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Necromancer - Manipulator of the Eternal Soul

Necromancer - Manipulator of the Eternal Soul


Necromancer - Manipulator of Life, Death, the Eternal Soul A group of officers surround a dark hooded Dwarf in the middle of a moon-filled courtyard. They inch toward him, but as they do, the dwarf raises his hands and darkness surrounds them, cutting off the little light they have. As the darkness slowly subsides, the dwarf walks over the fresh corpses at his feet, with a balls...   [click here for more]
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Paladin: Oath of the Lightbringer

Paladin: Oath of the Lightbringer


PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Paladin Oath of the Lightbringer. Lightbringers are hardned preachers, that travel the world spreading their faith and doing good on the most remote locations. Lightbringers have an versitile array of fighting techniques to aid them on their quests. In addition, there are new spells and magic items. ...   [click here for more]
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Plague Zombie

Plague Zombie


Do you find the standard zombies in D&D to be lacking a certain... contagious aspect? Well, look for further — plague zombies are here to fill that niche. Good for casual encounters or a classic global apocalypse, plague zombies bring a few new twists to an old favorite. Here's what you get: • 3 new Tier 1 monsters: the plague zombies (types I-III), each with their...   [click here for more]
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Remnant of the Goddess Isis, Patron for Warlocks

Remnant of the Goddess Isis, Patron for Warlocks


Many ancient gods walked the planes of the multiverse in their youth. In planes where the worship is prevalent then these gods may indeed have clerics. But in planes where the worship is forgotten they may merely have isolated cults, or simply relics or shrines of any ancient worship. Some of these relics and shrines will contain a lingering remnant, possibly just a memory of the god ,or maybe a part...   [click here for more]
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Roll Forward: Hospitaler

Roll Forward: Hospitaler


Medicae! More like Medi-bae! Heal your friends and smite your enemies while still healing your friends with the sweet new Hospitaler paragon path! Drink deep of the well of healing and dump hit points like Gatorade on your friends. You control the lives of your friends and foes with new paragon path options and spells. Featured   Another paragon path hot off...   [click here for more]
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Roll Forward: Voice of Thunder

Roll Forward: Voice of Thunder


YEAAAAAAAAAAAAAAAAAAH! Bring some power to your vocals! This new paragon path teaches us all how to rock with tasty licks fire for jams. The voice is one of the most dangerous weapons a bard can bring to the table so turn it up to 11 and slay your audience. Featured   Sweet paragon path for those bards among us Three bard spells that are fully compatible...   [click here for more]
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School of Chronomancy: Time Magic

School of Chronomancy: Time Magic


14 new spells and the school of chronomancy wizard archetype are presented here! Enjoy making sure that time is on your side in battle with these new options for wizards! Please feel free to leave feedback and let me know any ideas you may have for the archetype or for chronomancy spells (new ones or changes to what I have). I've been inspired by a lot of the chronomancy write-ups on the site and...   [click here for more]
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Secret Spells of Gravity Magic

Secret Spells of Gravity Magic


Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature. This compilation sheds light on 9 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods! ***...   [click here for more]
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Spellcasting for Newbies

Spellcasting for Newbies


For the new player, the rules around spell casting can seem a little daunting. Here-in you will find a much simpler explanation around parts of the process of using spells. ...   [click here for more]
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Spells, Spells, Spells level 1-9

Spells, Spells, Spells level 1-9


This is fairly simple. I decided that having it hidden in the thaumaturge document was kind of dumb in a way. I would guess that most people didn't even know of the existence of the extra spells that I have made. Also I have kept increasing the number. It started out with about 4 spells that I made for the benefit of one of the thaumaturge classes and just started to increase as time went on. ...   [click here for more]
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The Huntsman's Expanded Mystic Orders

The Huntsman's Expanded Mystic Orders


This document includes all of my homebrew Mystic Orders for the Mystic as released in Unearthed Arcana. At present this includes the Order of the Eternal, the Order of the Lawbreaker, and the Order of the Readied Blade, as follows: The Order of the Eternal is a shadowy and secretive Order of selfish Mystics. Through intense training and careful study, they learn to siphon the life force of others...   [click here for more]
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The Lost Works of Kilith: Issue 1

The Lost Works of Kilith: Issue 1


Behold fellow DMs! I have found the first of Kilith's great works. Inside you will find new feats, spells and a unique elven subrace, the Grey elves. If you like this then maybe you would like to check out my other work: Wondrous Weapons: Swords Wondrous Weapons: Ranged Weapons Unique Traps for 5e MM Pawns (Core Set) Wondrous Armors The Diamond Dragon Wonderous Wonders: Magic Artifacts...   [click here for more]
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The Spirit Walker (Beta Class)

The Spirit Walker (Beta Class)


The Spirit Walker is a caster class that utilizes the ethereal plane, forging a bond with a powerful spirit to grow and harness the energies of the ethereal. The Spirit Walker offers two unique archtypes, one more focused on a applying a debuff and the other utilizing a spirit companion with similar rules to the UA Ranger with more flexibility. The Spirit Walker utilizes the unique mechanic of a...   [click here for more]
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The Way of the Unshackled Mind

The Way of the Unshackled Mind


Psionics are well known throughout the world as one of the most powerful and rare skills one can possess. One only has to look at the devastating psionic prowess of the Githzerai monks or the mind-altering powers of the Illithid Mystics to know that one can use psionics to build entire empires out of nothing. For the rare individuals who wish to push their psionics to the next level, there...   [click here for more]
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Ukon Player Character Race & Monastic Order: Way of the Su

Ukon Player Character Race & Monastic Order: Way of the Su


A combo Race and Subclass option that ties into each other, the Ukon and the Monastic Order: Way of the Su. The Ukon are a primate race evolved from the Girallon and Su-monster creatures, and the Su monks channel ki to emulate the psychic abilities of the Su-monster, implementing them into their studies. The Ukon race includes two subraces: the Girall and Su. Girall Ukon have four limbs and may...   [click here for more]
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Verbal Component Rosetta

Verbal Component Rosetta


As a DM, I sometimes struggle with interesting descriptions when spellcasters start slinging spells. I'm left with "He utters a few arcane words and ...". I've tried to adlib verbal components but have been unsatisfied with how they sounded. For all of you who likewise have a hard time describing spellcasting with flair and imagination.. here is a tool to make it easier. Included in...   [click here for more]
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Warlock Invocations: New and Revised

Warlock Invocations: New and Revised


Within these pages you’ll find some new and original invocations to include in your game. This includes additional support for invocations meant for particular pacts, as well as a revision of the Pact of the Blade. In addition, I have rebalanced or re-written some previous invocations. For those that have been re-worked, I will be including a brief explanation for why I’ve adjusted the...   [click here for more]
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Way of the Sohei

Way of the Sohei


The Way of the Sohei includes the Archetype and a new weapon the Naginata. The Sohei is a Monk mixed with a bit of a barbarian and some cleric spellcasting. Also features  7 new spells that can be used for Clerics or any spellcasters you desire.  Other Publications Pay What You Want Races, Subraces, and Cultures In this work, We divide races up into three...   [click here for more]
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Wild Magic Surge (Extended Table)

Wild Magic Surge (Extended Table)


50 MORE MAGICAL EFFECTS When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook). Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood. About the author: Has been a regular D&D;...   [click here for more]
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Class Specific Spell Rules

Class Specific Spell Rules


I basically thought that it would be cool if magic could go horrendously wrong for, so i came up with a few ideas as to how that could be accomplished. I also used this oportunity to create some more distinction betweenb the caster classes, by making the way their magic is effected by their stats and actions quite individual. As these are the first homebrew rules i have created, i accept they are far...   [click here for more]
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Archive of Esoteric Secrets Vol. I

Archive of Esoteric Secrets Vol. I


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop These spells include: Abyssal Punishment: A more demonic alteration to the spell hellish rebuke, focused more on addling the mind than burning the body Arcane Arrow: Enchant your arrows with arcane explosions for added power for the ranger Blast...   [click here for more]
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Archive of Esoteric Secrets Vol. II

Archive of Esoteric Secrets Vol. II


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop These spells include: Æthereal Zone: Conjure the power of the Æther to bolster you and your allies' teleportation Alter Form: Permanently alter your appearance for purpose, or for vanity Auminair's...   [click here for more]
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Archive of Esoteric Secrets Vol. III

Archive of Esoteric Secrets Vol. III


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill<o:p></o:p> These spells include: Bigby's Power Palm: Conjure a magical hand to strike foes and send them flying Break: Shatter one of the target's bones, causing great pain, long-term damage, and other effects based on which bone...   [click here for more]
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Archive of Esoteric Secrets Vol. IV

Archive of Esoteric Secrets Vol. IV


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop<o:p></o:p> These spells include: Gomez's Simoom: Conjure a swirling, flesh-rending sandstorm from your fingertips Investiture of Corrosion: Surround yourself in poison and acid to corrupt your foes Jackdaw's Malevolent Vision:...   [click here for more]
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Archive of Esoteric Secrets Vol. V

Archive of Esoteric Secrets Vol. V


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop These spells include: Arcane Comet: A bolt of magical energy that strikes out against targets of your more powerful spells Bolt Rail: A blast of electrical energy in a short line Blast of Darkness: A powerful wave of negative energy...   [click here for more]
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RollMaster Alternate Rules

RollMaster Alternate Rules


The compendium of rules used for the RollMaster D&D as seen on the RollMaster Twitch and Youtube channels. Multiple adjustments to Feats, Spells, Modified Rules, suggestions for Additional Material, and Restrictions and Alterations for existing material. Enjoy :) ...   [click here for more]
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Nybor's Simple Codex

Nybor's Simple Codex


From “A Report on the Simple Codex,” found in the archives of the Royal Military College of Cormyr While many scholars know of Nybor because of certain unique spells bearing her name, little is known about the woman herself. Nybor rose through the ranks of the Red Wizards to be zulkir of enchantment, and gained that exalted position at an unprecedented young age through a...   [click here for more]
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Psyborg: Fighter Subclass

Psyborg: Fighter Subclass


Your gaming table is about to change forever as you experience the Psyborg, a new fighter subclass by Anthony Joyce, along with 40 new psionic spells made for the Psyborg by Jeremy Forbing. Each purchase includes a beautiful 21 page PDF and a Fantasy Grounds version of the product! The Psyborg is a fighter subclass with inherent psionic energy...   [click here for more]
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Scoundrel's Spellbook

Scoundrel's Spellbook


Twenty-five spells built for scoundrels, rascals and rakes! These spells will be useful in any campaign with thievery and trickery, both on land and at sea with spells like Captain on Deck and Urchin’s Hideaway. Balanced with an eye toward existing spells, these will slot easily into the spellbook of any bard or arcane trickster looking for a bit more blast, or any GM looking...   [click here for more]
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Tidal Magic

Tidal Magic


Tidal Magic Spells & Magic Items of the Sea Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign! From 2002 to 2005, Dragon Magazine featured a series called The Far...   [click here for more]
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Arbormancy: Druid Circle

Arbormancy: Druid Circle


This is a new druid circle based around tree magic. It includes some extra spells as well as new wildshape options. It is intended to be a specialty druid type for cultures that revere trees and would look on in horror at logging camps. ...   [click here for more]
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Arcane Spells Vol. I

Arcane Spells Vol. I


In this PDF are 6 original playtested and balanced spells for Dungeons and Dragons 5th edition. Four of them are following suit of being 100% arcane-based. Each of them is unique and creates an intriguing concept for spellcasters. There will be more content following this, any and all support is appreciated! Other Editions: Arcane Spells Vol. IV Arcane Spells Vol. III Arcane Spells Vol....   [click here for more]
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Arcane Spells Vol. II

Arcane Spells Vol. II


Chronomancy, anyone? Hey everyone! Here are another 6 spells for everyone to try out. I've seen so many attempts at chronomancy, but none of them really hit me the right way. So here's my take on some time-wizardry. Once again, please leave some feedback if you can, and if you have any questions, please feel free to leave a discussion on this page! Other Editions: Arcane Spells Vol. IV Arcane...   [click here for more]
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Arcane Spells Vol. III

Arcane Spells Vol. III


This PDF contains another 6 spells including this edition's theme: water! Water spells in D&D are a little hard to work with for a thematic spellcaster, so I thought I might add some nice additions to their arsenal! Of course, to keep up with tradition, two of the six spells are of the last edition's theme. I hope you guys like them! Be sure to check out the other editions and leave a review!...   [click here for more]
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Arcane Spells Vol. IV

Arcane Spells Vol. IV


Blood magic finally rears its ugly head. Like chronomancy, I've seen many great attempts at making blood magic fun and interesting, but I wanted to give my own shot at it. Here are another 6 spells for you to enjoy! Other Editions: Arcane Spells Vol. IV Arcane Spells Vol. III Arcane Spells Vol. II Arcane Spells Vol. I Changelog: - 4/28/19: Fixed typo for Grim Harvest. Grim Harvest...   [click here for more]
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DM's Kit: Well Dressed Minotaur

DM's Kit: Well Dressed Minotaur


NOW ONLY 99 CENTS DM’s Kit: Well Dressed Minotaur It’s been ten years since Ransom Krawlity began dabbling in the worship of the worm god Kyuss and disappeared from his Baldur Gate’s mansion of Krawlity House. The PCs have been asked to investigate his former associates — and see if they have information on the famed occultist’s...   [click here for more]
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Dogmas & Portfolios

Dogmas & Portfolios


5E DOGMAS & PORTFOLIOS Includes over 40 new spells! Domain spell options for clerics based on their deity! Forgotten Realms deities may grant domain spells based on their portfolio. At the player’s option, a variant domain spell can replace a regular domain spell. The new domain spell becomes part of the cleric’s spell list, and the replaced...   [click here for more]
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Otis the Can's Grab Bag of Goodies

Otis the Can's Grab Bag of Goodies


Are you getting tired of the same old D&D, but are strapped for cash? Need something to quickly spice up a game? Well here's the book for you! Found within this quick read are 4 new player races, 4 new class options, 8 new magic items, and 9 new spells! ...   [click here for more]
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Pages from the Sages

Pages from the Sages


Behold, the Pages from the Sages have been found! Over 40 pages combining an A-to-Z of 26 various houserules covering topics such as using armor as hit points, simple "block"-based inventory, merciless critical hit tables, a new robust reputation system that lets you design your own factions and rewards, rules for meals and diets, a "dice-less" option where strategy matters...   [click here for more]
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Spell Slot and Ability Tracking Player Aids For D&D 5E

Spell Slot and Ability Tracking Player Aids For D&D 5E


Greetings Adventurers! Are you a Cleric who is having a hard time tracking how many spell slots you’ve burned using cure wounds on the group’s Barbarian? Are you the Barbarian who can’t remember how many times you’ve gone into a rage? Or are you a Battle Master Fighter who needs a way to track the number of superiority dice you have at your disposal? Here’s...   [click here for more]
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The Mage

The Mage


Turn a new page in the history of magic, with the Mage class. In the spirit of the warrior and the clown, the mage offers players versaility as their core strength. From healing to hurling death, the mage can do it all. Here's what you get: The Mage class, including fourteen "subclasses" (i.e. subschools): Adventuring, Body, Control, Energy, Entropy, Forms, Grave, Illusion, Lair, Mercy, Pit,...   [click here for more]
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5MWD Presents: The Giant Killer's Companion

5MWD Presents: The Giant Killer's Companion


5 Minute Workday Presents: The Giant Killer's Companion New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign! Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of...   [click here for more]
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Arcane Archer

Arcane Archer


The Arcane Archer is a skilled fighter who wields a specialized Bow. These Bows are conduits of magic energy that pull from the weave to form elemental arrows, and other magical effects. Those who wield them require great knowledge and concentration go pull this magic into reality with each draw of their bow. This is my own attempt at a form of Arcane Archer, as I personally felt the Fighter archetype...   [click here for more]
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Bone Knight: Paladin Oath of Bones

Bone Knight: Paladin Oath of Bones


“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies,...   [click here for more]
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Bundle: The Huntsman's Expanded Subclasses

Bundle: The Huntsman's Expanded Subclasses


This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes: For Artificers: Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays...   [click here for more]
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Calculated Casting

Calculated Casting


Watch Episode 4 of the Calculated Risks Actual Play Stream via YouTube Below! Or visit http://www.drivethrurpg.com/product/229999/Calculated-Risks-Episode-4--The-Sharn-Sewer to download the MP3! Calculated Casting is a selection of new spells for inclusion in your Dungeons & Dragons...   [click here for more]
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Character Options: Sword and Spell

Character Options: Sword and Spell


War never changes. The abilities granted by magic change the arc of possibilities for a culture, but do little to change the motivations of the mortals that live in it and lead it. This book is a collection of a few paths that marry the martial and the magical. This book contains Two new Arcane Traditions (Battlemage and War Wizard) One new Fighter Archetype (Spellsword) Five new feats. Four...   [click here for more]
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Child of Avalon

Child of Avalon


On an island just south of Evermeet, a group of ancient Fey have created a mysterious place to call their own. Thousands of years later, the denizens who called the island home have set out into Faerun. Included in this supplement to the world's greatest roleplaying game are two new races, two new subclasses, new spells and new magic items. Choose to follow Queen Mab or Lord...   [click here for more]
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Chronomancer: A New Option for Sorcerers in D&D 5e

Chronomancer: A New Option for Sorcerers in D&D 5e


A man out of time. A traveler through the timestream. A controller of destiny. Do these sound like you? The Chronomancer is a brand new bloodline for Sorcerers, who specialize in controlling the speed and flow of time, including the flow of the battlefield itself. Initiative and reactions are mere toys to a skilled Chronomancer, and a true master of time may be able to use the enemy's own Time Magic...   [click here for more]
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Genasi of Faerûn

Genasi of Faerûn


Unlock the mysteries of the people of Airspur! Some genasi in Faerûn have an ancient history that stretches back to lost worlds ruled by elemental lords. The primordial power that runs through their veins is different from the inheritance of the genies that many genasi claim - it is more violent, more chaotic. The genasi of the city of Airspur live with the legacy of...   [click here for more]
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