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Artificers take note:
This one's just for you!
In this book you get an assortment of spells and alchemical formulae specifically for Artificers, as well as an Artificer Specialty designed to help you survive in the wilds of Eberron's Xen'drik!
Designed for use with Wayfinder's Guide to Eberron, Spells & Formulae... [click here for more] |
Dungeon Masters Guild |
$1.95
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This is a PDF module. If you are looking for the Fantasy Grounds VTT version - click here.
A D&D supplement steeped into the powers of blood.
" [...] the magic items, monsters, and NPCs, this supplement covers all the bases in one beautifully-illustrated, professionally formatted package. I highly recommend Nameia's Crimson Tome by Stratos Fotakis. " - Robert... [click here for more] |
Dungeon Masters Guild |
$14.95
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Skies of Netheril
The mage walked down the streets of Eileanar, hands deep in the pockets of her robes. Magic erupted all around her: cobblestones swept themselves clean, streets were illuminated by crystal orbs of light, and the dark clouds of a storm were held outside the city by invisible walls of force. On her left, construction workers levitated stone bricks into place with weighty... [click here for more] |
Dungeon Masters Guild |
$11.95
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22 NEW SPELLS INSPIRED BY THE WORLD'S GREATEST TRADING CARD GAME!
Strixhaven: Freshman Spellbook is an immersive compilation of spells inspired by various cards throughout the history of the game behind Strixhaven, Ravnica, and Theros. Included are a plethora of unique counterspells and interesting combat spells, all adhering to the rule of cool and are balanced so as not to make existing spells seem... [click here for more] |
Dungeon Masters Guild |
$0.95
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Mighty Chimpion Heroes! Playable Monkeys!
Looking to play a race of simian humanoids to dish out some serious monkey business? Want to play a race that was created by a trickster god who expected a barrel of monkeys to figure out it's chaotic will? Want to get your hands on an array of magic spells that'll make your foe's go bananas?
...Wanna reject humanity and return to... [click here for more] |
Dungeon Masters Guild |
$4.99
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With Light and Innocence, a Pure Hearted Wish is Granted
Thank you for taking the time to view my product!
While it's easy to create a spellcaster who happens to be a girl and call them a magical girl, I wanted to set out to make a class that highlights the themes and tropes commonly found in the magical girl genre. Alter egos, transformations, magical accessories, mentor mascots, and more. And while... [click here for more] |
Dungeon Masters Guild |
$4.95
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Quest Spells are a new powerful type of spell, updated from the 2nd Edition 'Tome of Magic'
Deities grant Quest Spells to their most devout followers, allowing these paragons of faith to carry out their will, performing miraculous feats of the divine. These spells can change the very makeup of the world, and turn the tide of impossible encounters. These powerful gifts come with a cost, but can offer... [click here for more] |
Dungeon Masters Guild |
$1.95
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Spell Point Warlocks provides an alternative to spell slots for warlocks. Chapter 1 provides rules compatible with the Dungeon Master's Guide page 288 Chapter 2 provides rules compatible with Universal Spell Points and High Magic Chapter 3 provides rules compatible with Tap Untap Burn 5 Color Mana Spell Point Variant Rules and Ravnica backgrounds.
Full preview is provided to view the work before... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A product more than two years in the making, a 100-page tome of character options with two full classes, the Necromancer and the Peddler, each with 9 incredible subclasses, 24 new subclasses for each of the PHB classes, 18 new spells, 3 lineages, 6 feats,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Do you have a little itch at the back of your mind you just can't scratch? Feeling not quite like yourself? Are you hearing voices that aren't really there? Is there an urge to crack open your party barbarian's skull and tickle what little bit of gray matter it may contain?
Then you may be suffering from early symptoms of Ceremorphosis, an affliction of the mind from a brain-eating parasite... [click here for more] |
Dungeon Masters Guild |
$4.99
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Now Available for Fantasy Grounds!
In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this book, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Tome of Warfare is a supplement for 5th Edition Dungeons and Dragons that provides additional options for players and Dungeon Masters alike, each centered around the concept of warfare.
Within its pages, you'll find:
23 new subclasses: 3 Primal Paths, 1 Bard College, 13 Martial Archetypes (including favorites such as the Gladiator, Swordsage, and Warblade), 1 Monastic Tradition, 3 Ranger Archetypes,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
The Fantasy Grounds version can be found here
Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material... [click here for more] |
Dungeon Masters Guild |
$4.50
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Infamous Adversaries is a collection of 39 original takes on classic D&D monsters, each designed to be dropped into your ongoing campaign as a side quest or as the focus of a one-shot game. The collection features adversaries for every tier of play, including foes with challenge ratings as low as 1/4 and as high as 30. Each adversary includes a plot hook to spark your... [click here for more] |
Dungeon Masters Guild |
$14.95
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Have you ever yearned to embody your cherished Anime characters? Look no further, for within this unique class, you shall assume the role of a Molding Mage.
As a Molding Mage, you embody a sorcerous nature, and your connection with a certain element of nature runs deep. You develop a profound affinity for that particular essence and learn to mold and shape objects... [click here for more] |
Dungeon Masters Guild |
$2.95
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The world of Dungeons and Dragons is a constant battle between the two forces of the universe: the holy and the profane. Light and dark. Good and evil.
We know all about the goodly forces in the world, from the iron-willed paladin to the devout cleric, but what do we know of the evil, immoral, and truly vile?
Within the Book of Vile Darkness, players and DMs alike will find a host of material... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Leomund’s tiny hut has grown into a corrupted, shifting, dark tower in a dreary land. The locals of a nearby village say none should go there but, after getting tired of shopping and dancing, your party has decided to completely ignore that advice.
You find the hut’s door ajar—a scent of wood fire and pine escaping it—and step inside. “I check for the traps!”, the rogue declares.... [click here for more] |
Dungeon Masters Guild |
$14.95
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The influence of Asmodeus is both widespread and subtly destructive. Is there a way to halt its advance? This third book delves deeper into how the Lord of the Nine Hells continues to warp magic on the Prime Material Plane, molding it to his unyielding desires.
As your campaign evolves, consider gradually introducing changes to your heroes and their magic, reflective of this growing malevolence. These... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Outlandish Adventure Productions presents:
The Odic, a Wisdom-based spellcasting class that uses an ancient and dangerous method - sacrificing its life force as its spellcasting resource! Heavily inspired by the magic used by the shamans of Norse mythology, odyllic magic is from a barbaric time long before arcanists discovered the Weave, a time in which the Old Tongue was spoken... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Desert Magic
Spells & Magic Items of the Sands
Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your desert campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine featured... [click here for more] |
Dungeon Masters Guild |
$0.95
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Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is
Do you have your copies of our other Volumes? Click the images to get them!
FANTASY GROUNDS... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Shock your enemies' system with a storm of lightning spells for every level and beyond!
Revive dead party members with Defibrulate!
Drain spell-slots from your foes with Energy Conduit!
Create a protective dome of electromagnetic energy with Voltaic Field!
And conjure a neverending... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Rock your enemies' world with a landslide of earth themed spells for every level!
Blind and choke creatures in an area with Sand Blast!
Buff your allies' weapons with Sharpen/Dull!
Tear a massive hole in the ground, sending your foes to a rocky end with Swallowing Chasm!
All this and more awaits you in the weighty tome that is The Geomancer's... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Player's Handbook gives us a nice selection of Invocations to play with, but admit it: there's is no such things as too many Invocations! Inside this product, you'll find 21 pages filled with over 75 new Invocations, 9 magic items, 4 new pact boons and a new fighter archetype!
Anyhow... hope you enjoy Make new deals with powerful dark forces, find an unusual way to torment your foes or just... [click here for more] |
Dungeon Masters Guild |
$3.49
|
This fully hyperlinked tantalising tome of knowledge is filled to the brim with 13 new, exiting, and wondrous spells that can be used as an extension to the magic already known in the world of Dungeons & Dragons, as described in the Player's Handbook (and beyond). A true labour of love for the game, design, and game design (like, I even created my own font). Born directly out of our own campaigns—these... [click here for more] |
Dungeon Masters Guild |
$2.49
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A new powerful class for D&D 5e!
Clad in red, the Red Mage combines powerful spellcasting and efficient melee fighting. He is the perfect battlemage and he has no problems dashing at the frontline to unleash his powerful magic. He is generally thought as a support character; a jack of all trades but he can use the powerful doublecast to slay his enemies or heal his fellow adventurers.
Don't underestimate... [click here for more] |
Dungeon Masters Guild |
$2.95
|
UPDATE: "Spells from Elsewhere" is now version 1.13 as of 9/20/2020! The long-promised (and hopefully awaited) update is at last here. The changes are too numerous to list, but they include: the artificer spell list, rewording for clarification, spacing for ease of reading, errata (both for power level and for flavor reasons), trimming a bit of fluff, two new pieces of art, tables... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Swamp Magic
Spells & Magic Items of the Marshes
Featuring updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in Chult or Saltmarsh, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine featured a series called The Far... [click here for more] |
Dungeon Masters Guild |
$0.95
|
In the wake of Asmodeus' mastery over magic on the Prime Material Plane, the once-revered tome, known as the Player's Handbook, has been thoroughly tainted. Not a single spell remains uncorrupted. The Lord of the Nine Hells now considers his dominance over feeble wizards with names like Mearls, Crawford, and Perkins, as total.
Sinister Changes: Consider these changes manifesting... [click here for more] |
Dungeon Masters Guild |
$2.95
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These critical effects for cantrips are designed to be used in conjunction with your standard critical rules. Whether you use the standard critical rule, crunchy criticals, or some other variation, these additional effects will stack alongside them without breaking the game.
When you see Critical Hit, it means that the spellcaster rolls to hit, and the critical effect is triggered when they roll... [click here for more] |
Dungeon Masters Guild |
$0.99
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Over 100 new spells with some options pulled right out of Ravnica, such as Firemind's Research, Grave Betrayal, and Enter the Infinite. There's at least 1 spell for each of the classes that can cast spells and options ranging across the different schools of magic. Please check out Gathering Magic: Mystical Archives as well! Update to this product is currently... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Unlike necromancers who manipulate others' souls, or liches who conceal their souls in distant artifacts to cheat death, Tormentors actively embrace death, often multiple times. Through intricate rituals, unholy pacts, or encounters with the supernatural, a Tormentor gains unrivaled control over their own demise. They exhibit unfathomable determination to harness the macabre power that arises... [click here for more] |
Dungeon Masters Guild |
$3.19
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Replace spell slots and the eight schools of magic with spell points and the five color magic paradigm.
Alternate preview link: https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/314196-sample.pdf
This book redefines spellcasting for DUNGEONS & DRAGONS 5th Edition
Perfect for Ravnica and Theros, fun for all!
Variant rules for: - Spells and magic defined by the five colors of Magic: The... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Divine Blessings is a series that aims to provide knowledge about the gods and items they might leave behind. Providing a story of the gods, their journies, trials, and where they stand now. Throughout their lives they have provided blessings in the forms of weapons, armors, and various trinkets.
Taking inspiration from their stories, we create items that feel like a part of the deity. Whether they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Druidic Grimoire" is a collection of 22 druid and ranger spells themed around the workings of nature. Trap your mortal foes in the bark of a mighty oak with Arboreal Prison! Go into a days-long slumber to survive with Hibernation! Peruse the memories of fallen beasts with Recall the Wild! ... [click here for more] |
Dungeon Masters Guild |
$2.99
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Pick up your blade hero, there is more than just the world that needs saving. When the gods are at play, all of reality will need your help Continue your adventurer's journey into the realm of the gods. Level your character up to level 30 and grow into a mythical champion, or even take on the mantels of Divinity yourself! Wield the unbelievable power of new epic boons, tenth-level... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Are you running an Underdark adventure and want more versatility to the fungi found there? Are you playing a circle of spores druid and want more fungus themed spells? Are you a DM wanting to create an adventure involving Zuggtmoy by find yourself lamenting the lack of fungal monsters? Or maybe you're just like me and you love fungi? Well this supplement is for you!
This fully illustrated supplement... [click here for more] |
Dungeon Masters Guild |
$12.00
|
Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd.
A few examples:... [click here for more] |
Dungeon Masters Guild |
$0.95
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In this collection of spells, we present a total of 107 unique spells between level 1 to 9 in addition to 5 original spells in Strixhaven: A Curriculum of Chaos. Bards get 27, Clerics get 25, Druids get 32, Paladins get 12, Rangers get 14, Sorcerers get 20, Warlocks get 33 and finally Wizards get 45 spells. All of these spells are inspired from the colleges from Strixhaven: A Curriculum of Chaos, namely... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Una delle migliori avventure che io abbia letto da un bel po’ di tempo a questa parte. Premesso, come detto, che si tratta di qualcosa di un po’ particolare, c’è veramente tanta qualità sotto ogni punto di vista. Sia come prodotto in generale, che come avventura, che come gestione e resa del concetto di onirico. Spesso ci si lega ai sogni per poter giustificare con facilità... [click here for more] |
Dungeon Masters Guild |
$8.49
|
Tidal Magic
Spells & Magic Items of the Sea
Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign!
From 2002 to 2005, Dragon Magazine featured a series called The Far Corners... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Chronicles of Lost Tomes proudly presents the Dual Origin System Collection! We've collected all of the Dual Origin options you know and love and combined them (along with a few new spells) into one handy compendium for ease of reference. The Dual Origin Collection includes:
18 primary races and 46 subraces designed exclusively for the Dual Origin System
15 feats to help your character's story... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze.
Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.
To satisfy... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Some thoughts have a certain sound, that being the equivalent to a form. Through sound... you will be able to paralyze nerves, shatter bones, set fires, suffocate an enemy or burst his organs." - Paul Atreides, Dune
The Wizard School of Incantation makes you the master of verbal components, a wizard of words, spectacular speaker. Use your musical vocals to cast your voice,... [click here for more] |
Dungeon Masters Guild |
$1.98
|
A dark taint stains your soul. Do you dare embrace the vile power it bestows?
The Dread Necromancer is a new class designed for the 5th edition of the world's greatest roleplaying game. With this new class you can create a character that bears the tragic stain of darkness and the gift of necromancy that comes with it. As your soul succumbs to the fell power of this insidious taint... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a supplementary material of options catered to the Icewind Dale: Rime of the Frost Maiden adventure to be used alongside the official books from Wizards of the Coast. It also includes a subclass inspired by the setting for Benjamin Huffman’s adamantium best-selling Pugilist Class, his first official expansion on the class since its release.
The following new lore-faithful subclasses... [click here for more] |
Dungeon Masters Guild |
$14.99
|
The Demonologist
Some wizards devote their lives to study the demons and the plane of abyss. A demonologist gains practice in bargain with demons, using them to seek his own goals.
Demonologists see themselves as researchers and keepers of lore that most people cannot handle. They seek tomes and old libraries of dark knowledge. They summon and bargain with demons for knowledge and magical materials,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT version - click here.
"Psions are the exemplary manipulators of psionic power. They unleash the potential locked within every conscious mind, move objects with just a thought and assume command of even the deepest desires of their foes. Psions manifest their secret wishes when others can only dream about them."
Full... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical... [click here for more] |
Dungeon Masters Guild |
$4.25
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Take the Road Least Travelled
The nation-state of Syrkarn is only given nine pages in Secrets of Sarlona, and not even so much as a mention in Rising from the Last War – a staggering amount of missed potential for such a large region absolutely brimming with stories to tell.
This book exists to fix that: to fill in the gaps found throughout one of Eberron’s least... [click here for more] |
Dungeon Masters Guild |
$14.95
|