Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Product TypeFormat
Character Options   Remove Search Term
Spells/Psionics   Remove Search Term
PDF   Remove Search Term
Advanced Search

 
 Hottest Spells/Psionics, PDF
 
 Hottest Community Spells/Psionics, PDF
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title ▲   Publisher    Price  
Sanctified Spells

Sanctified Spells


This material is intended to support players who want to play characters relentlessly devoted to the concepts and causes of goodness. These are the characters who cannot fathom the idea of allowing evil to flourish, to whom noble ends never justify unethical means, and who would sacrifice everything for their ideals. Exalted characters cut no corners in their quests to defend against evil and advance...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Saurials Evolved: V.1 The Hornheads

Saurials Evolved: V.1 The Hornheads


Six New Ceratopsian-Themed Character Races for 5e +++ Volume 1 of Saurials Evolved takes a fresh look at the Hornhead Saurials and makes them ready for the 5e tabletop. Additionally, Saurials Evolved takes the best of the old Hornhead options and updates them to better reflect a more modern understanding of dinosaurs. These arent the Hornheads of past editions. A new look...   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
School of Chronomancy: Time Magic

School of Chronomancy: Time Magic


14 new spells and the school of chronomancy wizard archetype are presented here! Enjoy making sure that time is on your side in battle with these new options for wizards! Please feel free to leave feedback and let me know any ideas you may have for the archetype or for chronomancy spells (new ones or changes to what I have). I've been inspired by a lot of the chronomancy write-ups on the site and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
School of Psionics 5e

School of Psionics 5e


School of Psionics - Wizard Subclass "Harness the power of the mind, with this new subclass for wizards." Follow me on Twitter @StratosF8...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
School of Spellcraft - Arcane Tradition for the Wizard Class

School of Spellcraft - Arcane Tradition for the Wizard Class


Craft Your Own Spells! For some wizards, it is not enough to simply follow where others have tread. Unlike most arcane traditions, those who follow the School of Spellcraft start modifying their spells early on in their studies. Eventually, they become creative masters, and their spellbooks become a grand opus of their greatest works. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Scions of the Feywild

Scions of the Feywild


Scions of the Feywild is a sourcebook for Dungeons & Dragons 5th Edition. This book contains rules and options for playiing characters with fey blood and magic including: Fey Elf & Half-Elf Variants Fey Gnome Variants Fey Goblinoid Variants The Feyborn Race Fey Blood Racial Feats Fey Backgrounds and Fey Spells and Magical items The Feyborn Race represents those of fey blood in the same...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Scoundrel's Spellbook

Scoundrel's Spellbook


Twenty-five spells built for scoundrels, rascals and rakes! These spells will be useful in any campaign with thievery and trickery, both on land and at sea with spells like Captain on Deck and Urchin’s Hideaway. Balanced with an eye toward existing spells, these will slot easily into the spellbook of any bard or arcane trickster looking for a bit more blast, or any GM looking...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
Secret Spells of Gravity Magic

Secret Spells of Gravity Magic


Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature. This compilation sheds light on 9 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods! ***...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Secrets of the Scaled Ones -- Serpentine Spells

Secrets of the Scaled Ones -- Serpentine Spells


Secrets of the Scaled Ones: Serpentine Spells introduces 10 new spells and a new monster for campaigns featuring the Scaled Ones, sentient snake and lizard races such as yuan-ti, lizardfolk, and nagas. Throughout recorded history, the humans of Faerûn have feared these reptilian creatures, whose cultures, magic, weapons, cities, and visible accomplishments parallel those of...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
SELUNE, Lady of Silver ✧ Forgotten Realms 5e

SELUNE, Lady of Silver ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Selune, goddess of good and neutral lycanthropes, moon, navigation, questers, stars, wanderers, motherhood, and reproductive cycles in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Shaman: A World of War Class

Shaman: A World of War Class


The Shaman is a new D&D 5e class inspired by the Shaman from World of Warcraft. This book contains: A new class and 3 subclasses (elemental, enhancement, and restoration) 18 talents 39 new spells special totem spells Other products by Pirate Gonzalez Games: The Book of the Dead The Book of the Fey Lycanthrope Class Goblins Attack! ...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Shapeshifter - A Core Class

Shapeshifter - A Core Class


Change is inevitable. For some adventurers, change is a weapon. Presenting an original core class for Dungeons and Dragons 5th Edition - the Shapeshifter. Adventurers who follow this path transform their bodies into living weapons, allowing them to wreak havoc on their enemies on the front lines of combat, transform themselves to get behind enemy lines, or advance to hard to reach locations by changing...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
SILVANUS, Keeper of Nature ✧ Forgotten Realms 5e

SILVANUS, Keeper of Nature ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Silvanus, god of wild nature and druids in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following:...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
So You Want to be a Slime?

So You Want to be a Slime?


The humble ooze has been a staple of RPG gaming nearly since its inception, but our favorite, gooey creature has remained oft-overlooked as a playable option. Contained in this pdf you will find rules for introducing the ooze as a playable race called “Slimeoids”. Oozes have brought humor, joy, and occasionally terror to the table of RPGs for decades and now you can bring that to the...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
So You Want to be a Slime? (Free Version)

So You Want to be a Slime? (Free Version)


The humble ooze has been a staple of RPG gaming nearly since its inception, but our favorite, gooey creature has remained oft-overlooked as a playable option. Contained in this pdf you will find rules for introducing the ooze as a playable race called “Slimeoids”. Oozes have brought humor, joy, and occasionally terror to the table of RPGs for decades and now you can bring that to the...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Sorcerer: Shaping What's Inside

Sorcerer: Shaping What's Inside


When the magic inside awakens, will you follow the calling to adventure? Sorcerers have come a long way from their humble beginnings, follow this path of evolution with more detail for your Sorcerer characters and NPCs! From the point the magic became a part of the Sorcerer to the moment it finally erupted from them, this guide will help you shape the backstory of your Sorcerer into an epic tale!...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Sorcerous Origin: Ice

Sorcerous Origin: Ice


An homebrewed Sorcerous Origin made for Dungeons & Dragons 5th Edition. This subclass as won the Gobelin d'Or contest on the french website: https://www.aidedd.org/ This document feature a fully sketched subclass for the Sorcerer. Inspired from the Phoenix and Storm subclass, claim the power of the North and unravel new mystery with new spells! This product as been made on NaturalCrit...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Sorcerous Origin: Psion

Sorcerous Origin: Psion


The common folk of the world do not realize what you are. They see your powers, your gifts, and believe that the secret lurks within your blood, a legacy perhaps of some fiend or dragon deep within your family tree. But your powers are something else. They are not the product of magical blood, but of an awakened mind. They may call you a sorcerer, but you know what you really are: a psion....   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Specialty Priests of Faerûn

Specialty Priests of Faerûn


Fifth edition cleric domains don’t always deliver the depth or flavor needed to portray a priest of a specific god. With the vast variety of portfolios depicted in the Faerûnian pantheon, it can be difficult to find a domain that fully matches a god’s character. But now, with Specialty Priests of Faerûn, I offer 48 cleric domains, each one personalized and built...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Spell Arts (5e Feats)

Spell Arts (5e Feats)


A set of feats designed with spellcasters in mind. Includes 20 New Feats, such as: Ink Caster, a feat that allows you to use tattoos as an arcane focus. Metamagician, a feat that allows you to borrow metamagic options from the sorcerer class feature. Planeswalker, a feat that increases the distance and flexibility of your teleportation spells. And more! ...   [click here for more]
Dungeon Masters Guild  $2.49

Add to Dungeon Masters Guild Order  
Spell Collection 1

Spell Collection 1


This collection contains the first four spell books published by Lord Rumfish (Mark Burton), all published in 2018. You get 176 spells across 4 books, along with 3 monsters and 3 variant rules for time paradoxes. Save some money, and get this fabulous collection of spells and magic to bolster and broaden any character with access to...   [click here for more]
Dungeon Masters Guild  $14.95

Add to Dungeon Masters Guild Order  
Spell Collection 2 [BUNDLE]

Spell Collection 2 [BUNDLE]


This special bundle product contains the following titles. Elemental Magic (Codex Five of the Enchiridia Mysteria) Regular price: $6.99 Bundle price: $4.19 Format: PDF In a world where things are arbitrarily categorized... Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that...   [click here for more]
Dungeon Masters Guild  $36.90 $22.14

Add to Dungeon Masters Guild Order  
Spell Compendium I

Spell Compendium I


Do you miss the expansive spell lists of previous editions while playing your 5th edition D&D game? Look no further! Here are over 50 pages of spells from the past, all converted to 5th edition. The spells have been redesigned to keep the flavor of the latest iteration of the game while offering your casters the wide variety of spell choices players enjoyed in days gone by. More than 150 spells...   [click here for more]
Dungeon Masters Guild  $4.00

Add to Dungeon Masters Guild Order  
Spell Compilation (A - E)

Spell Compilation (A - E)


By the author who brought you the Warlock Pacts of Shadow and Ice comes a compilation of spells for all classes with a wide range of levels. Entrap your foes with Acrid Webbing, blast them with Boreal Lights, or send them to another plane with Dimensional Rift. Other spells include Dancing Dawnsword, Ebony Gauntlet, Carriage of the Dead, Aethavoyance, and more! Over 40 spells to choose from. ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Spell List with all Info

Spell List with all Info


Spell List with all Info (Now includes Acquisitions Incorporated). Quick help in character creation... All 505 5E spells from the Players Handbook, Elemental Evil, Sword Coast Adventurers Guide, and Xanathar's Guide to Everything, with level, school, casting time, ritual status, components, concentration, and class. This PDF is an alphabetized spell list. Included with this purchase is access...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Spell Slot and Ability Tracking Player Aids For D&D 5E

Spell Slot and Ability Tracking Player Aids For D&D 5E


Greetings Adventurers! Are you a Cleric who is having a hard time tracking how many spell slots you’ve burned using cure wounds on the group’s Barbarian? Are you the Barbarian who can’t remember how many times you’ve gone into a rage? Or are you a Battle Master Fighter who needs a way to track the number of superiority dice you have at your disposal? Here’s...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Spell-Conjure Blades

Spell-Conjure Blades


A spell that creates blades that can be wielded or as a deterent for those trying to get to close. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Spellbinder (5e Class)

Spellbinder (5e Class)


Hybrid classes: clerics have their paladins, and druids have their rangers--but what about sorcerers and wizards? Where is the arcane hybrid to match the divine and natural? The Spellbinder is a hybrid class that draws elements from both the wizard and the sorcerer, and acts as the arcane equivalent of rangers and paladins. Use the Spell Snare ability to absorb magical energy, then burn that energy...   [click here for more]
Dungeon Masters Guild  $2.49

Add to Dungeon Masters Guild Order  
Spellcaster's Arsenal (5e)

Spellcaster's Arsenal (5e)


"Spellcaster's Arsenal" is a collection of 25 magical spellcasting focuses, including arcane focuses, holy symbols, and druidic focuses. Cast radiant light into the dark with the Amulet of Radiance! Enhance your control over the undead with the Necromancer's Skull! Intimidate your foes with the Scepter of the Dreadlord! ...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Spellcasting for Newbies

Spellcasting for Newbies


For the new player, the rules around spell casting can seem a little daunting. Here-in you will find a much simpler explanation around parts of the process of using spells. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Spells - Nim's Cantrip Pamphlet

Spells - Nim's Cantrip Pamphlet


Here I have a collection of cantrips I've created, 15 in total. - 13 Attack cantrips (one for each damage type, except bludgeoning, piercing and slashing) - 2 Utility cantrips ***Update: All 12 original cantrips are available on D&D Beyond. ***Balance Pass #1: It was pointed out to me that I made a couple of blunders and a glaring mistake or two. So I rectified them. All of the spells...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Spells and Incantations

Spells and Incantations


The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Spells from Baldur's Gate

Spells from Baldur's Gate


Enter the setting of Baldur's Gate (set in Faerun on the world of Toril), which was immortalized in the game series by the same name. Most of the 73 spells in this tome were developed by characters in the world, and the vast majority of those were created by beloved characters from the game! And beloved (or hated) villains from the game! And even hated characters...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
Spells from Elsewhere

Spells from Elsewhere


If you seek the strange, the fantastic, the phantasmagoric, and the puzzling, you have chosen wisely. Spells from Elsewhere is a spell supplement designed to spice up your D&D 5th Edition roleplaying with an array of otherworldly spellcraft. If you have ever wondered what magic is wrought upon other planes or worlds, this product gives a glimpse into many...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Spells from Kara-Tur 2

Spells from Kara-Tur 2


24 more pages of spells from the mysterious Far East of Faerûn! In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules set, but set in Kara-Tur, a fantasy version of Earth's Far East. Oriental Adventures borrowed heavily from Asian...   [click here for more]
Dungeon Masters Guild  $2.49

Add to Dungeon Masters Guild Order  
Spells of Old Volume I

Spells of Old Volume I


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume I features 16 spells from The Lords of Madness! Arms of Plenty Befoul Blast of Force Blots of Bedevilment Brain Spider Damning Darkness Darkbolt Despoil Invoke the Cerulean Sign Maddening Scream Morality Undone Nature's Purity Pox Probe Thoughts Undulant...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Spells of Old Volume II

Spells of Old Volume II


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume II features 10 spells from The Draconomicon! Draconic Might Dragon Ally Dragon Breath Dragonskin Earthbind Find the Gap Miser's Envy Scale Weakening Suppress Breath Weapon Voice of the Dragon You can also check out other Volumes in the series using...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Spells of Old Volume III

Spells of Old Volume III


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume III features 13 spells from The Libris Mortis! Awaken Undead Blade of Pain and Fear Conjure Undead Ectoplasmic Feedback Ghost Trap Ghoul Gesture Necrotic Awareness Necrotic Bloat Necrotic Cyst Necrotic Domination Necrotic Empowerment Necrotic Sovereignty Night's...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Spells of Old Volume IV

Spells of Old Volume IV


The Problems With Old Titles I need to make it clear that I by no means condone the use of the term “oriental” and including it in the title of this document is purely in reference to this product’s source material. The spells herein are pulled out of the 3rd Edition title Oriental Adventures and, in keeping with this series and a desire to inform veiwers from...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Spells of Old Volume V

Spells of Old Volume V


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume V features 11 spells from Oriental Adventures! Babau Slime Belker Claws Demon Dirge Devil Blight Hamatula Barbs Holy Storm Infernal Wounds Lights of Celestia (combines Light of Lunia, Light of Mercuria, Light of Venya) Spell Vulnerability Unholy Storm Wall...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Spells Pack One

Spells Pack One


Spells Pack One The following PDF is a list of Spells for every Player's Handbook class and class's created here. From Cantrips to 9th-level spells, there are spells for a variety of purposes. Additionally, hopefully with funds yet to come, I’m looking to add artwork, however at the time of posting this material I had no funds to do so. (Soft Update: I had forgotten to add the spell "Rollen's...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Spells, Spells, Spells level 1-9

Spells, Spells, Spells level 1-9


This is fairly simple. I decided that having it hidden in the thaumaturge document was kind of dumb in a way. I would guess that most people didn't even know of the existence of the extra spells that I have made. Also I have kept increasing the number. It started out with about 4 spells that I made for the benefit of one of the thaumaturge classes and just started to increase as time went on. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Supplemental Spellbook: Lost Incantations

Supplemental Spellbook: Lost Incantations


Uncover eight spells from 3rd Edition, now updated for 5th. Find spells from Complete Adventurer, Races of Destiny, Races of the Wild, and more. Features Eight spells modernized for 5th Edition An illustration for each spell by Kelsey Peterson A table of contents to easily find the spell you're looking for Special thanks to Robert D and Joshua...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Swamp Magic

Swamp Magic


Swamp Magic Spells & Magic Items of the Marshes Featuring updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in Chult or Saltmarsh, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine featured a series called The...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
T.C Harmeleon's Compendium of Oft Forgotten Notes

T.C Harmeleon's Compendium of Oft Forgotten Notes


A huge collection of homebrew material including more than 50 subclasses, 12 new spells, a new race and a new class, the Lancer, an esoteric knight with a unique fighting style. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview

Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview


Hello! Thanks for downloading Tap Untap Burn - Staff Preview! Tap Untap Burn 5 Color Mana Spell Point Variant Rules - Knights and Tricksters is now available! https://www.dmsguild.com/product/280905/Tap-Untap-Burn-5-Color-Mana-Spell-Point-Variant-Rules-Knights-and-Tricksters Tap for email updates-- FilKearneyCreations@GMail.com In Q3 2019 Tap Untap Burn 5 Color Mana Spell Point Variant Rules...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
TEMPUS, Lord of Battles ✧ Forgotten Realms 5e

TEMPUS, Lord of Battles ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Tempus, god of war, battle, and warriors in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following:...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Thaqualm's Book of Humanoids

Thaqualm's Book of Humanoids


Thaqualms Book of Humanoids is a new supplement for your D&D game, providing advice on how to establish traditionally “monstrous” humanoids as cultures and possible allies in your campaign. This guide also takes a fresh look at the “standard” humanoids of the Player’s Handbook, examining and expanding upon their core narratives. Thqualm’s...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Advanced Artificer

The Advanced Artificer


Forge a new path with the Advanced Artificer! The Advanced Artificer is your resource for customizing and expanding the brand new artificer class. Perfect for DMs and players of Eberron campaigns but useful for anyone who uses this class. What is inside: 4 Alternate Homunculi: the Arbalester, Docent, Iron Defender, and Shadowself 2 New Artificer...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
The Aethermage: A Spellcaster Like No Other

The Aethermage: A Spellcaster Like No Other


You think you understand magic? The raw stuff of magic permeates the whole of the material world, but lies locked behind an invisible veil called the Weave. Spellcasting is a matter of manipulating the threads of the Weave in a specific way so that the magical potential hiding behind it can be released. Magic users, both arcane and divine, owe their craft to the existence of the Weave; after all,...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Displaying 251 to 300 (of 411 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9  [Next >>] 
Select Page Number