Title |
Publisher |
Price ▲ |
Become a great artist or a legendary warrior that harnesses the power of sound.
As part of the psionic races of the multiverse, maenads have a special connection to sound and as creatures who can see it, they have a different perception of the world. This is why it is said that only maenads know what the word passion looks like.
The first in a group of releases for the upcoming psychic class, the... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Become a living construct driven by a memory as old as existence.
As part of the psionic races of the multiverse, shardminds are made out of the remnants of the living gate, united by the psionic energies that constitute them and a memory as old as existence.
The second in a group of releases for the upcoming psychic class, the shardmind presented here make their return with a unique feature... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Tidal Magic
Spells & Magic Items of the Sea
Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign!
From 2002 to 2005, Dragon Magazine featured a series called The Far Corners... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Tundra Magic
Spells & Magic Items of Frost & Snow
Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine... [click here for more] |
Dungeon Masters Guild |
$0.95
|
“With so many zombies shambling down that narrow corridor towards us, and me tapped for spells, I nervously looked over to Keldon to see what spell he would cast to save our hides. As he began to cast vitriolic sphere, I must admit, I got a little nervous. That seemed like a poor choice given our current circumstances. But just before the spell went off, he messed around with some of those beads... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd.
A few examples:... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Redesign of the Wild Magic sorcerous origin.
- Includes new or redesigned features, an expanded and scalable Wild Surge table, and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
|
Equal parts creativity and intelligence, artificers are much more than mere crafters of magic items: they are the explorers of the very limits of technology. This 17-page guide contains 3 artificer subclasses, also known as artificer specialists, as well as brand new spells, feats, and artificer infusions to bring new excitement to your games. Within this volume, you will find:
The Cannoneer,... [click here for more] |
Dungeon Masters Guild |
$0.98
|
This document presents 20 new magic items specially designed to complement the natural abilities of sorcerers, warlocks, and wizards. These include,
the boots of spell dodging - which allow you to expend spell slots to avoid enemy spells;
the ring of arcane conversion - which can turn damaging spells into spell slots for your own use;
the warlock's reserve - giving warlocks... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This is a new druid circle based around tree magic. It includes some extra spells as well as new wildshape options. It is intended to be a specialty druid type for cultures that revere trees and would look on in horror at logging camps. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Whether you straight rolled with an odd stat block, or are looking for new options, you will find more character options here to keep things interesting. Brains and Brawn focuses on using Intelligence, and Strength, in ways never before theorized. It introduces three new subclasses, and several additional feats and spells for players to explore an uncommon duo.
The Path of Madness Barbarian is an... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A compation of all 5e spell before strixhaven ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The night skies are an endless source of wonder and mystery. In the worlds of D&D, they are also a path to great power. Whether it’s from studying the movements of stars, making pacts with sentient voids, or discovering that the cosmos exists inside your soul, these archetypes provide new and flavorful ways to play characters with phenomenal, cosmic powers.
"And God said, Let there be lights... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
These critical effects for cantrips are designed to be used in conjunction with your standard critical rules. Whether you use the standard critical rule, crunchy criticals, or some other variation, these additional effects will stack alongside them without breaking the game.
When you see Critical Hit, it means that the spellcaster rolls to hit, and the critical effect is triggered when they roll... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In the far lands of the frozen north a group of everlasting knights keeps order between the beasts and men, protecting those who require help and punishing the wicked who dare to disturb the serenity of the snowy plains. Utilizing the powers of ice and snow, the Cryo Knights fight with the help of magical, Nevermelting Ice which dwells inside of their bodies. Be it a flock of monsters or calamity of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Demonologist
Some wizards devote their lives to study the demons and the plane of abyss. A demonologist gains practice in bargain with demons, using them to seek his own goals.
Demonologists see themselves as researchers and keepers of lore that most people cannot handle. They seek tomes and old libraries of dark knowledge. They summon and bargain with demons for knowledge and magical materials,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
NOW ONLY 99 CENTS
DM’s Kit: Well Dressed Minotaur
It’s been ten years since Ransom Krawlity began dabbling in the worship of the worm god Kyuss and disappeared from his Baldur Gate’s mansion of Krawlity House. The PCs have been asked to investigate his former associates — and see if they have information on the famed occultist’s... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Cast spells like the gods intended with this variant spellcasting system for the world’s greatest roleplaying game!
Ever since E. Gary Gygax and David Arneson penned the first edition of Dungeons & Dragons, spellcasters have suffered under the yoke of Jack Vance’s vision of magic. For over 40 years, 'magic-users' such as druids and wizards have struggled to make sense... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Add some variety to your paladin with 15 new spells! These include:
Six new smite spells, including frigid smite (cold), shocking smite (lightning), and corrosive smite (acid), each with unique secondary effects;
sacrificial shield - a spell that allows you to use your reaction to take damage for an ally;
consecrate - a spell that allows you to imbue... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Plenty of new undead to use in your games, as well as a few spells to keep your players up at night. Introducing the Blight Walker, Blood Ooze, Brain in a Jar, Corpse Fly Swarm, Drowned Dead, Forsaken Shell, Frost Walker Wight, Giant Mosquito, Horde of Zombies, Necromancer, Ravenite, and Shamble of Skeletons. The new spells are Curse of Nebuchadnezzar, Ghastly Visage, Necrotic Tether, Raise Undead... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A fighter archetype that is a full caster focused on defensive and weapon based spells that aid their attacks.
Blending sword and blade smoothly into one. The Sword Mage is the epitome of fighting prowess aided and infused by magic.
This product includes:
Full Fighter archetype from level 3 to 20
Unique features that help blend spells into attacks and defense.
12 new spells that merge sword and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Straight from the personal papers of the legendary Wizard Bigsby comes a collection of spells born from his experiments on the magics of space and time. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Once again the legendary Wizard and arcane inventor Bigby has opened his vault, this time sharing 90+ spells of a kind he calls 'skill-riders' - or spells that use character's skills to augment their own power. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This is a collection of 10 homebrewed spells for fifth edition dungeons and dragons. The inspiration for these new spells draws from a wide range of sources, from much-needed additions to the standard spell list, to new concepts and mechanical ideas, to movie, TV, and pop culture magic that I wanted to duplicate at the table. I hope you enjoy it, please rate and review as I take constructive criticism... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This product contains 10 unique homebrew spells designed for fifth edition Dungeons and Dragons. The theme of this pack is music, and each spell involves a new mechanic that requires the caster to maintain a song for the duration of the casting. The risk for failure is high, but the trade-off are powerful areas of effect that center on the caster, which can be maintained for a low spell slot cost.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Runic magic has returned to the world.
This class is a full class adaptation of the prestige class suggested in Unearthed Arcana. The runescribe is a full spellcaster whose spell list is based on the runes to which she is attuned. Each rune gives the runescribe several simple properties as well as some for the initiate, but master runescribes can unleash the most powerful magics on the world.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Just outside the Lonely Desert, on the edge of civilized lands stands a massive 200 ft., black cube known as The Brick. Glyphs and symbols adorn the brick, etched into its impossibly hardened sides in an ancient forgotten language. Some say the brick is the doorway between the living and the dead. Some say it is a gateway to another plane. Still others claim that the brick is the foundation for the... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Just outside the Lonely Desert, on the edge of civilized lands stands a massive 200 ft., black cube known as The Brick. Glyphs and symbols adorn the brick, etched into its impossibly hardened sides in an ancient forgotten language. Some say the brick is the doorway between the living and the dead. Some say it is a gateway to another plane. Still others claim that the brick is the foundation for the... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Whether you are a Ranger looking to obscure a wintery trail or a wizard looking to build a winter fortress, this spellbook provides 21 spells dealing with cold magic. Take on an Ice Form, freeze an enemy, or create an Ice Golem. Add these spells to your repretoire to control the harshest element and provide new and exciting options to your magic.
This supplement includes cantrips and spells through... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This book contains a variety of spells and magic items.
A side note for insight; some of these were designed as epic options to let players feel more powerful than usual. Game balance is always at the dungeon master's decision so feel free to muck around with the numbers or how the features work exactly, drawing more inspiration from it rather than using them word for word.
If interested in character... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Meditate on the primal forces of creation with the Druid's “Circle of Creation” option to channel elemental energy into your shape shifting forms and cast powerful elemental spells.
Choose the “Elemental Incarnation” Sorcerer to become a master of cycling between the various elements to both empower your spells and gain formidable defenses.
With the “Elemental Summoner” Wizard, you... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Mungray's Tome of the Magical Arts:
A collection of 24 spells for Wizards, Sorcerers, and Warlocks created and discovered by Mungray the Magnificent.
Mungray was my most powerful Basic and AD&D character, and I retired him as a demi-god in my campaign world. In more recent 5th edition campaigns, he has returned as a leading NPC and an Other Worldly Patron. He is also one... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Midwife, The Goatherd, The Gamester, The Chamberlain, The Clergyman, The Seafarer, The Merchant, The Jailer, and The Chemist. These are the proffessions represented by deities known as the Trade Gods. The Nine Trade Gods are an alternative pantheon that can be included into your campaign in a variety of ways.
This document includes Nine deities, each with a personal description, a description... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
CW: Torture There is a sidebar regarding the use of pain and suffering to induce compliance.
The existence of these paladins is often one of a church's dirtiest and best-kept secrets. Sin eaters, sometimes called gray guards, often report to those in the upper echelons of a faith's heirarchy, and they are entrusted with missions for which failure is not an option. Sin eaters are those who commit... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Osteomancy presents a set of 11 spells based around the use or manipulation of bone. At low levels, Osteomancy is defensive, but as the caster becomes more proficient at manipulating bones besides his own, it becomes more oriented towards battlefield control and damage in some slightly body-horror ways that wouldn't be out of place in Ravenloft. The 9th level capstone is a unique battlefield-control... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Are you getting tired of the same old D&D, but are strapped for cash? Need something to quickly spice up a game? Well here's the book for you! Found within this quick read are 4 new player races, 4 new class options, 8 new magic items, and 9 new spells! ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
While some barbarians rely on raw strength and size, some powerful warriors have learned to channel psychic and telekenetic powers along with martial prowess to lay waste to their foes. On the path of the Psychic Warrior, these barbarians attune their mind as well as their body to push the boundaries of what is possible in order to gan the upper hand in combat.
With this subclass, you will learn to... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Phenomancy is the magical study of mushrooms and fungi. Subclasses like the Druid's Circle of Spores, or the Barbarian's Fungal Warrior, or the Wizard's School of Phenomancy all provide great ways to incorporate fungi into your games. This document expands them even further by adding 12 new spells. Most of these spells are made for Druids and Rangers, but there are several spells listed for most of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In this supplement, I offer my take on how the Ranger class should work in Dungeons and Dragons 5e. I pulled from several sources for this rework including: Dungeons and Dragons 3.5e, Pathfinder 1e and Pathfinder 2e.
This is in no way a completed supplement and I'm always looking for feedback to make it better. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature.
This compilation sheds light on 13 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods!
***... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Psionics in 5e D&D has been a very controversial topic. When first released as part of UA, WOTC’s attempts were generally considered overcomplicated to such an extent that it received very negative backlash. With the release of TCOE, Psionics has been reduced to a very limited set of powers used by the Soul Knife Rogue and the Psi-Warrior Fighter.
Dissatisfied with the end result, I decided... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sorcerous Innate Magic gives the Sorcerous Origins in the Player's Handbook and Xanathar's Guide to Everything the expanded spell list treatment that the Aberrant Mind and Clockwork Soul received in Tasha's Cauldron to Everything. These spells are flavored to each specific Sorcerous Origin and allow room for Dungeon Master - Player collaboration for how it can be implemented in your game! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The common folk of the world do not realize what you are. They see your powers, your gifts, and believe that the secret lurks within your blood, a legacy perhaps of some fiend or dragon deep within your family tree. But your powers are something else. They are not the product of magical blood, but of an awakened mind. They may call you a sorcerer, but you know what you really are: a psion.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A spell that creates blades that can be wielded or as a deterent for those trying to get to close. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This Guide helps DMs create or convert spells. Included are formulas to help do this. also included are eight unique spells:
Black Blade of Disaster, Flight, Lightning field, Mnemonic enhancer, Prismatic fog, Prowess, Solid fog, and Spawn Ooze
Update 1.02:
fixed some grammar. Updated spells to include classes. Removed the material component from the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Twelve new wizards spells for fifth edition. All are originally from the second edition Return to the Tomb of Horrors, and provide new ways for players and villains alike to bring necrotic and macabre flair to their spellcasting, for both ultility and combat purposes. Additionally, spells range from low to high level options, meaning that players will constantly have new abilities to expirament... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This is an easy way to keep track of your spell slots. I've made a video to show how it is done.
- 2 PDFs and a tutorial so you can print all spell slots cards both sides. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
He thought of Yara, the high priest, who worked strange dooms from his jewelled tower, and the Cimmerian's hair prickled as he remembered a tale told by a drunken page of the court—how Yara had laughed in the face of a hostile prince, and held up a glowing, evil gem before him, and how rays shot blindingly from that unholy jewel, to envelop... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
There is a spark of genius in everyone!
The Arcane Trade Show invites aspiring inventors to display their wonderous creations en masse in the hopes of finding the next great idea. Catalogued here are the standout spells that inspire creativity and ingenuity. From the most renowned arcanists to the most obscure tinkerer’s, there is something in this collection for the inventor in you!
Assembled... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
After the cataclysmic events caused by the God Comet and the genocide it wrought upon their people, the Ashati underwent a profound transformation. Driven by a single focus in life, their purpose became clear, to seek revenge on those responsible for the massacre of their brethren and to reclaim their planet from the surface-dwelling species.
Despite the surface-dwellers' belief that the war is over... [click here for more] |
Dungeon Masters Guild |
$0.99
|