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Spells of Old Volume IV

Spells of Old Volume IV


The Problems With Old Titles I need to make it clear that I by no means condone the use of the term “oriental” and including it in the title of this document is purely in reference to this product’s source material. The spells herein are pulled out of the 3rd Edition title Oriental Adventures and, in keeping with this series and a desire to inform veiwers from...   [click here for more]
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Spells of Old Volume V

Spells of Old Volume V


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume V features 11 spells from Oriental Adventures! Babau Slime Belker Claws Demon Dirge Devil Blight Hamatula Barbs Holy Storm Infernal Wounds Lights of Celestia (combines Light of Lunia, Light of Mercuria, Light of Venya) Spell Vulnerability Unholy Storm Wall...   [click here for more]
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Spells Pack One

Spells Pack One


Spells Pack One The following PDF is a list of Spells for every Player's Handbook class and class's created here. From Cantrips to 9th-level spells, there are spells for a variety of purposes. Additionally, hopefully with funds yet to come, I’m looking to add artwork, however at the time of posting this material I had no funds to do so. (Soft Update: I had forgotten to add the spell "Rollen's...   [click here for more]
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Spells, Spells, Spells level 1-9

Spells, Spells, Spells level 1-9


This is fairly simple. I decided that having it hidden in the thaumaturge document was kind of dumb in a way. I would guess that most people didn't even know of the existence of the extra spells that I have made. Also I have kept increasing the number. It started out with about 4 spells that I made for the benefit of one of the thaumaturge classes and just started to increase as time went on. ...   [click here for more]
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Supplemental Spellbook: Lost Incantations

Supplemental Spellbook: Lost Incantations


Uncover eight spells from 3rd Edition, now updated for 5th. Find spells from Complete Adventurer, Races of Destiny, Races of the Wild, and more. Features Eight spells modernized for 5th Edition An illustration for each spell by Kelsey Peterson A table of contents to easily find the spell you're looking for Special thanks to Robert D and Joshua...   [click here for more]
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Swamp Magic

Swamp Magic


Swamp Magic Spells & Magic Items of the Marshes Featuring updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in Chult or Saltmarsh, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine featured a series called The...   [click here for more]
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T.C Harmeleon's Compendium of Oft Forgotten Notes

T.C Harmeleon's Compendium of Oft Forgotten Notes


A huge collection of homebrew material including more than 50 subclasses, 12 new spells, a new race and a new class, the Lancer, an esoteric knight with a unique fighting style. ...   [click here for more]
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview

Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview


Hello! Thanks for downloading Tap Untap Burn - Staff Preview! Tap Untap Burn 5 Color Mana Spell Point Variant Rules - Knights and Tricksters is now available! https://www.dmsguild.com/product/280905/Tap-Untap-Burn-5-Color-Mana-Spell-Point-Variant-Rules-Knights-and-Tricksters Tap for email updates-- FilKearneyCreations@GMail.com In Q3 2019 Tap Untap Burn 5 Color Mana Spell Point Variant Rules...   [click here for more]
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TEMPUS, Lord of Battles ✧ Forgotten Realms 5e

TEMPUS, Lord of Battles ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Tempus, god of war, battle, and warriors in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following:...   [click here for more]
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Thaqualm's Book of Humanoids

Thaqualm's Book of Humanoids


Thaqualms Book of Humanoids is a new supplement for your D&D game, providing advice on how to establish traditionally “monstrous” humanoids as cultures and possible allies in your campaign. This guide also takes a fresh look at the “standard” humanoids of the Player’s Handbook, examining and expanding upon their core narratives. Thqualm’s...   [click here for more]
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The Advanced Artificer

The Advanced Artificer


Forge a new path with the Advanced Artificer! The Advanced Artificer is your resource for customizing and expanding the brand new artificer class. Perfect for DMs and players of Eberron campaigns but useful for anyone who uses this class. What is inside: 4 Alternate Homunculi: the Arbalester, Docent, Iron Defender, and Shadowself 2 New Artificer...   [click here for more]
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The Aethermage: A Spellcaster Like No Other

The Aethermage: A Spellcaster Like No Other


You think you understand magic? The raw stuff of magic permeates the whole of the material world, but lies locked behind an invisible veil called the Weave. Spellcasting is a matter of manipulating the threads of the Weave in a specific way so that the magical potential hiding behind it can be released. Magic users, both arcane and divine, owe their craft to the existence of the Weave; after all,...   [click here for more]
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The Alchemist (5e Class w/ 4 Archetypes)

The Alchemist (5e Class w/ 4 Archetypes)


The Alchemist is an INT based caster who uses formulae instead of conventional spells. They require preparation, but cast quickly when needed (usually by drinking a mixture). He learns these formulae similar to the way a wizard learns spells, but he has spell slots like a warlock. He supplements these abilities with Alchemical Esoteries (special abilities and tricks he discovers as he advances in...   [click here for more]
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The Animancer

The Animancer


The Animancer is a half-caster class for 5th edition Dungeons and Dragons. Each Animancer becomes what they are as a result of a brush with death. Each near-death experience is different, as is the reaction of each person to that experience. Sometimes, for those that have come closest to the line between our world and the outer planes, the encounter with death grants extraordinary powers. The...   [click here for more]
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The Artificer

The Artificer


Adventures in D&D are taken by heroes of all backgrounds, from soldiers to thieves to priests. This document provides a new conception of an Artificer class. The Artificer is first and foremost a highly specialized craftsperson who can augment their weapons and abilities with arcane spellcasting. Along with the core class are three subclasses, or Trades; the Leatherworker, the Gunsmith, and the...   [click here for more]
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THE ARTIFICER (5e) (Revised)

THE ARTIFICER (5e) (Revised)


Artificers are the quintessential crafters and engineers of wonders in a world of magic. They channel arcane forces into their works, conjuring impossible dreams of creation into reality. This product contains the following: • The Artificer class, a full class design from levels 1 to 20. • Archetypes include: The Battleforge Smith: A skilled craftsman that dons...   [click here for more]
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The Astrologer: Harness the Power of the Stars

The Astrologer: Harness the Power of the Stars


There is untold power locked behind the mysteries of the stars. Those who study the secrets of the night sky are rewarded with cosmic power with which to bend the universe to their will. The Astrologer is a full 20-level character class, complete with two subclasses: disciplines focused on the moon and the stars. Foretell the future by consulting the stars, use the power of the moon to manipulate...   [click here for more]
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The Augur Class: 5e Psionic Handbook

The Augur Class: 5e Psionic Handbook


Follow us on Twitter for updates and behind the scenes thoughts @perilous_prints Follow our page on Facebook for updates and links to our products @ Perilous Prints The Must Have Book For Players and Dungeon Masters! This book contains everything you will need to build and play your own psionic characters and campaigns. Everything needed to play with psionics in your setting...   [click here for more]
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The Avenger (5e Class)

The Avenger (5e Class)


The Avenger is a warrior strengthened by divine power and a relentless drive for vengeance. Enemies who underestimate the determination of an avenger soon find themselves at the end of execution's blade. Every avenger pursues a grudge that has awakened a divine connection to fate as well as abilities beyond the pale of ordinary mortals. Grudge of Divine Retribution: The avenger...   [click here for more]
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The Beginner's Tome to Magic Items and Spells

The Beginner's Tome to Magic Items and Spells


The Beginner's Tome to Magic Items and Spells contains nearly thirty new spells and magic items for players and Dungeon Masters to enjoy and bring into their campgain. The items and spells found within the pages of this book are ment to inspire players and DM's alike while playing the Dungeon's & Dragon's table top roleplaying game. ...   [click here for more]
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THE BLAST: Spells of Evocation (5e)

THE BLAST: Spells of Evocation (5e)


More than two hundred new spells from the school of evocation for your 5th edition Dungeons & Dragons campaign! This product contains the following: ✦ A table of contents, including page numbers for all of the spells. ✦ A foreword from the author. ✦ 1-sentence summaries for the spells in the book. ✦ Class spell lists for the spells in the book. ✦ A poem for evokers. ✦...   [click here for more]
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The Blood Mage (full class)

The Blood Mage (full class)


Take on the power of the blood mage, channel arcane energies with your own vitality. Use it to destroy your foes, bolster your own defenses, or to persuade your way through challenges. The blood mage offers options both for those seeking a full on high power caster, and more a hybrid fighter/mage class. This is my own attempt at a homebrew of a blood mage class for a friend of mine. So I wonder...   [click here for more]
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The Blood Mage - An Arcane Intelligence-based caster - Including 4 Archetypes and 39 Custom Spells

The Blood Mage - An Arcane Intelligence-based caster - Including 4 Archetypes and 39 Custom Spells


"A hooded half-elf overlooking a pallasade puts a knife through his hand as he whispers an incantation and watches as six droplets of blood fly from his outstretched palm into the backs of the guards stationed on the wall, who then silently succumb to sleep. Grabbing a snow white bunny in one hand, a dying halfling mutters some few words of power, stealing life from his pet, and feeling it surge...   [click here for more]
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The Bloodborne Armory

The Bloodborne Armory


Hey! You got your Bloodborne in my D&D! Okay, abysmally terrible joke aside, hello. I'm Lv99Pangolin and I present to you, the Bloodborne Armory. Inside, I've cataloged every weapon, item, tool, and rune in Bloodborne and transitioned it over to Dungeons and Dragons 5th Edition. I warn you, it contains spoilers and was not a smooth transition. I'm currently...   [click here for more]
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The Cerulean Sign

The Cerulean Sign


Alien aberrations from the Far Realm seek to invade this world. They have been faught off before, by ancient defenders wielding a sky-blue rune, but the wards are weakening. Things writhing and slick lurk just beyond sight, pushing at the boundaries of their cage. Visions appear. Psychic powers manifest. The Cerulean Sign rises. Within these pages, you will find information on the Cerulean Sign,...   [click here for more]
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The Channeler: An Intelligence Spellcaster with Martial Capabilities and Six Subclasses

The Channeler: An Intelligence Spellcaster with Martial Capabilities and Six Subclasses


The channeler class has a mix of magical and martial features. They learn their spells and use a point-based resource system to cast them. This point system is refered to as "mana" and functions similarly to the spell point variant rule found near the back of the Dungeon Master's Guide. The document also contains homebrew spells that are exclusive to channelers. There is an errata at the end for...   [click here for more]
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The Chronomancer (5e)

The Chronomancer (5e)


Ever wanted to time travel in your D&D Campaign? Now you can, as a Chronomancer, a 5e playable class that includes 70+ new spells, 60+ new types of equipment, and 5 new monsters! Jump into the future and grab a tape recorder to prove to the king that the orc lord is planning an attack or grab a 3D printer and trick the yuan-ti purebloods into believing that you recovered their rare trinket. Just...   [click here for more]
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The Circle of the True

The Circle of the True


This world is at grave risk. The sanctuaries of nature are collapsing. Alien creatures from strange dimensions slither through the cracks. The Living Gate still stands shattered, and its shards would rather fight than unite. Nature itself is birthing creatures of violence against civilization. The Circle of the True is here to protect us. As a refuge for the ruinborn, as a finder of the shards of...   [click here for more]
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The Cliff and The Keep

The Cliff and The Keep


A location, some lore and a little bit of magic A map Two magic items A spell A story to be told Traducciones ...   [click here for more]
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The Compendium of Collaborative Castings

The Compendium of Collaborative Castings


A circle of cultists stands around the burning brazier, chanting infernal syllables as they summon the servants of their dark god. Mages gather around an ornate workstation and pour enchantments onto the masterfully-forged weapons, turning them into magical items of great power.   A coven of hags hurls bizarre combinations of spells and curses at the attacking adventurers...   [click here for more]
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The Complete Archive of Esoteric Secrets

The Complete Archive of Esoteric Secrets


Gain greater options for your spellcaster with this extension compendium of 160 spells Ever feel like you don't have enough options for your spellcaster? Does your acid wizard have only two acid spells? Do you want more flavourful spells for lower levels? Do you want a spell that's just the right amount of ridiculous? Well, I have plenty of options for you! The Complete Archive...   [click here for more]
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The Complete Devout Handbook

The Complete Devout Handbook


The Complete Devout Handbook is packed with player options, spells, and magic items for your Cleric, Druid, Monk, and Paladin characters! Will you play a cleric of commerce sealing business deals with divine magic? A druid that speaks with spirits and fights wielding a whisker plucked from a mythical catfish? A monk calling on the magic imbued in her tattoos to defeat her foes? Or...   [click here for more]
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The Dark Archetypes

The Dark Archetypes


Summon the dead at your side, command devils and demons, leap through the shadows and become evil incarnate in this supplement for the world's greatest roleplaying game. The Dark Archetypes consists of subclasses for each official class, along with magical items, spells and minions. Several new mechanics are introduced and the subclasses are built thematically and playtested to...   [click here for more]
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The Dealer (5e Class)

The Dealer (5e Class)


A massive class that puts the dice to the side and uses a real deck of cards front and center. They thrive in the chaotic nature of magic and believe wholeheartedly in letting fate decide itself with what is drawn. With both a standard 52 card deck, or a tarot deck, you too can play as a master of the cards inspired by your (maybe) favorites from other media. Ever wanted to be gambit? The Cardshark...   [click here for more]
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The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning

The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning


Welcome to the Elemental Spellbook, a compendium of 80 (yes, 80!) original ice, fire, and lightning spells across every spell level! This compendium contains enough spells that (when combined with the PHB) you can create a spellcaster focused on a single element and never have to learn an off-theme spell for your entire 20-level career. And these aren't just blasting spells:...   [click here for more]
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The Enchanter's Handbook

The Enchanter's Handbook


The Enchanter's Handbook provides aspiring enchanters with 24 new enchantment spells, expanding their repertoire considerably while remaining true to the spirit of the school! While this document has been written with wizards in mind, many of the spells would find a suitable home in the hands of other casters, particularly bards, clerics and warlocks. Made with The Homebrewery. ...   [click here for more]
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The Faithful of Eberron

The Faithful of Eberron


For the Fantasy Grounds Module, click Here We are pleased to present The Faithful of Eberron, a supplement designed to highlight the myriad of faiths present in Khorvaire and beyond. Dive into the lore of major faiths—the Sovereign Host, the Dark Six, warforged faiths, and more. Everything from druid sects to the Undying Court is represented within these pages! Devote yourself...   [click here for more]
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The Grandmaster Illusionist

The Grandmaster Illusionist


After you've lost the thrill from those numerous times you "extended a cliff", it is time to bring the real power of illusions into the game. Discussions on how illusions affect the senses, senses you have that you don't even think about, what senses the various illusions affect, and tactics on how to use PHB illusion spells in ways you may not have considered. A few optional rules are proposed...   [click here for more]
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The Greater Undead for 5e

The Greater Undead for 5e


This document is an easy guide to create greater undead. The rituals are lore friendly and uses undead from the Monster Manual, Mordenkainen's Tome of Foes and Volo´s Guide to Monster. Also this is limited to Undead with a corpse (so excluding ghosts). The following points are included: Table for undead (CR, Cost, Components) Lore friendly introduction Ritual for creating undead Rules...   [click here for more]
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THE GRIM: Spells of Necromancy (5e)

THE GRIM: Spells of Necromancy (5e)


More than a hundred new spells from the school of necromancy for your 5th edition Dungeons & Dragons campaign! This product contains the following: ✦ A table of contents, including page numbers for all of the spells. ✦ A foreword from the author. ✦ 1-sentence summaries for the spells in the book. ✦ Class spell lists for the spells in the book. ✦ A poem for necromancers....   [click here for more]
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The Hedge Mage Class

The Hedge Mage Class


Not accepted as a part of the larger magical comunity, some people take the study of the arcane into their own hands. The Hedge Mage is a new class for use in your Dungeons & Dragons 5th Edition games! The Hedge Mage is a new full character class, complete with three distinct archetypes and over a dozen brand new spells to fit the style and flavor of the class! Will you use your newfound arcane...   [click here for more]
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The Hive: An Otherworldly Patron

The Hive: An Otherworldly Patron


CW: bugs, body horror "I sing the song of the egg-chambers, of glistening cells and amber birthing pools. I sing of thrashing larvae and the gibbering queens, blind and mad within endless spiraling tunnels. Mortal songs are sung for mortal needs; they are sung out of joy, or sorrow, or a thousand other feelings. I sing the hive-song only for release, for it is always with me, resonating in my blood,...   [click here for more]
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The Huntsman's Expanded Mystic Orders

The Huntsman's Expanded Mystic Orders


This document includes all of my homebrew Mystic Orders for the Mystic as released in Unearthed Arcana. At present this includes the Order of the Eternal, the Order of the Lawbreaker, and the Order of the Readied Blade, as follows: The Order of the Eternal is a shadowy and secretive Order of selfish Mystics. Through intense training and careful study, they learn to siphon the life force of others...   [click here for more]
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The Indigo Ledger

The Indigo Ledger


23 new spells, 42 new magic items, including 4 sentient/artifact items and 3 weapons of legacy, 8 alchemical items, the Geist class with 4 archetypes, and 2 archetypes per official class. ...   [click here for more]
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The Invoker Class: Conduit of the Gods

The Invoker Class: Conduit of the Gods


A divine class for those who want to wield the power of the gods directly, along with many new unique spells. My own take on the class presented in 4th edition D&D. Includes 22 new spells available exclusively to the Invoker! Feel free to let me know any ideas/issues you have with the class. Hoping to release updates with this one. As always, any paid purchases are appreciated greatly! I feel...   [click here for more]
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The Killoren

The Killoren


The land is dying. Corruption spreads. Plants wither. Animals starve. And at the edge of the wasteland, a people awaken - fey spirits born from dying plants. The killoren. Born to speak for the voiceless wildernerss, the killoren are part vengeful wilderness, part diplomatic emissary, part caretaker and tender of the fragile wilderness. In these pages, get to know this race, its aspects of nature,...   [click here for more]
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The Knight Arcanist - Class Option

The Knight Arcanist - Class Option


Content Description The Knight Arcanist is a half-caster martial class, such as the paladin and ranger. However they utilise wards, infused strikes, and arcane magic to support their allies and defeat their foes. This 14 page document contains the base class features, 8 subclasses, a new spell available for both knight arcanists and wizards, and a knight arcanist...   [click here for more]
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The Lost Bestiaries: Against the Giants

The Lost Bestiaries: Against the Giants


Prepare your campaigns for the upcoming "Storm King's Thunder" adventure path with this extensive volume, packed to the brim with classic monsters from the history of Dungeons and Dragons. Included in this product are over 40 creatures, including both True Giants and Giantkin such as Ogres and Trolls, all updated and reimagined for the mechanics and philosophies of 5th edition. Also included...   [click here for more]
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The Lost Lyrics of Rezinar

The Lost Lyrics of Rezinar


Music does much more than just soothe the savage beast. Songs have the ability to heal allies, harm enemies, hypnotize audiences, paralyze creatures, summon illusions, and more. These powers take much more than just a basic knowledge of music. They require the ability to weave songs into spells, joining the enchanting musical tunes with expressive lyrics. The Lost Lyrics of Rezinar contains the lyrics...   [click here for more]
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The Lost Tome

The Lost Tome


This 211-page, best-selling treasure trove contains 11 new races, 3 new subraces, 6 new classes, over 100 original class archetypes (with a minimum of five archetypes for each class established in the 5e Player's Handbook), 35 totem spirit animals, pages of new spells, and other miscellany, including: What's new this Edition? Artificer archetypes! Fire up with the Pyrotechnic,...   [click here for more]
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