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Clarendon's Tract of the Arcane

Clarendon's Tract of the Arcane


You! Yes you, intrepid adventurer and discerning buyer, are holding in your hands the finest short form writing on the arcane to be available on this side of the material plane. The nine spells for the bard, cleric, paladin, sorcerer, and wizard classes herein contained in this travel-sized tome, conveniently presented in a light-weight tract, are sure to surprise your adversaries...   [click here for more]
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Class Specific Spell Sheets - Paladin - v1.4 (EE, UA & XGtE)

Class Specific Spell Sheets - Paladin - v1.4 (EE, UA & XGtE)


A simple and easy to use spellcasting sheet for your Paladin, including all new spells up to Xanathar's Guide to Everything. V1.4 Corrected spelling mistakes, updated Oathbreaker. V1.3 Updated, added Oath of Treachery. V1.2 Updated with missing spells, added Oath of the Crown. V1.1 Uploaded XGtE Oaths (Conquest & Redemption). V1.0 Uploaded Oaths of Vengance, Ancients, Devotion and Oathbreaker....   [click here for more]
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Classic Spelljammer Spells

Classic Spelljammer Spells


A selection of classic Spelljammer spells, adapted to 5e and the new changes to the setting! Spells from the original Spelljammer box set, Lost Ships, and more! UPDATE: I've added an expanded version, the "Spheres and Phlogiston Edition" that contains all the spells that aren't compatible with the new 5e rules and lore. If this gets up to Bronze rating, I'll add in the Antilan Sun Mage spells!...   [click here for more]
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Codex Gothica: Gothic Horror Cosmetic Spell Effects, Volume I

Codex Gothica: Gothic Horror Cosmetic Spell Effects, Volume I


Suggestions for cosmetic effects to apply to spells in a Gothic Horror campaign. Perfect for use in Curse of Strahd. Volume I contains spells in the Player's Handbook, from acid splash to eyebite. The updated and complete version is now available as Codex Umbra! ...   [click here for more]
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Commanding Magic - New 5e Spells!

Commanding Magic - New 5e Spells!


Commanding magic introduces 9 new complex spells, giving casters incredible versatility with their spellcasting. These spells are commands for each of the schools of magic (and one bonus command). They tend to resemble command spells from a different Wizard's of the Coast property, but are by no means the same or copies. Made for use in any campaign setting, with no alterations needed by the...   [click here for more]
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Companion Spells

Companion Spells


This handy guide contains 11 new spells for Beastmaster Rangers. The document was born of my love for the archetype and as a mean to deepen the bond between the ranger and his companion. The spells vary from the utilitarian to the damage dealing. ...   [click here for more]
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Competent Caster's Cantrip Codex

Competent Caster's Cantrip Codex


Do you feel like their aren't enough cantrip options for your game? Do you wish you could give your players just a little something extra to help them achieve their character fantasy or differentiate them from each other? Presenting the Competent Caster's Cantrip Codex. 26 brand new and slightly tweaked cantrips for your dungeons and dragons games. Cantrips for Eldritch Knights, cantrips for Paladins...   [click here for more]
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Complete Spell Lists

Complete Spell Lists


This is a complete list of spells for each class, including all spells from the Player's Handbook, Xanathar's Guide to Everything, the Sword Coast Adventurer's Guide, and The Lost Tome. For rest of the The Lost Tome, a regularly updated periodical, head here. ...   [click here for more]
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Cosmo Class

Cosmo Class


I made this class for myself, but I wanted to share it. Whenever I play caster classes, I almost always end up multiclassing. Each of the classes in the Player's Handbook have great roleplay value, and generate a necessity for certain areas of D&D. Yet, when I play, I end up playing the no-nonsense mage type of character. When I play warlock, I don't factor in the patrons or the warlock...   [click here for more]
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D&D 5th Edition Oriental Sourcebook

D&D 5th Edition Oriental Sourcebook


This sourcebook is a conversion of the original Oriental Handbook.  I realize that there is other oriental content.  I did not review any of that content when creating this, so any similarites are conincidental.  Enjoy and let me know of any issues or edits.  It has not been fully platested.  I will make regular updates as my son completes more artwork. It contains: 4 new races – Korobokuru,...   [click here for more]
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Disquisition of the Old Faith

Disquisition of the Old Faith


The Disquisition of the Old Faith contains archaic druidic customs and practices. The book itself serves as a player aid, and features a new magic item, 6 new feats, and 26 new spells. ...   [click here for more]
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Dragonets

Dragonets


Have you ever wanted some more draconic familiars in your game other than the Faerie Dragon and Psuedodragon, well this supplement has you covered adding in 5 more draconic familiars... the dragonets! Also, Check Out These Supplements Full of Dragons: Air Dragons: https://www.dmsguild.com/product/362046/Air-Dragons...   [click here for more]
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Druid Cantrips

Druid Cantrips


Druids are a powerful spell casting class, however their cantrip list is very limited, containing only cantrips with a direct association with nature. This short booklet almost doubles the available number of druid cantrips, including new and original cantrips which all center around the theme of a druid’s role within nature. These additional spells give druids more choice and versatility than...   [click here for more]
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Druid Circle: Circle of the Elements

Druid Circle: Circle of the Elements


Some say the soul of nature is divided into four elements: Air, Earth, Fire, and Water. Philosophical differences led a group of druids who were formerly members of the Circle of the Land to unveil an ancient and primal connection to the elements themselves. Now, this ancient tradition is suddenly becoming popular among druids across the world. This could lead to a new renaissance of natural magic......   [click here for more]
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Dual Origin Collection

Dual Origin Collection


Chronicles of Lost Tomes proudly presents the Dual Origin System Collection! We've collected all of the Dual Origin options you know and love and combined them (along with a few new spells) into one handy compendium for ease of reference. The Dual Origin Collection includes: 18 primary races and 46 subraces designed exclusively for the Dual Origin System  15 feats to help your character's story...   [click here for more]
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Earthbender Sorcerer

Earthbender Sorcerer


Play as an earth magic sorcerer subclass inspired by Avatar: The Last Airbender! 3 new earth magic spells that complement subclass features. A full-color, elegant, easy-to-read PDF. Subclass features designed for specialization in earth sub-bending techniques. Become the Avatar and earthbender you always wanted to be in this subclass. Check out my other subclasses and rules...   [click here for more]
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Eldritch Academician - A Wizard Tradition

Eldritch Academician - A Wizard Tradition


Magic is a study like any other, and there are those that do not specialize in one magical school or another, but embrace all of the arcane learning as best they can, seeking a balanced and rounded education on the arcane arts. The Eldritch Academician finds him- or herself dedicated to the pursuit of magic in all of its grandeur, instead of specializing in one specific magical arena. Included are...   [click here for more]
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elemental compendium

elemental compendium


Power comes in many forms, for those who are able to manage the forces of the element that could be the sign of a sorcerous lineage, or maybe someone has signed a deal with a powerful elemental manifestation and now are forced to obey them. Elemental compendium is a short guide about elemental forces and abilities for sorcerers and warlocks, with a list of sorcerous origin divided by element and four...   [click here for more]
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Elemental Spells Galore

Elemental Spells Galore


This is an attempt at expanding and unifying elemental spells in D&D based on the following elements: Wind, Water, Earth, Fire, Lightning, Shadow, and Light. It is, for the most part, entirely untested. I hope you enjoy it, Blessings! ...   [click here for more]
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Enhanced Ritual Magic

Enhanced Ritual Magic


This document supplies rules which extend ritual magic casting to any existing spell. For spells with the Ritual tag very little has changed; for all the others, these rules supply a mechanism permitting casters to attempt to perform them as rituals, but with a greater cost, a chance of failure and a limited number of times per day. Also included: Ceremonial Magic, which extends the ritual mechansim...   [click here for more]
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Everyday Rituals for Travelling Wizards

Everyday Rituals for Travelling Wizards


Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light a cooking...   [click here for more]
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Evil Spell Compendium

Evil Spell Compendium


This pdf contains a list of 25 evil and dark themed spells that you can equip your villains and NPC's with. Make your BBEG go out with a dramatic bang, or use the array of draining spells to equip your necromantic NPC and give them some more flavour.  ...   [click here for more]
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Expanded Cantrips

Expanded Cantrips


Have you ever felt like the utility cantrips are lacking in flair and ability Then this is the supplement for you. In this supplement, you will gain the tools necessary to let your players expand the power and utility of their chosen utility cantrips. This supplement will give you two distinct ways of handling the progression of utility cantrips. A simple scaling that increases the cantrips' power...   [click here for more]
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Extra Blade Cantrips

Extra Blade Cantrips


Just a small brew I made because I feel like martials should get more options besides Battlemaster maneuvers! You're free to use those cantrips however you like, even making them 'non-magical' special moves if you so desire. Thanks for stopping by! ...   [click here for more]
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Feat Folio vol. 1

Feat Folio vol. 1


Feat Folio vol. 1 is the first volume in a collection of feat. But not just normal feats, for within are: Feats Racial Feats Racial Magic Feats and Dire Feats!  Dire Feats are a new powerful typ of feat with some drawbacks and limitations There are also Racial Feats and Magic Racial Feats for: Changelings Dhampir Hexblood Dwarves Goblins Goliaths Half-Orcs Kalashtar Leonin Lizardfolk Loxodons Minotaurs Orcs Tieflings and...   [click here for more]
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Fedrav's Book of Spells and Arcane Observations

Fedrav's Book of Spells and Arcane Observations


This is the first Orcish to Common translation of an original spellbook that belonged to Archmage Sharog Fedrav. Fedrav was an orog wizard who lived in the mid-900s. She is most revered for her mastery of abjuration magic and her observations on the magics of all types of spellcasters. This volume contains 19 new spells for 5th-Edition Dungeons & Dragons. Some are adaptations of spells from AD&D,...   [click here for more]
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Foodie Fun

Foodie Fun


If this caught your eye, then this is exactly what you want! Magic food, food related magic items, and even a subclass for every official class! Not just the base classes, but the Artificer as well! Each subclass has to do with food, some having a special minor lore and flavor, and there's fun themes for different playstyles. This is very goofy, but don't count it out if you want grittier games....   [click here for more]
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Foxkin - a race designed for 5e

Foxkin - a race designed for 5e


Foxkin - a race designed for 5e Here you will find a race of anthropomorphic foxes, including 3 subraces and a new spell which is related to one of these subraces. Feel free to grab it for free, but if you like and enjoy this race any kind of support would be amazing. ...   [click here for more]
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Geddion's Guide to Balancing the Multiverse

Geddion's Guide to Balancing the Multiverse


A collection of homebrew reworks to the subclasses in the world's greatest game! This book takes a look over the mechanics of many of the "weaker" subclasses that have been published and tunes them up a bit to be closer to on par with their companion subclasses. ...   [click here for more]
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Genasi of Faerûn

Genasi of Faerûn


Unlock the mysteries of the people of Airspur! Some genasi in Faerûn have an ancient history that stretches back to lost worlds ruled by elemental lords. The primordial power that runs through their veins is different from the inheritance of the genies that many genasi claim - it is more violent, more chaotic. The genasi of the city of Airspur live with the legacy of...   [click here for more]
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Genie Origin Sorcerer

Genie Origin Sorcerer


PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Genie Origin for Sorcerers, descendants of the mighty Genies. This supplement covers the variety of each kind of genie presented in the Monster Manual, namely: Dao, earth elemental genies. Djinni, wind elemental genies. Efreeti, fire elemental genies. Marid, water elemental genies. Each...   [click here for more]
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GKF Presents: Feats, Spells, and Houserules

GKF Presents: Feats, Spells, and Houserules


GKF is a hobby club of long-time roleplayers, and this product is the result of a colloboration between experienced gamemasters of D&D. This is a collection of feats, spells, weapons, and houserules for Dungeons & Dragons 5th Edition. It contains new feats, new spells, a slightly tweaked spell point system, new rules for skills, and suggestions for magic item costs. Feats:...   [click here for more]
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Gnome Concept Packages I

Gnome Concept Packages I


Gnome Concept Packages 1 is a collection of three complete character concepts: goblin sticker, rocktender, and toy maker. Inside this Dungeons & Dragons 5e supplement you’ll find new intriguing backgrounds, fantastic feats, marvelous magical items, and more. Individually, these new materials can be use by any character, of any class, of any race. Taken together, they help you fully...   [click here for more]
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Grimoire of Forgotten Arcana

Grimoire of Forgotten Arcana


The Grimoire of Forgotten Arcana contains a collection of spells cataloged by the acclaimed wizardly researcher and scholar Magus Atticus Maeral Sarwenys Groumbro Rubani.  The book itself serves as a player aid, and features a new magic item, 8 new feats, and 21 new spells. ...   [click here for more]
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Grimoire of Nilemarba

Grimoire of Nilemarba


The Grimoire of the Sacred Magic of Nilemarba the Mage contains the mystic arts written by Nilemarba for his son Hcemal. Nilemarba teaches that every person has their own unique ‘personal daemon’. Through this book, readers can learn rituals that bring their personal daemons under control. They can then learn to perform supernatural feats using sigils of magic words on a grid. The book itself...   [click here for more]
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Gryphon's Spellbook

Gryphon's Spellbook


Gryphon's Spellbook contains a collection of spells cataloged by the wizardly scholar Magnus Rubeus Gryphon.  The book itself serves as a player aid, and features a new magic item, 8 new feats, and 24 new spells. ...   [click here for more]
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Guide of the Damned

Guide of the Damned


The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some...   [click here for more]
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High Magic - Elven Wizard Arcane Tradition

High Magic - Elven Wizard Arcane Tradition


Elves have a special connection to the Weave and are able to manipulate it directly. This direct manipulation of the Weave is known as High Magic. The elves have been using High Magic since before the days of Cormanthor. An elf wizard character may choose this Arcane Tradition at 2nd level. Drow elves are barred from choosing this arcane tradition. ******* I looked back at the High Magic options...   [click here for more]
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Holy Silver Flame

Holy Silver Flame


In this guide players can find a variety of options in order to create a character who follows the religion of Silver Flame from the world of Eberron. Contents: Page 1: Classes in Thrane - The role of classes in the Nation of Thrane Page 2: Background: The Knight Templar Page 3: Magewrights- Exorcist, Inquisitor, Priest Page 4:...   [click here for more]
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Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation

Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation


Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells. The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign  In...   [click here for more]
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Icewind Dale: Magic of the Frostmaiden

Icewind Dale: Magic of the Frostmaiden


Long forgotten empires, frozen in time and memory. Bizarre rituals, performed during everlasting rime. Bickering gods, foiling the work of men. Trinkets and curiosities, lost and now found. This supplement for the world’s greatest roleplaying game presents magical items and spells that are themed around the cold, the eternal, the lonely, and the hope at the end of a nightmare. Within, you'll...   [click here for more]
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Icewind Magic: New Spells for All Classes

Icewind Magic: New Spells for All Classes


The peoples of the Icewind Dale have had to adapt to their harsh environment. Part of this arctic adaptation has been in the form of various spells that are well suited for their surroundings, lifestyle, and beliefs. While Icewind Dale: Rime of the Frostmaiden provides some new spells geared towards wizards, this supplement includes spells for all casting classes meant to aid in survival....   [click here for more]
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Implement Wizards

Implement Wizards


Implement wizards focus train diligently to master one of the arcane accessories iconic to their profession: the broom, dagger, hat, rod, scrying device, spellbook, staff, and wand. With their mysteries revealed, these implement wizards unlock power undreamt of. This supplement introduces eight new arcane traditions, three magic items and three spells to the Dungeons & Dragons 5th edition game....   [click here for more]
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Inferno Magic

Inferno Magic


In this document, you will find new character options focused around the manipulation of fire, heat, and other fire-based magic. This document includes: Inferno Sorcery, a subclass for the sorcerer class Three new playable races, The Fire Elemental, the Fire Devil, and the Azer 10 new spells, one for each spell level One new feat I hope you enjoy this document. If you do, make sure to leave a good...   [click here for more]
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Kappa's Keep

Kappa's Keep


This is my first one-shot that I completed that accompanies a long campaign being written called the Yokai of Heian-Kyo. This is for up to 5 players level 9-11, and includes two new spells, creature stat blocks, and some basic hooks.  This one-shot is made as a stand-alone one-shot adventure at your FLGS in a few hours. The full campaign is currently being finished.  Defeating the Kappa-Japanese...   [click here for more]
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Lightweaver Sorcerer

Lightweaver Sorcerer


Play as a light magic sorcerer subclass inspired by Shadow and Bone! 2 new light-themed magic items that complement subclass features. A full-color, elegant, easy-to-read PDF. Subclass features designed for harnessing the power of the sun. Become the light-bender and light magic user you always wanted to be in this subclass. Check out my other subclasses and rules hacks!...   [click here for more]
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Long Rest Pact Magic

Long Rest Pact Magic


Long Rest Pact Magic Variants What follows here is a set of rules for pact magic, these rules are alternatives for the current Pact Magic system created for the Warlock class by Wizards of the Coast as defined in the Players Handbook page 107. These systems were created by pure curiosity of how a Warlock would work in a world where short rest refresh of their spell slots is not allowed....   [click here for more]
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Lunchtable Apocrypha: Mad Science! Mad magic? Mad Magical Science!!!

Lunchtable Apocrypha: Mad Science! Mad magic? Mad Magical Science!!!


Specific rules and guidelines for magical research and spell creation. Includes the processes of spell invention and magic item creation. Both systems are balanced for a mediumly high magic campaign. "Hello, and welcome you individual with an inquisitive mind. Within these pages lies the general guidelines, tips, and necessities for research into the unknown secrets of reality on the continent...   [click here for more]
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Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
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Magic of the Big and Small

Magic of the Big and Small


Many people have desires that come in all shapes and sizes- big and small, giant and tiny! There are methods to allow yourself to survive the most dangerous of battles, and those methods can be used to survive some of the most dangerous of pleasurable methods. However, beyond that, perhaps you simply wish to outgrow your foes and go toe-to-toe with giants, or curse someone you despise to crush them...   [click here for more]
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