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Welcome, readers, one and all to the first publication of the Warthian World Wonders newsletter! In these pages you'll find the ramblings of a multi-versal explorer, maddened by his long life time of exploring, adventuring, and documenting - and that's ME, Gartholomew Gadzooks! I have recorded some of my findings in the following pages to help YOU - dear reader - in case you run into any of these wonders... [click here for more] |
Dungeon Masters Guild |
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Irgoc is a powerful spellcaster with a colossal Grimmoire full of lost knowledge, lost knowledge of dark origins.
This supplement is teeming with spells from the famously dark school of magic, Necromancy. Giving fans of the dark practise a rich and well defined collection of content to use in their games.
Irgoc invites all magical classes to practise Necromancy, not just wizards. Giving your players... [click here for more] |
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A quirky 3rd-level spell with uncertain, but intriguing origins.
Sometimes, it really does pay to hire a professional, especially when magic is involved... ... [click here for more] |
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 This supplement includes two archetypes for your rowdy fun-loving dwarves! Hanseath, The Bearded One, is that raucous dwarven god of the Mordinsamman who promotes free-will and revelry. If you’re interested in playing a dwarf or run with a group of dwarven heroes who love to drink, revel, and engage foes in melee, then you may like these archetypes.
-Scott ... [click here for more] |
Dungeon Masters Guild |
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Desert Magic
Spells & Magic Items of the Sands
Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your desert campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine featured... [click here for more] |
Dungeon Masters Guild |
$0.95 $0.86
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Forest Magic
Spells & Magic Items of the Woodlands
Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002... [click here for more] |
Dungeon Masters Guild |
$0.95 $0.86
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Jungle Magic
Spells & Magic Items of the Rain Forest
Headed to Chult? Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your jungle campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon... [click here for more] |
Dungeon Masters Guild |
$0.95 $0.86
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Mountain Magic
Spells & Magic Items of the Cloudy Peaks
Featuring an interesting magic-armor property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002... [click here for more] |
Dungeon Masters Guild |
$0.95 $0.86
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Your gaming table is about to change forever as you experience the Psyborg, a new fighter subclass by Anthony Joyce, along with 40 new psionic spells made for the Psyborg by Jeremy Forbing. Each purchase includes a beautiful 21 page PDF and a Fantasy Grounds version of the product!
The Psyborg is a fighter subclass with inherent psionic energy... [click here for more] |
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School of Psionics - Wizard Subclass
"Harness the power of the mind, with this new subclass for wizards."
Follow me on Twitter @StratosF8... [click here for more] |
Dungeon Masters Guild |
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Swamp Magic
Spells & Magic Items of the Marshes
Featuring updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in Chult or Saltmarsh, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine featured a series called The... [click here for more] |
Dungeon Masters Guild |
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Dwelling in the hottest parts of the world, thri-kreen stalk the savannas and deserts they call home. These insect-like humanoids must fend for themselves from the moment they are born and continue to do so until the day they die. Not prone to emotion or social impulses, thri-kreen are happy to spend the entirety of their lives hunting and foraging for everything they need to survive.
You... [click here for more] |
Dungeon Masters Guild |
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Tidal Magic
Spells & Magic Items of the Sea
Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign!
From 2002 to 2005, Dragon Magazine featured a series called The Far... [click here for more] |
Dungeon Masters Guild |
$0.95 $0.86
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Tundra Magic
Spells & Magic Items of Frost & Snow
Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine... [click here for more] |
Dungeon Masters Guild |
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This document presents 20 new magic items specially designed to complement the natural abilities of sorcerers, warlocks, and wizards. These include,
the boots of spell dodging - which allow you to expend spell slots to avoid enemy spells;
the ring of arcane conversion - which can turn damaging spells into spell slots for your own use;
the warlock's reserve - giving warlocks... [click here for more] |
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 Add some variety to your paladin with 15 new spells! These include:
Six new smite spells, including frigid smite (cold), shocking smite (lightning), and corrosive smite (acid), each with unique secondary effects;
sacrificial shield - a spell that allows you to use your reaction to take damage for an ally;
consecrate - a spell that allows you to imbue... [click here for more] |
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Do you have difficulty giving spells flavor? Sick of saying 'You wiggle your fingers and whisper some arcane secret' every time a player casts a spell? Do you play a spellcaster and are seeking inspiration to give your spells some spice?
We got you covered!
Hundreds of magic words, gestures, and things to do with your wand/holy symbol listed here, numbered if you want to roll for them, or you can... [click here for more] |
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 This is a collection of 10 homebrewed spells for fifth edition dungeons and dragons. The inspiration for these new spells draws from a wide range of sources, from much-needed additions to the standard spell list, to new concepts and mechanical ideas, to movie, TV, and pop culture magic that I wanted to duplicate at the table. I hope you enjoy it, please rate and review as I take constructive criticism... [click here for more] |
Dungeon Masters Guild |
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Whether you are a Ranger looking to obscure a wintery trail or a wizard looking to build a winter fortress, this spellbook provides 21 spells dealing with cold magic. Take on an Ice Form, freeze an enemy, or create an Ice Golem. Add these spells to your repretoire to control the harshest element and provide new and exciting options to your magic.
This supplement includes cantrips and spells through... [click here for more] |
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 Meditate on the primal forces of creation with the Druid's “Circle of Creation” option to channel elemental energy into your shape shifting forms and cast powerful elemental spells.
Choose the “Elemental Incarnation” Sorcerer to become a master of cycling between the various elements to both empower your spells and gain formidable defenses.
With the “Elemental Summoner” Wizard, you... [click here for more] |
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 15 new spells designed for 5th edition D&D as follows:
Alter Terrain (changes or removes difficult terrain)
Animated Minor Undead (includes a free Poltergiest monster statistics)
Bluff
Create/Absorb Font of Power
Create/Destroy Additional Self
Fantastic Limbs
Heartstop
Hindsight
Malevolent Miasma
Mental Malformation
Newfound Limb
Shadow Collar
Song of Intoxication
Summon... [click here for more] |
Dungeon Masters Guild |
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 CW: Torture There is a sidebar regarding the use of pain and suffering to induce compliance.
The existence of these paladins is often one of a church's dirtiest and best-kept secrets. Sin eaters, sometimes called gray guards, often report to those in the upper echelons of a faith's heirarchy, and they are entrusted with missions for which failure is not an option. Sin eaters are those who commit... [click here for more] |
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A new powerful class for D&D 5e!
Clad in red, the Red Mage combines powerful spellcasting and efficient melee fighting. He is the perfect battlemage and he has no problems dashing at the frontline to unleash his powerful magic. He is generally thought as a support character; a jack of all trades but he can use the powerful doublecast to slay his enemies or heal his fellow adventurers.
Don't underestimate... [click here for more] |
Dungeon Masters Guild |
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Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature.
This compilation sheds light on 13 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods!
***... [click here for more] |
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 The common folk of the world do not realize what you are. They see your powers, your gifts, and believe that the secret lurks within your blood, a legacy perhaps of some fiend or dragon deep within your family tree. But your powers are something else. They are not the product of magical blood, but of an awakened mind. They may call you a sorcerer, but you know what you really are: a psion.... [click here for more] |
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These are four Ranger Conclaves for the Ranger class. Each one is based on ideas created for a home campaign. These archetypes should be fairly balanced, interesting, and suitable for a variety of different adventure types.
Included within are:
The Geomancer. Rangers who derive magical powers from the spirits of the land, you gain bonus spells and supernatural abilities based... [click here for more] |
Dungeon Masters Guild |
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 Hello everyone! this is my first work on DMs guild, and it's all about thrown weapons.
I hope you'll enjoy this 100% RAW compatible and balanced content that's intended to spice up your game giving thrown weapon users of any class new tactical choices. The content is supported by a simple but intriguing desert-themed lore, fitting in any setting.... [click here for more] |
Dungeon Masters Guild |
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This supplement introduces a number subclasses themed toward those who's fates are entwined in magic.
The Elemental Entangled, an Arcane Tradition
Ley Linked, a Sorcerous Origin
Shadow Touched, a Sorcerous Origin
The Decayed, an Otherworldly Patron
The Haunted, an Otherworldly Patron
Additionally, the creations that wizards bring to life, "golems" get several stat blocks
Barrel Golem
Book... [click here for more] |
Dungeon Masters Guild |
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 Spiders and their ilk have captured the imaginations of many people in pursuit of power. Their powers can now be your own through this collection of subclass options for the Wizard and Barbarian. Arachnomancy grants the power to alter your own body and perfect the potency of poisons. The Totem of the Spider unlocks the spiritual essence of the spindly arachnids.
The drow are known to revere spiders,... [click here for more] |
Dungeon Masters Guild |
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 'Entwining’ and eleven other spells for the Ranger Subclass.
Rangers who take the path of the Beast Master are more than mere animal tamers or keepers of pets. To better represent the Beast Master’s uncanny connection to their beast companion, these new spells aim to give them a repertoire of abilities that cannot be reproduced by animal handling skills. The centerpiece is the “Entwining”... [click here for more] |
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Channeling the divine powers of the moon, blue moon knights act as the enforcers of their gods’ wills. Blue moon knights most often are followers of a deity closely tied to the moon (a list of such deities can be found in Appendix A), though sometimes these gods choose to grant their gifts to a fighter who embodies their unique system of believes. Either way, blue moon knights are powerful forces... [click here for more] |
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“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight
Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies,... [click here for more] |
Dungeon Masters Guild |
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 A man out of time. A traveler through the timestream. A controller of destiny. Do these sound like you? The Chronomancer is a brand new bloodline for Sorcerers, who specialize in controlling the speed and flow of time, including the flow of the battlefield itself. Initiative and reactions are mere toys to a skilled Chronomancer, and a true master of time may be able to use the enemy's own Time Magic... [click here for more] |
Dungeon Masters Guild |
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 Have you ever wanted to play a Cleric who manipulates and transforms their enemies according to their whim? Have you ever wished to guide your allies to victory, no matter what obstacles lay in your way? Or perhaps you've always wanted to play a Cleric of Selûne? Look no further than this supplement!
In this seven-page PDF, you will find:
The Lunar Domain and the Astral Domain for the Cleric... [click here for more] |
Dungeon Masters Guild |
$1.00
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 Do you feel like their aren't enough cantrip options for your game? Do you wish you could give your players just a little something extra to help them achieve their character fantasy or differentiate them from each other?
Presenting the Competent Caster's Cantrip Codex. 26 brand new and slightly tweaked cantrips for your dungeons and dragons games. Cantrips for Eldritch Knights, cantrips for Paladins... [click here for more] |
Dungeon Masters Guild |
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 Add a little bounce to your D&D adventure!
Introducing 52 new features for DUNGEONS & DRAGONS 5th Edition:
3 new subclasses
The Bard's College of Slapstick, The Fighter's Slingshot Expert archetype and the Wizard's Elastomage arcane tradition.
3 new weapons
Enhance your combat prowess with elastic-based weaponry.
25 new magic items
Including the Bungee Blade, the Gloves of Boxing and... [click here for more] |
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 Magic is a study like any other, and there are those that do not specialize in one magical school or another, but embrace all of the arcane learning as best they can, seeking a balanced and rounded education on the arcane arts. The Eldritch Academician finds him- or herself dedicated to the pursuit of magic in all of its grandeur, instead of specializing in one specific magical arena.
Included are... [click here for more] |
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 An expansion to the list of Feats currently avaible in DnD 5e. Adding over 50 new feats to the game Feats Expanded adds more customisation and options for all sorts of characters. Included within are:
New Racial Feats for a variety of new races not in the PHB.
Class Feats that allows a character to borrow some flavour from other classes without needing to sacrafice their class levels.
Psionic... [click here for more] |
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 This is the first Orcish to Common translation of an original spellbook that belonged to Archmage Sharog Fedrav. Fedrav was an orog wizard who lived in the mid-900s. She is most revered for her mastery of abjuration magic and her observations on the magics of all types of spellcasters.
This volume contains 19 new spells for 5th-Edition Dungeons & Dragons. Some are adaptations of spells from AD&D,... [click here for more] |
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Long forgotten empires, frozen in time and memory.
Bizarre rituals, performed during everlasting rime.
Bickering gods, foiling the work of men.
Trinkets and curiosities, lost and now found.
This supplement for the world’s greatest roleplaying game presents magical items and spells that are themed around the cold, the eternal, the lonely, and the hope at the end of a nightmare.
Within, you'll... [click here for more] |
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The peoples of the Icewind Dale have had to adapt to their harsh environment. Part of this arctic adaptation has been in the form of various spells that are well suited for their surroundings, lifestyle, and beliefs. While Icewind Dale: Rime of the Frostmaiden provides some new spells geared towards wizards, this supplement includes spells for all casting classes meant to aid in survival.... [click here for more] |
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 In this document, you will find new character options focused around the manipulation of fire, heat, and other fire-based magic. This document includes:
Inferno Sorcery, a subclass for the sorcerer class
Three new playable races, The Fire Elemental, the Fire Devil, and the Azer
10 new spells, one for each spell level
One new feat
I hope you enjoy this document. If you do, make sure to leave a good... [click here for more] |
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Kitsune
A Player Race & Sorcerous Origin for Spellcasters
A legend reborn, from the most vague of myths and stories comes the Kitsune, a mischievous race that is known for their affinity for deception, illusions, and their every increasing power towards their mystical tails.
This archetype focuses on the... [click here for more] |
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Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe.
Two new spells as well as changes to existing ones are contained within as well. ... [click here for more] |
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 ENTER THE ESOTERICA
Welcome to Magicka Esoterica, a short volume of spells adapted from previous editions of Dungeons & Dragons, alongside new, original spells!
Included in this simple pamphlet are 50 new spells!
Every spellcasting class (including the new Artificer class) has at least one new spell for every spell level they can cast!
Do you want your paladin to... [click here for more] |
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The Great Evil Forces are cunning and menace, they are corrupt the best among us, paladins, making an obedient servant of destructive powers. A new threat comes to peaceful lands and the threat is YOU! It’s time to be a villain, play as the dark lord and crush filthy fools who dare to stay on your way!
The Oath of Unholy is so much more than just an oath. New PalaUNHOLY CHAMPION'S spells and even... [click here for more] |
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This was created by combining the 3.5e Wayfarer Guide and the 4e Arcane Wayfarer.
“Distance is an illusion, a construction of the mind shackled to the physical world.” – Wayfarer Woad
Time and space are barriers to most creatures. Only gods, primordials, and legendary beings can break down those barriers. And–perhaps–people like you. You have already... [click here for more] |
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This was created by combining the 3.5e Spymaster and the 4e Master Spy.
“I’ve seen the things you never intended me to see, heard whispers meant only for your conspirators. I know you well enough to take you down.” – Spy Master Rodrick
Some adventurers glory in their reputations—the wider their exploits are known, the happier they are. By contrast,... [click here for more] |
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Secrets of the Scaled Ones: Serpentine Spells introduces 10 new spells and a new monster for campaigns featuring the Scaled Ones, sentient snake and lizard races such as yuan-ti, lizardfolk, and nagas. Throughout recorded history, the humans of Faerûn have feared these reptilian creatures, whose cultures, magic, weapons, cities, and visible accomplishments parallel those of... [click here for more] |
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 There's magic in music, and you're dedicated to the pursuit of it. You're not a bard; this is about the magic, and what you can make it do. If you're looking for a spin on the arcane caster that uses a unique approach, this is for you.
Included is a 2nd level characters, ready to print and play, all set for you to try out this new magical school of thought! And, as always, THANK YOU! ... [click here for more] |
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