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I basically thought that it would be cool if magic could go horrendously wrong for, so i came up with a few ideas as to how that could be accomplished. I also used this oportunity to create some more distinction betweenb the caster classes, by making the way their magic is effected by their stats and actions quite individual. As these are the first homebrew rules i have created, i accept they are far... [click here for more] |
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 Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop
These spells include:
Abyssal Punishment: A more demonic alteration to the spell hellish rebuke, focused more on addling the mind than burning the body
Arcane Arrow: Enchant your arrows with arcane explosions for added power for the ranger
Blast... [click here for more] |
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 Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop
These spells include:
Æthereal Zone: Conjure the power of the Æther to bolster you and your allies' teleportation
Alter Form: Permanently alter your appearance for purpose, or for vanity
Auminair's... [click here for more] |
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 Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill<o:p></o:p>
These spells include:
Bigby's Power Palm: Conjure a magical hand to strike foes and send them flying
Break: Shatter one of the target's bones, causing great pain, long-term damage, and other effects based on which bone... [click here for more] |
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 Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop<o:p></o:p>
These spells include:
Gomez's Simoom: Conjure a swirling, flesh-rending sandstorm from your fingertips
Investiture of Corrosion: Surround yourself in poison and acid to corrupt your foes
Jackdaw's Malevolent Vision:... [click here for more] |
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 Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop
These spells include:
Arcane Comet: A bolt of magical energy that strikes out against targets of your more powerful spells
Bolt Rail: A blast of electrical energy in a short line
Blast of Darkness: A powerful wave of negative energy... [click here for more] |
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The compendium of rules used for the RollMaster D&D as seen on the RollMaster Twitch and Youtube channels.
Multiple adjustments to Feats, Spells, Modified Rules, suggestions for Additional Material, and Restrictions and Alterations for existing material.
Enjoy :) ... [click here for more] |
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 A brand new Warlock subclass that adds a bit of wild chaos to the class. Inspired by wild magic, Chaos Warlocks tap into the primal, raw energy of magic, which can often have unforseen side effects.This PDF adds the Chaos Lord patron as well as the Pact of Chaos, two options that compliment each other well but can be used with other core warlock options. Also included are 2 new spells and a new wild... [click here for more] |
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This is my first homebrew that I'm uploading to this site.
I didn't like the luck manipulation and wanted more surges, so I made this. I also made a new table because why not, plus when rolling a d100 you could still add 50 to it. This is what I did, with balance in mind. Also there's an extra metamagic in here and it's pretty out of place but ehhhh why not. Feel free to take this free. ... [click here for more] |
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 A new Otherworldly Pact for Warlocks in 5e. If you're looking to poison enemies, and turn those who would harm you to your cause, then The Worm is for you. Unlike other Pacts, your entity is a physical parasite that has been enhanced by magic. This parasite feeds from you, and in exchange grants you poisonous attacks, and domineering magic. Also includes several Eldritch Invocations. ... [click here for more] |
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 Dungeon Grab-bag #1 by Shortswords and Spaceships is a small book filled with random homebrew I have made. I hope to start making and publishing these regularly. In this edition you'll find:
A Koalafolk Race
3 Subclasses specifc to the Koalafolk for the barbarian, cleric, and rouge
10 Spells specific to the Koalafolk
10 Random spells including Lawful Catapult, Crab Song, and Cage of Birds
4... [click here for more] |
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Welcome, readers, one and all to the first publication of the Warthian World Wonders newsletter! In these pages you'll find the ramblings of a multi-versal explorer, maddened by his long life time of exploring, adventuring, and documenting - and that's ME, Gartholomew Gadzooks! I have recorded some of my findings in the following pages to help YOU - dear reader - in case you run into any of these wonders... [click here for more] |
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Do you have difficulty giving spells flavor? Sick of saying 'You wiggle your fingers and whisper some arcane secret' every time a player casts a spell? Do you play a spellcaster and are seeking inspiration to give your spells some spice?
We got you covered!
Hundreds of magic words, gestures, and things to do with your wand/holy symbol listed here, numbered if you want to roll for them, or you can... [click here for more] |
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SpellCrafters spend years studying the arcane processes required to manipulate the weave for years. The result of this rigorous study is that they are unmatched in their ability to modify and create spells.
... [click here for more] |
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 The RuneWright is a brand new caster class with a focus on creativity, and uses magical runes to craft Scripts to unleash as powerful magical effects. They have fewer spell slots than traditional casters, but their spells can be more powerful, and used in more opportunistic ways.
This supplement contains two subclasses; The Scribe, and The Crafter, along with new spells and abilities for them to... [click here for more] |
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A quirky 3rd-level spell with uncertain, but intriguing origins.
Sometimes, it really does pay to hire a professional, especially when magic is involved... ... [click here for more] |
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 This supplement includes two archetypes for your rowdy fun-loving dwarves! Hanseath, The Bearded One, is that raucous dwarven god of the Mordinsamman who promotes free-will and revelry. If you’re interested in playing a dwarf or run with a group of dwarven heroes who love to drink, revel, and engage foes in melee, then you may like these archetypes.
-Scott ... [click here for more] |
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Desert Magic
Spells & Magic Items of the Sands
Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your desert campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine featured... [click here for more] |
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Fine Familiars is a new series by Thieves’ Cant Games expanding spellcaster options when casting the find familiar spell.
A ratufa is cat-sized tree squirrel common to tropical and sub-tropical forests. They are long-tailed and have distinctive, polychromatic fur, the patterns of which can range from black and white motley to multitone rainbow schemes, depending on subspecies... [click here for more] |
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Forest Magic
Spells & Magic Items of the Woodlands
Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002... [click here for more] |
Dungeon Masters Guild |
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Jungle Magic
Spells & Magic Items of the Rain Forest
Headed to Chult? Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your jungle campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon... [click here for more] |
Dungeon Masters Guild |
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Mountain Magic
Spells & Magic Items of the Cloudy Peaks
Featuring an interesting magic-armor property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002... [click here for more] |
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From “A Report on the Simple Codex,” found in the archives of the Royal Military College of Cormyr
While many scholars know of Nybor because of certain unique spells bearing her name, little is known about the woman herself. Nybor rose through the ranks of the Red Wizards to be zulkir of enchantment, and gained that exalted position at an unprecedented young age through a... [click here for more] |
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Your gaming table is about to change forever as you experience the Psyborg, a new fighter subclass by Anthony Joyce, along with 40 new psionic spells made for the Psyborg by Jeremy Forbing. Each purchase includes a beautiful 21 page PDF and a Fantasy Grounds version of the product!
The Psyborg is a fighter subclass with inherent psionic energy... [click here for more] |
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School of Psionics - Wizard Subclass
"Harness the power of the mind, with this new subclass for wizards."
Follow me on Twitter @StratosF8... [click here for more] |
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Twenty-five spells built for scoundrels, rascals and rakes!
These spells will be useful in any campaign with thievery and trickery, both on land and at sea with spells like Captain on Deck and Urchin’s Hideaway. Balanced with an eye toward existing spells, these will slot easily into the spellbook of any bard or arcane trickster looking for a bit more blast, or any GM looking... [click here for more] |
Dungeon Masters Guild |
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Swamp Magic
Spells & Magic Items of the Marshes
Featuring updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in Chult or Saltmarsh, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine featured a series called The... [click here for more] |
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Dwelling in the hottest parts of the world, thri-kreen stalk the savannas and deserts they call home. These insect-like humanoids must fend for themselves from the moment they are born and continue to do so until the day they die. Not prone to emotion or social impulses, thri-kreen are happy to spend the entirety of their lives hunting and foraging for everything they need to survive.
You... [click here for more] |
Dungeon Masters Guild |
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Tidal Magic
Spells & Magic Items of the Sea
Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign!
From 2002 to 2005, Dragon Magazine featured a series called The Far... [click here for more] |
Dungeon Masters Guild |
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Tundra Magic
Spells & Magic Items of Frost & Snow
Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine... [click here for more] |
Dungeon Masters Guild |
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Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd.
A few examples:... [click here for more] |
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 Due to popular demand, I've made a second Lovecraft-themed document of homebrew rules for DnD 5th edition. More warlock patrons, cleric domains and monsters are included, as well as new spells as an additional feature. ... [click here for more] |
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This document presents 20 new magic items specially designed to complement the natural abilities of sorcerers, warlocks, and wizards. These include,
the boots of spell dodging - which allow you to expend spell slots to avoid enemy spells;
the ring of arcane conversion - which can turn damaging spells into spell slots for your own use;
the warlock's reserve - giving warlocks... [click here for more] |
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This is a new druid circle based around tree magic. It includes some extra spells as well as new wildshape options. It is intended to be a specialty druid type for cultures that revere trees and would look on in horror at logging camps. ... [click here for more] |
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In this PDF are 6 original playtested and balanced spells for Dungeons and Dragons 5th edition. Four of them are following suit of being 100% arcane-based. Each of them is unique and creates an intriguing concept for spellcasters. There will be more content following this, any and all support is appreciated!
Other Editions:
Arcane Spells Vol. IV
Arcane Spells Vol. III
Arcane Spells Vol.... [click here for more] |
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Chronomancy, anyone? Hey everyone! Here are another 6 spells for everyone to try out. I've seen so many attempts at chronomancy, but none of them really hit me the right way. So here's my take on some time-wizardry. Once again, please leave some feedback if you can, and if you have any questions, please feel free to leave a discussion on this page!
Other Editions:
Arcane Spells Vol. IV
Arcane... [click here for more] |
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This PDF contains another 6 spells including this edition's theme: water! Water spells in D&D are a little hard to work with for a thematic spellcaster, so I thought I might add some nice additions to their arsenal! Of course, to keep up with tradition, two of the six spells are of the last edition's theme. I hope you guys like them! Be sure to check out the other editions and leave a review!... [click here for more] |
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Blood magic finally rears its ugly head. Like chronomancy, I've seen many great attempts at making blood magic fun and interesting, but I wanted to give my own shot at it. Here are another 6 spells for you to enjoy!
Other Editions:
Arcane Spells Vol. IV
Arcane Spells Vol. III
Arcane Spells Vol. II
Arcane Spells Vol. I
Changelog:
- 4/28/19:
Fixed typo for Grim Harvest. Grim Harvest... [click here for more] |
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Whether you straight rolled with an odd stat block, or are looking for new options, you will find more character options here to keep things interesting. Brains and Brawn focuses on using Intelligence, and Strength, in ways never before theorized. It introduces three new subclasses, and several additional feats and spells for players to explore an uncommon duo.
The Path of Madness Barbarian is an... [click here for more] |
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The night skies are an endless source of wonder and mystery. In the worlds of D&D, they are also a path to great power. Whether it’s from studying the movements of stars, making pacts with sentient voids, or discovering that the cosmos exists inside your soul, these archetypes provide new and flavorful ways to play characters with phenomenal, cosmic powers.
"And God said, Let there... [click here for more] |
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 In the far lands of the frozen north a group of everlasting knights keeps order between the beasts and men, protecting those who require help and punishing the wicked who dare to disturb the serenity of the snowy plains. Utilizing the powers of ice and snow, the Cryo Knights fight with the help of magical, Nevermelting Ice which dwells inside of their bodies. Be it a flock of monsters or calamity of... [click here for more] |
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NOW ONLY 99 CENTS
DM’s Kit: Well Dressed Minotaur
It’s been ten years since Ransom Krawlity began dabbling in the worship of the worm god Kyuss and disappeared from his Baldur Gate’s mansion of Krawlity House. The PCs have been asked to investigate his former associates — and see if they have information on the famed occultist’s... [click here for more] |
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Cast spells like the gods intended with this variant spellcasting system for the world’s greatest roleplaying game!
Ever since E. Gary Gygax and David Arneson penned the first edition of Dungeons & Dragons, spellcasters have suffered under the yoke of Jack Vance’s vision of magic. For over 40 years, 'magic-users' such as druids and wizards have struggled to... [click here for more] |
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 Add some variety to your paladin with 15 new spells! These include:
Six new smite spells, including frigid smite (cold), shocking smite (lightning), and corrosive smite (acid), each with unique secondary effects;
sacrificial shield - a spell that allows you to use your reaction to take damage for an ally;
consecrate - a spell that allows you to imbue... [click here for more] |
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 This is a collection of 10 homebrewed spells for fifth edition dungeons and dragons. The inspiration for these new spells draws from a wide range of sources, from much-needed additions to the standard spell list, to new concepts and mechanical ideas, to movie, TV, and pop culture magic that I wanted to duplicate at the table. I hope you enjoy it, please rate and review as I take constructive criticism... [click here for more] |
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This product contains 10 unique homebrew spells designed for fifth edition Dungeons and Dragons. The theme of this pack is music, and each spell involves a new mechanic that requires the caster to maintain a song for the duration of the casting. The risk for failure is high, but the trade-off are powerful areas of effect that center on the caster, which can be maintained for a low spell slot cost.... [click here for more] |
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Whether you are a Ranger looking to obscure a wintery trail or a wizard looking to build a winter fortress, this spellbook provides 21 spells dealing with cold magic. Take on an Ice Form, freeze an enemy, or create an Ice Golem. Add these spells to your repretoire to control the harshest element and provide new and exciting options to your magic.
This supplement includes cantrips and spells through... [click here for more] |
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 Meditate on the primal forces of creation with the Druid's “Circle of Creation” option to channel elemental energy into your shape shifting forms and cast powerful elemental spells.
Choose the “Elemental Incarnation” Sorcerer to become a master of cycling between the various elements to both empower your spells and gain formidable defenses.
With the “Elemental Summoner” Wizard, you... [click here for more] |
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 The Midwife, The Goatherd, The Gamester, The Chamberlain, The Clergyman, The Seafarer, The Merchant, The Jailer, and The Chemist. These are the proffessions represented by deities known as the Trade Gods. The Nine Trade Gods are an alternative pantheon that can be included into your campaign in a variety of ways.
This document includes Nine deities, each with a personal description, a... [click here for more] |
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 CW: Torture There is a sidebar regarding the use of pain and suffering to induce compliance.
The existence of these paladins is often one of a church's dirtiest and best-kept secrets. Sin eaters, sometimes called gray guards, often report to those in the upper echelons of a faith's heirarchy, and they are entrusted with missions for which failure is not an option. Sin eaters are those who commit... [click here for more] |
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