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Goblin Killer

Goblin Killer


Goblins and goiblinoid monsters, all inspired in the goblin slayer series. A total of 7 low challenge rating goblins with deadly tactics to take down even the most experienced players. Wainting to see more episodes of the serie to create the goblin lord and a few more. ...   [click here for more]
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Magus Class

Magus Class


A Warrior Scholar Magi are skilled warriors as well as powerful magic users, dedicated to the protection of knowledge and the training of body and mind. As members of universities, abbeys, and arcane orders, they travel the realm to offer the guidance of philosophers, naturalists, and historians, backed by the strength of magic and steel. The magus is a half caster, much like the ranger and the...   [click here for more]
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Mercy & Justice

Mercy & Justice


Are you tired of murderhobos in your game? Are you tired of murderhobos being the only option? Dungeon Master’s Lab: Mercy & Justice presents character options (including spell options for all core spellcasting classes) that let player characters play genuine heroes who don’t have to slay their enemies (at least not all the time). No longer must you hunt down every last goblin, or waste...   [click here for more]
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Necromancer Class

Necromancer Class


They say necromancers worship and manipulate death, but that’s only half the story. While some certainly do, others draw upon that same source of power to worship and manipulate life – after all, who can tell the difference? What’s Inside? Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose...   [click here for more]
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Order of the Grey Dragons

Order of the Grey Dragons


This product is designed to enrich the Tyrrany of Dragons (Hoard of the Dragon Queen and Rise of Tiamat). and it is completely lore friendly. An exilled ancient metallic dragon, outcast of Bahamut's order enetered into a deep meditation which was guided by someone else's will... In a certain island he found an ancient source of power, draconic spell knowledge that go back to uknown ages. What...   [click here for more]
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Player's Guide to Runic Magic

Player's Guide to Runic Magic


Runic magic is the oldest form of magic. All cultures and races have used some form of runic magic in their past. Though largely lost to time, some characters may still stumble upon ancient runes of power. This player's guide offers quick, easy rules for adding runes to your game. Runes - Tread Carefully The runes presented in this guide act like feats and take...   [click here for more]
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Ranger Archetype: Heavenbow

Ranger Archetype: Heavenbow


There are a lot of assumptions made about what a standard adventuring party should look like. Heavenbows feel that ranged damage dealers and healers should be one in the same, and they like to make it comical. Being a Heavenbow is all about choices between damaging and healing at any given point. The nature of how the Heavenbow goes about this makes them inherently comical and "High Magic." While...   [click here for more]
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Ravnica Extended: Cult of Rakdos

Ravnica Extended: Cult of Rakdos


Delve into Ravnica with new subclasses and options, suitable for members of the Azorius Senate. This full-color 6 page supplement includes the Barbarian Path of Carnage, the Bard College of Discord, the Monk Way of the Shred-Freak, and the Rogue Blade Artist archetype. Along with them are a few new items and spells, along with several new weapons to help you in your quests for revelry....   [click here for more]
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Ravnica Extended: Gruul Clans

Ravnica Extended: Gruul Clans


Delve into Ravnica with new subclasses and options, suitable for members of the Gruul Clans. This full-color 8 page supplement includes options for existing Barbarian and Ranger subclasses, along with the Barbarian Path of the Old Ways, the Druid Circle of the Burning tree, and the Warlock Raze-Boar Patron. Along with them are a few new items and a new spell to help you in your quests for destruction....   [click here for more]
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Ravnica Extended: House Dimir

Ravnica Extended: House Dimir


Delve into Ravnica with new subclasses and options, suitable for members of House Dimir. This full-color 8 page supplement includes the Rogue's Whisper Agent archetype, the Sorcerer Vampiric Origin, and the Warlock Nightmare Patron. Along with them are a few new items, a new familiar, and nine new spells to help you in your quests for secrets. Ravnica Extended: Complete Edition,...   [click here for more]
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Ravnica Extended: Izzet League

Ravnica Extended: Izzet League


Delve into Ravnica with new subclasses and options, suitable for members of the Izzet League. This full-color 8 page supplement includes the Artificer Flux Channeler specialty, the Sorcerer Weird Origin, the Warlock Firemind Patron, and the Wizard's Experimenter Tradition. Along with them are a few new cantrips to help you in your quests for knowledge. Ravnica Extended: Complete...   [click here for more]
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Reliquarium

Reliquarium


RELIQUARIUM is a treasury of homebrewed player classes that are, as of yet, still in the playtesting phase, and as such will be frequently updated. I'm hoping to hear from you about your thoughts and feelings about these new class concepts! RELIQUARIUM currently contains: -The Bodyguard (CONSTITUTION), a martial class that chooses a PC or NPC to protect and then gains bonuses based on their protection....   [click here for more]
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Road Scholars

Road Scholars


Not all wizards study in fancy schools. In far-flung villages, rural farmers seek a baba yaga to brew them fertility potions. In the slums of Athkatla, covens meet in secret to practice magic despite the penalty for being caught. These errant practitioners are the road scholars. This microsupplement provides a new arcane tradition for wizards, as well as new backounds, spells and feats for magic...   [click here for more]
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Shadehallow's Command Words

Shadehallow's Command Words


Bring Realism to your Spellcasting! Gandalf. Harry Potter. Sabrina Spellman. Every true spellcaster knows that doing magic requires special verbal components. Based loosely on Latin, the most magical-sounding language on this plane, here is a collection of command words for all spells from the current sourcebooks: Player’s Handbook, Elemental Evil, Sword Coast Adventurer’s Guide, and Xanathar’s...   [click here for more]
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Sorcerous Origin: Ice

Sorcerous Origin: Ice


An homebrewed Sorcerous Origin made for Dungeons & Dragons 5th Edition. This subclass as won the Gobelin d'Or contest on the french website: https://www.aidedd.org/ This document feature a fully sketched subclass for the Sorcerer. Inspired from the Phoenix and Storm subclass, claim the power of the North and unravel new mystery with new spells! This product as been made on NaturalCrit...   [click here for more]
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Soul Spells and Curses

Soul Spells and Curses


Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these...   [click here for more]
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Spells and Incantations

Spells and Incantations


The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add...   [click here for more]
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Spooky Scary Spell Book

Spooky Scary Spell Book


The Spooky Scary Spell Book is a spell compendium for traditional halloween and harvest festival type thematic events and campaigns. While some of the spells included are not to be taken too seriously, the spell book does contain traces of the tale of it's original cannonical creator, Martin Van Wyck. Strap on your shoe buckles and throw some dry ice in your cauldron kids, because it's about...   [click here for more]
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview

Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview


Color Mana has been updated with warlock spell points, artificer spell lists, and color for spells in XGtE and TCoE Grab them now 25% off! https://www.dmsguild.com/product/314205/Color-Mana-Spell-Points-COREKT-BUNDLE Although this staff preview is no longer necessary and the stock art has been moved to other bundles,, I'm leaving it here for you to see how magic items evolved over the past 15...   [click here for more]
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The Augur Class: 5e Psionic Handbook

The Augur Class: 5e Psionic Handbook


Follow us on Twitter for updates and behind the scenes thoughts @perilous_prints Follow our page on Facebook for updates and links to our products @ Perilous Prints The Must Have Book For Players and Dungeon Masters! This book contains everything you will need to build and play your own psionic characters and campaigns. Everything needed to play with psionics in your setting...   [click here for more]
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The Blessed One

The Blessed One


This class is the "main healer". Its healing ability is empowered and can use up to 3 healing spells/features per turn. All damage spells are bonus actions so you dont have to choose to deal damage or heal(and then chose damage instead of healing). This PDF includes 24 new healing/buff spells and 4 subclasses for the Blessed One. The Blessing of the Wings gives you wings and lets you make your ally...   [click here for more]
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The Channeler: An Intelligence Spellcaster with Martial Capabilities and Six Subclasses

The Channeler: An Intelligence Spellcaster with Martial Capabilities and Six Subclasses


The channeler class has a mix of magical and martial features. They learn their spells and use a point-based resource system to cast them. This point system is refered to as "mana" and functions similarly to the spell point variant rule found near the back of the Dungeon Master's Guide. The document also contains homebrew spells that are exclusive to channelers. There is an errata at the end for...   [click here for more]
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The Estate of Master Bard Taneryn Golden Mantle

The Estate of Master Bard Taneryn Golden Mantle


Brownrigg & Underlaw, Master Auctioneers, present the estate & chattels of Master Bard Taneryn Golden Mantle, including her weaponry, jewels, clothing, and spells. Contains adventure ideas, new magical items, and 11 new bard spells! ...   [click here for more]
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The Killoren

The Killoren


The land is dying. Corruption spreads. Plants wither. Animals starve. And at the edge of the wasteland, a people awaken - fey spirits born from dying plants. The killoren. Born to speak for the voiceless wildernerss, the killoren are part vengeful wilderness, part diplomatic emissary, part caretaker and tender of the fragile wilderness. In these pages, get to know this race, its aspects of nature,...   [click here for more]
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The Lost Tome (13th Edition)

The Lost Tome (13th Edition)


The 13th Edition of the Lost Tome is here! For those wishing a $4 subscription to this monthly-updated document, see "The Lost Tome". This month, we have grown to a 108-page document that contains 6 new races, 3 new subraces, 2 new classes, 59 original class archetypes (with a minimum of four archetypes for each class established in the 5e Player's Handbook), 34 totem spirit animals, pages...   [click here for more]
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The Necromancer

The Necromancer


Description This booklet contains a new 20-level class with 4 archetypes, 8 new spells, 10 new magic items and 4 new artifacts. Play as the Necromancer, an a-typical version of a standard fantasy staple. Wield the powers of life and death to protect the living. This is a full 20-level class utilizing a new class mechanic and controling a versatile minion. Essence allows...   [click here for more]
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The Power of Flames

The Power of Flames


This player supplement provides several new sub-classes and spells, all centered around the elemental power of fire. Sub-classes include... College of the Fire-Dancer (Bard) Fire Domain (Cleric) Circle of the Sun (Druid) Arsonist (Rogue) Pyromancer (Wizard) ...   [click here for more]
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The Psychic Warlock: Overmind Patron and Pact of the Mind

The Psychic Warlock: Overmind Patron and Pact of the Mind


The Psychic Warlock contains a wealth of new psionic options for the warlock class. The Pact of the Mind is a new pact boon that grants your character a spark of psionic power, while the Overmind Otherworldly Patron option changes the entire dynamic of the warlock class by granting Psi points and allowing for myriad invocations that expand your repetoire of powers. The Psychic Warlock contains around...   [click here for more]
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The Shardmind

The Shardmind


An in-depth look at one of the most esoteric races ever made available for D&D, this document thoroughly unearths the secrets of the shardmind over a dozen pages of psychic crystal person goodness. Within these pages you will see: A complete racial write-up for the shardmind including the lore of the Living Gate and its destruction. A background for newly awakened shardminds 7 feats for...   [click here for more]
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The Wild Gods - Otherworldly Patron

The Wild Gods - Otherworldly Patron


CW: Image of Human Remains (bones, a skull) Temples tower in magnificent cities where penitents and pilgrims kneel and offer prayers before golden symbols and towering statues. People come and light candles and sing solemn hymns to their civilized gods, but there are older gods than these. With the Wild Gods patron, you will draw upon ancient, primal strength to fuel your magic. You gain...   [click here for more]
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Time Warden: A New Class

Time Warden: A New Class


Some quirk of fate has gifted Time Wardens with the power to manipulate the flow of events. Using just a touch of their innate magic they can speed-up a bubble of time, slow it down, stop it for a moment and occasionally even reverse it. As they advance they will be able to summon tame dinosaurs or go in to combat armed with futuristic gadgets (light sabre any one?). Time Wardens are a new and versatile...   [click here for more]
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Zellix's Guide to Adventure

Zellix's Guide to Adventure


"Greetings reader! I have traveled the planes and between material worlds, dodging Githyanki and Githzerai at every turn to record all manner of lore in partnership with Winslow of Krangath! Behold the secrets I have put to pen and become enlightened!"  -Zellix, Renegade Illithid Zellix's Guide to Adventure is a 100+page compendium filled with new character options and spells for...   [click here for more]
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Psion Class Option

Psion Class Option


“Psion Class Option” is a class instalment that seeks to explore psionics, from both a narrative and mechanical standpoint. Though the Mystic class option from Unearthed Arcana did this, the class was mechanically bloated and lacked a concise thematic identity. The Psi Warrior martial archetype, Soulknife roguish archetype, and Aberrant Mind sorcerous origin, from Tasha’s Cauldron of Everything,...   [click here for more]
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Orzhov Bank Flores Subsidiary

Orzhov Bank Flores Subsidiary


The orzhov bank branch flowers: it is my most personal supplement that I have created, based on my work and created by Basara Black Market. My editor has done things to improve it so today we go with this supplement The sales of this supplement are divided into: 28% for BBM, 36% for the translator and the same for the graphic designer What does this supplement contain: • The story of an Orzhov...   [click here for more]
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Snilloc's book about everything Cold and Cool

Snilloc's book about everything Cold and Cool


Control the power of ice and cold with everything you find in Snilloc's book. 3 new subclasses focused on the cold power: - Bard: College of Ice and Cold. - Fighter: Frost Master. - Wizard: Cold Evocator. 5 new spells for classes like Wizard, Sorcerer, Ranger or Artificer, which will help you to dominate your enemies. 3 new feats to give more detail to your characters. ...   [click here for more]
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Bardic Songbook (5e Bard Spells)

Bardic Songbook (5e Bard Spells)


"Bardic Songbook" is a collection of 20 new bard-exclusive spells for your campaigns! Despair your enemies with the horrifying Doomsong! Give your friends a second chance with Encore! Control the battlefield with the ultimate bard spell, Grand Symphony! ...   [click here for more]
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Elements Unsealed: An Expanded Spellbook

Elements Unsealed: An Expanded Spellbook


Elements Unsealed: An Expanded Spellbook contains an additional 30 spells for use in 5th edition Dungeons and Dragons. These new spells are grouped into three categories: Blood magic, Shadow magic, and Spirit magic. Each new branch of magic recieves one spell of every level, cantrip through 9th level spell, and uniquely expands on core 5e content. Recommended spell lists are included for...   [click here for more]
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Hellish Spells (5e)

Hellish Spells (5e)


"Hellish Spells" is a collection of 19 new spells for your campaigns. Preparing for Descent into Avernus? Teach your devils the "Call Cinderstorm" spell and harness the fireballs of Avernus itself! Summon the Pillar of Skulls and torment your foes with psychic whispers! Shatter your enemies' minds with Visions of Screamstone! ...   [click here for more]
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Magical Talents (5e Feats)

Magical Talents (5e Feats)


Magic is a powerful and unpredictable force, as are the people who use it. When a caster is exposed to new kinds of magic, they might choose to develop a talent--the ability to use magic outside their normal discipline. This can come about in a number of ways: being touched by a colossal source of arcane energy, spending years in a bizarre environment, or undergoing tutelage from an ancient dragon,...   [click here for more]
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Matter Magic (Codex Four of the Enchiridia Mysteria)

Matter Magic (Codex Four of the Enchiridia Mysteria)


UPDATE: Matter Magic is version 1.21 as of 9/13/20, and now has the artificer spell list (and as you might expect, they get a lot of goodies here!).  Additionally, some improvements have been made to spell readability, I improved the formatting for Fortification, and I added new cover art because I felt like it.  Enjoy.  ^_~ Matter is energy. In Codex Four of the...   [click here for more]
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Mortality Magic (Codex Three of the Enchiridia Mysteria)

Mortality Magic (Codex Three of the Enchiridia Mysteria)


Now updated with the artificer spell list (they get a surprising amount from Mortality Magic, notably with 4 cantrips). Will you be a healer, or a killer? Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find both good and evil. Almost every spell is necromancy within this codex (with...   [click here for more]
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Psion - A Mystical Character Class

Psion - A Mystical Character Class


Psionic power returns to 5th Edition! Built from scratch based on the original Dark Sun psionic devotions. Full class and robust new subclasses with 9 features each: Egoist, Seer, and Telepath. No messy new spell system. No 28-page Unearthed Arcana Mystic tome. Simple rules, dynamic powers, cohesive themes. Psions rely on their mental prowess to manipulate their surroundings, including the individuals...   [click here for more]
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Revamped: Death Magic (5e)

Revamped: Death Magic (5e)


"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle "Libris Mortis", bringing 19 death and horror-themed spells back from the grave! ...   [click here for more]
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Ritual Magic (Codex Six of the Enchiridia Mysteria)

Ritual Magic (Codex Six of the Enchiridia Mysteria)


Oh great, the warlock is casting another ritual. While the fighter might get bored and the rogue might wander ahead to do some scouting, the power of rituals cannot be denied.  In this collection of 25 new ritual spells of 1st through 9th level, some fresh new takes on what rituals can accomplish stand alongside of the traditional utility and information-gathering rituals are known...   [click here for more]
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Spell Arts (5e Feats)

Spell Arts (5e Feats)


A set of feats designed with spellcasters in mind. Includes 20 New Feats, such as: Ink Caster, a feat that allows you to use tattoos as an arcane focus. Metamagician, a feat that allows you to borrow metamagic options from the sorcerer class feature. Planeswalker, a feat that increases the distance and flexibility of your teleportation spells. And more! ...   [click here for more]
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Spellbinder (5e Class)

Spellbinder (5e Class)


Hybrid classes: clerics have their paladins, and druids have their rangers--but what about sorcerers and wizards? Where is the arcane hybrid to match the divine and natural? The Spellbinder is a hybrid class that draws elements from both the wizard and the sorcerer, and acts as the arcane equivalent of rangers and paladins. Use the Spell Snare ability to absorb magical energy, then burn that energy...   [click here for more]
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Spells from Kara-Tur 2

Spells from Kara-Tur 2


24 more pages of spells from the mysterious Far East of Faerûn! In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules set, but set in Kara-Tur, a fantasy version of Earth's Far East. Oriental Adventures borrowed heavily from Asian...   [click here for more]
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Spells of Wonder

Spells of Wonder


This fully hyperlinked tantalising tome of knowledge is filled to the brim with 13 new, exiting, and wondrous spells that can be used as an extension to the magic already known in the world of Dungeons & Dragons, as described in the Player's Handbook (and beyond). A true labour of love for the game, design, and game design (Like, I even created my own font). Born directly out of our own campaigns—these...   [click here for more]
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The Blood Mage, A Standalone Class

The Blood Mage, A Standalone Class


Not all mages have a natural aptitude towards the arcane in the normal, socially accepted sense. Some of those who struggle look for other ways to increase their magical prowess, often, turning to darker more forbidden arts in a bid to become the spell caster they wish to be. Of those mages, a rare few find the arcane power that lies inert within the life essence contained in blood. As a Blood Mage,...   [click here for more]
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The Divine Pendants - System, Mechanics and Magical Items

The Divine Pendants - System, Mechanics and Magical Items


A open ended plot point with the mechanics to back it up! Implement this system anywhere and give the divine pendants to your own characters as well as your player's characters.  This system bases itself around the adventuring concept that there is a series of many pendants that gifts their users powers way beyond the normal amoutn of magical capacities. Pendants that gift their users super powers,...   [click here for more]
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