Title |
Publisher |
Price ▲ |
Do you find the standard zombies in D&D to be lacking a certain... contagious aspect? Well, look for further — plague zombies are here to fill that niche. Good for casual encounters or a classic global apocalypse, plague zombies bring a few new twists to an old favorite.
Here's what you get:
• 3 new Tier 1 monsters: the plague zombies (types I-III), each with their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Twenty-five spells built for scoundrels, rascals and rakes!
These spells will be useful in any campaign with thievery and trickery, both on land and at sea with spells like Captain on Deck and Urchin’s Hideaway. Balanced with an eye toward existing spells, these will slot easily into the spellbook of any bard or arcane trickster looking for a bit more blast, or any GM looking... [click here for more] |
Dungeon Masters Guild |
$0.95
|
NOW ONLY 99 CENTS
DM’s Kit: Well Dressed Minotaur
It’s been ten years since Ransom Krawlity began dabbling in the worship of the worm god Kyuss and disappeared from his Baldur Gate’s mansion of Krawlity House. The PCs have been asked to investigate his former associates — and see if they have information on the famed occultist’s... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Your innate magic comes from a magical ritual placed upon you from your mentor. The ritual entails magically placing a metallic tattoo on your right arm. This tattoo can be of anything and represent anything but the magic stored within it acts as an arcane focus. With this tattoo, you may channel your magical ability from your body, down your arm, and into your blade enabling it to change form, alter... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight
Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes:
For Artificers:
Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Want to roleplay a Manowar album cover without rolling a Barbarian? We've got you covered.
The College of Metal brings thunder damage and axe-wielding bards to the stage with a host of new bard-only spells inspired by older editions of Dungeons & Dragons. These spells, Bardic Songs, are concentration spells that expand the utility of the bardic inspiration mechanic while allowing the bard to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

This was created by combining the 3.5e Spymaster and the 4e Master Spy.
“I’ve seen the things you never intended me to see, heard whispers meant only for your conspirators. I know you well enough to take you down.” – Spy Master Rodrick
Some adventurers glory in their reputations—the wider their exploits are known, the happier they are. By contrast,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Art...but Make It Fashion!
It is perhaps only inevitable that magicians who haunt the hallowed halls of high society rather than the haunted halls of the nearest catacombs should have applied their magical talents to the arts of couture. Herein we present to you a selection of these sartorial sorceries, elegant favorites of fashionista-magi across many worlds.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A simple race based on newts and salamanders. This is very much a work in progress and I hope to update this in the future, however until then I hope this keeps people interested. I also would like to hear any ideas or critisisms you may have. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ancient Magic Finally Awoken
Delving deep into ancient lore, learning primordial secrets of creation, and the forgotten language spoken by the gods themselves. Truenamers aren't your average arcanists - they don't alter reality, they change it by utilising the lost magic of truespeech, theorised to be the foundation of all modern magic, the truenamer's utterances have the power to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This to-the-point supplement expands on the internal politics of Aundair, a nation in the Eberron campaign setting. Topics include the royal family, the Royal Eyes, the Last War, Aundair's Army and Navy, the Korth Edicts, education, and local politics. This supplement also includes three third level spells ideal for large battlefield combat, plus an illustrated family tree of the royal family.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Quantum Spellbook" is a collection of 18 new spells themed around science and scientific phenomena--such as space, gravity, and thermal dynamics. Perfect for scientific alchemists and wizards, orders of force-wielding monk-knights, and god-like beings with power over reality itself. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
I Am The River!
Stories tell of a creature who calls itself the River Baron, master of the marshes and dealer of promises and contracts. Worshiped by kuo-toa, troglodytes, bullywogs, and other beings of the swamps – the River Baron is a friendly benefactor willing to help all folks down on their luck. For a price, that is…
The River Baron presents a new warlock patron for players to take on,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Are you tired of murderhobos in your game? Are you tired of murderhobos being the only option? Dungeon Master’s Lab: Mercy & Justice presents character options (including spell options for all core spellcasting classes) that let player characters play genuine heroes who don’t have to slay their enemies (at least not all the time). No longer must you hunt down every last goblin, or waste... [click here for more] |
Dungeon Masters Guild |
$2.00
|
They say necromancers worship and manipulate death, but that’s only half the story.
While some certainly do, others draw upon that same source of power to worship
and manipulate life – after all, who can tell the difference?
What’s Inside?
Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Delve into Ravnica with new subclasses and options, suitable for members of the Azorius Senate. This full-color 6 page supplement includes the Barbarian Path of Carnage, the Bard College of Discord, the Monk Way of the Shred-Freak, and the Rogue Blade Artist archetype. Along with them are a few new items and spells, along with several new weapons to help you in your quests for revelry.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Delve into Ravnica with new subclasses and options, suitable for members of the Gruul Clans. This full-color 8 page supplement includes options for existing Barbarian and Ranger subclasses, along with the Barbarian Path of the Old Ways, the Druid Circle of the Burning tree, and the Warlock Raze-Boar Patron. Along with them are a few new items and a new spell to help you in your quests for destruction.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Delve into Ravnica with new subclasses and options, suitable for members of House Dimir. This full-color 8 page supplement includes the Rogue's Whisper Agent archetype, the Sorcerer Vampiric Origin, and the Warlock Nightmare Patron. Along with them are a few new items, a new familiar, and nine new spells to help you in your quests for secrets.
Ravnica Extended: Complete Edition,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Delve into Ravnica with new subclasses and options, suitable for members of the Izzet League. This full-color 8 page supplement includes the Artificer Flux Channeler specialty, the Sorcerer Weird Origin, the Warlock Firemind Patron, and the Wizard's Experimenter Tradition. Along with them are a few new cantrips to help you in your quests for knowledge.
Ravnica Extended: Complete... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels.
But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it.
What happens, then, when magic and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Marvellous Archetypes
This collction of Archetypes is inspired by a recent cinematic phenomenon , drawing inspiration from the diverse array of characters. By converting these powers into a fantasy setting you can experience the powers of characters for yourself. With 13 new archetypes to pick from you can assemble your heroes and face foes from across the planes.
New Archetypes
Artificer... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical... [click here for more] |
Dungeon Masters Guild |
$4.25
|
You can find the Fantasy Grounds version here
When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggots and cause your, ancient enemy, to drown in a writhing... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Inject over-the-top, anime-style action into your adventures with this collection of subclasses, spells, feats and maneuvers!
Inspired by the aesthetics and tropes of anime, manga and video games, Codex Fantasia: Dominus Duodecim promises to enliven the gaming experience of players looking to better realise their anime-esque fantasies in more tangible and satisfying... [click here for more] |
Dungeon Masters Guild |
$6.99
|
ALSO AVAILABLE FOR FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version - click here.
Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes...
Designed... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Experience the Magic of the City of Guilds!
There are many things that make the world of Ravnica unique: its eccentric guilds, its sprawling cityscape, its plane-shifting residents, and more. To truly experience life in the City of Guilds, however, one must experience Ravnica’s unique and special brand of magic: make new friends out of old with Golgari germination, throw down a lightning... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 Delve into Ravnica with new subclasses and options, suitable for members of the various guilds from the Ravnica campaign setting. This full-color 50 page supplement includes the following player options for your quests through the city of guilds:
33 brand new subclasses, featuring multiple options for every class, designed to represent the specialties of each guild
20... [click here for more] |
Dungeon Masters Guild |
$10.00
|
![Doran's & Dragons Volume 1 [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/8957/346633-thumb140.png) This special bundle product contains the following titles. Ascent to the Radiant Summit Regular price: $3.99 Bundle price: $2.00 Format: PDF Check out this guide to find out the potential glory and rewards that await you after you make the treacherous climb.
First, we have a new Paladin Oath in the form of the Solari. Your character will dedicate themselves to... [click here for more] |
Dungeon Masters Guild |
$23.94 $11.99
|