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Godly Grimoire

Godly Grimoire


 "This book holds the secrets to divine power. Divine spells, magic items, mechanics for involving deities in a balanced way." -Ginny Di From the lead designer of the Honkonomicon Whether you are a lucky adventurer, a devoted hero, or a merciless stealer of divine power, the Godly Grimoire puts in your hands the power to conjure divine aspects and emulate...   [click here for more]
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Tasha's Crucible of Everything Else Volume 1

Tasha's Crucible of Everything Else Volume 1


NEW CONTENT ALERT: Volume 2 is now available! Save $5 off Volume 2 in this bundle! FANTASY GROUNDS Version is now available! Save up to $5 in this bundle! "I especially love it when innovative game mechanics fuel the story. I am pleased to find a hefty supplement that provides not only incredible inspiration for myself (I'm looking at you Ennida's Tea Set) but for any...   [click here for more]
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The Blackstaff's Book of 1000 Spells

The Blackstaff's Book of 1000 Spells


The Blackstaff’s Book of 1,000 Spells is the largest compilation of 5E spells ever released, over 300 pages, from the creators behind such titles as Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), Eberron Archetypes, and the Ravenloft Archetypes series (which Critical Role creator Matt Mercer praised...   [click here for more]
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Void Mage class, 3 subclasses. 20 custom spells for 5e

Void Mage class, 3 subclasses. 20 custom spells for 5e


Play the Void Mage class, 3 unique subclasses and 20 new time related spells! The Void Mage is a spellcaster class that harnesses the power of space and space energies to cast spells. They tap into the mysterious forces of the Void, channeling its energy to manipulate space, create portals, and unleash devastating spells. Get acces to 3 powerful sublasses (Void Specializations): The...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book One

Asmodeus' Corrupted Grimoire: Book One


This guide is crafted to complement the "Chains of Asmodeus" adventure and can be utilized before your heroes embark on their journey to Hell. The malevolent influence of the Arch Devil has seeped into your realm, putting the magical abilities of your players in jeopardy. Sinister happenings In every corner of our world, a sinister shadow is growing, an insidious blight that...   [click here for more]
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Heroes of the Infinite Planes

Heroes of the Infinite Planes


Heroes of the Infinite Planes Character Options from Across the Multiverse! Fully bookmarked 130 page PDF with 45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews! The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects are...   [click here for more]
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The Blackstaff's Warlock Codex

The Blackstaff's Warlock Codex


The Blackstaff’s Warlock Codex is the ultimate collection of 5E warlock subclasses, options, and spells, from the creators of such titles as The Blackstaff’s Book of 1,000 Spells, Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series...   [click here for more]
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Sci-Fi Pantheon: The Cosmic Deities

Sci-Fi Pantheon: The Cosmic Deities


This book is designed to provide you with a rich, detailed pantheon of gods and goddesses to incorporate into your science-fiction themed D&D campaign. What's Included? 24 unique gods and goddesses In depth analysis of lore, domains, symbols, stories, legends and more for each deity 95 pages of...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book Two

Asmodeus' Corrupted Grimoire: Book Two


Asmodeus' corruption continues to spread. Book 2 delves deeper into the dark arts, continuing the exploration of Asmodeus' Grimoire. It details the Arch Devil's insidious corruption of various spells, ranging from Conjure Fey to Enlarge/Reduce, presented in alphabetical order. This book not only serves as a guide to these twisted magics but also as a testament to the creeping influence of Asmodeus...   [click here for more]
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Mark of the Vestige (5e)

Mark of the Vestige (5e)


Now Available for Fantasy Grounds! In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this book, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn...   [click here for more]
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Players Guide to the Blood War Vol. 1

Players Guide to the Blood War Vol. 1


The Fantasy Grounds version can be found here Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book Three

Asmodeus' Corrupted Grimoire: Book Three


The influence of Asmodeus is both widespread and subtly destructive. Is there a way to halt its advance? This third book delves deeper into how the Lord of the Nine Hells continues to warp magic on the Prime Material Plane, molding it to his unyielding desires. As your campaign evolves, consider gradually introducing changes to your heroes and their magic, reflective of this growing malevolence. These...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book Seven, the Final Chapter

Asmodeus' Corrupted Grimoire: Book Seven, the Final Chapter


In the wake of Asmodeus' mastery over magic on the Prime Material Plane, the once-revered tome, known as the Player's Handbook, has been thoroughly tainted. Not a single spell remains uncorrupted. The Lord of the Nine Hells now considers his dominance over feeble wizards with names like Mearls, Crawford, and Perkins, as total. Sinister Changes: Consider these changes manifesting...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book Four

Asmodeus' Corrupted Grimoire: Book Four


In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze. Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.  To satisfy...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book Six

Asmodeus' Corrupted Grimoire: Book Six


Asmodeus nears completion of his dark work upon the Player's Handbook, his malevolent influence pervading spell after spell. Even legendary wizards of the realm, such as Mordenkainen and his apprentice Bigby, find themselves powerless to halt this spread of corruption. The Dark Lord's maleficence relentlessly undermines the fabric of magic throughout the multiverse, leaving many to wonder about the...   [click here for more]
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Bundle: The Huntsman's Expanded Subclasses

Bundle: The Huntsman's Expanded Subclasses


This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes: For Artificers: Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays...   [click here for more]
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Magic of the Blood War

Magic of the Blood War


You can find the Fantasy Grounds version here When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggots and cause your, ancient enemy, to drown in a writhing...   [click here for more]
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Feywild Spellbook: 17 New Fey Spells

Feywild Spellbook: 17 New Fey Spells


Now Available for Fantasy Grounds! The Feywild is rife with magic of all sorts: arcane magic conjured by courtly mages, druidic magic woven from the bountiful trees and fragrant flowers, and the wild and unpredictable magic that underpins all things. Many a spellcaster has traveled to the Feywild for inspiration in their work, though the exact method of learning varies: some learn under...   [click here for more]
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Amsodeus' Corrupted Grimoire: Book Five

Amsodeus' Corrupted Grimoire: Book Five


In this dark chapter of his malevolent grimoire, Asmodeus continues his sinister influence on the Prime Material Plane. While his corruption of the Player's Handbook is nearly complete, his insidious ambitions extend to other tomes of magic, sparing nothing from his malign touch. Whispers of Tasha's Cauldron of Everything have reached his infernal ears, and he harbors a deep-seated loathing for it,...   [click here for more]
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Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation

Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation


Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells. The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign  In...   [click here for more]
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Heroes of the Domains of Delight

Heroes of the Domains of Delight


Heroes of the Domains of Delight: New optional class features for every D&D class, plus rules for playing child heroes, subclasses, feats, spells, magic items, and Feywild lore, from the author of the Ravenloft Archetypes series, which Critical Role creator Matt Mercer praised as "Really grand content! Well thought out, well presented, and a fantastic...   [click here for more]
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The Extensive Eldritch Expansion

The Extensive Eldritch Expansion


A set of cosmic horror inspired subclasses, character options, spells, monsters, items, and DM tools. The Extensive Eldritch Expansion is exactly what it sounds like: it will extensively expand the eldritch qualities of your Dungeons & Dragons games! The goal here is to integrate elements of cosmic horror seamlessly into the existing game; You’ll still be playing D&D,...   [click here for more]
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50 Spells for Spelljammer

50 Spells for Spelljammer


In this collection of spells, we present a total of 50 unique spells between level 1 to 9. Artificers get 4, Bards get 10, Clerics get 15, Druids get 10, Paladins get 4, Rangers get 2, Sorcerers get 9, Warlocks get 21 and finally Wizards get 28 spells. All of these spells are inspired from the colleges from Spelljammer: Adventures in Space. These spells represent the general needs of the Astral Sea...   [click here for more]
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Stellar Incantations - The Tomes of Melchior III: Cosmic Spells

Stellar Incantations - The Tomes of Melchior III: Cosmic Spells


Theme The theme of this supplement is the cosmos. Stars, space, gravity, sunlight, and more are all on the table for potential spells within. Due to the academic nature of astronomy, this tome adds a lot to the arcane spellcasters, but would also nicely round out the spells of certain druids.  Due to the wide array of potential subjects, there is a great deal of variety in what each spell does, with...   [click here for more]
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Champions of the Blood Wars: Oath of the Abyss

Champions of the Blood Wars: Oath of the Abyss


Bring the Blood Wars to your table with this new Sacred Oath. In this new supplement for the Blood Wars, you are introduced to the paladins of the Abyss. In Oath of the Abyss, you meet paladins who cannot only fight but conjure demons to aid them. What you find inside The Sacred Oath: Oath of the Abyss 5 New Abyssal spells ...   [click here for more]
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Spells from the Planeswalkers

Spells from the Planeswalkers


For almost as long as I have been roleplaying with rules and dice, I have also played Magic: the Gathering (summer of 2002).  It took almost 20 years for the crossovers to start happening officially, but they flowed in both directions.  Now it's time for the connection to bear fruit! Here's what you'll get within: 56 New Spells.  Only 3 of these are from previous editions (genesis,...   [click here for more]
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Primordial Powers - The Tomes of Melchior I: Elemental Spells

Primordial Powers - The Tomes of Melchior I: Elemental Spells


Theme The theme of this supplement is elemental, so each spell is focused on one or more of D&D’s elemental damage types (acid, cold, fire, lightning, and thunder), or one of the four traditional elements (air, earth, fire, and water). Some of the damage types (acid and thunder especially) are very underrepresented by the official spells, making it difficult to craft a character with an elemental...   [click here for more]
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Gaze of the Old Ones - The Tomes of Melchior IV: Eldritch Spells

Gaze of the Old Ones - The Tomes of Melchior IV: Eldritch Spells


Theme The theme of this supplement is the great old ones, and due to this, most spells in this tome deal either with powerful psychic manifestations or body-warping transformations. Psychic damage is front and center in this supplement, with multiple spells to deal the damage at a wide array of distances and in many different shapes. Moving slightly from the damage, there are several spells within...   [click here for more]
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Ravnica Guild House Spells

Ravnica Guild House Spells


Ravnica Guild House Spells It is with great pleasure to present 30 new spells converted from existing Magic: The Gathering cards within the Ravnica setting to mainstream Fifth Edition Dungeons and Dragons. Though accurately converted to conform with the Fifth Edition Dungeons and Dragons format and for use with Guildmaster's Guide to...   [click here for more]
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Prestige Path: Arcane Wayfarer

Prestige Path: Arcane Wayfarer


This was created by combining the 3.5e Wayfarer Guide and the 4e Arcane Wayfarer. “Distance is an illusion, a construction of the mind shackled to the physical world.” – Wayfarer Woad Time and space are barriers to most creatures. Only gods, primordials, and legendary beings can break down those barriers. And–perhaps–people like you. You have already...   [click here for more]
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Revamped: Planar Magic (5e)

Revamped: Planar Magic (5e)


"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle the "Planar Handbook", bringing 23 plane-based spells to your campaign! ...   [click here for more]
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Untold Classes - Psion (Enthraller, Obscurer, Seer, Warden)

Untold Classes - Psion (Enthraller, Obscurer, Seer, Warden)


What do I get? A new class - The Psion  Four subclasses - Enthraller, Obscurer, Seer, Warden Notes on interactions between Psionics and Spellcasting. 1 New Feat 9 Reprinted relevant spells from official sources other than the core rules. The Psion is an attempt to fill the “powerful psionic who weakens themselves when using their powers” design space - sitting somewhere between the Warlock, Paladin,...   [click here for more]
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Guide of the Damned

Guide of the Damned


The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some...   [click here for more]
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The Wild Beyond the Witchlight Player's Companion

The Wild Beyond the Witchlight Player's Companion


Roll up! Roll up! A thousand and one marvellous sights and unearthly delights await - but keep your wits about you, for the Witchlight Circus is no place for the unwary. This tome shall be your guide on this mysterious journey, for it will equip you with all the tools you need to survive the perilous carnival, and perhaps become its greatest star. Thirteen brand-new subclasses along with additional...   [click here for more]
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Almanac of the Hells (Volume III)

Almanac of the Hells (Volume III)


Almanac of the Hells (Volume III) is the third treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains: *The terrifying Corpse Tree-a wailing plant that provides the lumber for contract parchment.  *Alternate features for the warlock class. *3 New...   [click here for more]
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Ruea's Ultimate Guide to Radiance

Ruea's Ultimate Guide to Radiance


Ruea ranks as the greatest scholar among the radiant nur genies and serves as court sage to the Grand Sultana of the nur. This 271-page tome gathers her immortal lifetime of experience with radiant energies and illumination in all their forms (including their absence in darkness and shadow). For use with the 5th Edition of Dungeons & Dragons. Within you'll find: Complete cosmology, lore,...   [click here for more]
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The Primal Gith: A Lost Race Rediscovered

The Primal Gith: A Lost Race Rediscovered


The ancestral gith race, progenitor to githyanki and githzerai, has reemerged from a dimension beyond time! This 41-page supplement contains everything you need to play a primal gith character, for use with the 5th Edition of Dungeons & Dragons. Also includes a new background—Arcane Shipwright—for characters with a natural affinity for Spelljammer ships and...   [click here for more]
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The Astralnauts

The Astralnauts


The Astralnauts The Guild of Astral Runners is a plane-spanning guild trying to make a name for itself. With its three definitely-not-inept founders, it recruits the best candidates from across the planes and space. These recruits become the (soon-to-be?) famed Astralnauts.  Explore the Astral Sea, the planes, and beyond with this Acquisitions...   [click here for more]
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Gathering: The Realms

Gathering: The Realms


Things have been changing. Creatures once unknown to our world have begun to arrive in The Forgotten Realms. A strange, cat-headed beast sits in a tavern in Waterdeep, trading drinks for tales from a world where gods walk among mortals. A precise, blue creature has come to Candlekeep on a mission for the leaders of a city that spans an entire plane. Mechanical beings built for a war that swept and...   [click here for more]
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Races of the Multiverse

Races of the Multiverse


With the release of Monsters of the Multiverse, thirty-three races from previous supplements were revised for the present day and for the upcoming new edition of the rules. In Races of the Multiverse, we visit a number of races that have yet to receive official treatment as a playable race. This includes races that have appeared in the latest edition...   [click here for more]
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Domains of the Inner Planes: Fire, Earth, Water and Air Cleric Domains

Domains of the Inner Planes: Fire, Earth, Water and Air Cleric Domains


Why should other mages have all the elemental fun? Join the struggle for elemental supremacy as a divine crusader of Fire, Earth, Air or Water! The Primordials and Archomentals need clerics to act as channelers of their divine might across The Planes! Inside you'll find: 4 new Cleric Domains 4 philosophies of the clergy 4 new spells, 1 for each element 4 capstones fitting of the epic tier Burn red...   [click here for more]
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Portals to Peril

Portals to Peril


Tales from the Yawning Portal collects several classic dungeons from previous editions of Dungeons & Dragons in a single volume. The barest connection between these adventures is implied in the introduction of the book, with the inclusion of information about the Yawning Portal, a tavern in Waterdeep which acts as a clearing house for rumors and a gateway to adventure. Portals...   [click here for more]
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Pact of the Dragon God

Pact of the Dragon God


A Draconic Warlock Subclass for D&D 5th edition designed by Raymond O'Connor. All Proceeds Go Directly To The Doctors Without Borders Charity. Good and evil dragon deities play an enormous role in many D&D adventures and settings. Tiamat, the five-headed god of chromatic dragons, threatens the material plane in Tyranny of Dragons and...   [click here for more]
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The Planehopper's Pocket Spell Compendium

The Planehopper's Pocket Spell Compendium


Where you headed, traveller? Passing through the planes of the multiverse is a dangerous job – and surviving in one of them even more so. It comes with challenges you just don’t see on the Prime worlds: alien environments; unfamiliar enemies; and then there’s all the business with portals. Adventurers looking to survive their planar jaunt had better pack the Planehopper’s Pocket Spell Compendium....   [click here for more]
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Spells At a Higher Level

Spells At a Higher Level


Have you ever cast a Haste spell at 9th level, and been unimpressed when it has the same effect as if you had cast it at 3rd level? This collection is the answer to all your needs for more potent spells. Inside, are rules for casting spells at higher levels, along with several new Feats and Spells. ...   [click here for more]
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Planeswalker's Almanac - Inner Planes Player's Guide

Planeswalker's Almanac - Inner Planes Player's Guide


The First part of a New installment in the Lost Bestiaries series, the Planeswalker's Almanac will explore the various planes of existence and provide new player options, new monsters, and detailed information for dungon masters about each of the fantastical realms that make up the D&D cosmology. This first installment provides a wealth of new options for Player characters who wish to explore...   [click here for more]
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The Binder: Demonic Magic wielding new Class for D&D 5E

The Binder: Demonic Magic wielding new Class for D&D 5E


The Binder: Not content with begging Patrons or Gods for scraps of knowledge and power, or spending decades locked in research in their tower, Binders take what they want from demons and fiends by force. Armed with infernal knowledge and demonic artifacts that they craft, they seek out forbidden secrets about their sect's past, to gain more power for themselves or to prevent it from falling to the...   [click here for more]
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Wild Magic Surge Table - Larvae Feast: A Fiendish Alternative

Wild Magic Surge Table - Larvae Feast: A Fiendish Alternative


Greetings~ I am Søren Kraak Wollenberg "Larvae Feast" Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a fiend-focused variant to the standard options. This option will primarily be useful for settings or adventures featuring fiendish influences...   [click here for more]
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The Summoner

The Summoner


The Summoner The air crackles with power as her focus establishes an arc-like connection with her shimmering, bipedal conduit. Waves of pure magical energy wash over the land, emboldened by her companion. A sly smile on his face, the dishevelled-looking human whispers a powerful word into the seemingless innocuous stone within his hand. In the next moment he is atop a large fiery bird leaving the...   [click here for more]
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Fanciful Feywild: Dangers & Delights

Fanciful Feywild: Dangers & Delights


The fey realms... ... are a wondrous and terrifying place, with darkness hiding plainly amongst all the colour and spectacle. Fanciful Feywild aims to aid in bringing those aspects to life and expand your options when it comes to this dreamlike landscape.  Containing  3 Lineages 15 Lineage Feats 9 Subclasses...   [click here for more]
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