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Faiths of the Forgotten Realms 3

Faiths of the Forgotten Realms 3


Faiths in the Frozen North! Faiths of the Forgotten Realms returns with Volume 3! 11 gods have been selected with thematic ties to Icewind Dale and the Frozenfar. Each includes a lore snapshot of the faith and its activities in the frozen north, plus character motivations and roleplaying hooks. Within you will find 24 new archetypes spread across all the classes, 12 shared...   [click here for more]
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Divine Blessings - Moradin

Divine Blessings - Moradin


Divine Blessings is a series that aims to provide knowledge about the gods and items they might leave behind. Providing a story of the gods, their journies, trials, and where they stand now. Throughout their lives they have provided blessings in the forms of weapons, armors, and various trinkets.  Taking inspiration from their stories, we create items that feel like a part of the deity. Whether they...   [click here for more]
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Icewind Dale: Magic of the Frostmaiden

Icewind Dale: Magic of the Frostmaiden


Long forgotten empires, frozen in time and memory. Bizarre rituals, performed during everlasting rime. Bickering gods, foiling the work of men. Trinkets and curiosities, lost and now found. This supplement for the world’s greatest roleplaying game presents magical items and spells that are themed around the cold, the eternal, the lonely, and the hope at the end of a nightmare. Within, you'll...   [click here for more]
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The Ashati - A Plague Rat Species

The Ashati - A Plague Rat Species


After the cataclysmic events caused by the God Comet and the genocide it wrought upon their people, the Ashati underwent a profound transformation. Driven by a single focus in life, their purpose became clear, to seek revenge on those responsible for the massacre of their brethren and to reclaim their planet from the surface-dwelling species. Despite the surface-dwellers' belief that the war is over...   [click here for more]
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Strixhaven: Mystic Archives

Strixhaven: Mystic Archives


You flip through the dusty pages of a tome much too boring to focus on, idly wondering what the point of all the books in the Biblioplex are if half of them are as bad as this. You wonder where the excitement is; the promise of magic long forgotten by modern mages, of spells beyond your wildest reckoning. Shutting out these thoughts, you roughly shove the book back into place. The force of your shove...   [click here for more]
Dungeon Masters Guild  $1.00

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Divine Blessings - Auril

Divine Blessings - Auril


Divine Blessings is a series that aims to provide knowledge about the gods and items they might leave behind. Providing a story of the gods, their journies, trials, and where they stand now. Throughout their lives they have provided blessings in the forms of weapons, armors, and various trinkets.  Taking inspiration from their stories, we create items that feel like a part of the deity. Whether they...   [click here for more]
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Ylboc's Book of Cruel Curses

Ylboc's Book of Cruel Curses


A collection of all things cursed and cruel and guidance for running curses in your game Curses! They feature in so many of our favorites stories of magic and adventure but official support amounts to little more than a single short term spell, a handful of pages in the Horror Toolkit and some cursed magic items that are discovered and then discarded as soon as possible. But Cruel...   [click here for more]
Dungeon Masters Guild  $10.00

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Spells from Kara-Tur 2

Spells from Kara-Tur 2


24 more pages of spells from the mysterious Far East of Faerûn!  In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules set, but set in Kara-Tur, a fantasy version of Earth's Far East. Oriental Adventures borrowed heavily from Asian...   [click here for more]
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Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation

Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation


Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells. The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign  In...   [click here for more]
Dungeon Masters Guild  $1.00

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Might vs. Magic

Might vs. Magic


Might vs. Magic is a themed character option supplement that celebrates the age-old conflict between warriors and spellcasters! From popular anime, to classic computer RPGs, to Artorian myth, fighters and wizards have always been at each other’s throats. So I say... Why not make a game of it? First up, the belligerents in our war of (power) words: Fourteen...   [click here for more]
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Heroes of the Domains of Delight

Heroes of the Domains of Delight


Heroes of the Domains of Delight: New optional class features for every D&D class, plus rules for playing child heroes, subclasses, feats, spells, magic items, and Feywild lore, from the author of the Ravenloft Archetypes series, which Critical Role creator Matt Mercer praised as "Really grand content! Well thought out, well presented, and a fantastic...   [click here for more]
Dungeon Masters Guild  $14.95

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The Necromancer

The Necromancer


Description This booklet contains a new 20-level class with 4 archetypes, 8 new spells, 10 new magic items and 4 new artifacts. Play as the Necromancer, an a-typical version of a standard fantasy staple. Wield the powers of life and death to protect the living.  This is a full 20-level class utilizing a new class mechanic and controling a versatile minion. Essence allows you to...   [click here for more]
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Divine Blessings - Gruumsh

Divine Blessings - Gruumsh


Divine Blessings is a series that aims to provide knowledge about the gods and items they might leave behind. Providing a story of the gods, their journies, trials, and where they stand now. Throughout their lives they have provided blessings in the forms of weapons, armors, and various trinkets.  Taking inspiration from their stories, we create items that feel like a part of the deity. Whether they...   [click here for more]
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Theros: Heroes & Demigods

Theros: Heroes & Demigods


19 NPCs from the world of Theros! Theros: Heroes & Demigods presents 19 NPCs from the world of Theros! You will find inside: The five demigods, introduced in the Theros Beyond Death MtG expansion. Famous heroes & villains, such as Anthousa, Ashiok, Elspeth Tirel, and more! Custom, original art (no AI) for each one of the NPCs!...   [click here for more]
Dungeon Masters Guild  $9.95

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Spell Compendium (3.5)

Spell Compendium (3.5)


Unlock the Lore of a Thousand Spellcasters The essential spellcaster's companion, Spell Compendium gather over 1,000 of the best spell from previously published Dungeons&Dragons game supplements and campaign settings, Dragon magazine articles, and articles posted on the Wizards of the Coast website. The spells contained herein complement those presented in the Player's Handbook...   [click here for more]
Wizards of the Coast  $9.99

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Player's Guide to Eberron (3.5)

Player's Guide to Eberron (3.5)


Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player's Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the...   [click here for more]
Wizards of the Coast  $14.99

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Necromancy Can Be Good :)

Necromancy Can Be Good :)


Quoth the spells misunderstood, Necromancy Can Be Good :) Errol Grim takes you through their book of exhumed necromancy spells, and into the world of this school of magic that many have never seen before! As an undead themself, Errol's perspective is enlightening, if a little grim. :) CONTENT WARNING:...   [click here for more]
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Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists


101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for...   [click here for more]
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The Extensive Eldritch Expansion

The Extensive Eldritch Expansion


A set of cosmic horror inspired subclasses, character options, spells, monsters, items, and DM tools. The Extensive Eldritch Expansion is exactly what it sounds like: it will extensively expand the eldritch qualities of your Dungeons & Dragons games! The goal here is to integrate elements of cosmic horror seamlessly into the existing game; You’ll still be playing D&D,...   [click here for more]
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OD&D Supplement III: Eldritch Wizardry (0e)

OD&D Supplement III: Eldritch Wizardry (0e)


The book you now hold in your hand represents new dimensions to an already fascinating game system. This is the third supplement to DUNGEONS & DRAGONS, and was produced as a result of an ever increasing demand for new material. This book also represents a new trend in the fine art of Dungeon Mastering. As originally conceived, D & D was limited in scope only by the imagination and devotion...   [click here for more]
Wizards of the Coast  $4.99

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Classing It Up: Wondrous Wizards

Classing It Up: Wondrous Wizards


Explore the mysteries of magic and become a master of the arcane arts! Wizards are among the most powerful characters. They wield powerful magical spells, manipulate the environment around them, and can even bend time and fate with their power. Are you prepared to explore the mysteries of magic and become a master of the arcane arts? For fans of wizards looking to try something new, this supplement...   [click here for more]
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Spells of Antiquity Volume 12

Spells of Antiquity Volume 12


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Weapon Spells (5e)

Weapon Spells (5e)


"Weapon Spells" is a collection of 15 spells that evoke powerful magical weapons, in a similar vein to the shadow blade and flame blade spells. Wield mystical forces like the prismatic blade, the thunder hammer, and otiluke's mystic shield! ...   [click here for more]
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Quantum Spellbook (5e)

Quantum Spellbook (5e)


"Quantum Spellbook" is a collection of 18 new spells themed around science and scientific phenomena--such as space, gravity, and thermal dynamics. Perfect for scientific alchemists and wizards, orders of force-wielding monk-knights, and god-like beings with power over reality itself. ...   [click here for more]
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50 Spells for Spelljammer

50 Spells for Spelljammer


In this collection of spells, we present a total of 50 unique spells between level 1 to 9. Artificers get 4, Bards get 10, Clerics get 15, Druids get 10, Paladins get 4, Rangers get 2, Sorcerers get 9, Warlocks get 21 and finally Wizards get 28 spells. All of these spells are inspired from the colleges from Spelljammer: Adventures in Space. These spells represent the general needs of the Astral Sea...   [click here for more]
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Necromancer's Toolkit

Necromancer's Toolkit


A supplement for DMs and Players alike, this book gives necromancers numerous additional tools to cause havoc and terror in the living and unliving alike. Within you will find two new class archetypes: The Blood Sorcerer, an origin for the sorcerer revolving around using blood to fuel your magics. And the Grim Harvester, a necromantic take on the pet archetype. Additionally, you will find a rework...   [click here for more]
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Spells of Antiquity Volume 14

Spells of Antiquity Volume 14


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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{OAP} Outlandish Elements

{OAP} Outlandish Elements


Outlandish Adventure Productions presents, in celebration of our Elementalist class receiving a Copper Best Seller medal: Outlandish Elements, a new Control Style, a new Prime Element, a new Specialty for each of the original Prime Elements, and 8 new spells for OAP's Elementalist Class! Control Style: Player - Inspired by the Ember Island Players of Avatar: The Last Airbender, learn...   [click here for more]
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SELUNE, Lady of Silver ✧ Forgotten Realms 5e

SELUNE, Lady of Silver ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Selune, goddess of good and neutral lycanthropes, moon, navigation, questers, stars, wanderers, motherhood, and reproductive cycles in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons,...   [click here for more]
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Spellslinger Class - A class of magical guns and firearms

Spellslinger Class - A class of magical guns and firearms


Spellslingers pride themselves on thoughtful preparation, and timely execution. While they might not hold a true mastery of the arcane, they are more than ready to throw around a barrage of spells enhanced with mighty boons to send their foes packing. Design your own arcane firearms, special magical devices similar to that of a wand or staff. Use different sets of tools to flavor them how you please....   [click here for more]
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Encyclopaedia Formulae Arcana - C

Encyclopaedia Formulae Arcana - C


86 pages - Nearly 400 spells!  Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Coming over the course of 2019—and possibly 2020—is ComicBook.com says: "This is an insanely impressive document...a must have" NOW...   [click here for more]
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Sasha's Shivery Spells

Sasha's Shivery Spells


Presented here are 28 new 5E compatible spells all themed around cold and icy landscapes and cultural practices in the Arctic. The spells range from cantrips all the way up to 9th level spells. From freezing your enemies solid to summoning powerful wintery creatures to useful utility, these spells offer a variety of different uses for all spellcasting classes. Whether creating a character for an campaign...   [click here for more]
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Necromancer Class

Necromancer Class


They say necromancers worship and manipulate death, but that’s only half the story. While some certainly do, others draw upon that same source of power to worship and manipulate life – after all, who can tell the difference? What’s Inside? Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose...   [click here for more]
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Gunslinger

Gunslinger


Pick up a gun, its time to fight! As a Gunslinger, you work to master a weapon unlike any other. Your reckless daring-do stands to let your name live on in infamy. Inside you will find: The Gunslinger class and its trademark personas. The Mysterious Stranger, the Stern Lawbringer, the Affable Outlaw, the Roughneck, the Horsewhisperer, the Renegade Ecclesiast, and the Gun Nut. Rules...   [click here for more]
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Curse of the Sugarplum Fairy

Curse of the Sugarplum Fairy


A SILVER BEST-SELLER! It's the Feast of Fealty! The movers and shakers of the empire have gathered to honor Queen Marie, the Imperial Matriarch of the House of Sugar & Spice. Or, as she is known to bad little goblins who won't stay in bed, the Sugarplum Fairy . . .   But something sinister is afoot tonight! The famed Doompa Doompa Artificer Drosselmeier, absent from the court for over...   [click here for more]
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Spells of Antiquity Volume 13

Spells of Antiquity Volume 13


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Psionic Powers, Practitioners, & Perils (5e)

Psionic Powers, Practitioners, & Perils (5e)


Harness the Power of Psionics! This handbook contains rules and mechanics that will allow DMs and players to integrate psionics seamlessly with their 5th edition campaigns. In addition to detailing the core mechanics of psionic manifesting, psionic feats, and over 80 new psionic powers; this book contains the following new features: Playable Races: Dromite Duergar...   [click here for more]
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Expanded Metamagic Manual

Expanded Metamagic Manual


This product provides dozens of new Metamagic options and a handful of new feats useful for customizing sorcerer characters and NPCs. At 23 pages, these character options provide rich details and reliable mechanics to your campaigns metamagical range. PLAYER TOOLS Character Options 34 new Metamagic Options, each with lore about its purprorted origins or its most-famous...   [click here for more]
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Stellar Incantations - The Tomes of Melchior III: Cosmic Spells

Stellar Incantations - The Tomes of Melchior III: Cosmic Spells


Theme The theme of this supplement is the cosmos. Stars, space, gravity, sunlight, and more are all on the table for potential spells within. Due to the academic nature of astronomy, this tome adds a lot to the arcane spellcasters, but would also nicely round out the spells of certain druids.  Due to the wide array of potential subjects, there is a great deal of variety in what each spell does, with...   [click here for more]
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Hellish Spells (5e)

Hellish Spells (5e)


"Hellish Spells" is a collection of 19 new spells for your campaigns. Preparing for Descent into Avernus? Teach your devils the "Call Cinderstorm" spell and harness the fireballs of Avernus itself! Summon the Pillar of Skulls and torment your foes with psychic whispers! Shatter your enemies' minds with Visions of Screamstone! ...   [click here for more]
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Advanced Ability Checks

Advanced Ability Checks


Advanced Ability Checks is a resource with new ways to use your ability scores, skills, and proficiencies in tools. This book presents a new option called "Skill Tricks" which are earned when a character gains proficiency in a skill. These range from features like jumping up onto a large creature, earning a wage while picking pockets in a town, or goading an enemy into attacking you....   [click here for more]
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Ravnica Extended: Complete Edition

Ravnica Extended: Complete Edition


Delve into Ravnica with new subclasses and options, suitable for members of the various guilds from the Ravnica campaign setting. This full-color 50 page supplement includes the following player options for your quests through the city of guilds: 33 brand new subclasses, featuring multiple options for every class, designed to represent the specialties of each guild 20...   [click here for more]
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Champions of the Blood Wars: Oath of the Abyss

Champions of the Blood Wars: Oath of the Abyss


Bring the Blood Wars to your table with this new Sacred Oath. In this new supplement for the Blood Wars, you are introduced to the paladins of the Abyss. In Oath of the Abyss, you meet paladins who cannot only fight but conjure demons to aid them. What you find inside The Sacred Oath: Oath of the Abyss 5 New Abyssal spells ...   [click here for more]
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Zephyros’ Guide To Runecraft

Zephyros’ Guide To Runecraft


Why should Bigby have all the fun? Runecraft is a mystical and ancient form of magic that finds it’s roots amongst the giants. It revolves around the art of inscribing intricate symbols known as runes, which hold potent arcane power. These symbols are carefully etched onto surfaces or imbued in objects, allowing runecrafters to channel the magic within to cast spells and evoke mystical effects....   [click here for more]
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THE GRIM: Spells of Necromancy (5e)

THE GRIM: Spells of Necromancy (5e)


More than a hundred new spells from the school of necromancy for your 5th edition Dungeons & Dragons campaign! This product contains the following: ✦ A table of contents, including page numbers for all of the spells. ✦ A foreword from the author. ✦ 1-sentence summaries for the spells in the book. ✦ Class spell lists for the spells in the book. ✦ A poem for necromancers. ✦ 133...   [click here for more]
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Ravnica Guild Spells

Ravnica Guild Spells


RAVNICA GUILD SPELLS 20 New Spells 2 for each Ravnica Guild Inspired by iconic Magic cards such as Lightning Helix, Mortify, and Rhythm of the Wild ...   [click here for more]
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Quinn the GM's Class Compendium

Quinn the GM's Class Compendium


Do you want a variety of new and unique subclasses for your game of D&d 5e? Well, you're in luck! Quinn the GM's Class Compendium catalogues every subclass I have made to date, all of which have been revised and updated for balance and grammar. Every single official 5e class is covered here, in addition to an option for Matthew Mercer's Blood Hunter. Additionally, this bundle includes a brand...   [click here for more]
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Little Bag of Sand & Other Things

Little Bag of Sand & Other Things


What's Inside? 5 New Ancestry Options Levanesling: A chameleon race that can blend in with their environment, and hit things with their tongue. Mischieflēs: A rat-like race that uses radiation exposure to channel temporary mutagens. Otterfolk: An otter race that has four different styles, and is great with tools. Sanderige: A sand cat race that can mold earth, gain power from taking...   [click here for more]
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Elemental Spellbook (5e)

Elemental Spellbook (5e)


This title is a collection of spells based on the elements, particularly those underrepresented in the Player's Handbook (here's looking at you, acid!). Some, like Acid Rain, Ice Spears, and Deafening Blast, are destructive evocation spells to decimate your enemies. Others, like Clear Storms and Gate of Lakes, are utility spells themed around nature and harnessing or manipulating the elements. Includes...   [click here for more]
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Funginomicon

Funginomicon


Funginomicon The Compendium for Mushroom Spells   Deep within the forest, beneath a fallen oak, in the space between soil and root, a cluster of mushrooms grow. Wrapped tightly in its fungal bed, the Funginomicon waits, feeding of the ancient forest.   Within these pages you’ll find a list of mushroom-inspired spells designed for DnD 5e. Spells for summoning...   [click here for more]
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