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The Cryomancy Pack
A character customisation pack centred around ice magic, containing a Sorcerer subclass and three frost-themed spells.
The Cryomancer - Enter a world of ice and snow with the Cryomancer, a chilling new Sorcerer sublclass.
Ice Path - Barrel through enemies on a path of ice.
Freeze - Form a lattice of frost across... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This edition of the Tome of the Treenest contains another set of three spells. This time, the scribes of the Trenest have reached out to northern druids to copy down some powerful ice spells. This tome includes contains Snowdrift, a simple spell that conjures snow to fall upon a foe, Snowpiercer, which creates an icy shuriken you can use as a weapon, and Polar Slice, a powerful evocation spell that... [click here for more] |
Dungeon Masters Guild |
$0.50
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Long forgotten empires, frozen in time and memory.
Bizarre rituals, performed during everlasting rime.
Bickering gods, foiling the work of men.
Trinkets and curiosities, lost and now found.
This supplement for the world’s greatest roleplaying game presents magical items and spells that are themed around the cold, the eternal, the lonely, and the hope at the end of a nightmare.
Within, you'll... [click here for more] |
Dungeon Masters Guild |
$1.00
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The peoples of the Icewind Dale have had to adapt to their harsh environment. Part of this arctic adaptation has been in the form of various spells that are well suited for their surroundings, lifestyle, and beliefs. While Icewind Dale: Rime of the Frostmaiden provides some new spells geared towards wizards, this supplement includes spells for all casting classes meant to aid in survival.... [click here for more] |
Dungeon Masters Guild |
$1.00
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A series of spells created to help your characters become the weather influencers they were always meant to be. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Some druids are shepherds, others are sages. Druids of the Circle of Disaster represent the raw destructive potential of nature, and all fear them. Those who don’t find themselves at the mercy of the storm, volcano, or the very earth itself!
The supplement contains a Druid subclass themed around disasters. They have the power to cause disasters, but also the power to sense them,... [click here for more] |
Dungeon Masters Guild |
$1.45
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In D&D, while fire damage and the fire element are closely related, cold damage and the water element are not always a perfect match. Ice wizards, cryomancy, and cold wielding characters are popular in fiction without having anything to do with water, and the subclasses added here explore that space.
A player that wants to create a character influenced by Iceman from Marvel's X-Men comics... [click here for more] |
Dungeon Masters Guild |
$1.49
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The dangers and opportunities that await explorers of the frostfell are numerous, and many of these challenges and prospects exist nowhere else. Discover new subclasses for the arctic campaigns set in the everlastig polar night of the Frostmaiden.
You will find the following subclasses in this product, which can be easily set in any arctic adventure or setting, including The Icewind Dale: Rime... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From the lead designer of the Honkonomicon // Dal lead designer dell'Honkonomicon
(ENG) Santa Claus: A Divine Aspect of Terrifying Goodness!
Meeting people, buying gifts, preparing meals, finishing work before the deadline... The festivities can be a testing time for our patience. Luckily, someone's got our back: Santa Claus, the barbarian! In his godlike power, Santa... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Revelations of the Icedawn is the holy book of spells and prayers given to the most devout followers of the evil goddess of winter: Auril, also known as the Frostmaiden. This spellbook sparsely makes it into the hands of outsiders, making it a much sought-after rarity for the average spellcaster.
This is a 5e conversion of the spells found in Dragon Magazine issue #312, with added spell lists from... [click here for more] |
Dungeon Masters Guild |
$1.95
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After the Giant empire of Ostoria fell in the war with dragons, Annam All Father went off to discover new weapons to bolster the might of the giants. After a thousand years, Annam returned, having discovered the secret of rune casting. Since that time a select few adventures in the North have wrested the mysteries of runes from the giants and unlocked their power. This supplement provides:
Rules... [click here for more] |
Dungeon Masters Guild |
$1.99
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Control the power of ice and cold with everything you find in Snilloc's book.
3 new subclasses focused on the cold power:
- Bard: College of Ice and Cold.
- Fighter: Frost Master.
- Wizard: Cold Evocator.
5 new spells for classes like Wizard, Sorcerer, Ranger or Artificer, which will help you to dominate your enemies.
3 new feats to give more detail to your characters. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Inspired by MCDM Productions D&D 5e Magazine, Arcadia, I created nine arctic-themed spells for their Order of Hibernation as well as a new, wintery elemental.
You do NOT need to have Acradia (2nd Issue) to use this content. None of the included spells or monsters need any special mechanics to use them, they are base game ready.
If you like this, leave me a tip drop by my Ko-Fi (https://ko-fi.com/thecommondm)... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The far north is a brutal place, a land of harsh weather and dangerous enemies; it breeds a different kind of adventurer who has adapted to the high mountains and frozen wastes of the north.
This product provides:
Three new Race Options: Ice Genasi, Furchin Halfling and Glacier Dwarf.
Eight Class Archetypes:
Path of the Beast-Shirt Barbarian
College of the Cold Hearts Bard
Hearth... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Theme
The theme of this supplement is elemental, so each spell is focused on one or more of D&D’s elemental damage types (acid, cold, fire, lightning, and thunder), or one of the four traditional elements (air, earth, fire, and water). Some of the damage types (acid and thunder especially) are very underrepresented by the official spells, making it difficult to craft a character with an elemental... [click here for more] |
Dungeon Masters Guild |
$3.95
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Check out this guide before you bundle up and head into the Arctic winds and frozen land.
First, we have a new Cleric Domain in the form of the Arctic. Your character will worship the icy dieties who call on the ice for strength, patience, and endurance.
Next are several creatures that call the tundra home. we range from the gentle poro to the cursed Sons of Valhir.
The tundra has inspired many... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Introducing "Northern Saga" an epic D&D 5e episodic adventure that delves deep into the realms of Norse Mythology. "Northern Saga - Chapter 1: Grendel's Curse" is the first chapter in an episodic adventure series that draws inspiration from the rich tapestry of Norse myths. Each chapter presents a new mythological tale, offering a thrilling and interconnected narrative that will keep players on... [click here for more] |
Dungeon Masters Guild |
$4.99
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A 5th edition D&D supplement featuring both options for cold north and otherworldly cosmos.
Dear players and DMS, here you can find:
- 6 Subclasses for Bard, Barbarian, Druid, Paladin, Warlock and Sorcerer;
- 11 New spells;
- 9 New magic items;
- 5 New feats.
And for DMs only:
- 15 New monsters and 2 new NPC statblocks. ... [click here for more] |
Dungeon Masters Guild |
$5.00
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This special bundle product contains the following titles.
Primordial Powers - The Tomes of Melchior I: Elemental Spells Regular price: $3.95 Bundle price: $3.13 Format: PDF Theme
The theme of this supplement is elemental, so each spell is focused on one or more of D&D’s elemental damage types (acid, cold, fire, lightning, and thunder), or one of the... [click here for more] |
Dungeon Masters Guild |
$6.94 $5.50
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This special bundle product contains the following titles.
Magic of the Deep Wood - The Tomes of Melchior II: Wicked Nature Spells Regular price: $3.95 Bundle price: $3.12 Format: PDF Theme
The theme of this supplement is nature and the darkness and decay found inside it. Some of the spells are more traditional nature spells, manipulating plants to make weapons... [click here for more] |
Dungeon Masters Guild |
$7.90 $6.25
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Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers!
Steeped in lore and brimming with flavorful character options, this player's companion provides new... [click here for more] |
Dungeon Masters Guild |
$7.95
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Fight monsters, uncover items, learn new spells and meet new people (and a goat) in this supplement that perfectly fits any campaign running in the Icewind Dale.
I have held many titles in my time. Open Lord of Waterdeep, Lord Mage of Waterdeep, Chosen of Mystra and One of the Seven Sisters. But the most important name I hold for you is Laeral Silverhand, daughter of Mystra and Witch-Queen... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Faiths in the Frozen North!
Faiths of the Forgotten Realms returns with Volume 3!
11 gods have been selected with thematic ties to Icewind Dale and the Frozenfar. Each includes a lore snapshot of the faith and its activities in the frozen north, plus character motivations and roleplaying hooks.
Within you will find 24 new archetypes spread across all the classes, 12 shared... [click here for more] |
Dungeon Masters Guild |
$11.99
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NEVERSPRING FROST
As a new Ice Age spreads across the Forgotten Realms, cities fall to the unstoppable Glacier of the Frostfallen – all but Stormhaven, holding on against the forces of the Frost King.
Neverspring Frost is a 17th-20th level campaign for seasoned players featuring the existential threat of an eternal winter blighting the world of Toril. The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
PLEASE READ
Hello! Thanks for your interest in this product.
This supplement is a compilation of the first five Tomes of Melchior supplements, which are linked at the bottom in the Individual Links section. It does not have any spells that are not already in a listed book.
What Does This Have?
This supplement is a single pdf with every single spell compiled into one place, and a separate PDF for... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Survival at Sub-Zero
Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. Whether traveling through polar regions and frozen mountaintops to ice-glazed dungeons and the Ice Wastes of the Abyss, a wintry grave awaits those who venture forth unprepared.
This supplement for the D&D game explores the impact of... [click here for more] |
Wizards of the Coast |
$16.99
|
This special bundle product contains the following titles. Ascent to the Radiant Summit Regular price: $3.99 Bundle price: $2.00 Format: PDF Check out this guide to find out the potential glory and rewards that await you after you make the treacherous climb.
First, we have a new Paladin Oath in the form of the Solari. Your character will dedicate themselves... [click here for more] |
Dungeon Masters Guild |
$23.94 $11.99
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This special bundle product contains the following titles. 150 Adventure Ideas - PDF250 Adventure Ideas - PDFArachnophobia - PDFArcane Archer, revised - PDFAstral Armory - PDFAstral Armory (Roll20 Addon) - Roll20 VTTBarbarian Subclass: Frostwalker - PDFBarbarian Subclass: Fungal Warrior - PDFBarbarian Subclass: Jurassic Marauder - PDFBarbarian Subclass: Path of the Hunter - PDFBarbarian Subclass:... [click here for more] |
Dungeon Masters Guild |
$245.77 $74.99
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