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Spellfire Channeler: A Subclass for Spellcasters

Spellfire Channeler: A Subclass for Spellcasters


Spellfire Channeler A Subclass for Artificers, Bards, Clerics, Druids, Paladins, Rangers, Sorcerers, Warlocks and Wizard July's Subclasses #14/31 Get the Spellfire Channeler, a wielder of pure magic capable of creation and destructive in equal measure, and the fourteenth of thirty-one subclasses being released in July! This product includes details...   [click here for more]
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Wizard's Spell Compendium Vol. 1 (2e)

Wizard's Spell Compendium Vol. 1 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
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Psionic Exploits

Psionic Exploits


Version 1.0 • This is a conversion of over 500 4th Edition Psionic Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Ardent, Battlemind, Monk, and Psion. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor and combat options to Monsters and NPCs. • Each Rank is about...   [click here for more]
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Pact of the Possessed - A Warlock Subclass

Pact of the Possessed - A Warlock Subclass


Deep in the Plane of Limbo, a chaotic domain existing between the realms of life and death, dwell formidable entities. These beings, though long deceased, possess an enduring life force that perseveres throughout the ages. For countless centuries, nay, millennia, they have diligently sought a pathway back to the material plane. They observe and study the intrinsic power of the soul, the essence of...   [click here for more]
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Ritual Curses

Ritual Curses


Curses are dark and dangerous things. They have the power to render even the strongest of heroes helpless. But curses are not restricted to powerful wizards! Some curses exist outside of the normal schools of magic. Their origins and methods heavily controlled or shrouded in secrecy.  Ritual Curses Ritual Curses are a new type of curse. Unlike the "Bestow Curse" spell, these curses don't require...   [click here for more]
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Wild Magic Surge (Extended Table)

Wild Magic Surge (Extended Table)


50 MORE MAGICAL EFFECTS When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook). Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood. About the author: Has been a regular D&D;...   [click here for more]
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Ma'Va'Le's Spellbook

Ma'Va'Le's Spellbook


Do you ever look at a spell and think to yourself "This is a really cool spell, if only it was stronger, then I might actually use it"?  Well, do I have good news for you! At least if the spell is one of the 18 spells that the young Wizard Ma'Va'Le developed a stronger version of, all collected in this PDF. These include  Weird True Strike Jump Vampiric Touch And many more! Created by Probablygoodrpgideas...   [click here for more]
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Untold Subclasses - School of Projection (Wizard)

Untold Subclasses - School of Projection (Wizard)


What do I get? 1 new playable Wizard School Subclass: The Projectionist, a long range spellcaster. 7 additional spells suitable for inclusion in the wizards spell list. 1 NPC statblock for a Distant Projectonist - for DMs to drop straight into their encounters. Notes on the potential use of the new subclass by DMs or Players The school of projection is a lesser known arcane tradition focusing on the...   [click here for more]
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Expanded Cantrips: 60+ Spells and Invocations

Expanded Cantrips: 60+ Spells and Invocations


Do you wish your spellcaster had more cantrips to choose from? Want your wizard or sorcerer to specialize in an unusual damage type?  Want more damaging cantrip options for bards, clerics, and druids? Wish warlocks had more alternatives to eldritch blast? All this and more in Expanded Cantrips! A total of 63 cantrips plus 15 invocations to supplement the warlock cantrips. Give...   [click here for more]
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Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
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Divine Inspiration: The Power of Faith

Divine Inspiration: The Power of Faith


Seeking Divine Inspiration? Look no Further. Divine Inspiration: The Power of Faith is the Arcanum D&D divine sourcebook for Dungeons and Dragons 5th edition. This tome is an inspiring resource for clerics, paladins, and other characters of faith. Contained within are 53 new Divine Domains, Sacred Oaths, and other class archetypes, 104 feats of faith, 4 sacred...   [click here for more]
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Armor and Weapons: Foehammer's Book of Secrets

Armor and Weapons: Foehammer's Book of Secrets


Fer nearly 300 years I be workin' the hammer and anvil. I've made more weapons 'n suits 'o armor than there are goats on all the mountains. Many a secret 'o the craft I've learned o'er the years and me book has 'em all. I be passin' it along in the hopes that a few more orcs...a few more giants...will meet their fate by me doin'. If ye want to make a name for ye'rself as a mastercrafter, ye'll...   [click here for more]
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Untold Subclasses - Golemist (Artificer Specialism)

Untold Subclasses - Golemist (Artificer Specialism)


What do I get? 1 new playable Artificer Specialist Subclass: The Golemist. 3 alternative artificer spells. 1 NPC statblock for a Golemist Artificer - for DM's to drop straight into their encounters. 5 Servitor Construct statblocks Necromancers raise undead underlings, conjuring wizards summon minions from other dimensions, but artificer’s construct their lackeys. Artificer golemists work to build...   [click here for more]
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Wizard's Spell Compendium, Vol. 2 (2e)

Wizard's Spell Compendium, Vol. 2 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
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The Magic of Runes

The Magic of Runes


The Magic of Runes offers a quick and simple way to introduce runes and runic magic into your campaign without adding a new class. This sourcebook provides guidelines for how runes work, how characters might acquire them, and what those runes can accomplish. Includes 50 runes to start exploring the art of runic magic. Check out these other products from Nefarious Weasel Studios!  • The...   [click here for more]
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Rendevel's Spellbook

Rendevel's Spellbook


Rendevel’s Spellbook is the flagship compendium of all my best character options and magic for 5th Edition Dungeons and Dragons, including 10 new subclasses, spells, magic items, the “mechanist” background, and the all-new caster-class: The Heretic. This resource comes fully illustrated, with professional-quality layout and editing. Not only that, but the character options,...   [click here for more]
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Ritual Magic (Codex Six of the Enchiridia Mysteria)

Ritual Magic (Codex Six of the Enchiridia Mysteria)


Oh great, the warlock is casting another ritual. While the fighter might get bored and the rogue might wander ahead to do some scouting, the power of rituals cannot be denied.  In this collection of 25 new ritual spells of 1st through 9th level, some fresh new takes on what rituals can accomplish stand alongside of the traditional utility and information-gathering rituals are known...   [click here for more]
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Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices.  This supplement has been designed...   [click here for more]
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Lightning Spells: 25 New Electricity Themed Spells

Lightning Spells: 25 New Electricity Themed Spells


Put the spark back in your magical arsenal with 25 new lightning spells! These spells are themed around lightning, electricity, and magnetism, including: new electric-themed spells for every spellcasting class, including Artificers; more lightning damage dealing spells, including cantrips so you don't always have to take shocking grasp; protective spells like galvanic armor and electro...   [click here for more]
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Expanded Cantrips

Expanded Cantrips


Have you ever felt like the utility cantrips are lacking in flair and ability Then this is the supplement for you. In this supplement, you will gain the tools necessary to let your players expand the power and utility of their chosen utility cantrips. This supplement will give you two distinct ways of handling the progression of utility cantrips. A simple scaling that increases the cantrips' power...   [click here for more]
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Spells of Old Volume I

Spells of Old Volume I


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume I features 16 spells from The Lords of Madness! Arms of Plenty Befoul Blast of Force Blots of Bedevilment Brain Spider Damning Darkness Darkbolt Despoil Invoke the Cerulean Sign Maddening Scream Morality Undone Nature's Purity Pox Probe Thoughts Undulant Innards Utterdark You...   [click here for more]
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Magical Talents (5e Feats)

Magical Talents (5e Feats)


Magic is a powerful and unpredictable force, as are the people who use it. When a caster is exposed to new kinds of magic, they might choose to develop a talent--the ability to use magic outside their normal discipline. This can come about in a number of ways: being touched by a colossal source of arcane energy, spending years in a bizarre environment, or undergoing tutelage from an ancient dragon,...   [click here for more]
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The Psionicist Class

The Psionicist Class


Unlock the Secrets of Psionics with the Psionicist Class! Unleash your inner power: The Psionicist class is a versatile and powerful class that allows you to manipulate the world around you with your mind. Choose your discipline: With six unique disciplines to choose from, you can tailor your Psionicist to your preferred playstyle. Become...   [click here for more]
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Priest's Spell Compendium Vol 1 (2e)

Priest's Spell Compendium Vol 1 (2e)


The Priest's Spell Compendium is a three-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for priest spells. This volume contains spells from A to F...   [click here for more]
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After Lost Mine IV: Into the Dark

After Lost Mine IV: Into the Dark


The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked only to be defeated. Then, the heroes journeyed to the orc’s former settlement beneath Wyvern Tor and found the source of the orc’s sardonyx and the umber hulk that drove the orcs out. Now, the party has to go deeper to deal with the terror from the Underdark that...   [click here for more]
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The Blood Mage

The Blood Mage


Haigo Dungeoncrafts bring you The Blood Mage! The Blood Mage provides a brand-new magic class, 41 original spells, & two new creatures. All designed and tested to be fair and balanced whilst giving the player a great experience. As a Blood Mage, you will wield a great arcane power, drawn directly from the essence of life within a creature’s blood, be it a friends, a foes, or your own....   [click here for more]
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Untold Subclasses - Circle of Parasitism

Untold Subclasses - Circle of Parasitism


What do I get? 1 Druid Circle Subclass: The Circle of Parasitism. 5 Optional New Druid Spells. A Stat Block for a Parasitic Druid. Druids of the Circle of Parasitism draw inspiration from the most holy of plants, the parasitic mistletoe. They believe strongly in the hierarchy of the foodweb, to the extent that the parasite is seen as the highest form of life, as even top predators have natural parasites....   [click here for more]
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The Shardmind Race

The Shardmind Race


Become a living construct driven by a memory as old as existence. As part of the psionic races of the multiverse, shardminds are made out of the remnants of the living gate, united by the psionic energies that constitute them and a memory as old as existence. The second in a group of releases for the upcoming psychic class, the shardmind presented here make their return with a unique feature...   [click here for more]
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Fizban's Forgotten Magic

Fizban's Forgotten Magic


Fizban’s Forgotten Magic Fizban, the Fabulous, a true hero but tends to forget some important things. Sometimes he even forgets his favorite spell. In the midst of all the fuss about publicizing his work on dragons in Fizban's Treasure of Dragons, he passed on some very relevant information for adventurers and DMs. Here in this book, we have the expansion for spells and magic items that...   [click here for more]
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"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection

"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection


  Hidden Scrolls and Lost Grimoires Hidden Scrolls & Lost Grimoires is a 40 page illustrated collection containing 135 original spells and 2 revised spells to widen your possibilities from character creation to combat, exploration and social encounters. These are magical and divine secrets coming from everywhere and can cause anything from a smirk to a cataclysm. Surprise your players by introducing...   [click here for more]
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Verbal Component Rosetta

Verbal Component Rosetta


As a DM, I sometimes struggle with interesting descriptions when spellcasters start slinging spells.  I'm left with "He utters a few arcane words and ...".  I've tried to adlib verbal components but have been unsatisfied with how they sounded. For all of you who likewise have a hard time describing spellcasting with flair and imagination.. here is a tool to make it easier. Included in this documents...   [click here for more]
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Priest's Spell Compendium Vol 3 (2e)

Priest's Spell Compendium Vol 3 (2e)


The Priest's Spell Compendium is a three-volume series describing every priest spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DMs definitive source for priest spells. This volume contains priest spells of all...   [click here for more]
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Biblical Verbal Components

Biblical Verbal Components


Verbal Components for all officially published spells in D&D 5e, now including all the new spells from Tasha's Cauldron of Everything!  Words of power, uttered from the lips of heroes, change the world with a supernatural force. What words will your hero say? This supplement offers options for what to say when you need some verbal spell components for the over 500 officially...   [click here for more]
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Almanac of the Hells (Volume III)

Almanac of the Hells (Volume III)


Almanac of the Hells (Volume III) is the third treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains: *The terrifying Corpse Tree-a wailing plant that provides the lumber for contract parchment.  *Alternate features for the warlock class. *3 New...   [click here for more]
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The Duskblade: A 5e Class

The Duskblade: A 5e Class


Our first entry into the world of game design and creation – The Duskblade a class for 5e. Based on the class originally released in the PHB2 (Player’s Handbook 2) from 3.5e. The duskblade, originally known as Nael’kerym and later i Lómëmacili, were the most elite of the bladesingers. They were trained to be heavy combat spellblades, while the bladesingers acted as precision skirmishers....   [click here for more]
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The Moon - A Warlock Patron

The Moon - A Warlock Patron


"... I was drowning and scared and alone, and then when I looked up through the waves at the sky, I suddenly felt no longer lonely. I felt seen. So I reached out and took their hand... and I guess that's how I made a pact. A pact with the Moon." - Iole, Moon Warlock Moon warlocks have made a pact with who many call "The Man in the Moon" - an entity able to bestow magic and power to those...   [click here for more]
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Priest's Spell Compendium Vol 2 (2e)

Priest's Spell Compendium Vol 2 (2e)


The Priest's Spell Compendium is a three-volume series describing every priest spell for the AD&D game. Spells have been collected from the rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for priest spells. ...   [click here for more]
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Intelligence Matters

Intelligence Matters


This small document contains everything you will need to combat the surge of brutish characters and encourage players to value the intelligence of their characters a little more. It includes: 3 new subclasses 3 new optional rules 5 new feats, and 2 new spells All of which have a heavy focus on intelligence, rewarding those that choose not to ignore the unfavored ability. More from this...   [click here for more]
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Armwrestling - A game for in-game taverns

Armwrestling - A game for in-game taverns


A classic test of strength, now with rules ready to be used in-game! Simple rules designed to allow for tons of roleplay and player creativity, while keeping the actual game short and sweet. Completely playable using a normal set of TTRPG dice. To keep the game fresh, descriptions of variant rules, as well as cheating techniques and how to combat them, are also included. In addition to the game rules,...   [click here for more]
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Untold Subclasses - Oath of Revelation

Untold Subclasses - Oath of Revelation


What do I get? One new paladin oath - Oath of Revelation DM notes on challenging the oaths of paladins. One creature statblock for an NPC revelation paladin. Oath of Revelation paladins are pledged to prevent the hoarding of knowledge and the keeping of secrets. Their overriding belief, that absolute honesty is the only basis for a moral society, makes them the ultimate upholders of free speech. They...   [click here for more]
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Secret Spells of Gravity Magic

Secret Spells of Gravity Magic


Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature. This compilation sheds light on 13 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods! ***...   [click here for more]
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The Primal Gith: A Lost Race Rediscovered

The Primal Gith: A Lost Race Rediscovered


The ancestral gith race, progenitor to githyanki and githzerai, has reemerged from a dimension beyond time! This 41-page supplement contains everything you need to play a primal gith character, for use with the 5th Edition of Dungeons & Dragons. Also includes a new background—Arcane Shipwright—for characters with a natural affinity for Spelljammer ships and...   [click here for more]
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Encyclopaedia Formulae Arcana - J

Encyclopaedia Formulae Arcana - J


Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Welcome to   What is this, anyway? This is Volume J of a series of books which converts every spell we can find from 1st, 2nd, and 3.x editions, updates and...   [click here for more]
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Hooked on Psionics

Hooked on Psionics


Hooked on Psionics: The 987th Psionics Supplement for the world's greatest roleplaying game Psionics:  A divisive subject.  Some people love it, some people can't stand it.  A lot of us are just hooked on it.  For those of us who can't get enough, here we present a full psionic system available to any character. What makes Hooked on Psionics different from every other psionics...   [click here for more]
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JoLydee's Beasts of Battle

JoLydee's Beasts of Battle


Beasts of Battle contains 5th edition rules for animal training and beast advancement options. It also includes a Challenge 1/4 Bear for Rangers. There are also templated beasts for increased strength and durability some of which have Challenge ratings of 1/4 or lower. Paladins, Cavalier, Chevaliers, and Knights can find their steeds here. New options include Elemental Kirin and Guardian lions while...   [click here for more]
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How to Design a Wizard’s Tower the Marvel(ous) Way

How to Design a Wizard’s Tower the Marvel(ous) Way


The content is good, and I will likely look to this book for inspiration when writing. -M.T. Black, review on EN World  This is a really interesting book, gives really helpful suggestions on creating a wizards dwelling. -Matthew L. This was a design book I didn't realize I wanted or needed! I think any DM looking to design their own Wizard Tower for their campaign would benefit greatly from this...   [click here for more]
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Larloch's Grimoire of Dark Secrets

Larloch's Grimoire of Dark Secrets


This grimoire contains new content such as Larloch's minor drainanimal companion a new race, new spells for rangers and druids to enhance their beast friends, alchemical rituals, soul magic and a new type of magic items, spelltomes. In addition, the grimoire contains 7 new archetypes, such as a warlock empowered by the primordial titans, a universalist wizard, and a...   [click here for more]
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5MWD Presents: Spellscars

5MWD Presents: Spellscars


5 Minute Workday Presents: Spellscars Become warped by the chaotic magic of the spellplague The spellplague resulted from the death of Mystra and breaking of the Weave, which caused waves of blue fire to roll across the Forgotten Realms, burning and twisting those touched by the uncontrolled magic. Those who survived exposure to the spellplague found themselves altered. They gained spellscars....   [click here for more]
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Plague Doctor

Plague Doctor


"Plague Doctor: A Custom 5e Class", offers players a chance to explore a character that is as enigmatic as it is effective. Rooted in the rich history of medieval medicine, the Plague Doctor class is a masterful blend of a battlefield surgeon, healer, and poison expert. This class is not just about dealing damage, but about the artistry of combat and the strategy of survival. With an arsenal that...   [click here for more]
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Eldritch Champion - An all new Swordmage/Magus class

Eldritch Champion - An all new Swordmage/Magus class


Join the secretive and powerful ranks of the Eldritch Champions. Contained with in this volume is everything you need to play an Eldritch Champion -- a spellsword class who uses both their martial prowess and magic knowledge to accomplish their goals. Bind yourself to one of six Mystic Orders, each with their own secrets and philosphy. Whether it is the Order of the Dragon and their draconic inspiration...   [click here for more]
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