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Mountain Magic

Mountain Magic


Mountain Magic Spells & Magic Items of the Cloudy Peaks Featuring an interesting magic-armor property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002...   [click here for more]
Dungeon Masters Guild  $0.95

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Tundra Magic

Tundra Magic


Tundra Magic Spells & Magic Items of Frost & Snow Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine...   [click here for more]
Dungeon Masters Guild  $0.95

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Heroes of Icewind Dale

Heroes of Icewind Dale


Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers! Steeped in lore and brimming with flavorful character options, this player's companion provides new...   [click here for more]
Dungeon Masters Guild  $7.95

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Laeral Silverhand's Notebook: Surviving Icewind Dale

Laeral Silverhand's Notebook: Surviving Icewind Dale


Fight monsters, uncover items, learn new spells and meet new people (and a goat) in this supplement that perfectly fits any campaign running in the Icewind Dale. I have held many titles in my time. Open Lord of Waterdeep, Lord Mage of Waterdeep, Chosen of Mystra and One of the Seven Sisters. But the most important name I hold for you is Laeral Silverhand, daughter of Mystra and Witch-Queen...   [click here for more]
Dungeon Masters Guild  $9.95

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Icewind Dale: Magic of the Frostmaiden

Icewind Dale: Magic of the Frostmaiden


Long forgotten empires, frozen in time and memory. Bizarre rituals, performed during everlasting rime. Bickering gods, foiling the work of men. Trinkets and curiosities, lost and now found. This supplement for the world’s greatest roleplaying game presents magical items and spells that are themed around the cold, the eternal, the lonely, and the hope at the end of a nightmare. Within, you'll...   [click here for more]
Dungeon Masters Guild  $1.00

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Faiths of the Forgotten Realms 3

Faiths of the Forgotten Realms 3


Faiths in the Frozen North! Faiths of the Forgotten Realms returns with Volume 3! 11 gods have been selected with thematic ties to Icewind Dale and the Frozenfar. Each includes a lore snapshot of the faith and its activities in the frozen north, plus character motivations and roleplaying hooks. Within you will find 24 new archetypes spread across all the classes, 12 shared...   [click here for more]
Dungeon Masters Guild  $11.99

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Piety: Dogmas & Portfolios Revisited

Piety: Dogmas & Portfolios Revisited


5E DOGMAS & PORTFOLIOS REVISITED Includes over 40 new spells and PIETY BENEFITS for Forgotten Realms deities based on the system introduced in Mythic Odysseys of Theros ! Domain spell options for clerics based on their deity! Forgotten Realms deities may grant domain spells based on their portfolio. At the player’s option, a variant domain spell can...   [click here for more]
Dungeon Masters Guild  $1.99

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Into the Frozen Tundra

Into the Frozen Tundra


Check out this guide before you bundle up and head into the Arctic winds and frozen land. First, we have a new Cleric Domain in the form of the Arctic. Your character will worship the icy dieties who call on the ice for strength, patience, and endurance. Next are several creatures that call the tundra home. we range from the gentle poro to the cursed Sons of Valhir. The tundra has inspired many...   [click here for more]
Dungeon Masters Guild  $3.99

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Icewind Magic: New Spells for All Classes

Icewind Magic: New Spells for All Classes


The peoples of the Icewind Dale have had to adapt to their harsh environment. Part of this arctic adaptation has been in the form of various spells that are well suited for their surroundings, lifestyle, and beliefs. While Icewind Dale: Rime of the Frostmaiden provides some new spells geared towards wizards, this supplement includes spells for all casting classes meant to aid in survival....   [click here for more]
Dungeon Masters Guild  $1.00

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Revelations of the Icedawn - The Holy Book of Auril, the Frostmaiden

Revelations of the Icedawn - The Holy Book of Auril, the Frostmaiden


Revelations of the Icedawn is the holy book of spells and prayers given to the most devout followers of the evil goddess of winter: Auril, also known as the Frostmaiden. This spellbook sparsely makes it into the hands of outsiders, making it a much sought-after rarity for the average spellcaster. This is a 5e conversion of the spells found in Dragon Magazine issue #312, with added spell lists from...   [click here for more]
Dungeon Masters Guild  $1.95

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Frostburn (3.5)

Frostburn (3.5)


Survival at Sub-Zero Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. Whether traveling through polar regions and frozen mountaintops to ice-glazed dungeons and the Ice Wastes of the Abyss, a wintry grave awaits those who venture forth unprepared. This supplement for the D&D game explores the impact of...   [click here for more]
Wizards of the Coast  $16.99

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Runecasters of the North

Runecasters of the North


After the Giant empire of Ostoria fell in the war with dragons, Annam All Father went off to discover new weapons to bolster the might of the giants. After a thousand years, Annam returned, having discovered the secret of rune casting. Since that time a select few adventures in the North have wrested the mysteries of runes from the giants and unlocked their power. This supplement provides: Rules...   [click here for more]
Dungeon Masters Guild  $1.99

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Heroes of the Icy North

Heroes of the Icy North


The far north is a brutal place, a land of harsh weather and dangerous enemies; it breeds a different kind of adventurer who has adapted to the high mountains and frozen wastes of the north. This product provides: Three new Race Options: Ice Genasi, Furchin Halfling and Glacier Dwarf. Eight Class Archetypes: Path of the Beast-Shirt Barbarian College of the Cold Hearts Bard Hearth...   [click here for more]
Dungeon Masters Guild  $3.95

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Arcana from the Winter Realms

Arcana from the Winter Realms


In D&D, while fire damage and the fire element are closely related, cold damage and the water element are not always a perfect match. Ice wizards, cryomancy, and cold wielding characters are popular in fiction without having anything to do with water, and the subclasses added here explore that space. A player that wants to create a character influenced by Iceman from Marvel's X-Men comics...   [click here for more]
Dungeon Masters Guild  $1.49

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