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"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection (Fantasy Grounds)

"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection (Fantasy Grounds)


Hidden Scrolls and Lost Grimoires -- Now for Fantasy Grounds Unity! Conversion based on original product containing: Hidden Scrolls & Lost Grimoires is a 40 page illustrated collection containing 135 original spells and 2 revised spells to widen your possibilities from character creation to combat, exploration and social encounters. These are magical and divine secrets coming...   [click here for more]
Dungeon Masters Guild  $9.95

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5E Automatic Effects - Player’s Handbook (Fantasy Grounds)

5E Automatic Effects - Player’s Handbook (Fantasy Grounds)


Instantly add effects for all items, spells, and class features found in the 5e Player’s Handbook 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment, magic items,...   [click here for more]
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A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide (Fantasy Grounds)

A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide (Fantasy Grounds)


 Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide Now available for Fantasy Grounds Unity! Deep beneath the earth, sinister forces conspire to threaten all of the Faerûn. Who are they, what do they want, and how do they intend to spread their power and influence through the realms? That is what this guide hopes to provide to help you run the nefarious cults of the evil elementals....   [click here for more]
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ACME Spells (Fantasy Grounds)

ACME Spells (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. 21 ACME Spells in the spirit of the Road Runner Cartoons. To be clear - this is for comedy. This is more READING material for laughs than it is for practical game use, HOWEVER, they are fully drag and droppable spells useable in Fantasy Grounds Games as normal, so if you see fit for comedy...   [click here for more]
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Advanced Ability Checks (Fantasy Grounds)

Advanced Ability Checks (Fantasy Grounds)


Now for Fantasy Grounds! Advanced Ability Checks is a resource with new ways to use your ability scores, skills, and proficiencies in tools. This book presents a new option called "Skill Tricks" which are earned when a character gains proficiency in a skill. These range from features like jumping up onto a large creature, earning a wage while picking pockets in a town,...   [click here for more]
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Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)

Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures...   [click here for more]
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Amarune's Almanac: Grasslands of the Realms (Fantasy Grounds)

Amarune's Almanac: Grasslands of the Realms (Fantasy Grounds)


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands...   [click here for more]
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Amarune's Almanac: Swamps of the Realms (Fantasy Grounds)

Amarune's Almanac: Swamps of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So,...   [click here for more]
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Athanae's Divinations (Fantasy Grounds)

Athanae's Divinations (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. This is Athanae’s Divinations, a sourcebook of divination spells and supplemental material for 5e D&D. If you thought diviners were weak or ill-suited for dangerous adventuring, think again! What’s inside? Twenty-Eight new and/or reimagined divination spells with DM’s sidebars and examples. Spells...   [click here for more]
Dungeon Masters Guild  $2.00

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Baba Lysaga's Nocturnes and Nightmares (Fantasy Grounds)

Baba Lysaga's Nocturnes and Nightmares (Fantasy Grounds)


Now available for Fantasy Grounds Unity! Baba Lysaga has crept into the room of the Von Zarovich castle and stands over the baby boy. Humming a tune, she begins to rock the cradle gently. What plans does she have in store for the child? This book contains a recipe for terror like no other. Baba Lysaga prepares a young Strahd for greatness with stories of adventurers, fairy tales, madness, and horror....   [click here for more]
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Circle of the Honk (Fantasy Grounds)

Circle of the Honk (Fantasy Grounds)


Circle of the Honk Now available for Fantasy Grounds Unity! Created for the druid that decided that peace wasn't an option, explore your mischievious side with this goose subclass! Created by Adamantine best-selling author Vall Syrene and featuring cover and splash art by the talented StickyHunter! Note: This product is for use in...   [click here for more]
Dungeon Masters Guild  $4.95

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Combat Domain (Fantasy Grounds)

Combat Domain (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The abilities granted to clerics by their respective deities are many and varied; therefore, the manner in which clerics make use of their divine gifts also varies. Some use their powers to support and protect their allies, others to heal or even resurrect companions, and then there are those that use...   [click here for more]
Dungeon Masters Guild  $2.95

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Cursed Classes: Even Cursier (Fantasy Grounds)

Cursed Classes: Even Cursier (Fantasy Grounds)


This is a module for Fantasy Grounds. If you're looking for the PDF. Click Here! Just when you thought it couldn't get any more cursed, we're back, Even Cursier than before! You were just experimenting with some unusual ingredients in your stew and you've gone and turned yourself into one of the covenborn! Captured in the Underdark, you awaken as a broken creation in the...   [click here for more]
Dungeon Masters Guild  $17.95

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d'Avenir's Pocketbook to Ravenloft (Fantasy Grounds)

d'Avenir's Pocketbook to Ravenloft (Fantasy Grounds)


d'Avenir's Pocketbook to Ravenloft Now available for Fantasy Grounds Unity! d'Avenir's Pocketbook to Ravenloft is a 5e supplement that provides players options for Ravenloft and brand new Domains of Dread. Each of these domain provides you with interesting and detailed lore, background, locations, NPCs, adventure hooks, a map and detailed information on the darklords, including their...   [click here for more]
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Dark Fantasy Artificer Subclasses

Dark Fantasy Artificer Subclasses


Ghostfire Gaming presents Dark Fantasy Artificer Subclasses. Featuring the Machine Cultist and the Artificer Reanimator, these are two brand new Subclasses. All profits of this PDF go to Beyond Blue's fight against mental health challenges like Depression and Anxiety. ...   [click here for more]
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Dark Magic of Faerûn (Fantasy Grounds)

Dark Magic of Faerûn (Fantasy Grounds)


Welcome to the DARK SIDE: A collection of the foulest, evilest, disgustingest, nastiest magic items a villain could want. now for Fantasy Grounds! 19 poisons, like cave terror, Hooloond, sickstone unguent, and ulathlasss. 21 magic weapon & armor Special Abilities, like cursespewing, strength sapping, and vile....   [click here for more]
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Darkhold: Secrets of the Zhentarim (Fantasy Grounds)

Darkhold: Secrets of the Zhentarim (Fantasy Grounds)


Now for Fantasy Grounds! Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself. For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords...   [click here for more]
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Death by Goblins! (Fantasy Grounds)

Death by Goblins! (Fantasy Grounds)


Now for Fantasy Grounds Inspired by Gremlins, Aliens, and goblin decks from Magic: the Gathering, DEATH BY GOBLINS! is designed to let 6th-level characters go ham with their awesome new abilities on an unending torrent of goblins—or get picked off one by one by the tiny, terrifying fiends. But why are they being targeted...   [click here for more]
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Dirks & Daggers (Fantasy Grounds)

Dirks & Daggers (Fantasy Grounds)


Dirks & Daggers is all about daggers and the creatures that use them and now available for Fantasy Grounds! In this module, you will find the following: Brand New Daggers. A variety of different daggers to use, ranging from the baselard to the whip dagger. 18 New Class Archetypes. With options...   [click here for more]
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Domestic Magic (Fantasy Grounds)

Domestic Magic (Fantasy Grounds)


Domestic Magic Now available for Fantasy Grounds Unity! Domestic Magic gives characters all the tools they need to run a household, either in their downtime or when they're off adventuring. With 38 new spells and 87 new magic items, ranging in use from animals and crops, to cooking and crafts, to health care and safety, there's something in this book for everyone. Note: This...   [click here for more]
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Dramatis Personae: Archfey Patrons (Fantasy Grounds)

Dramatis Personae: Archfey Patrons (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Strike a deal with an Archfey Patron and unlock its unique features! Dramatis Personae: Archfey Patrons includes: 16 Variant Fiend class features! Customize your warlock of the Fiend to represent a specific Archfey such as The Summer Queen or the Mother of All...   [click here for more]
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Drizzt's Travelogue of Everything Volume 2 (Fantasy Grounds)

Drizzt's Travelogue of Everything Volume 2 (Fantasy Grounds)


Now available for Fantasy Grounds Unity! Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Find below a short description of the content you can find in each chapter. • Be free of Yeenoghu's...   [click here for more]
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Eberron Archetypes: Heroes of the Five Nations (Fantasy Grounds)

Eberron Archetypes: Heroes of the Five Nations (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Like the approaching footsteps of an old foe, you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed for use with the Wayfinder's Guide to Eberron, Eberron...   [click here for more]
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Eberron Gothic: Curse of the Thornwood (Fantasy Grounds)

Eberron Gothic: Curse of the Thornwood (Fantasy Grounds)


Now available for Fantasy Grounds Unity! Eberron Gothic: Curse of the Thornwood is an intricate, character-driven mystery set against the sins of the past.  On a journey to Arythawn Keep at the edge of the Mournland, the adventurers stop for the evening in the Thranish village of Brightdawn where they discover that there are dark secrets hidden in the wilds nearby. . . This is not a...   [click here for more]
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Elemental Magic for Fantasy Grounds (Codex Five of the Enchiridia Mysteria)

Elemental Magic for Fantasy Grounds (Codex Five of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Elemental Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. In a world where things are arbitrarily categorized... Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power...   [click here for more]
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Elminster's Guide to Magic (Fantasy Grounds)

Elminster's Guide to Magic (Fantasy Grounds)


NEWLY UPDATED! Now compatible with Fantasy Grounds Unity as well as FG Classic! This is a module for the Fantasy Grounds VTT. If you are looking for the original, Mithril-bestselling PDF, click here. If you want both this FG module AND the PDF, you can buy both with this bundle for just an extra $2.00 (total of $21.95) by clicking here. “This is an incredible supplement full of clever writing...   [click here for more]
Dungeon Masters Guild  $19.95

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Encyclopaedia Formulae Arcana - A (Fantasy Grounds)

Encyclopaedia Formulae Arcana - A (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Coming over the course of 2019—and possibly 2020—is   This just...   [click here for more]
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Encyclopaedia Formulae Arcana - B (Fantasy Grounds)

Encyclopaedia Formulae Arcana - B (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Coming over the course of 2019—and possibly 2020—is   ComicBook.com...   [click here for more]
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Encyclopaedia Formulae Arcana - C (Fantasy Grounds)

Encyclopaedia Formulae Arcana - C (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Nearly 400 spells!  Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Coming over the course of 2019—and possibly 2020—is...   [click here for more]
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Encyclopaedia Formulae Arcana - D (Fantasy Grounds)

Encyclopaedia Formulae Arcana - D (Fantasy Grounds)


Nearly 250 spells, now for Fantasy Grounds!  Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Coming over the course of 2019 and 2020 is ComicBook.com says: "This is an insanely impressive document...a...   [click here for more]
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Encyclopaedia Formulae Arcana - F (Fantasy Grounds)

Encyclopaedia Formulae Arcana - F (Fantasy Grounds)


Now for Fantasy Grounds! Nearly 280 spells!  Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Welcome to ComicBook.com says: "This is an insanely impressive document...a must have" What is this,...   [click here for more]
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Encyclopaedia Formulae Arcana - G (Fantasy Grounds)

Encyclopaedia Formulae Arcana - G (Fantasy Grounds)


Now for Fantasy Grounds! Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Welcome to   What is this, anyway? This is the first installment of a series of books which converts every spell we...   [click here for more]
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Encyclopaedia Formulae Arcana - I (Fantasy Grounds)

Encyclopaedia Formulae Arcana - I (Fantasy Grounds)


Encyclopaedia Formulae Arcana - I Now available for Fantasy Grounds Unity! Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Welcome to    What is this, anyway? This is Volume I of a series...   [click here for more]
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Encyclopaedia Formulae Arcana - J (Fantasy Grounds)

Encyclopaedia Formulae Arcana - J (Fantasy Grounds)


Encyclopaedia Formulae Arcana - J Now available for Fantasy Grounds Unity! Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Welcome to     What is this, anyway? This is...   [click here for more]
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Encyclopaedia Formulae Arcana - K (Fantasy Grounds)

Encyclopaedia Formulae Arcana - K (Fantasy Grounds)


Encyclopaedia Formulae Arcana - K  Now available for Fantasy Grounds Unity! Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Welcome to     What is this, anyway? This is...   [click here for more]
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Epic Characters (Fantasy Grounds)

Epic Characters (Fantasy Grounds)


Announcing Epic Characters; a supplement containing progression from 21st to 30th level in the D&D 5e ruleset, now for Fantasy Grounds! This 66-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, Eberron:...   [click here for more]
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Epic Level Sourcebook (Fantasy Grounds)

Epic Level Sourcebook (Fantasy Grounds)


Epic Level Sourcebook Now available for Fantasy Grounds Unity! Rules for character levels 21-30 7 all new epic classes Over 60 epic feats to customise your character's power Thematic influence system to reflect your character's status Epic level rituals Powerful templates to make monsters an appropriate challenge This supplement contains rules for playing characters at epic levels from 21 to 30....   [click here for more]
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Explorer's Guide to Wildemount | Roll20 VTT

Explorer's Guide to Wildemount | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Create your own Critical Role campaigns with this sourcebook for the world's greatest roleplaying game! Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckling adventure....   [click here for more]
Wizards of the Coast  $29.99

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Faiths of the Forgotten Realms (Fantasy Grounds)

Faiths of the Forgotten Realms (Fantasy Grounds)


This is a Fantasy Grounds VTT module, for the PDF - click here. Dive into the divine! Want to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring Faerûn’s deities to life. Become a vassal of gods and goddesses with over one hundred archetypes and accompanying spells for each of the main deities of the...   [click here for more]
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Fantasy Grounds 'Advanced Spell Damage' extension

Fantasy Grounds 'Advanced Spell Damage' extension


Fantasy Grounds 'Advanced Spell Damage' extension for use with 'Fantasy Grounds VTT' This extension will parse 'player's handbook' spells and add the 'at higher level' cast extra dice into the 'damage' section of the spell. Added onto each 'Spell (Cantrips/level)' header bar, is a 'cast level' box you can use to select the level to cast this group of spells. You can see these extra lines in the...   [click here for more]
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Fantasy Grounds 'Spell Domain' extension

Fantasy Grounds 'Spell Domain' extension


Fantasy Grounds 'Spell Domain' extension for use with 'Fantasy Grounds VTT' This extension adds an additional tick box between the normal 'prepared' tick box and spell name, this additional tick box works like the 'prepared' one but can be used to keep a separate track of your characters always available domain/oath spells. RULESET : 5E Fantasy Grounds Forum (Cut'n'Paste): https://www.fantasygrounds.com/forums/showthread.php?63811-extension-Spell-Domain-Extension...   [click here for more]
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Fantasy Grounds Collection One [BUNDLE]

Fantasy Grounds Collection One [BUNDLE]


This special bundle product contains the following titles. Arcane Tradition: Magi of the Staff (Fantasy Grounds) Regular price: $2.99 Bundle price: $1.79 Format: MOD (Virtual Tabletop) This is the MOD file for Fantasy Grounds, not the PDF.  Now fully compatible with FG Unity. Wizards ought to have an arcane tradition that encourages them to fight with, and...   [click here for more]
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FANTASY GROUNDS Feywild Treasury (Spells, NPCs, Magic!) [BUNDLE]

FANTASY GROUNDS Feywild Treasury (Spells, NPCs, Magic!) [BUNDLE]


This special bundle product contains the following titles. Feywild Bestiary: 10 New Fey Creatures (Fantasy Grounds) Regular price: $4.95 Bundle price: $3.56 Format: MOD (Virtual Tabletop) From the splendid fields and vistas of the Summer Court to the thorny black forests of the Gloaming Court, the Feywild is rich with strange and wonderful creatures. Some are...   [click here for more]
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Feywild Spellbook: 17 New Fey Spells (Fantasy Grounds)

Feywild Spellbook: 17 New Fey Spells (Fantasy Grounds)


Feywild Spellbook: 17 New Fey Spells Now for Fantasy Grounds Unity! The Feywild is rife with magic of all sorts: arcane magic conjured by courtly mages, druidic magic woven from the bountiful trees and fragrant flowers, and the wild and unpredictable magic that underpins all things. Many a spellcaster has traveled to the Feywild for inspiration in their work, though the exact method of learning...   [click here for more]
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FIRE, SAND, and FURY: Rule Options to Desert Wasteland Survival (Fantasy Grounds)

FIRE, SAND, and FURY: Rule Options to Desert Wasteland Survival (Fantasy Grounds)


FIRE, SAND, and FURY: FACE THE WASTES! Now available for Fantasy Grounds Unity! This manual is a rule option guide to wasteland survival for the Dungeons and Dragons 5th Edition role-playing games system. Inside, you will find all the information you need detailing the methods and means to survive through one of the most desolate and inhospitable locales...   [click here for more]
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Forbidden Spells (5e) (Fantasy Grounds)

Forbidden Spells (5e) (Fantasy Grounds)


Now for Fantasy Grounds! "Forbidden Spells" is a collection of 26 spells that have been for one reason or another forbidden from various cultures throughout the ages, perfect for villainous NPCs and evil-aligned players. Perform acts of incredible magic that push the boundaries of what is morally acceptable--spread vile plagues, stop opponents' hearts, and trap your enemies in a nightmare...   [click here for more]
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Forgotten Gifts (Fantasy Grounds)

Forgotten Gifts (Fantasy Grounds)


Forgotten Gifts Now for Fantasy Grounds! Hello Adventurers, Thieves, Ragtags, and Roleplayers! What knowledge does the past hide and future hold? Zephora spent her life discovering the secrets of the arcane and has delved into the temporal weave to bring forth these forgotten gifts!  Inside the cover is a slew of new options featuring 6 Races, from divine offspring...   [click here for more]
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Gathering Magic: Mystical Archives (Fantasy Grounds)

Gathering Magic: Mystical Archives (Fantasy Grounds)


Gathering Magic: Mystical Archives Now available for Fantasy Grounds Unity! A compilation of over 300 spells with options pulled right out of Ravnica, Theros, and Arcavios (Strixhaven) such as Firemind's Research, Grave Betrayal, Enter the Infinite, Anger of the Gods, Aspect of Gorgon, Thoughtseize, Pigment Storm, Mascot Exhibition, and...   [click here for more]
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Gathering Magic: Theros (Fantasy Grounds)

Gathering Magic: Theros (Fantasy Grounds)


Now for Fantasy Grounds! Over 100 new spells with some options pulled right out of Theros, such as Anger of the Gods, Aspect of Gorgon, and Thoughtseize. There's at least 1 spell of every level for each of the classes that can cast spells and options ranging across the different schools of magic.  Note: This product is for...   [click here for more]
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GLYPH - Abjuration | Roll20 VTT version

GLYPH - Abjuration | Roll20 VTT version


Level up your abjuration spells with 109 magical glyphs! Now available on Roll20!   GLYPH: Abjuration introduces glyphs to your gaming table; customize your spell to suit your playstyle and adapt to any encounter or situation! Turn familiar spells on their head to overcome unsuspecting foes. Give new life to overlooked incantations and bring them to the forefront of your repertoire. Find the perfect...   [click here for more]
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