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Monk Archetype: Way of the Ascended Sage

Monk Archetype: Way of the Ascended Sage


This document details a mystic new tradition for the Monk class. The Way of the Ascended Sage is a tradition devoted to study and mastery of the Arcane, allowing your monk access to a small selection of Wizard spells. At the end of the document you can also find a selection of five new spells for use in your campaign. If you have suggestions, find errors, or wish to contact me, feel free to leave...   [click here for more]
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Mystic Revisited

Mystic Revisited


I am a big fan of Psionics, I was happy to see the good folks at WOTC put out the playtest material for the Mystic, of course being playtest material sometimes there are tweaks to be made. What you have here are my changes to the original Mystic class. As this class offers a broad range of abilities I have not yet been able to playtest everything. Feedback is most appreciated. I hope you enjoy. ...   [click here for more]
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Necromancer - Manipulator of the Eternal Soul

Necromancer - Manipulator of the Eternal Soul


Necromancer - Manipulator of Life, Death, the Eternal Soul A group of officers surround a dark hooded Dwarf in the middle of a moon-filled courtyard. They inch toward him, but as they do, the dwarf raises his hands and darkness surrounds them, cutting off the little light they have. As the darkness slowly subsides, the dwarf walks over the fresh corpses at his feet, with a balls...   [click here for more]
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Paladin: Oath of the Lightbringer

Paladin: Oath of the Lightbringer


PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Paladin Oath of the Lightbringer. Lightbringers are hardned preachers, that travel the world spreading their faith and doing good on the most remote locations. Lightbringers have an versitile array of fighting techniques to aid them on their quests. In addition, there are new spells and magic items. ...   [click here for more]
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Plague Zombie

Plague Zombie


Do you find the standard zombies in D&D to be lacking a certain... contagious aspect? Well, look for further — plague zombies are here to fill that niche. Good for casual encounters or a classic global apocalypse, plague zombies bring a few new twists to an old favorite. Here's what you get: • 3 new Tier 1 monsters: the plague zombies (types I-III), each with their...   [click here for more]
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Preparing Spells for Non-Preparers

Preparing Spells for Non-Preparers


The standard rules of Dungeons and Dragons present two different types of spellcasters: preparers and non-preparers. While Druids, Paladins, Wizards, and Clerics can choose which spells they'd like to use each day, Sorcerers, Warlocks, and Rangers have a much smaller group of spells that they have access to all the time. At first glance, each system seems to have its own merits and detriments. However,...   [click here for more]
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Prismatic Ally Sidekick

Prismatic Ally Sidekick


The Prismatic Ally To introduce you and your group to the all new Prism class (click here to download), we have the Prismatic Ally! This is a sidekick template, using the sidekick rules from the D&D Essentials Kit adventure Dragon of Icespire Peak! In addition to rules for a Prismatic Ally from level 1 to 6, we have two new...   [click here for more]
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Remnant of the Goddess Isis, Patron for Warlocks

Remnant of the Goddess Isis, Patron for Warlocks


Many ancient gods walked the planes of the multiverse in their youth. In planes where the worship is prevalent then these gods may indeed have clerics. But in planes where the worship is forgotten they may merely have isolated cults, or simply relics or shrines of any ancient worship. Some of these relics and shrines will contain a lingering remnant, possibly just a memory of the god ,or maybe a part...   [click here for more]
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Roll Forward: Hospitaler

Roll Forward: Hospitaler


Medicae! More like Medi-bae! Heal your friends and smite your enemies while still healing your friends with the sweet new Hospitaler paragon path! Drink deep of the well of healing and dump hit points like Gatorade on your friends. You control the lives of your friends and foes with new paragon path options and spells. Featured   Another paragon path hot off...   [click here for more]
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Roll Forward: Voice of Thunder

Roll Forward: Voice of Thunder


YEAAAAAAAAAAAAAAAAAAH! Bring some power to your vocals! This new paragon path teaches us all how to rock with tasty licks fire for jams. The voice is one of the most dangerous weapons a bard can bring to the table so turn it up to 11 and slay your audience. Featured   Sweet paragon path for those bards among us Three bard spells that are fully compatible...   [click here for more]
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School of Chronomancy: Time Magic

School of Chronomancy: Time Magic


14 new spells and the school of chronomancy wizard archetype are presented here! Enjoy making sure that time is on your side in battle with these new options for wizards! Please feel free to leave feedback and let me know any ideas you may have for the archetype or for chronomancy spells (new ones or changes to what I have). I've been inspired by a lot of the chronomancy write-ups on the site and...   [click here for more]
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Secret Spells of Gravity Magic

Secret Spells of Gravity Magic


Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature. This compilation sheds light on 9 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods! ***...   [click here for more]
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Spellcasting for Newbies

Spellcasting for Newbies


For the new player, the rules around spell casting can seem a little daunting. Here-in you will find a much simpler explanation around parts of the process of using spells. ...   [click here for more]
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Spells, Spells, Spells level 1-9

Spells, Spells, Spells level 1-9


This is fairly simple. I decided that having it hidden in the thaumaturge document was kind of dumb in a way. I would guess that most people didn't even know of the existence of the extra spells that I have made. Also I have kept increasing the number. It started out with about 4 spells that I made for the benefit of one of the thaumaturge classes and just started to increase as time went on. ...   [click here for more]
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The Huntsman's Expanded Mystic Orders

The Huntsman's Expanded Mystic Orders


This document includes all of my homebrew Mystic Orders for the Mystic as released in Unearthed Arcana. At present this includes the Order of the Eternal, the Order of the Lawbreaker, and the Order of the Readied Blade, as follows: The Order of the Eternal is a shadowy and secretive Order of selfish Mystics. Through intense training and careful study, they learn to siphon the life force of others...   [click here for more]
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The Lost Works of Kilith: Issue 1

The Lost Works of Kilith: Issue 1


Behold fellow DMs! I have found the first of Kilith's great works. Inside you will find new feats, spells and a unique elven subrace, the Grey elves. If you like this then maybe you would like to check out my other work: Wondrous Weapons: Swords Wondrous Weapons: Ranged Weapons Unique Traps for 5e MM Pawns (Core Set) Wondrous Armors The Diamond Dragon Wonderous Wonders: Magic Artifacts...   [click here for more]
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The Spirit Walker (Beta Class)

The Spirit Walker (Beta Class)


The Spirit Walker is a caster class that utilizes the ethereal plane, forging a bond with a powerful spirit to grow and harness the energies of the ethereal. The Spirit Walker offers two unique archtypes, one more focused on a applying a debuff and the other utilizing a spirit companion with similar rules to the UA Ranger with more flexibility. The Spirit Walker utilizes the unique mechanic of a...   [click here for more]
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The Way of the Unshackled Mind

The Way of the Unshackled Mind


Psionics are well known throughout the world as one of the most powerful and rare skills one can possess. One only has to look at the devastating psionic prowess of the Githzerai monks or the mind-altering powers of the Illithid Mystics to know that one can use psionics to build entire empires out of nothing. For the rare individuals who wish to push their psionics to the next level, there...   [click here for more]
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Timid Spellcasting

Timid Spellcasting


Do you stutter when casting verbal spells? Do your hands shake when you twist the threads of the Weave? This is a ruleset for players who want to add a bit more flavor to their mages. Wizards, Clerics, Bard, etc. all face pain and disruption when they lose confidence in their spellcasting abilities. ...   [click here for more]
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Two Arcane Traditions

Two Arcane Traditions


This product contains two arcane traditions updated to 5th ed. D&D: the Shadow Mage and the Nethermancer. The Shadow Mage is from the Player's Guide to Faerûn (3rd ed). The Nethermancer is from the Player's Option: Heroes of Shadow (4th ed). Also check out my Twenty Five Adventures and Twenty Five Magiks. ...   [click here for more]
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Ukon Player Character Race & Monastic Order: Way of the Su

Ukon Player Character Race & Monastic Order: Way of the Su


A combo Race and Subclass option that ties into each other, the Ukon and the Monastic Order: Way of the Su. The Ukon are a primate race evolved from the Girallon and Su-monster creatures, and the Su monks channel ki to emulate the psychic abilities of the Su-monster, implementing them into their studies. The Ukon race includes two subraces: the Girall and Su. Girall Ukon have four limbs and may...   [click here for more]
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Verbal Component Rosetta

Verbal Component Rosetta


As a DM, I sometimes struggle with interesting descriptions when spellcasters start slinging spells. I'm left with "He utters a few arcane words and ...". I've tried to adlib verbal components but have been unsatisfied with how they sounded. For all of you who likewise have a hard time describing spellcasting with flair and imagination.. here is a tool to make it easier. Included in...   [click here for more]
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Warlock Invocations: New and Revised

Warlock Invocations: New and Revised


Within these pages you’ll find some new and original invocations to include in your game. This includes additional support for invocations meant for particular pacts, as well as a revision of the Pact of the Blade. In addition, I have rebalanced or re-written some previous invocations. For those that have been re-worked, I will be including a brief explanation for why I’ve adjusted the...   [click here for more]
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Way of the Sohei

Way of the Sohei


The Way of the Sohei includes the Archetype and a new weapon the Naginata. The Sohei is a Monk mixed with a bit of a barbarian and some cleric spellcasting. Also features  7 new spells that can be used for Clerics or any spellcasters you desire.  Other Publications Pay What You Want Races, Subraces, and Cultures In this work, We divide races up into three...   [click here for more]
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Wild Magic Surge (Extended Table)

Wild Magic Surge (Extended Table)


50 MORE MAGICAL EFFECTS When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook). Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood. About the author: Has been a regular D&D;...   [click here for more]
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Class Specific Spell Rules

Class Specific Spell Rules


I basically thought that it would be cool if magic could go horrendously wrong for, so i came up with a few ideas as to how that could be accomplished. I also used this oportunity to create some more distinction betweenb the caster classes, by making the way their magic is effected by their stats and actions quite individual. As these are the first homebrew rules i have created, i accept they are far...   [click here for more]
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Archive of Esoteric Secrets Vol. I

Archive of Esoteric Secrets Vol. I


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop These spells include: Abyssal Punishment: A more demonic alteration to the spell hellish rebuke, focused more on addling the mind than burning the body Arcane Arrow: Enchant your arrows with arcane explosions for added power for the ranger Blast...   [click here for more]
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Archive of Esoteric Secrets Vol. II

Archive of Esoteric Secrets Vol. II


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop These spells include: Æthereal Zone: Conjure the power of the Æther to bolster you and your allies' teleportation Alter Form: Permanently alter your appearance for purpose, or for vanity Auminair's...   [click here for more]
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Archive of Esoteric Secrets Vol. III

Archive of Esoteric Secrets Vol. III


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill<o:p></o:p> These spells include: Bigby's Power Palm: Conjure a magical hand to strike foes and send them flying Break: Shatter one of the target's bones, causing great pain, long-term damage, and other effects based on which bone...   [click here for more]
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Archive of Esoteric Secrets Vol. IV

Archive of Esoteric Secrets Vol. IV


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop<o:p></o:p> These spells include: Gomez's Simoom: Conjure a swirling, flesh-rending sandstorm from your fingertips Investiture of Corrosion: Surround yourself in poison and acid to corrupt your foes Jackdaw's Malevolent Vision:...   [click here for more]
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Archive of Esoteric Secrets Vol. V

Archive of Esoteric Secrets Vol. V


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop These spells include: Arcane Comet: A bolt of magical energy that strikes out against targets of your more powerful spells Bolt Rail: A blast of electrical energy in a short line Blast of Darkness: A powerful wave of negative energy...   [click here for more]
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RollMaster Alternate Rules

RollMaster Alternate Rules


The compendium of rules used for the RollMaster D&D as seen on the RollMaster Twitch and Youtube channels. Multiple adjustments to Feats, Spells, Modified Rules, suggestions for Additional Material, and Restrictions and Alterations for existing material. Enjoy :) ...   [click here for more]
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Revised Wild Magic Sorcerer and Expanded Wild Surge Table

Revised Wild Magic Sorcerer and Expanded Wild Surge Table


This is my first homebrew that I'm uploading to this site. I didn't like the luck manipulation and wanted more surges, so I made this. I also made a new table because why not, plus when rolling a d100 you could still add 50 to it. This is what I did, with balance in mind. Also there's an extra metamagic in here and it's pretty out of place but ehhhh why not. Feel free to take this free. ...   [click here for more]
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5e Character Class, The RuneWright

5e Character Class, The RuneWright


The RuneWright is a brand new caster class with a focus on creativity, and uses magical runes to craft Scripts to unleash as powerful magical effects. They have fewer spell slots than traditional casters, but their spells can be more powerful, and used in more opportunistic ways. This supplement contains two subclasses; The Scribe, and The Crafter, along with new spells and abilities for them to...   [click here for more]
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Desert Magic

Desert Magic


Desert Magic Spells & Magic Items of the Sands Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your desert campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine featured...   [click here for more]
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Forest Magic

Forest Magic


Forest Magic Spells & Magic Items of the Woodlands Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002...   [click here for more]
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Jungle Magic

Jungle Magic


Jungle Magic Spells & Magic Items of the Rain Forest Headed to Chult? Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your jungle campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon...   [click here for more]
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Mountain Magic

Mountain Magic


Mountain Magic Spells & Magic Items of the Cloudy Peaks Featuring an interesting magic-armor property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002...   [click here for more]
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Nybor's Simple Codex

Nybor's Simple Codex


From “A Report on the Simple Codex,” found in the archives of the Royal Military College of Cormyr While many scholars know of Nybor because of certain unique spells bearing her name, little is known about the woman herself. Nybor rose through the ranks of the Red Wizards to be zulkir of enchantment, and gained that exalted position at an unprecedented young age through a...   [click here for more]
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Psyborg: Fighter Subclass

Psyborg: Fighter Subclass


Your gaming table is about to change forever as you experience the Psyborg, a new fighter subclass by Anthony Joyce, along with 40 new psionic spells made for the Psyborg by Jeremy Forbing. Each purchase includes a beautiful 21 page PDF and a Fantasy Grounds version of the product! The Psyborg is a fighter subclass with inherent psionic energy...   [click here for more]
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Scoundrel's Spellbook

Scoundrel's Spellbook


Twenty-five spells built for scoundrels, rascals and rakes! These spells will be useful in any campaign with thievery and trickery, both on land and at sea with spells like Captain on Deck and Urchin’s Hideaway. Balanced with an eye toward existing spells, these will slot easily into the spellbook of any bard or arcane trickster looking for a bit more blast, or any GM looking...   [click here for more]
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Swamp Magic

Swamp Magic


Swamp Magic Spells & Magic Items of the Marshes Featuring updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in Chult or Saltmarsh, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine featured a series called The...   [click here for more]
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Tidal Magic

Tidal Magic


Tidal Magic Spells & Magic Items of the Sea Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign! From 2002 to 2005, Dragon Magazine featured a series called The Far...   [click here for more]
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Tundra Magic

Tundra Magic


Tundra Magic Spells & Magic Items of Frost & Snow Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine...   [click here for more]
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Arbormancy: Druid Circle

Arbormancy: Druid Circle


This is a new druid circle based around tree magic. It includes some extra spells as well as new wildshape options. It is intended to be a specialty druid type for cultures that revere trees and would look on in horror at logging camps. ...   [click here for more]
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Arcane Spells Vol. I

Arcane Spells Vol. I


In this PDF are 6 original playtested and balanced spells for Dungeons and Dragons 5th edition. Four of them are following suit of being 100% arcane-based. Each of them is unique and creates an intriguing concept for spellcasters. There will be more content following this, any and all support is appreciated! Other Editions: Arcane Spells Vol. IV Arcane Spells Vol. III Arcane Spells Vol....   [click here for more]
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Arcane Spells Vol. II

Arcane Spells Vol. II


Chronomancy, anyone? Hey everyone! Here are another 6 spells for everyone to try out. I've seen so many attempts at chronomancy, but none of them really hit me the right way. So here's my take on some time-wizardry. Once again, please leave some feedback if you can, and if you have any questions, please feel free to leave a discussion on this page! Other Editions: Arcane Spells Vol. IV Arcane...   [click here for more]
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Arcane Spells Vol. III

Arcane Spells Vol. III


This PDF contains another 6 spells including this edition's theme: water! Water spells in D&D are a little hard to work with for a thematic spellcaster, so I thought I might add some nice additions to their arsenal! Of course, to keep up with tradition, two of the six spells are of the last edition's theme. I hope you guys like them! Be sure to check out the other editions and leave a review!...   [click here for more]
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Arcane Spells Vol. IV

Arcane Spells Vol. IV


Blood magic finally rears its ugly head. Like chronomancy, I've seen many great attempts at making blood magic fun and interesting, but I wanted to give my own shot at it. Here are another 6 spells for you to enjoy! Other Editions: Arcane Spells Vol. IV Arcane Spells Vol. III Arcane Spells Vol. II Arcane Spells Vol. I Changelog: - 4/28/19: Fixed typo for Grim Harvest. Grim Harvest...   [click here for more]
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Book of Familiars

Book of Familiars


Compiled list of familiars and options for familiars. Includes material from the Player's Handbook, Monster Manual, Storm King's Thunder and Volo's Guide to Monster's. ...   [click here for more]
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