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A New Mystic Class for D&D 5e (1.5.1)

A New Mystic Class for D&D 5e (1.5.1)


This class is an attempt on my part to build a viable Mystic for D&D 5e. I was dissatisfied with the existing Unearthed Arcana and wanted to make a more centered, less complex Mystic that would be easy to play and useful in any campaign. I am very new to the process of homebrew class creation, so I'm well aware that much of what I've created may be riddled with gameplay problems. That's why I've...   [click here for more]
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Champions of the Blood Wars: Oath of the Abyss

Champions of the Blood Wars: Oath of the Abyss


Bring the Blood Wars to your table with this new Sacred Oath. In this new supplement for the Blood Wars, you are introduced to the paladins of the Abyss. In Oath of the Abyss, you meet paladins who cannot only fight but conjure demons to aid them. What you find inside The Sacred Oath: Oath of the Abyss 5 New Abyssal spells ...   [click here for more]
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Hoary Hunter

Hoary Hunter


The hunter has become the prey in this conversion of a 3E epic terror known as the Hoary Hunter. Test your mettle against the frosty fey stalker of those who have crossed the great spirits of nature. Can you survive the hunt? Don’t forget to follow me on twitter for release updates and random D&D thoughts! @totalpartykill1 ...   [click here for more]
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The Spirit Walker (Beta Class)

The Spirit Walker (Beta Class)


The Spirit Walker is a caster class that utilizes the ethereal plane, forging a bond with a powerful spirit to grow and harness the energies of the ethereal. The Spirit Walker offers two unique archtypes, one more focused on a applying a debuff and the other utilizing a spirit companion with similar rules to the UA Ranger with more flexibility. The Spirit Walker utilizes the unique mechanic of a...   [click here for more]
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The Way of the Unshackled Mind

The Way of the Unshackled Mind


Psionics are well known throughout the world as one of the most powerful and rare skills one can possess. One only has to look at the devastating psionic prowess of the Githzerai monks or the mind-altering powers of the Illithid Mystics to know that one can use psionics to build entire empires out of nothing. For the rare individuals who wish to push their psionics to the next level, there...   [click here for more]
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Bundle: The Huntsman's Expanded Subclasses

Bundle: The Huntsman's Expanded Subclasses


This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes: For Artificers: Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays...   [click here for more]
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Chronomancer: A New Option for Sorcerers in D&D 5e

Chronomancer: A New Option for Sorcerers in D&D 5e


A man out of time. A traveler through the timestream. A controller of destiny. Do these sound like you? The Chronomancer is a brand new bloodline for Sorcerers, who specialize in controlling the speed and flow of time, including the flow of the battlefield itself. Initiative and reactions are mere toys to a skilled Chronomancer, and a true master of time may be able to use the enemy's own Time Magic...   [click here for more]
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Guide of the Damned

Guide of the Damned


The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some...   [click here for more]
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Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation

Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation


Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells. The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign...   [click here for more]
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Portals to Peril

Portals to Peril


Tales from the Yawning Portal collects several classic dungeons from previous editions of Dungeons & Dragons in a single volume. The barest connection between these adventures is implied in the introduction of the book, with the inclusion of information about the Yawning Portal, a tavern in Waterdeep which acts as a clearing house for rumors and a gateway to adventure. Portals...   [click here for more]
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Prestige Path: Arcane Wayfarer

Prestige Path: Arcane Wayfarer


This was created by combining the 3.5eWayfarer Guide and the 4e Arcane Wayfarer. “Distance is an illusion, a construction of the mind shackled to the physical world.” – Wayfarer Woad Time and space are barriers to most creatures. Only gods, primordials, and legendary beings can break down those barriers. And–perhaps–people like you. You have already...   [click here for more]
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Sanctified Spells

Sanctified Spells


This material is intended to support players who want to play characters relentlessly devoted to the concepts and causes of goodness. These are the characters who cannot fathom the idea of allowing evil to flourish, to whom noble ends never justify unethical means, and who would sacrifice everything for their ideals. Exalted characters cut no corners in their quests to defend against evil and advance...   [click here for more]
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Spells of Old Volume V

Spells of Old Volume V


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume V features 11 spells from Oriental Adventures! Babau Slime Belker Claws Demon Dirge Devil Blight Hamatula Barbs Holy Storm Infernal Wounds Lights of Celestia (combines Light of Lunia, Light of Mercuria, Light of Venya) Spell Vulnerability Unholy Storm Wall...   [click here for more]
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The Truenamer - Core

The Truenamer - Core


Ancient Magic Finally Awoken Delving deep into ancient lore, learning primordial secrets of creation, and the forgotten language spoken by the gods themselves. Truenamers aren't your average arcanists - they don't alter reality, they change it by utilising the lost magic of truespeech, theorised to be the foundation of all modern magic, the truenamer's utterances have the power to...   [click here for more]
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The Void Expansion

The Void Expansion


The Void is a dimension devoid of natural and magical light, where sight cannot survive. The hungering energy of the plane prevents light from being created or existing. This homebrew PDF contains lore for a new plane of existance called the Void. It includes 3 new creatures and 6 new spells. ...   [click here for more]
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GUN Mage A Sorcerous Origin

GUN Mage A Sorcerous Origin


Changes: 1.5 Adjusted Full Chromatic Burst additional damage increase spell point cost. Also limited the number of points it could be boosted to a number of times equal to your Charisma modifier. Fixed a few typos. Adjusted some language to better reflect the verbiage in the PHB. The G.U.N Mage is a sorcerous origin, an archetype for the 5th edition sorcerer class. While...   [click here for more]
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{OAP} Elements Exotiques

{OAP} Elements Exotiques


Outlandish Adventure Productions présente, afin de célébrer la médaille Copper Best Seller de la classe d’élémentaliste : Éléments exotiques (Outlandish Elements) : un nouveau style de Contrôle, un nouvel Élément Primordial, une nouvelle spécialité pour chaque Élément Primordial, et 8 nouveaux...   [click here for more]
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OGHMA, Lord of Knowledge ✧ Forgotten Realms 5e

OGHMA, Lord of Knowledge ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Oghma, god of bards, inspiration, invention, and knowledge in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains...   [click here for more]
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Planeswalker's Almanac - Inner Planes Player's Guide

Planeswalker's Almanac - Inner Planes Player's Guide


The First part of a New installment in the Lost Bestiaries series, the Planeswalker's Almanac will explore the various planes of existence and provide new player options, new monsters, and detailed information for dungon masters about each of the fantastical realms that make up the D&D cosmology. This first installment provides a wealth of new options for Player characters who wish to explore...   [click here for more]
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Quantum Spellbook (5e)

Quantum Spellbook (5e)


"Quantum Spellbook" is a collection of 18 new spells themed around science and scientific phenomena--such as space, gravity, and thermal dynamics. Perfect for scientific alchemists and wizards, orders of force-wielding monk-knights, and god-like beings with power over reality itself. ...   [click here for more]
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The Shardmind

The Shardmind


An in-depth look at one of the most esoteric races ever made available for D&D, this document thoroughly unearths the secrets of the shardmind over a dozen pages of psychic crystal person goodness. Within these pages you will see: A complete racial write-up for the shardmind including the lore of the Living Gate and its destruction. A background for newly awakened shardminds 7 feats for...   [click here for more]
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A Planar Grimoire - Spells from Beyond the Material

A Planar Grimoire - Spells from Beyond the Material


Across the Multiverse The realms of D&D contain endless memorable characters and creations. Spells and magic tend to be quite similar. Almost every setting has some spell native to its material plane, inspired by some great spellcaster who became a legend within that world. Sometimes, it's not uncommon to apply a motif or aspect to that world into the spell's identity. No matter which...   [click here for more]
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The Circle of the True

The Circle of the True


This world is at grave risk. The sanctuaries of nature are collapsing. Alien creatures from strange dimensions slither through the cracks. The Living Gate still stands shattered, and its shards would rather fight than unite. Nature itself is birthing creatures of violence against civilization. The Circle of the True is here to protect us. As a refuge for the ruinborn, as a finder of the shards of...   [click here for more]
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The Hive: An Otherworldly Patron

The Hive: An Otherworldly Patron


CW: bugs, body horror "I sing the song of the egg-chambers, of glistening cells and amber birthing pools. I sing of thrashing larvae and the gibbering queens, blind and mad within endless spiraling tunnels. Mortal songs are sung for mortal needs; they are sung out of joy, or sorrow, or a thousand other feelings. I sing the hive-song only for release, for it is always with me, resonating in my blood,...   [click here for more]
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Spellcaster's Arsenal (5e)

Spellcaster's Arsenal (5e)


"Spellcaster's Arsenal" is a collection of 25 magical spellcasting focuses, including arcane focuses, holy symbols, and druidic focuses. Cast radiant light into the dark with the Amulet of Radiance! Enhance your control over the undead with the Necromancer's Skull! Intimidate your foes with the Scepter of the Dreadlord! ...   [click here for more]
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Ancient Magic Tome - Bard

Ancient Magic Tome - Bard


Almost 100 Spells for your bard, tested multiple times in a lot of campaings ...   [click here for more]
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Wrath of the Iron Dragon: Oriental Expansion

Wrath of the Iron Dragon: Oriental Expansion


Wrath of the Iron Dragon is a captivating expansion for Dungeons and Dragons 5th edition. You are invited into the incredible oriental world of Kara-Tur, an exotic continent in the forgotten realms that houses many inspiring items, factions, backgrounds, classes, archetypes and more. There is much to explore in this peculiar collection of content. This expansion was inspired by the many incredible...   [click here for more]
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Ravnica Guild House Spells

Ravnica Guild House Spells


Ravnica Guild House Spells It is with great pleasure to present 30 new spells converted from existing Magic: The Gathering cards within the Ravnica setting to mainstream Fifth Edition Dungeons and Dragons. Though accurately converted to conform with the Fifth Edition Dungeons and Dragons format and for use with Guildmaster's Guide...   [click here for more]
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Racial Archetypes: Vol1

Racial Archetypes: Vol1


Racial Archetypes: Vol1 is the perfect supplement to the upcoming Descent into Avernus capaign. This document opens up the character options for numerous races, allowing them to fit even more perfectly into a dour hellscape. Included in this work are: 9 New Racial Subclasses for the Aasimar, Half-Orc, Minotaur, Nephilim, Tiefling and Writhen A new infernal race...   [click here for more]
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Players Guide to the Blood War Vol. 1

Players Guide to the Blood War Vol. 1


The Fantasy Grounds version can be found here Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material...   [click here for more]
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The Primal Gith: A Lost Race Rediscovered

The Primal Gith: A Lost Race Rediscovered


The ancestral gith race, progenitor to githyanki and githzerai, has reemerged from a dimension beyond time! This 41-page supplement contains everything you need to play a primal gith character, for use with the 5th Edition of Dungeons & Dragons. Within you'll find: Complete primal gith character traits, tables, history, and lore 3 new subclasses common among the gith but available...   [click here for more]
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NPC's, Cities, Magic Items, Creatures, and More

NPC's, Cities, Magic Items, Creatures, and More


Hello, and welcome to what is essentially a massive resource book. This 110 page document comes with ready made cities, that can be used as part of one big continent or individual cities, NPC's to use, new stat blocks for monsters (including some CR 23 and higher ones), an optional background, a whole slew of magic items, and a brief kind of desrciption of the locations in the world, some new organizations...   [click here for more]
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Magic of the Blood War

Magic of the Blood War


You can find the Fantasy Grounds version here When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggot and cause your, ancient enemy, to drown in a writhing...   [click here for more]
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Blood Magic

Blood Magic


Blood magic is a style of magic more potent than other spells but comes at the drawback of a consequence to the caster. Additionally, the caster can pay a a significantly higher cost to forgo using a spell slot altogether. This 51 spells in this pdf are augmented versions of spells from the players handbook mixed in with a few purely homebrew. ...   [click here for more]
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Book of Lost Magic [BUNDLE]

Book of Lost Magic [BUNDLE]


This special bundle product contains the following titles. Elemental Spellbook (5e) Regular price: $2.49 Bundle price: $1.72 Format: PDF This title is a collection of spells based on the elements, particularly those underrepresented in the Player's Handbook (here's looking at you, acid!). Some, like Acid Rain, Ice Spears, and Deafening Blast, are destructive evocation...   [click here for more]
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