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These are four Ranger Conclaves for the Ranger class. Each one is based on ideas created for a home campaign. These archetypes should be fairly balanced, interesting, and suitable for a variety of different adventure types.
Included within are:
The Geomancer. Rangers who derive magical powers from the spirits of the land, you gain bonus spells and supernatural abilities based... [click here for more] |
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Play as a rogue who tampers with fate to receive powerful temporary abilities—or as a paladin who warps their surroundings with Area of Effect (AoE) spells! The Devil's Deal introduces two new subclasses: the Discordian rogue and the Oath of the Damned paladin. It also contains a new spell called patient reprisal and an optional class feature for each subclass. ... [click here for more] |
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A new Monastic Tradition for the monk class in the most famous role-playing game in the world, which allows you to play the Force adepts into your game sessions. ... [click here for more] |
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Deep into the fabric of the planes lie woven the words of creation that granted true names and being to all things in the moment their framing. Onomancers probe these ancient resonances and harness the power of true names to transform the world around them. At their word, they create powerful illusions, summon ancient forces, rally armies, and command or alter the very stuff of the earth itself.
An... [click here for more] |
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The Shaman is a unique caster, it allows you to choose what ability score you use with it, additionally, it doesn't work with spell slots, instead having mana points that allow more variety when choosing what level to cast spells at.
A whisper in your ear, strange lights coming from nowhere, the words changing as you read them in a book.
Shamans can connect to the strange world of spirits, not necesarily... [click here for more] |
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Hello everyone! this is my first work on DMs guild, and it's all about thrown weapons.
I hope you'll enjoy this 100% RAW compatible and balanced content that's intended to spice up your game giving thrown weapon users of any class new tactical choices. The content is supported by a simple but intriguing desert-themed lore, fitting in any setting.... [click here for more] |
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A necromancer kneels down beside the corpse within the magic circle of blood and mutters an incantation. In her mind's eye, she envisions her conciousness inhabiting the shell before her. Candles flicker as she twists her fingers in the precise gestures needed. Suddenly, she collapses and the candle's extinguish. All is silent, and then the corpse's eyes open as the Necromancer sees through them. She... [click here for more] |
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Most players enjoy the 5th edition cantrip rules as written (RAW), which is perfectly fine. I do as well! Game on! A few DMs and players feel the game abandonned an interesting concept (magical or divine apprenticeship, and minor spells of limited strength) or they simply favor a low magic campaign for their own game. For these DMs and players, this document offers a 7 variant rules for cantrips.... [click here for more] |
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Your patron is the void, unimaginable and everlasting. This elder entity has witnessed the original gods and goddesses come to being. Not a soul knows the true form, nor the name of The Void. In fact, Little knowledge exists of it at all. It is said that it always gazes, always grows and consumes. However, it is also said that this doubles as a plane of existence. So massive in size that fell beasts... [click here for more] |
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You have traveled beyond the veil of mortality. You have seen the shores of the river styx. Yet the gods of death were unable to claim you.
Your time spent amongst the dead has changed the very nature of your ki. Calling upon the energies of the Styx and the Shadowfell, you are both angel, and reaper.
A 5th Edition D&D archetype for the Monk class. This suppliment contains... [click here for more] |
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The Witch is an entirely new class, an arcane counterpart to the Druid. The Witch has three archetypes, Mother, Maiden and Cr...the other one. Witches can cast a wide variety of spells, including some from the druid list, ride the minds of a variety of animals to see through their eyes and brew potions to a variety of effects. More fragile than the druid, a Witch must rely on subtlety and enchantment... [click here for more] |
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Prepare for war with this collection of spells that can be used both in and out of the warzone.
i make new content every week on my twitch channel: https://www.twitch.tv/zoot_ ... [click here for more] |
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This product contains 20 new spells for spellcasters to choose from.
It includes spells like breath of life that presents cone-area healing, and sonic boom that is a 5th level thunder spell (while the highest pure thunder official spell is 3rd level).
Each spellcaster class gets at least 3 new spells to add to its least!! ... [click here for more] |
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If you like this product, click here to check out others by the same team!
Hello guys, it's been a while! Two years actually! Me and my playeres here in Secrets of Alancia have been busy playing other games most of this time, but finally really got to come back to 5e last year. We don't like publishing material we didn't get to really playtest on real games, and that's why we... [click here for more] |
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" Nature remembers indiscriminately. The wind sings of every deed, insignificant or world-changing. The stone witnesses all, under the sky or in the darkness of the deep. The sun shines on the nameless adventurer's triumph and sets on his fall. "
This is a subclass expansion for the Druid in Dungeons and Dragons 5th Edition. This subclass offers an alternate use of the... [click here for more] |
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5 Minute Workday Presents: Spellscars
Become warped by the chaotic magic of the spellplague
The spellplague resulted from the death of Mystra and breaking of the Weave, which caused waves of blue fire to roll across the Forgotten Realms, burning and twisting those touched by the uncontrolled magic. Those who survived exposure to the spellplague found themselves altered. They gained spellscars.... [click here for more] |
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A Pouch of Cantrip is a collection of 15 new cantrips to spice up your spell list. Inspiration is taken from movies and good old fashion adventuring. I know you will find something you like in this collection.
Telekinetic manipulation
Handy spells for a tavern
Stuff from the Potterverse
Thank you for your support! I spend every dollar I make on community created content. Pay it forward!... [click here for more] |
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21 ACME Spells in the spirit of the Road Runner Cartoons.
To be clear - This is for comedy.
This is more READING material for laughs than it is for practical game use, HOWEVER, if you see fit for comedy purposes in your campaign, and the DM is cool with it... HAVE AT IT!
A big thanX to my Discord users who contributed the Spells.
Pay... [click here for more] |
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An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
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Diving deep underwater to find sunken cities, soaring over cliffs with strange and fantastic birds; this homebrew compendium contains my campaign notes for the small campaign setting: the Yun la Grala archipelago.
It has several islands and monsters that can be their own adventure or fit nicely into your own campaign setting, as a small stand-alone... [click here for more] |
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Alyssa's Guide to Conjuration and Constructs is a simple collection of spells for your minionmancer wizard, druid or ranger. Whether you would rather create a helmed horror or summon a wyrmling, this guide is the perfect supplement to add a new member to your party. ... [click here for more] |
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Spiders and their ilk have captured the imaginations of many people in pursuit of power. Their powers can now be your own through this collection of subclass options for the Wizard and Barbarian. Arachnomancy grants the power to alter your own body and perfect the potency of poisons. The Totem of the Spider unlocks the spiritual essence of the spindly arachnids.
The drow are known to revere spiders,... [click here for more] |
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(Spells marked with a * have been updated from a previous version)
These pages contain 22 new spells for Dungeons and Dragons 5th Edition, ranging from cantrips all the way up to 9th level. They have been updated and redesigned over the course of 2 years, but have otherwise not been mass-tested. The following spells are contained in this volume:
Cantrips:
Kinetic Burst
Stonefist... [click here for more] |
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These pages contain 21 new spells for Dungeons and Dragons 5th Edition, ranging from cantrips all the way up to 9th level. They have been updated and redesigned over the course of 2 years, but have otherwise not been mass-tested. The following spells are contained in this volume:
Cantrips:
Magma Pool
Magnetism
Mold Metal
Quicksand
1st Level:
Cloud of Stones... [click here for more] |
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The Arcane Archer is a skilled fighter who wields a specialized Bow. These Bows are conduits of magic energy that pull from the weave to form elemental arrows, and other magical effects. Those who wield them require great knowledge and concentration go pull this magic into reality with each draw of their bow.
This is my own attempt at a form of Arcane Archer, as I personally felt the Fighter archetype... [click here for more] |
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Have you ever wanted Dragon spellcasters beyond that offered by the base game! Then this supplement is perfect for you offering new spell-based dragons along with new spells to accompany them and even a new familiar.
With 9 stat-blocks for Arcane Dragons, you'll be sure to find your campaign's next villain, next lore dumper, or familiar.
Also, Check Out These Supplements Full of Dragons:... [click here for more] |
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All right, we have volume two of arcane imperfections ready to go.
The spell list for this book includes the following:
Energy Safeguard: Sometimes, the best defense is giving up on all other forms of protection.
Time Capsule: Sometimes, you need to lock away from something, even from yourself.
Incomplete Wildshape: Practice for upcoming... [click here for more] |
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This time, we got five adapted spells that offer quite a bit of versatility with only a few risks. This volume includes the Spells:
Magister's eye: A way for Druids and Rangers to spy on the enemy, but it, unfortunately, can cause some depth perception issues.
Direct Divine Vocal Response: Sometimes, a deity needs guidance to assure even non-patrons of their... [click here for more] |
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In this volume, we will have some spells that could be gooey.
Spell List:
True Homunculi Creation: A little bit of oneself can go a long way in creating a duplicate.
Hemomantic Defence: Sometimes, the best way for a Caster to defend themselves is through blood rather than sweat and tears.
Mutual Magical Aphasia: Want to talk your secret plans... [click here for more] |
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This book looks at some spells that require a little more than just a spell slot. We have some exciting new spells in this first volume of Arcane Imperfections. Spell list:
Herbert's Alchemical Animation-A way for our king casters to revive the dead with only a few side effects.
Birch Shield-a spell for the woodland folk to be a little more defensive. Unfortunately, the material mattered in this... [click here for more] |
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24 new spells for arcane casters!
These spells are levels 1st-3rd and contain one of each school of magic per level. Sense the presence of undead, animate suits of armor, bounce spells back at your opponents, penalize enemy casters, and more. We're on draft #3! However this is still an early draft so any feedback is appreciated. I know there's some gross grammar and weird formatting in this aside... [click here for more] |
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"Well layed-out and edited, and it has good flavor!" - M.T. Black
An ancient and often forbidden magical tradition, demonbinding is a dangerous art. The powers of the Abyss are chaotic and dangerous, but with practice and a stern will, they can be made to serve.
Inspired by the Nar Demonbinder prestige class from previous editions, this module contains the following items:
1 new wizard subclass,... [click here for more] |
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What is Arcanum Vault? These are homebrewed additions ready to playtest! They may not be perfect and any nerfing or buffing one feels necessary to implement is highly encouraged. Please enjoy and play on! New Race: Lampad Warlock Patron: The Pit Pact Boon: Eternal Flame Martial Archetype: Infernal Fighter Blood Hunter Order: Order of Infernals New Item: Infernal Band New Spell:... [click here for more] |
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From cantrips to ritual casting, this tome should be your first recourse for spellcasting. Containing 19 pages of spells ranging from simple cantrips all the way to original 9th-level spells. There are at least two or three new spells of each level, with the lower levels of course getting a little more love because it's easier to create things on a small scale than it is to create world-affecting spells.... [click here for more] |
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For the fun of it, I broke down a bunch of spells and glued them back together in weird ways. Many of the spells I simply changed the method of delivery, damage type, and how to cast. Some are also just really really stupid. But hey, it was fun!
Some of these are actually useful and won't actually break your game, but I think these would make great spells to have in a one-shot.
Some of these terrible... [click here for more] |
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Barbarians of this path hold within themselves a contagious malice, manifesting as black smoke emanating from their eyes. Whether its origin is as a virus, curse or even a gift from Baphomet himself; it does not truely matter. One touch from these barbarians causes an insatiable fury and bloodlust to awaken in their enemies, abandoning all concepts of friend or foe. At their most potent their mere... [click here for more] |
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Meet the Bards of Erudition, a collection of singers, song-writers, and performers who have learned to weave their magic with the skills and abilities of their allies. College of Zoology bards can conjure and inspire their animal friends. With the College of Chemistry you can buff your allies' weapons and armor. Or try the College of Hospitality... [click here for more] |
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'Entwining’ and eleven other spells for the Ranger Subclass.
Rangers who take the path of the Beast Master are more than mere animal tamers or keepers of pets. To better represent the Beast Master’s uncanny connection to their beast companion, these new spells aim to give them a repertoire of abilities that cannot be reproduced by animal handling skills. The centerpiece is the “Entwining”... [click here for more] |
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The beastbinder is a magic wielder that has made some sort of pact or bond with an animal companion. They utilize their chosen companion to assist them in combat by empowering them with their magical energy. The beastbinder uses his unique magical capabilities to command power over nature and the arcane.
This product comes with a two different archetypes for the beastbinder as well as the tools necessary... [click here for more] |
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Fresh out of the Grand Belphus university of magical education comes a batch of spells and feats that are sure to amaze and delight! Everything from rituals to incantations for all levels of magic! ... [click here for more] |
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The Black Book contains lore on negative energy magic and necromantic fluids that seep from the rocks in the deepest pits of the Underdark. The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 24 new spells. ... [click here for more] |
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Splice the main brace! It's time to set sail!
Here's the scuttlebut, ya dregs. Merchants out of Lantan are carrying a secret and dangerous new inventions: firearms. We've got a plan to take 'em and become the most notorious pirates to ply the Trackless Sea.
Inside this tome you'll find new character options for the Fighter, Rogue, Gunslinger, and Warlock that are suitable... [click here for more] |
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Your innate magic comes from a magical ritual placed upon you from your mentor. The ritual entails magically placing a metallic tattoo on your right arm. This tattoo can be of anything and represent anything but the magic stored within it acts as an arcane focus. With this tattoo, you may channel your magical ability from your body, down your arm, and into your blade enabling it to change form, alter... [click here for more] |
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Rules to Build a Faithful Companion!
Xanthar’s Guide to Everything offers a quick and easy way to create a homunculus with statistics that can be found in the Monster Manual. It’s a simple 6th level spell with somewhat expensive material components, but all in all, the process is quick, easy, and predictable. Those rules are perfect for the character who thinks of the homunculus... [click here for more] |
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Channeling the divine powers of the moon, blue moon knights act as the enforcers of their gods’ wills. Blue moon knights most often are followers of a deity closely tied to the moon (a list of such deities can be found in Appendix A), though sometimes these gods choose to grant their gifts to a fighter who embodies their unique system of believes. Either way, blue moon knights are powerful forces... [click here for more] |
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“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight
Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies, and marshal... [click here for more] |
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This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes:
For Artificers:
Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays... [click here for more] |
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Long have the magics of Demons and Devils confounded the wide-eyed scholars of the mortal plains, no more. Those wizards that seek to bind themselves with fiends eventually find their way to the school of Daemancy, Daemon Magic. Through this school, one can siphon energy from the Hells and bind it to their own will. In some cases, the greatest Daemancers have struck bargains with Demon Lords to gain... [click here for more] |
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Not all who serve the gods are given a choice.
With these variant class options for the cleric, you can bear the responsibility handed to you directly from the gods. In the time of the Dawn War, the gods forged powerful covenants that imbued mortals with a fragment of divine power...regardless of whether said mortals were willing vessels. As worship of these gods spread in the days... [click here for more] |
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War never changes. The abilities granted by magic change the arc of possibilities for a culture, but do little to change the motivations of the mortals that live in it and lead it. This book is a collection of a few paths that marry the martial and the magical. This book contains
Two new Arcane Traditions (Battlemage and War Wizard)
One new Fighter Archetype (Spellsword)
Five new feats.
Four new spells.
For... [click here for more] |
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