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Nine Animal Gods and their Worshipers

Nine Animal Gods and their Worshipers


The Lion, The Cow, The Stag, The Honey Bee, The Serpent, The Tree Frog, The Crab, The Raven, and The Rhinoceros. These animals are the totems for nine divine powers known as the Animal Gods. The Nine Animal Gods are a pantheon represent an alternative pantheon that can be included into your campaign in a variety of ways. This document includes Nine deities, each with a personal description,...   [click here for more]
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Nine Trade Gods and their Worshipers

Nine Trade Gods and their Worshipers


The Midwife, The Goatherd, The Gamester, The Chamberlain, The Clergyman, The Seafarer, The Merchant, The Jailer, and The Chemist. These are the proffessions represented by deities known as the Trade Gods. The Nine Trade Gods are an alternative pantheon that can be included into your campaign in a variety of ways. This document includes Nine deities, each with a personal description, a...   [click here for more]
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Noltrem's Nexus of Knowledge

Noltrem's Nexus of Knowledge


In an abandoned tower, a group of seasoned adventurers discovered a number of spells written down on scraps of paper as well as magical items never seen before. The treasures of Noltrem Semitus have provided new ways to gain information. This document contains 4 custom Divination spells for Wizards, as well as 3 custom items, all of which help in investigation. This document and its contents...   [click here for more]
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NPC's, Cities, Magic Items, Creatures, and More

NPC's, Cities, Magic Items, Creatures, and More


Hello, and welcome to what is essentially a massive resource book. This 110 page document comes with ready made cities, that can be used as part of one big continent or individual cities, NPC's to use, new stat blocks for monsters (including some CR 23 and higher ones), an optional background, a whole slew of magic items, and a brief kind of desrciption of the locations in the world, some new organizations...   [click here for more]
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Nybor's Simple Codex

Nybor's Simple Codex


From “A Report on the Simple Codex,” found in the archives of the Royal Military College of Cormyr While many scholars know of Nybor because of certain unique spells bearing her name, little is known about the woman herself. Nybor rose through the ranks of the Red Wizards to be zulkir of enchantment, and gained that exalted position at an unprecedented young age through a...   [click here for more]
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Oath of the Aegis: A Swordmage Archetype for Paladins

Oath of the Aegis: A Swordmage Archetype for Paladins


Now completely revamped based on years of playtest input and research, Oath of the Aegis: A Swordmage Archetype for Paladins presents a unique paladin archetype and 17 new melee-oriented combat spells adapted from Forgotten Realms Archetypes II: Champions of Mystery and Unearthed Archetypes: Heroes for the Ages, and is now available for only...   [click here for more]
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Oath of the Sin Eater

Oath of the Sin Eater


CW: Torture There is a sidebar regarding the use of pain and suffering to induce compliance. The existence of these paladins is often one of a church's dirtiest and best-kept secrets. Sin eaters, sometimes called gray guards, often report to those in the upper echelons of a faith's heirarchy, and they are entrusted with missions for which failure is not an option. Sin eaters are those who commit...   [click here for more]
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OD&D Supplement III: Eldritch Wizardry (0e)

OD&D Supplement III: Eldritch Wizardry (0e)


The book you now hold in your hand represents new dimensions to an already fascinating game system. This is the third supplement to DUNGEONS & DRAGONS, and was produced as a result of an ever increasing demand for new material. This book also represents a new trend in the fine art of Dungeon Mastering. As originally conceived, D & D was limited in scope only by the imagination and devotion...   [click here for more]
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OGHMA, Lord of Knowledge ✧ Forgotten Realms 5e

OGHMA, Lord of Knowledge ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Oghma, god of bards, inspiration, invention, and knowledge in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains...   [click here for more]
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Oracle

Oracle


Command the battlefield, bless your allies, and damn your enemies as you speak the literal word of your god! Inspired by the Pathfinder Oracle, this homebrew class features a completely new Revelation mechanic, four different subclasses, and even a new cantrip. Divine secrets of the future are whispered to you. Will you listen? ...   [click here for more]
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Order of the Grey Dragons

Order of the Grey Dragons


This product is designed to enrich the Tyrrany of Dragons (Hoard of the Dragon Queen and Rise of Tiamat). and it is completely lore friendly. An exilled ancient metallic dragon, outcast of Bahamut's order enetered into a deep meditation which was guided by someone else's will... In a certain island he found an ancient source of power, draconic spell knowledge that go back to uknown ages. What...   [click here for more]
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Otis the Can's Grab Bag of Goodies

Otis the Can's Grab Bag of Goodies


Are you getting tired of the same old D&D, but are strapped for cash? Need something to quickly spice up a game? Well here's the book for you! Found within this quick read are 4 new player races, 4 new class options, 8 new magic items, and 9 new spells! ...   [click here for more]
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Pages from the Sages

Pages from the Sages


Behold, the Pages from the Sages have been found! Over 40 pages combining an A-to-Z of 26 various houserules covering topics such as using armor as hit points, simple "block"-based inventory, merciless critical hit tables, a new robust reputation system that lets you design your own factions and rewards, rules for meals and diets, a "dice-less" option where strategy matters...   [click here for more]
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Paladin - The Oath of Unholy

Paladin - The Oath of Unholy


The Great Evil Forces are cunning and menace, they are corruption the best among us, paladins, making an obedient servant of destructive powers. A new threat comes to peaceful land and the threat is YOU! It’s time to be a villain, play as the dark lord and crush filthy fools who dare to stay on your way! The Oath of Unholy is so much more than just an oath. New PalaUNHOLY CHAMPION'S spells...   [click here for more]
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Paladin: Oath of the Lightbringer

Paladin: Oath of the Lightbringer


PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Paladin Oath of the Lightbringer. Lightbringers are hardned preachers, that travel the world spreading their faith and doing good on the most remote locations. Lightbringers have an versitile array of fighting techniques to aid them on their quests. In addition, there are new spells and magic items. ...   [click here for more]
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Plague Reaper Character Class

Plague Reaper Character Class


This packet contains information for a player or DM on the playable class called Plague Reaper. The Plague Reaper is a D&D 5e class that was created to use unique diseases in combat as well as abilities called Jinxes. The diseases used by this class are considered magicly accelerated in order to function in the short time frame of combat but fallow a model for how diseases in real life progress...   [click here for more]
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Plague Zombie

Plague Zombie


Do you find the standard zombies in D&D to be lacking a certain... contagious aspect? Well, look for further — plague zombies are here to fill that niche. Good for casual encounters or a classic global apocalypse, plague zombies bring a few new twists to an old favorite. Here's what you get: • 3 new Tier 1 monsters: the plague zombies (types I-III), each with their...   [click here for more]
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Planeswalker's Almanac - Inner Planes Player's Guide

Planeswalker's Almanac - Inner Planes Player's Guide


The First part of a New installment in the Lost Bestiaries series, the Planeswalker's Almanac will explore the various planes of existence and provide new player options, new monsters, and detailed information for dungon masters about each of the fantastical realms that make up the D&D cosmology. This first installment provides a wealth of new options for Player characters who wish to explore...   [click here for more]
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Player's Atlas, Volume 1 (5e Bundle)

Player's Atlas, Volume 1 (5e Bundle)


The Player's Atlas is a collection of player options from the other published works of E. R. F. Jordan, including races, subraces, classes, subclasses, and magic items, valued at almost $40 separately. Includes: 10 Races 4 Subraces 7 Classes 19 Subclasses 13 Warlock Invocations 14 Spells 128 Magic Items Includes content from: 33 Magic Masks, Arachnid Options, Armory of Wands, Five More Classes,...   [click here for more]
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Players Guide to the Blood War Vol. 1

Players Guide to the Blood War Vol. 1


The Fantasy Grounds version can be found here Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material...   [click here for more]
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Poison Origin Sorcerer

Poison Origin Sorcerer


With magic powered by the defiling and decaying power of venons, this spellcaster can empower the toxic magics and punish those foolish enough to approach its vicinity. PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Poison origin for the Sorcerer class. In addition, there are some new spells. I hope you enjoy this Archetype and...   [click here for more]
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Politics of Aundair

Politics of Aundair


This to-the-point supplement expands on the internal politics of Aundair, a nation in the Eberron campaign setting. Topics include the royal family, the Royal Eyes, the Last War, Aundair's Army and Navy, the Korth Edicts, education, and local politics. This supplement also includes three third level spells ideal for large battlefield combat, plus an illustrated family tree of the royal family....   [click here for more]
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Portals to Peril

Portals to Peril


Tales from the Yawning Portal collects several classic dungeons from previous editions of Dungeons & Dragons in a single volume. The barest connection between these adventures is implied in the introduction of the book, with the inclusion of information about the Yawning Portal, a tavern in Waterdeep which acts as a clearing house for rumors and a gateway to adventure. Portals...   [click here for more]
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Power Chord: Kill

Power Chord: Kill


Want to roleplay a Manowar album cover without rolling a Barbarian? We've got you covered. The College of Metal brings thunder damage and axe-wielding bards to the stage with a host of new bard-only spells inspired by older editions of Dungeons & Dragons. These spells, Bardic Songs, are concentration spells that expand the utility of the bardic inspiration mechanic while allowing the bard to...   [click here for more]
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Prayers from the Faithful (2e)

Prayers from the Faithful (2e)


Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From...   [click here for more]
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Preparing Spells for Non-Preparers

Preparing Spells for Non-Preparers


The standard rules of Dungeons and Dragons present two different types of spellcasters: preparers and non-preparers. While Druids, Paladins, Wizards, and Clerics can choose which spells they'd like to use each day, Sorcerers, Warlocks, and Rangers have a much smaller group of spells that they have access to all the time. At first glance, each system seems to have its own merits and detriments. However,...   [click here for more]
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Prestige Path: Arcane Wayfarer

Prestige Path: Arcane Wayfarer


This was created by combining the 3.5eWayfarer Guide and the 4e Arcane Wayfarer. “Distance is an illusion, a construction of the mind shackled to the physical world.” – Wayfarer Woad Time and space are barriers to most creatures. Only gods, primordials, and legendary beings can break down those barriers. And–perhaps–people like you. You have already...   [click here for more]
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Prestige Path: Master Spy

Prestige Path: Master Spy


This was created by combining the 3.5e Spymaster and the 4e Master Spy. “I’ve seen the things you never intended me to see, heard whispers meant only for your conspirators. I know you well enough to take you down.” – Spy Master Rodrick Some adventurers glory in their reputations—the wider their exploits are known, the happier they are. By contrast,...   [click here for more]
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Priest's Spell Compendium Vol 1 (2e)

Priest's Spell Compendium Vol 1 (2e)


The Priest's Spell Compendium is a three-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for priest spells. This volume contains spells from A to...   [click here for more]
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Priest's Spell Compendium Vol 2 (2e)

Priest's Spell Compendium Vol 2 (2e)


The Priest's Spell Compendium is a three-volume series describing every priest spell for the AD&D game. Spells have been collected from the rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for priest spells. ...   [click here for more]
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Priest's Spell Compendium Vol 3 (2e)

Priest's Spell Compendium Vol 3 (2e)


The Priest's Spell Compendium is a three-volume series describing every priest spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DMs definitive source for priest spells. This volume contains priest spells of...   [click here for more]
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Primal Path: Reality Cracker

Primal Path: Reality Cracker


The Reality Cracker is a warrior of impossible power and endurance. They can bring their reality altering psionics to bear against those that would stand against them. These powers can allow the Barbarian to withstand deadly blows and use their enemies own force against them. As the Reality Cracker becomes stronger they can empower their attacks to strike with impossible force sending their victims...   [click here for more]
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Prismatic Ally Sidekick

Prismatic Ally Sidekick


The Prismatic Ally To introduce you and your group to the all new Prism class (click here to download), we have the Prismatic Ally! This is a sidekick template, using the sidekick rules from the D&D Essentials Kit adventure Dragon of Icespire Peak! In addition to rules for a Prismatic Ally from level 1 to 6, we have two new...   [click here for more]
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Psi-Touched Subclasses

Psi-Touched Subclasses


Whether touched by those from the beyond or through shear ferocity of mind these subclasses included focus on mental powers. The goal of these subclasses is to add psionically flavored powers to 5e, currently for the barbarian and the sorcerer. These classes were inspired by the chat in the Happy Fun Hour many months ago. ...   [click here for more]
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Psion (5e Class)

Psion (5e Class)


The Psion is a psychic warrior that draws on an inner well of mental energy and translates that energy into magic-like abilities called "Talents". This INT-based class draws elements from warlocks and from the Unearthed Arcana mystic class. ...   [click here for more]
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Psion - A Mystical Character Class

Psion - A Mystical Character Class


Psionic power returns to 5th Edition! Built from scratch based on the original Dark Sun psionic devotions. Full class and robust new subclasses with 9 features each: Egoist, Seer, and Telepath. No messy new spell system. No 28-page Unearthed Arcana Mystic tome. Simple rules, dynamic powers, cohesive themes. Psions rely on their mental prowess to manipulate their surroundings, including the individuals...   [click here for more]
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Psionic Items

Psionic Items


This short collection aims to bring psionics and disciplines into the fold alongside magic and spells by providing items meant exclusively for psionics users, items meant to synergize well with mystics and other psionics users, items inspired by psionics, and perhaps most importantly, common sense analogues to powerful spellcasting foci, scrolls, and wands. If you found this piece useful, you may...   [click here for more]
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Psionic Permutations

Psionic Permutations


Psionic Permutations is designed to open your campaign to a wider array of storytelling devices and development paths. Within these pages you will find feats, subclasses, and character creation options for psionic characters. Psionic Permutations contains the following: Two options to insert psionic ability into the character creation process. Four new psionic...   [click here for more]
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Psionic Powers, Practitioners, & Perils (5e)

Psionic Powers, Practitioners, & Perils (5e)


Harness the Power of Psionics! This handbook contains rules and mechanics that will allow DMs and players to integrate psionics seamlessly with their 5th edition campaigns. In addition to detailing the core mechanics of psionic manifesting, psionic feats, and over 80 new psionic powers; this book contains the following new features: Playable Races: Dromite...   [click here for more]
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Psionic Subclasses

Psionic Subclasses


Psionic Subclasses is just an attempt of mine to adapt the material from Unearthed Arcana: The Mystic Class (5e) to somewhat usable, almost balanced psionic subclasses for the core martial classes. Use at the discretion of your GM and group. This document relies heavily on the Unearthed Arcana: Mystic class, and acts as a supplement to the classes as presented in the Player's Handbook This is...   [click here for more]
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Psionics Handbook

Psionics Handbook


Psionics have been a part of D&D for about as long as D&D has been a game, first introduced in a supplement in 1976. This is my take on the realm of far more subtle, hidden supernatural powers psionics tend to be. Powered by a limited pool of psi points that you regain on a short rest, and supplemented by the ability to fuel their psionic abilities with their own hit points, psions have a...   [click here for more]
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Psionist

Psionist


The Psionist. A complete and exciting new class supplement for the 5th edition of the Dungeons and Dragons roleplaying game. Use the raw power of your mind to predict the future, dominate the minds of others, adapt your body, and much much more. Includes: a) the Psionist class, a powerful and versaitile psionic manifester with 8 subclasses based on the schools of psionics, b) optional rules for...   [click here for more]
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Psyborg: Fighter Subclass

Psyborg: Fighter Subclass


Your gaming table is about to change forever as you experience the Psyborg, a new fighter subclass by Anthony Joyce, along with 40 new psionic spells made for the Psyborg by Jeremy Forbing. Each purchase includes a beautiful 21 page PDF and a Fantasy Grounds version of the product! The Psyborg is a fighter subclass with inherent psionic energy...   [click here for more]
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Psychopomp Class (ENG/ITA)

Psychopomp Class (ENG/ITA)


A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explore an ancient stronghold to clash against the specter of a long dead...   [click here for more]
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Psylock Class

Psylock Class


PSYLOCKS Concept Psylocks having undergone a mental awakening that has unleashed unknown powers.They follow a "pursuit" as a means to control this new power. A "pursuit" will often involve meditation, ritual exercise, or through indepth study of the world around them. The direction of their pursuit dictates the abilities they can grow to harness. Origins Many centuries...   [click here for more]
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Quantum Spellbook (5e)

Quantum Spellbook (5e)


"Quantum Spellbook" is a collection of 18 new spells themed around science and scientific phenomena--such as space, gravity, and thermal dynamics. Perfect for scientific alchemists and wizards, orders of force-wielding monk-knights, and god-like beings with power over reality itself. ...   [click here for more]
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Quest Spells - 5e Conversion

Quest Spells - 5e Conversion


Quest Spells are a new powerful type of spell, updated from the 2nd Edition 'Tome of Magic' Deities grant Quest Spells to their most devout followers, allowing these paragons of faith to carry out their will, performing miraculous feats of the divine. These spells can change the very makeup of the world, and turn the tide of impossible encounters. These powerful gifts come with a cost, but can offer...   [click here for more]
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Race - Warforged

Race - Warforged


Here is my take on the Warforged race. Strictly focused on mechanics for this one as their origin story can change or be ambiguous based on the setting. Like most, I wasn't impressed with the UA variation, so I created my own. Included is a racial subclass for the barbarian, the Warforged Juggernaut. As well as a new Repair Damage spell (cure wounds for constructs), and a couple of Warforged weapons...   [click here for more]
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Racial Archetypes: Vol1

Racial Archetypes: Vol1


Racial Archetypes: Vol1 is the perfect supplement to the upcoming Descent into Avernus capaign. This document opens up the character options for numerous races, allowing them to fit even more perfectly into a dour hellscape. Included in this work are: 9 New Racial Subclasses for the Aasimar, Half-Orc, Minotaur, Nephilim, Tiefling and Writhen A new infernal race...   [click here for more]
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Raiders of the Lost Tomb: Chult Adventurer’s Guide

Raiders of the Lost Tomb: Chult Adventurer’s Guide


Don't brave the jungles without it! Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races, along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option...   [click here for more]
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