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The Complete Archive of Esoteric Secrets

The Complete Archive of Esoteric Secrets


Gain greater options for your spellcaster with this extension compendium of 160 spells Ever feel like you don't have enough options for your spellcaster? Does your acid wizard have only two acid spells? Do you want more flavourful spells for lower levels? Do you want a spell that's just the right amount of ridiculous? Well, I have plenty of options for you! The Complete Archive...   [click here for more]
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The Compendium of Collaborative Castings

The Compendium of Collaborative Castings


A circle of cultists stands around the burning brazier, chanting infernal syllables as they summon the servants of their dark god. Mages gather around an ornate workstation and pour enchantments onto the masterfully-forged weapons, turning them into magical items of great power.   A coven of hags hurls bizarre combinations of spells and curses at the attacking adventurers...   [click here for more]
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The Cliff and The Keep

The Cliff and The Keep


A location, some lore and a little bit of magic A map Two magic items A spell A story to be told Traducciones ...   [click here for more]
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The Circle of the True

The Circle of the True


This world is at grave risk. The sanctuaries of nature are collapsing. Alien creatures from strange dimensions slither through the cracks. The Living Gate still stands shattered, and its shards would rather fight than unite. Nature itself is birthing creatures of violence against civilization. The Circle of the True is here to protect us. As a refuge for the ruinborn, as a finder of the shards of...   [click here for more]
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The Chronomancer (5e)

The Chronomancer (5e)


Ever wanted to time travel in your D&D Campaign? Now you can, as a Chronomancer, a 5e playable class that includes 70+ new spells, 60+ new types of equipment, and 5 new monsters! Jump into the future and grab a tape recorder to prove to the king that the orc lord is planning an attack or grab a 3D printer and trick the yuan-ti purebloods into believing that you recovered their rare trinket. Just...   [click here for more]
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The Channeler: An Intelligence Spellcaster with Martial Capabilities and Six Subclasses

The Channeler: An Intelligence Spellcaster with Martial Capabilities and Six Subclasses


The channeler class has a mix of magical and martial features. They learn their spells and use a point-based resource system to cast them. This point system is refered to as "mana" and functions similarly to the spell point variant rule found near the back of the Dungeon Master's Guide. The document also contains homebrew spells that are exclusive to channelers. There is an errata at the end for...   [click here for more]
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The Cerulean Sign

The Cerulean Sign


Alien aberrations from the Far Realm seek to invade this world. They have been faught off before, by ancient defenders wielding a sky-blue rune, but the wards are weakening. Things writhing and slick lurk just beyond sight, pushing at the boundaries of their cage. Visions appear. Psychic powers manifest. The Cerulean Sign rises. Within these pages, you will find information on the Cerulean Sign,...   [click here for more]
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The Bloodborne Armory

The Bloodborne Armory


Hey! You got your Bloodborne in my D&D! Okay, abysmally terrible joke aside, hello. I'm Lv99Pangolin and I present to you, the Bloodborne Armory. Inside, I've cataloged every weapon, item, tool, and rune in Bloodborne and transitioned it over to Dungeons and Dragons 5th Edition. I warn you, it contains spoilers and was not a smooth transition. I'm currently...   [click here for more]
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The Blood Mage - An Arcane Intelligence-based caster - Including 4 Archetypes and 39 Custom Spells

The Blood Mage - An Arcane Intelligence-based caster - Including 4 Archetypes and 39 Custom Spells


"A hooded half-elf overlooking a pallasade puts a knife through his hand as he whispers an incantation and watches as six droplets of blood fly from his outstretched palm into the backs of the guards stationed on the wall, who then silently succumb to sleep. Grabbing a snow white bunny in one hand, a dying halfling mutters some few words of power, stealing life from his pet, and feeling it surge...   [click here for more]
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The Blood Mage (full class)

The Blood Mage (full class)


Take on the power of the blood mage, channel arcane energies with your own vitality. Use it to destroy your foes, bolster your own defenses, or to persuade your way through challenges. The blood mage offers options both for those seeking a full on high power caster, and more a hybrid fighter/mage class. This is my own attempt at a homebrew of a blood mage class for a friend of mine. So I wonder...   [click here for more]
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THE BLAST: Spells of Evocation (5e)

THE BLAST: Spells of Evocation (5e)


More than two hundred new spells from the school of evocation for your 5th edition Dungeons & Dragons campaign! This product contains the following: ✦ A table of contents, including page numbers for all of the spells. ✦ A foreword from the author. ✦ 1-sentence summaries for the spells in the book. ✦ Class spell lists for the spells in the book. ✦ A poem for evokers. ✦...   [click here for more]
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The Beginner's Tome to Magic Items and Spells

The Beginner's Tome to Magic Items and Spells


The Beginner's Tome to Magic Items and Spells contains nearly thirty new spells and magic items for players and Dungeon Masters to enjoy and bring into their campgain. The items and spells found within the pages of this book are ment to inspire players and DM's alike while playing the Dungeon's & Dragon's table top roleplaying game. ...   [click here for more]
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The Avenger (5e Class)

The Avenger (5e Class)


The Avenger is a warrior strengthened by divine power and a relentless drive for vengeance. Enemies who underestimate the determination of an avenger soon find themselves at the end of execution's blade. Every avenger pursues a grudge that has awakened a divine connection to fate as well as abilities beyond the pale of ordinary mortals. Grudge of Divine Retribution: The avenger...   [click here for more]
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The Augur Class: 5e Psionic Handbook

The Augur Class: 5e Psionic Handbook


Follow us on Twitter for updates and behind the scenes thoughts @perilous_prints Follow our page on Facebook for updates and links to our products @ Perilous Prints The Must Have Book For Players and Dungeon Masters! This book contains everything you will need to build and play your own psionic characters and campaigns. Everything needed to play with psionics in your setting...   [click here for more]
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The Astrologer: Harness the Power of the Stars

The Astrologer: Harness the Power of the Stars


There is untold power locked behind the mysteries of the stars. Those who study the secrets of the night sky are rewarded with cosmic power with which to bend the universe to their will. The Astrologer is a full 20-level character class, complete with two subclasses: disciplines focused on the moon and the stars. Foretell the future by consulting the stars, use the power of the moon to manipulate...   [click here for more]
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THE ARTIFICER (5e) (Revised)

THE ARTIFICER (5e) (Revised)


Artificers are the quintessential crafters and engineers of wonders in a world of magic. They channel arcane forces into their works, conjuring impossible dreams of creation into reality. This product contains the following: • The Artificer class, a full class design from levels 1 to 20. • Archetypes include: The Battleforge Smith: A skilled craftsman that dons...   [click here for more]
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The Artificer

The Artificer


Adventures in D&D are taken by heroes of all backgrounds, from soldiers to thieves to priests. This document provides a new conception of an Artificer class. The Artificer is first and foremost a highly specialized craftsperson who can augment their weapons and abilities with arcane spellcasting. Along with the core class are three subclasses, or Trades; the Leatherworker, the Gunsmith, and the...   [click here for more]
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The Animancer

The Animancer


The Animancer is a half-caster class for 5th edition Dungeons and Dragons. Each Animancer becomes what they are as a result of a brush with death. Each near-death experience is different, as is the reaction of each person to that experience. Sometimes, for those that have come closest to the line between our world and the outer planes, the encounter with death grants extraordinary powers. The...   [click here for more]
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The Alchemist (5e Class w/ 4 Archetypes)

The Alchemist (5e Class w/ 4 Archetypes)


The Alchemist is an INT based caster who uses formulae instead of conventional spells. They require preparation, but cast quickly when needed (usually by drinking a mixture). He learns these formulae similar to the way a wizard learns spells, but he has spell slots like a warlock. He supplements these abilities with Alchemical Esoteries (special abilities and tricks he discovers as he advances in...   [click here for more]
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The Aethermage: A Spellcaster Like No Other

The Aethermage: A Spellcaster Like No Other


You think you understand magic? The raw stuff of magic permeates the whole of the material world, but lies locked behind an invisible veil called the Weave. Spellcasting is a matter of manipulating the threads of the Weave in a specific way so that the magical potential hiding behind it can be released. Magic users, both arcane and divine, owe their craft to the existence of the Weave; after all,...   [click here for more]
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The Advanced Artificer

The Advanced Artificer


Forge a new path with the Advanced Artificer! The Advanced Artificer is your resource for customizing and expanding the brand new artificer class. Perfect for DMs and players of Eberron campaigns but useful for anyone who uses this class. What is inside: 4 Alternate Homunculi: the Arbalester, Docent, Iron Defender, and Shadowself 2 New Artificer...   [click here for more]
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Thaqualm's Book of Humanoids

Thaqualm's Book of Humanoids


Thaqualms Book of Humanoids is a new supplement for your D&D game, providing advice on how to establish traditionally “monstrous” humanoids as cultures and possible allies in your campaign. This guide also takes a fresh look at the “standard” humanoids of the Player’s Handbook, examining and expanding upon their core narratives. Thqualm’s...   [click here for more]
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TEMPUS, Lord of Battles ✧ Forgotten Realms 5e

TEMPUS, Lord of Battles ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Tempus, god of war, battle, and warriors in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following:...   [click here for more]
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview

Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview


Hello! Thanks for downloading Tap Untap Burn - Staff Preview! Tap Untap Burn 5 Color Mana Spell Point Variant Rules - Knights and Tricksters is now available! https://www.dmsguild.com/product/280905/Tap-Untap-Burn-5-Color-Mana-Spell-Point-Variant-Rules-Knights-and-Tricksters Tap for email updates-- FilKearneyCreations@GMail.com In Q3 2019 Tap Untap Burn 5 Color Mana Spell Point Variant Rules...   [click here for more]
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T.C Harmeleon's Compendium of Oft Forgotten Notes

T.C Harmeleon's Compendium of Oft Forgotten Notes


A huge collection of homebrew material including more than 50 subclasses, 12 new spells, a new race and a new class, the Lancer, an esoteric knight with a unique fighting style. ...   [click here for more]
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Swamp Magic

Swamp Magic


Swamp Magic Spells & Magic Items of the Marshes Featuring updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in Chult or Saltmarsh, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine featured a series called The...   [click here for more]
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Supplemental Spellbook: Lost Incantations

Supplemental Spellbook: Lost Incantations


Uncover eight spells from 3rd Edition, now updated for 5th. Find spells from Complete Adventurer, Races of Destiny, Races of the Wild, and more. Features Eight spells modernized for 5th Edition An illustration for each spell by Kelsey Peterson A table of contents to easily find the spell you're looking for Special thanks to Robert D and Joshua...   [click here for more]
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Spells, Spells, Spells level 1-9

Spells, Spells, Spells level 1-9


This is fairly simple. I decided that having it hidden in the thaumaturge document was kind of dumb in a way. I would guess that most people didn't even know of the existence of the extra spells that I have made. Also I have kept increasing the number. It started out with about 4 spells that I made for the benefit of one of the thaumaturge classes and just started to increase as time went on. ...   [click here for more]
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Spells Pack One

Spells Pack One


Spells Pack One The following PDF is a list of Spells for every Player's Handbook class and class's created here. From Cantrips to 9th-level spells, there are spells for a variety of purposes. Additionally, hopefully with funds yet to come, I’m looking to add artwork, however at the time of posting this material I had no funds to do so. (Soft Update: I had forgotten to add the spell "Rollen's...   [click here for more]
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Spells of Old Volume V

Spells of Old Volume V


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume V features 11 spells from Oriental Adventures! Babau Slime Belker Claws Demon Dirge Devil Blight Hamatula Barbs Holy Storm Infernal Wounds Lights of Celestia (combines Light of Lunia, Light of Mercuria, Light of Venya) Spell Vulnerability Unholy Storm Wall...   [click here for more]
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Spells of Old Volume IV

Spells of Old Volume IV


The Problems With Old Titles I need to make it clear that I by no means condone the use of the term “oriental” and including it in the title of this document is purely in reference to this product’s source material. The spells herein are pulled out of the 3rd Edition title Oriental Adventures and, in keeping with this series and a desire to inform veiwers from...   [click here for more]
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Spells of Old Volume III

Spells of Old Volume III


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume III features 13 spells from The Libris Mortis! Awaken Undead Blade of Pain and Fear Conjure Undead Ectoplasmic Feedback Ghost Trap Ghoul Gesture Necrotic Awareness Necrotic Bloat Necrotic Cyst Necrotic Domination Necrotic Empowerment Necrotic Sovereignty Night's...   [click here for more]
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Spells of Old Volume II

Spells of Old Volume II


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume II features 10 spells from The Draconomicon! Draconic Might Dragon Ally Dragon Breath Dragonskin Earthbind Find the Gap Miser's Envy Scale Weakening Suppress Breath Weapon Voice of the Dragon You can also check out other Volumes in the series using...   [click here for more]
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Spells of Old Volume I

Spells of Old Volume I


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume I features 16 spells from The Lords of Madness! Arms of Plenty Befoul Blast of Force Blots of Bedevilment Brain Spider Damning Darkness Darkbolt Despoil Invoke the Cerulean Sign Maddening Scream Morality Undone Nature's Purity Pox Probe Thoughts Undulant...   [click here for more]
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Spells from Kara-Tur 2

Spells from Kara-Tur 2


24 more pages of spells from the mysterious Far East of Faerûn! In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules set, but set in Kara-Tur, a fantasy version of Earth's Far East. Oriental Adventures borrowed heavily from Asian...   [click here for more]
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Spells from Elsewhere

Spells from Elsewhere


If you seek the strange, the fantastic, the phantasmagoric, and the puzzling, you have chosen wisely. Spells from Elsewhere is a spell supplement designed to spice up your D&D 5th Edition roleplaying with an array of otherworldly spellcraft. If you have ever wondered what magic is wrought upon other planes or worlds, this product gives a glimpse into many...   [click here for more]
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Spells from Baldur's Gate

Spells from Baldur's Gate


Enter the setting of Baldur's Gate (set in Faerun on the world of Toril), which was immortalized in the game series by the same name. Most of the 73 spells in this tome were developed by characters in the world, and the vast majority of those were created by beloved characters from the game! And beloved (or hated) villains from the game! And even hated characters...   [click here for more]
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Spells and Incantations

Spells and Incantations


The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add...   [click here for more]
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Spells - Nim's Cantrip Pamphlet

Spells - Nim's Cantrip Pamphlet


Here I have a collection of cantrips I've created, 15 in total. - 13 Attack cantrips (one for each damage type, except bludgeoning, piercing and slashing) - 2 Utility cantrips ***Update: All 12 original cantrips are available on D&D Beyond. ***Balance Pass #1: It was pointed out to me that I made a couple of blunders and a glaring mistake or two. So I rectified them. All of the spells...   [click here for more]
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Spellcasting for Newbies

Spellcasting for Newbies


For the new player, the rules around spell casting can seem a little daunting. Here-in you will find a much simpler explanation around parts of the process of using spells. ...   [click here for more]
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Spellcaster's Arsenal (5e)

Spellcaster's Arsenal (5e)


"Spellcaster's Arsenal" is a collection of 25 magical spellcasting focuses, including arcane focuses, holy symbols, and druidic focuses. Cast radiant light into the dark with the Amulet of Radiance! Enhance your control over the undead with the Necromancer's Skull! Intimidate your foes with the Scepter of the Dreadlord! ...   [click here for more]
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Spellbinder (5e Class)

Spellbinder (5e Class)


Hybrid classes: clerics have their paladins, and druids have their rangers--but what about sorcerers and wizards? Where is the arcane hybrid to match the divine and natural? The Spellbinder is a hybrid class that draws elements from both the wizard and the sorcerer, and acts as the arcane equivalent of rangers and paladins. Use the Spell Snare ability to absorb magical energy, then burn that energy...   [click here for more]
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Spell-Conjure Blades

Spell-Conjure Blades


A spell that creates blades that can be wielded or as a deterent for those trying to get to close. ...   [click here for more]
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Spell Slot and Ability Tracking Player Aids For D&D 5E

Spell Slot and Ability Tracking Player Aids For D&D 5E


Greetings Adventurers! Are you a Cleric who is having a hard time tracking how many spell slots you’ve burned using cure wounds on the group’s Barbarian? Are you the Barbarian who can’t remember how many times you’ve gone into a rage? Or are you a Battle Master Fighter who needs a way to track the number of superiority dice you have at your disposal? Here’s...   [click here for more]
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Spell List with all Info

Spell List with all Info


Spell List with all Info (Now includes Acquisitions Incorporated). Quick help in character creation... All 505 5E spells from the Players Handbook, Elemental Evil, Sword Coast Adventurers Guide, and Xanathar's Guide to Everything, with level, school, casting time, ritual status, components, concentration, and class. This PDF is an alphabetized spell list. Included with this purchase is access...   [click here for more]
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Spell Compilation (A - E)

Spell Compilation (A - E)


By the author who brought you the Warlock Pacts of Shadow and Ice comes a compilation of spells for all classes with a wide range of levels. Entrap your foes with Acrid Webbing, blast them with Boreal Lights, or send them to another plane with Dimensional Rift. Other spells include Dancing Dawnsword, Ebony Gauntlet, Carriage of the Dead, Aethavoyance, and more! Over 40 spells to choose from. ...   [click here for more]
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Spell Compendium I

Spell Compendium I


Do you miss the expansive spell lists of previous editions while playing your 5th edition D&D game? Look no further! Here are over 50 pages of spells from the past, all converted to 5th edition. The spells have been redesigned to keep the flavor of the latest iteration of the game while offering your casters the wide variety of spell choices players enjoyed in days gone by. More than 150 spells...   [click here for more]
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Spell Collection 2 [BUNDLE]

Spell Collection 2 [BUNDLE]


This special bundle product contains the following titles. Elemental Magic (Codex Five of the Enchiridia Mysteria) Regular price: $6.99 Bundle price: $4.19 Format: PDF In a world where things are arbitrarily categorized... Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that...   [click here for more]
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Spell Collection 1

Spell Collection 1


This collection contains the first four spell books published by Lord Rumfish (Mark Burton), all published in 2018. You get 176 spells across 4 books, along with 3 monsters and 3 variant rules for time paradoxes. Save some money, and get this fabulous collection of spells and magic to bolster and broaden any character with access to...   [click here for more]
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Spell Arts (5e Feats)

Spell Arts (5e Feats)


A set of feats designed with spellcasters in mind. Includes 20 New Feats, such as: Ink Caster, a feat that allows you to use tattoos as an arcane focus. Metamagician, a feat that allows you to borrow metamagic options from the sorcerer class feature. Planeswalker, a feat that increases the distance and flexibility of your teleportation spells. And more! ...   [click here for more]
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