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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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{OAP} The Odic Class

{OAP} The Odic Class


Outlandish Adventure Productions presents: The Odic, a Wisdom-based spellcasting class that uses an ancient and dangerous method - sacrificing its life force as its spellcasting resource! Heavily inspired by the magic used by the shamans of Norse mythology, odyllic magic is from a barbaric time long before arcanists discovered the Weave, a time in which the Old Tongue was spoken...   [click here for more]
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{OAP} The Elementalist Class

{OAP} The Elementalist Class


Outlandish Adventure Productions presents: The Elementalist, a half-caster class of primordial power with a martial arts flair! Elementalists control the raw energies of the four Prime Elements through forming a connection to the Elemental Planes. With their Elemental Strike, a versatile blast of raw elemental energy that acts as a weapon, an elementalist can strike from nearly...   [click here for more]
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{OAP} The Accursed Class

{OAP} The Accursed Class


Outlandish Adventure Productions presents: The Accursed, a halfcaster class that has taken control of the curse that ailed it! At some point in their past, each accursed was afflicted with a permanent curse designed to make them endlessly suffer. Not content with accepting their fate, the accursed found a way to bring the curse under their control, utilizing its magic while mitigating the...   [click here for more]
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{OAP} Outlandish Justice

{OAP} Outlandish Justice


Outlandish Adventure Productions presents, in celebration of our Justiciar class receiving a Copper Best Seller medal: Outlandish Justice, an additional Judiciary Division and six new spells for OAP's Justiciar Class! Judiciary Division The Division of Archives - Your duties include the care of the Arcane Court's libraries, and maintaining the chain of custody...   [click here for more]
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{OAP} Outlandish Elements

{OAP} Outlandish Elements


Outlandish Adventure Productions presents, in celebration of our Elementalist class receiving a Copper Best Seller medal: Outlandish Elements, a new Control Style, a new Prime Element, a new Specialty for each of the original Prime Elements, and 8 new spells for OAP's Elementalist Class! Control Style: Player - Inspired by the Ember Island Players of Avatar: The Last Airbender,...   [click here for more]
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{OAP} Elements Exotiques

{OAP} Elements Exotiques


Outlandish Adventure Productions présente, afin de célébrer la médaille Copper Best Seller de la classe d’élémentaliste : Éléments exotiques (Outlandish Elements) : un nouveau style de Contrôle, un nouvel Élément Primordial, une nouvelle spécialité pour chaque Élément Primordial, et 8 nouveaux...   [click here for more]
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Wrath of the Iron Dragon: Oriental Expansion

Wrath of the Iron Dragon: Oriental Expansion


Wrath of the Iron Dragon is a captivating expansion for Dungeons and Dragons 5th edition. You are invited into the incredible oriental world of Kara-Tur, an exotic continent in the forgotten realms that houses many inspiring items, factions, backgrounds, classes, archetypes and more. There is much to explore in this peculiar collection of content. This expansion was inspired by the many incredible...   [click here for more]
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Wonders of the Witch

Wonders of the Witch


The Wonders of the Witch includes: A fantastic new class—the Witch—with four unique builds. 6 new character backgrounds, including healer, the malefactor, the temptress, and more. 15 exceptional magic items. 50 plot hooks for witch adventures. Over 25 new spells! A new cleric domain: Black Magic. Monsters from the witch’s world, include 5 new hags. ...   [click here for more]
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Wizard's Spell Compendium, Vol. 2 (2e)

Wizard's Spell Compendium, Vol. 2 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
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Wizard Spell Scrolls (Handouts; PHB, XGE)

Wizard Spell Scrolls (Handouts; PHB, XGE)


As a fellow seeker of truth and scholar of the arcane, I estimate that my research may be of some interest and value to you. I have compiled here a collection of 292 wizard spell scrolls from the PHB and XGE tomes for your perusal, along with the means to decipher them. They have been arranged alphabetically for easy searching. The enthusiasm of your players for arcana will determine your usage...   [click here for more]
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Wild Surge Feat and Table

Wild Surge Feat and Table


Looking for more options for wild magic? Don't want sorcerers to have all the fun? This guide provides options for casters (sorcerers and others) to focus on wild magic, including a feat option for all caster. The Wild Surge table includes 100 new effects, that scale according to caster level. Let the chaos begin... ...   [click here for more]
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Wild Magic Surge (Extended Table)

Wild Magic Surge (Extended Table)


50 MORE MAGICAL EFFECTS When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook). Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood. About the author: Has been a regular D&D;...   [click here for more]
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Whispers From The Sea

Whispers From The Sea


A fantastic island of goblins awaits your party in this new adventure! In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe? Complete with: * 4 maps * 6 NEW spells for goblins and players * New seige mechanics * 4 NEW goblin specializations...   [click here for more]
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Whimsical Fey Bundle [5e]

Whimsical Fey Bundle [5e]


Among all of the lands and all the planes of existence many creatures run wild, the following covers a variety of fey creatures, as well as their items, spells and a handful of encounters. Chaos and curiosity is their standard. The following bundle reflects such chaos and wonder. ...   [click here for more]
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Weapon Spells (5e)

Weapon Spells (5e)


"Weapon Spells" is a collection of 15 spells that evoke powerful magical weapons, in a similar vein to the shadow blade and flame blade spells. Wield mystical forces like the prismatic blade, the thunder hammer, and otiluke's mystic shield! ...   [click here for more]
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Way of the Sohei

Way of the Sohei


The Way of the Sohei includes the Archetype and a new weapon the Naginata. The Sohei is a Monk mixed with a bit of a barbarian and some cleric spellcasting. Also features  7 new spells that can be used for Clerics or any spellcasters you desire.  Other Publications Pay What You Want Races, Subraces, and Cultures In this work, We divide races up into three...   [click here for more]
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Wasteland Genasi

Wasteland Genasi


Wastelands are unnatural areas, born out of the destruction of the natural world. The scars left on these blasted lands can even affect the expression of elemental energy. Into these barren landscapes are born wasteland genasi - those who bear the scars of nature on their very souls. In this document you will find: Four new genasi subraces born of the wasteland - those of ember, magma, sand,...   [click here for more]
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Warlock Patron: The Hunger

Warlock Patron: The Hunger


As a warlock, tap into the power of The Hunger, an extradimensional entity with the sole desire to consume. ...   [click here for more]
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Warlock Patron - Undead Warlord

Warlock Patron - Undead Warlord


If you like summoning hoards of skeletons(and skeleton mages) to do your bidding, creating bone golems, and cursing your enemies? I've got a Warlock Patron for you... 1 New Pact Boon 6 New Eldritch Invocations (7 New Total) 8 New Spells (12 New total) *Update 7/23/17: With the core of this archetype being modeled after the Summoning Necromancer from Diablo 2. I thought it was only fitting...   [click here for more]
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Warlock Invocations: New and Revised

Warlock Invocations: New and Revised


Within these pages you’ll find some new and original invocations to include in your game. This includes additional support for invocations meant for particular pacts, as well as a revision of the Pact of the Blade. In addition, I have rebalanced or re-written some previous invocations. For those that have been re-worked, I will be including a brief explanation for why I’ve adjusted the...   [click here for more]
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Warden Class

Warden Class


Warriors dedicated to the protection of nature, wardens combine martial mastery with the power of nature in a deadly combination. Wardens are bound to their Natural Connection, an aspect of nature which grants them their powers. Every warden can also access a guardian form, a form influenced by their connection to nature that makes them great protectors. What can you find in this guide?...   [click here for more]
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Vyrelion's Guide to Avernus

Vyrelion's Guide to Avernus


...   [click here for more]
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Vile Traditions

Vile Traditions


Plan on descending into Avernus? With the Vile Magic in this book you will be able to: Summon tortured souls from the hells to grab your victims! Conjure the winds of Cania & unholy flames to inflict hellish pain on your foes! Many more spells and features for you to command devils and demons to show your real...   [click here for more]
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Verbal Component Rosetta

Verbal Component Rosetta


As a DM, I sometimes struggle with interesting descriptions when spellcasters start slinging spells. I'm left with "He utters a few arcane words and ...". I've tried to adlib verbal components but have been unsatisfied with how they sounded. For all of you who likewise have a hard time describing spellcasting with flair and imagination.. here is a tool to make it easier. Included in...   [click here for more]
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Vault of Magic - Versione Italiana

Vault of Magic - Versione Italiana


Nuovi misteriosi oggetti magici e terribili e potenti incantesimi si nascondono all’interno di Vault of Magic. Attraverso questo supplemento potrai ampliare ed arricchire il tuo mondo di Dungeons & Dragons! All’interno di Vault of Magic scoprirai: - 55 nuovi oggetti magici - 16 nuove magie - Più di 40 stock art - Un’impaginazione di altissimo...   [click here for more]
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Vault of Magic - Krypta Magii

Vault of Magic - Krypta Magii


Odkryj nowe magiczne zaklęcia, tajemnicze i straszne przedmioty ukryte w Vault of Magic (Krypcie Magii)! Dzięki temu suplementów do gry, wzbogacisz swój własny świat Dungeons & Dragons. Znajdziesz tutaj: - 55 nowych magicznych przedmiotów - 16 nowych zaklęć - ponad 40 cudownych grafik - wygląd na światowym poziomie - Spis przedmiotów wykonany...   [click here for more]
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Vault of Magic

Vault of Magic


Find new powerful magic, and mysterious and terrible objects lurking within Vault of Magic! Through this supplement, you can expand and enrich your Dungeons & Dragons world. In Vault of Magic you will discover: - 55 new magical items - 16 new spells - more than 40 stock art pieces - a top-level layout - a hypertext index, to...   [click here for more]
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Vampire Hunter: A Divine Domain Option for the Cleric Class

Vampire Hunter: A Divine Domain Option for the Cleric Class


The first cleric was designed to counter a vampire character, Sir Fang, who threatened to unbalance a campaign, and inspired by Peter Cushing’s portrayal of Van Helsing in the Hammer Horror series of films. Now you can fully embrace the cleric's gothic origins with the Vampire Hunter domain. Hurl flasks of searing holy water! Wield a crossbow, whip, hammer and wooden stake! Make enemies recoil...   [click here for more]
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Unearthed Archetypes: Heroes for the Ages

Unearthed Archetypes: Heroes for the Ages


Now updated with new and revised content! With 14* new class archetypes, 7 human racial variants, 7 age categories for characters, 85+ new magic spells and more, Unearthed Archetypes: Heroes for the Ages contains everything you need to play classic fantasy tropes including... Human bloodlines of mythic origin or supernatural power (for playing characters similar...   [click here for more]
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Ukon Player Character Race & Monastic Order: Way of the Su

Ukon Player Character Race & Monastic Order: Way of the Su


A combo Race and Subclass option that ties into each other, the Ukon and the Monastic Order: Way of the Su. The Ukon are a primate race evolved from the Girallon and Su-monster creatures, and the Su monks channel ki to emulate the psychic abilities of the Su-monster, implementing them into their studies. The Ukon race includes two subraces: the Girall and Su. Girall Ukon have four limbs and may...   [click here for more]
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TYMORA, Lady of Fortune ✧ Forgotten Realms 5e

TYMORA, Lady of Fortune ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Tymora, goddess of good fortune, skill, victory, adventurers, and adventuring in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This...   [click here for more]
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Two Arcane Traditions

Two Arcane Traditions


This product contains two arcane traditions updated to 5th ed. D&D: the Shadow Mage and the Nethermancer. The Shadow Mage is from the Player's Guide to Faerûn (3rd ed). The Nethermancer is from the Player's Option: Heroes of Shadow (4th ed). Also check out my Twenty Five Adventures and Twenty Five Magiks. ...   [click here for more]
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Twenty Five Magiks

Twenty Five Magiks


This product contains new magic items and spells to add to any campaign. Several of these items have been posted on D&D Beyond. Also check out my Twenty Five Adventures. ...   [click here for more]
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Tundra Magic

Tundra Magic


Tundra Magic Spells & Magic Items of Frost & Snow Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine...   [click here for more]
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Treasures of Ravenloft

Treasures of Ravenloft


The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical...   [click here for more]
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Tome of Warfare

Tome of Warfare


Tome of Warfare is a supplement for 5th Edition Dungeons and Dragons that provides additional options for players and Dungeon Masters alike, each centered around the concept of warfare. Within its pages, you'll find: 23 new subclasses: 3 Primal Paths, 1 Bard College, 13 Martial Archetypes (including favorites such as the Gladiator, Swordsage, and Warblade), 1 Monastic Tradition, 3 Ranger Archetypes,...   [click here for more]
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Tome of Smites (5e Paladin Spells)

Tome of Smites (5e Paladin Spells)


Levy your holy power against the undead and fiendish hordes! "Tome of Smites" is a collection of 12 new paladin spells for your campaigns, such as the acidic Caustic Smite, the insidious Dark Smite, and the wicked Plague Smite. The title also contains suggestions for adding these spells to the Expanded Spell Lists of various paladin sublcasses. ...   [click here for more]
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Tome of Obscure Arcana - Volume 2

Tome of Obscure Arcana - Volume 2


This supplement introduces a number subclasses themed toward those who's fates are entwined in magic. The Elemental Entangled, an Arcane Tradition Ley Linked, a Sorcerous Origin Shadow Touched, a Sorcerous Origin The Decayed, an Otherworldly Patron The Haunted, an Otherworldly Patron Additionally, the creations that wizards bring to life, "golems" get several stat blocks Barrel Golem Book...   [click here for more]
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Tome of Cantrips (5e)

Tome of Cantrips (5e)


"Tome of Cantrips" is a collection of 18 new cantrips for your campaigns, ranging from the restorative Cleanse Body to the informative Minor Recall to the destructive Dark Tendril. ...   [click here for more]
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Tome of Battle: Book of Nine Swords

Tome of Battle: Book of Nine Swords


The Third Edition Tome of Battle - The Book of Nine Swords was a testing ground for game mechanics for Fourth Edition. Ultimately, many of the innovations from the book would be evolutionary dead ends, but I love the style of play it presented. The classes are very high fantasy, wuxia style, martial casters that use stances and maneuvers to create supernatural effects. This is my attempt to port the...   [click here for more]
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To Name a Few

To Name a Few


Most of this zine is a transcription of the random name tables (humans only) printed in Xanathar's Guide to Everything. I wanted a small booklet I could carry anywhere, where I could scribble down notes about which NPC had been given what name, and not be too stressed about compared with an expensive hardcover book. I figured other people would also find such a booklet useful. Even though...   [click here for more]
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Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices. This supplement has been designed...   [click here for more]
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Timid Spellcasting

Timid Spellcasting


Do you stutter when casting verbal spells? Do your hands shake when you twist the threads of the Weave? This is a ruleset for players who want to add a bit more flavor to their mages. Wizards, Clerics, Bard, etc. all face pain and disruption when they lose confidence in their spellcasting abilities. ...   [click here for more]
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Time Warden: A New Class

Time Warden: A New Class


Some quirk of fate has gifted Time Wardens with the power to manipulate the flow of events. Using just a touch of their innate magic they can speed-up a bubble of time, slow it down, stop it for a moment and occasionally even reverse it. As they advance they will be able to summon tame dinosaurs or go in to combat armed with futuristic gadgets (light sabre any one?). Time Wardens are a new and versatile...   [click here for more]
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Time Traveler's Guide to Chronomancy

Time Traveler's Guide to Chronomancy


Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten...   [click here for more]
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Time Magic: Class Options and Spells

Time Magic: Class Options and Spells


This is a module for temporal options for character classes. Time themed options for the Bard, Cleric, Monk, Sorceror, Warlock, and Wizard are available, as are new magic spell options. ...   [click here for more]
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Time Magic (Codex Two of the Enchiridia Mysteria)

Time Magic (Codex Two of the Enchiridia Mysteria)


What is time? Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous subclass of magic. You are no dabbler. Delve deep into chronomancy with 25 new spells about time for all classes. Arcane casters are the most prolific, but clerics of...   [click here for more]
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Tides of Blood - A 5th Edition Nautical Expansion

Tides of Blood - A 5th Edition Nautical Expansion


Tides of Blood "The elven captain pirate captain pulls his cutlass from the body of the sailor as it falls before him, licking the blade, tasting the iron of the blood and the rust. With a wild cry and maniacal cheer, he lunges forward, grabbing his foe's blade, ready to strike the surviving crew he has boarded." "A diminutive gnome with glowing gold eyes stares at the map in front of her, translating...   [click here for more]
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