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The Lost Bestiaries: Against the Giants

The Lost Bestiaries: Against the Giants


Prepare your campaigns for the upcoming "Storm King's Thunder" adventure path with this extensive volume, packed to the brim with classic monsters from the history of Dungeons and Dragons. Included in this product are over 40 creatures, including both True Giants and Giantkin such as Ogres and Trolls, all updated and reimagined for the mechanics and philosophies of 5th edition. Also included...   [click here for more]
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Tick Tary Tanner's Spells for the Woodland Wizard

Tick Tary Tanner's Spells for the Woodland Wizard


"I never went to a school for wizards. I didn’t have teachers who watched over my shoulder to see if I was doing everything correctly. I had my spellbook, and I had the forest around me to be my tutor. Every tree, every mountain, every river and stream has taught me something—more knowledge is contained within a single leaf than all the books in Candlekeep." - Tick Tary Tanner...   [click here for more]
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Huntsman of the Sword - Ranger Expansion

Huntsman of the Sword - Ranger Expansion


"To many rangers, the weapon is but a means to an end, and any tool will serve in the protection of civilisation... but those of the Blademaster Conclave walk a different path. Seeing the sword as the ultimate symbol of civilisation, Blademasters devote themselves to the master of the forms of this weapon to turn the blade against those that would tear down all that it symbolises."...   [click here for more]
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Mercy & Justice

Mercy & Justice


Are you tired of murderhobos in your game? Are you tired of murderhobos being the only option? Dungeon Master’s Lab: Mercy & Justice presents character options (including spell options for all core spellcasting classes) that let player characters play genuine heroes who don’t have to slay their enemies (at least not all the time). No longer must you hunt down every last goblin, or waste...   [click here for more]
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Remastered Ranger. 22 Conclaves. Spells or no Spells? You Choose.

Remastered Ranger. 22 Conclaves. Spells or no Spells? You Choose.


A Ranger represents different things to different people: hunter, tracker, trapper, scout, naturalist, sub-class fighter, sub-class rogue, spell-less, spell caster, having a beast companion, etc. These, among others, are the reasons why trying to create a Ranger is difficult. The reasons for recreating the Ranger class and the conclaves are many Lack of identity Having features that...   [click here for more]
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The Augur Class: 5e Psionic Handbook

The Augur Class: 5e Psionic Handbook


Follow us on Twitter for updates and behind the scenes thoughts @perilous_prints Follow our page on Facebook for updates and links to our products @ Perilous Prints The Must Have Book For Players and Dungeon Masters! This book contains everything you will need to build and play your own psionic characters and campaigns. Everything needed to play with psionics in your setting...   [click here for more]
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The Hedge Mage Class

The Hedge Mage Class


Not accepted as a part of the larger magical comunity, some people take the study of the arcane into their own hands. The Hedge Mage is a new class for use in your Dungeons & Dragons 5th Edition games! The Hedge Mage is a new full character class, complete with three distinct archetypes and over a dozen brand new spells to fit the style and flavor of the class! Will you use your newfound arcane...   [click here for more]
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The Invoker Class: Conduit of the Gods

The Invoker Class: Conduit of the Gods


A divine class for those who want to wield the power of the gods directly, along with many new unique spells. My own take on the class presented in 4th edition D&D. Includes 22 new spells available exclusively to the Invoker! Feel free to let me know any ideas/issues you have with the class. Hoping to release updates with this one. As always, any paid purchases are appreciated greatly! I feel...   [click here for more]
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The Killoren

The Killoren


The land is dying. Corruption spreads. Plants wither. Animals starve. And at the edge of the wasteland, a people awaken - fey spirits born from dying plants. The killoren. Born to speak for the voiceless wildernerss, the killoren are part vengeful wilderness, part diplomatic emissary, part caretaker and tender of the fragile wilderness. In these pages, get to know this race, its aspects of nature,...   [click here for more]
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The Lost Tome (13th Edition)

The Lost Tome (13th Edition)


The 13th Edition of the Lost Tome is here! For those wishing a $4 subscription to this monthly-updated document, see "The Lost Tome". This month, we have grown to a 108-page document that contains 6 new races, 3 new subraces, 2 new classes, 59 original class archetypes (with a minimum of four archetypes for each class established in the 5e Player's Handbook), 34 totem spirit animals, pages...   [click here for more]
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The Shardmind

The Shardmind


An in-depth look at one of the most esoteric races ever made available for D&D, this document thoroughly unearths the secrets of the shardmind over a dozen pages of psychic crystal person goodness. Within these pages you will see: A complete racial write-up for the shardmind including the lore of the Living Gate and its destruction. A background for newly awakened shardminds 7 feats for...   [click here for more]
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Lord Nomic's Nautical Compendium

Lord Nomic's Nautical Compendium


The purpose of this document is to add some things that may be useful for running a nautical-themed campaign, including some additional races, class variants, rules some rules for nautical combat, and most importantly more aquatic creatures and monsters. ...   [click here for more]
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Elemental Spellbook (5e)

Elemental Spellbook (5e)


This title is a collection of spells based on the elements, particularly those underrepresented in the Player's Handbook (here's looking at you, acid!). Some, like Acid Rain, Ice Spears, and Deafening Blast, are destructive evocation spells to decimate your enemies. Others, like Clear Storms and Gate of Lakes, are utility spells themed around nature and harnessing or manipulating the elements. Includes...   [click here for more]
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Matter Magic (Codex Four of the Enchiridia Mysteria)

Matter Magic (Codex Four of the Enchiridia Mysteria)


Matter is energy. In Codex Four of the Enchiridia Mysteria, 25 new spells and 4 magic items concern that most tangible of things: physical objects. Whether you are creating objects, destroying those which irk you, or fundamentally altering objects in new ways, your grimoire of spells will leave a lasting impression on the physical world. Are you ready to shape matter?...   [click here for more]
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Mortality Magic (Codex Three of the Enchiridia Mysteria)

Mortality Magic (Codex Three of the Enchiridia Mysteria)


Will you be a healer, or a killer? Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find both good and evil. Almost every spell is necromancy within this codex (with one conjuration), as the focus is so clearly within the domain of life and death. The classic spells Disrupt Undead and Malison...   [click here for more]
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Psion - A Mystical Character Class

Psion - A Mystical Character Class


Psionic power returns to 5th Edition! Built from scratch based on the original Dark Sun psionic devotions. Full class and robust new subclasses with 9 features each: Egoist, Seer, and Telepath. No messy new spell system. No 28-page Unearthed Arcana Mystic tome. Simple rules, dynamic powers, cohesive themes. Psions rely on their mental prowess to manipulate their surroundings, including the individuals...   [click here for more]
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Spell Arts (5e Feats)

Spell Arts (5e Feats)


A set of feats designed with spellcasters in mind. Includes 20 New Feats, such as: Ink Caster, a feat that allows you to use tattoos as an arcane focus. Metamagician, a feat that allows you to borrow metamagic options from the sorcerer class feature. Planeswalker, a feat that increases the distance and flexibility of your teleportation spells. And more! ...   [click here for more]
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Spells from Kara-Tur 2

Spells from Kara-Tur 2


24 more pages of spells from the mysterious Far East of Faerûn! In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules set, but set in Kara-Tur, a fantasy version of Earth's Far East. Oriental Adventures borrowed heavily from Asian...   [click here for more]
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Time Magic (Codex Two of the Enchiridia Mysteria)

Time Magic (Codex Two of the Enchiridia Mysteria)


What is time? Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous subclass of magic. You are no dabbler. Delve deep into chronomancy with 25 new spells about time for all classes. Arcane casters are the most prolific, but clerics of...   [click here for more]
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Weapon Spells (5e)

Weapon Spells (5e)


"Weapon Spells" is a collection of 15 spells that evoke powerful magical weapons, in a similar vein to the shadow blade and flame blade spells. Wield mystical forces like the prismatic blade, the thunder hammer, and otiluke's mystic shield! ...   [click here for more]
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A Planar Grimoire - Spells from Beyond the Material

A Planar Grimoire - Spells from Beyond the Material


Across the Multiverse The realms of D&D contain endless memorable characters and creations. Spells and magic tend to be quite similar. Almost every setting has some spell native to its material plane, inspired by some great spellcaster who became a legend within that world. Sometimes, it's not uncommon to apply a motif or aspect to that world into the spell's identity. No matter which...   [click here for more]
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Mind Magic (Codex One of the Enchiridia Mysteria)

Mind Magic (Codex One of the Enchiridia Mysteria)


Do you have what it takes to unveil the psyche? It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence of the soul in Dungeons & Dragons. Tampering with it can have unexpected results, and many spellcasters flee from the labyrinthine complexities of the mind to choose spells of simple power...   [click here for more]
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The Circle of the True

The Circle of the True


This world is at grave risk. The sanctuaries of nature are collapsing. Alien creatures from strange dimensions slither through the cracks. The Living Gate still stands shattered, and its shards would rather fight than unite. Nature itself is birthing creatures of violence against civilization. The Circle of the True is here to protect us. As a refuge for the ruinborn, as a finder of the shards of...   [click here for more]
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Blood Sorcery

Blood Sorcery


Equal parts resource for player and DM, this book includes numerous options for creating sinister and vile spellcasters. Included is a new Sorcerous Origin, the Blood Sorcerer, as well as new spells, Warlock invocations including a alternative to Eldritch Blast, a new class of magic potion, and 5 new blood themed monsters to terrify and overwhelm your PCs. Now rebalanced with community feedback, clarifying...   [click here for more]
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El Acantilado y El Torreon

El Acantilado y El Torreon


Un lugar para aventurarse, algo de folklore y un poquito de magia Un mapa Dos objetos mágicos Un hechizo Una historia por develar Traducciones ...   [click here for more]
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GUN Mage A Sorcerous Origin

GUN Mage A Sorcerous Origin


Changes: 1.5 Adjusted Full Chromatic Burst additional damage increase spell point cost. Also limited the number of points it could be boosted to a number of times equal to your Charisma modifier. Fixed a few typos. Adjusted some language to better reflect the verbiage in the PHB. The G.U.N Mage is a sorcerous origin, an archetype for the 5th edition sorcerer class. While...   [click here for more]
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The Cliff and The Keep

The Cliff and The Keep


A location, some lore and a little bit of magic A map Two magic items A spell A story to be told Traducciones ...   [click here for more]
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AMAUNATOR / LATHANDER, Lords of Light ✧ Forgotten Realms 5e

AMAUNATOR / LATHANDER, Lords of Light ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Amaunator and Lathander in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following for EACH of the two...   [click here for more]
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BAHAMUT, The Platinum King ✧ Forgotten Realms 5e

BAHAMUT, The Platinum King ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Bahamut, god of justice, wind, and good dragons in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following:...   [click here for more]
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EILISTRAEE, Lady of the Dance ✧ Forgotten Realms 5e

EILISTRAEE, Lady of the Dance ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Eilistraee, goddess of dance, song, beauty, swordwork, hunting, and good drow in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This...   [click here for more]
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MYSTRA, Lady of Mysteries ✧ Forgotten Realms 5e

MYSTRA, Lady of Mysteries ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Mystra, goddess of magic, spells, and the Weave in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following:...   [click here for more]
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OGHMA, Lord of Knowledge ✧ Forgotten Realms 5e

OGHMA, Lord of Knowledge ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Oghma, god of bards, inspiration, invention, and knowledge in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains...   [click here for more]
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Psion (5e Class)

Psion (5e Class)


The Psion is a psychic warrior that draws on an inner well of mental energy and translates that energy into magic-like abilities called "Talents". This INT-based class draws elements from warlocks and from the Unearthed Arcana mystic class. ...   [click here for more]
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SELUNE, Lady of Silver ✧ Forgotten Realms 5e

SELUNE, Lady of Silver ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Selune, goddess of good and neutral lycanthropes, moon, navigation, questers, stars, wanderers, motherhood, and reproductive cycles in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons,...   [click here for more]
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SILVANUS, Keeper of Nature ✧ Forgotten Realms 5e

SILVANUS, Keeper of Nature ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Silvanus, god of wild nature and druids in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following:...   [click here for more]
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TEMPUS, Lord of Battles ✧ Forgotten Realms 5e

TEMPUS, Lord of Battles ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Tempus, god of war, battle, and warriors in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following:...   [click here for more]
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The Avenger (5e Class)

The Avenger (5e Class)


The Avenger is a warrior strengthened by divine power and a relentless drive for vengeance. Enemies who underestimate the determination of an avenger soon find themselves at the end of execution's blade. Every avenger pursues a grudge that has awakened a divine connection to fate as well as abilities beyond the pale of ordinary mortals. Grudge of Divine Retribution: The avenger...   [click here for more]
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The Magic of Runes

The Magic of Runes


The Magic of Runes offers a quick and simple way to introduce runes and runic magic into your campaign without adding a new class. This sourcebook provides guidelines for how runes work, how characters might acquire them, and what those runes can accomplish. Includes 50 runes to start exploring the art of runic magic. Check out these other products from Nefarious Weasel Studios! •...   [click here for more]
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TYMORA, Lady of Fortune ✧ Forgotten Realms 5e

TYMORA, Lady of Fortune ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Tymora, goddess of good fortune, skill, victory, adventurers, and adventuring in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This...   [click here for more]
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Arcanesword class D&D 5e

Arcanesword class D&D 5e


Cast in shadows under the clouded radiance of the moonlight, a lone Dragonborn sits atop a greyed stone altar among white pillars. Rain gently falls through the air, caressing the surrounding stone and just barely missing her body as it strikes a silver radiance surrounding her. The radiance expands as she breathes in, pushing the rain further away, and her eyes open slowly as she stares into the distance....   [click here for more]
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Artificer Engineer and the Hex Mage Class

Artificer Engineer and the Hex Mage Class


This is largely a player supplement with some items also usable by the DM exclusively if he should allow any of it. This holds an artificer subtype meant to be used with Unearthered Arcana Artificer, and a homebrew class known as the Hex Mage, a specialist in curse magic. There are also a few spells in here, and though I intend to use them in a future document that is far in the future so here they...   [click here for more]
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Bound to the Unknown: Warlock Options

Bound to the Unknown: Warlock Options


The Far Realm is a place beyond the planes that defies understanding. There, unimaginable horrors bend reality and live outside of it. Its denizens have thought processes that cannot be understood, and forms that boggle the mind to even look upon. Denizens of the Far Realm care very little for what happens on the other planes, but for reasons beyond our understanding, one will cast a baleful eye...   [click here for more]
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Dread Necromancer

Dread Necromancer


A dark taint stains your soul. Do you dare embrace the vile power it bestows? The Dread Necromancer is a new class designed for the 5th edition of the world's greatest roleplaying game. With this new class you can create a character that bears the tragic stain of darkness and the gift of necromancy that comes with it. As your soul succumbs to the fell power of this insidious taint...   [click here for more]
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Goblin Killer

Goblin Killer


Goblins and goiblinoid monsters, all inspired in the goblin slayer series. A total of 7 low challenge rating goblins with deadly tactics to take down even the most experienced players. Wainting to see more episodes of the serie to create the goblin lord and a few more. ...   [click here for more]
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Magus Class

Magus Class


A Warrior Scholar Magi are skilled warriors as well as powerful magic users, dedicated to the protection of knowledge and the training of body and mind. As members of universities, abbeys, and arcane orders, they travel the realm to offer the guidance of philosophers, naturalists, and historians, backed by the strength of magic and steel. The magus is a half caster, much like the ranger and the...   [click here for more]
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Merchant Class

Merchant Class


The party made their way through a sanctuary decorated with ornate tapestries, incredibly life-like sculptures, and paintings which must have been the life’s work of a masterful artist. When the party made its way through the luxurious lair, they set their eyes upon the shimmering form of an adult red dragon, stretching out atop a mountain of gold pieces. His attention turned towards the adventurers,...   [click here for more]
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Order of the Grey Dragons

Order of the Grey Dragons


This product is designed to enrich the Tyrrany of Dragons (Hoard of the Dragon Queen and Rise of Tiamat). and it is completely lore friendly. An exilled ancient metallic dragon, outcast of Bahamut's order enetered into a deep meditation which was guided by someone else's will... In a certain island he found an ancient source of power, draconic spell knowledge that go back to uknown ages. What...   [click here for more]
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Psychopomp Class (ENG/ITA)

Psychopomp Class (ENG/ITA)


Psychopomp (v1.5) A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explore an ancient stronghold to clash against...   [click here for more]
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Ranger Archetype: Heavenbow

Ranger Archetype: Heavenbow


There are a lot of assumptions made about what a standard adventuring party should look like. Heavenbows feel that ranged damage dealers and healers should be one in the same, and they like to make it comical. Being a Heavenbow is all about choices between damaging and healing at any given point. The nature of how the Heavenbow goes about this makes them inherently comical and "High Magic." While...   [click here for more]
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Road Scholars

Road Scholars


Not all wizards study in fancy schools. In far-flung villages, rural farmers seek a baba yaga to brew them fertility potions. In the slums of Athkatla, covens meet in secret to practice magic despite the penalty for being caught. These errant practitioners are the road scholars. This microsupplement provides a new arcane tradition for wizards, as well as new backounds, spells and feats for magic...   [click here for more]
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