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The Lost Works of Kilith: Issue 1

The Lost Works of Kilith: Issue 1


Behold fellow DMs! I have found the first of Kilith's great works. Inside you will find new feats, spells and a unique elven subrace, the Grey elves. If you like this then maybe you would like to check out my other work: Wondrous Weapons: Swords Wondrous Weapons: Ranged Weapons Unique Traps for 5e MM Pawns (Core Set) Wondrous Armors The Diamond Dragon Wonderous Wonders: Magic Artifacts for...   [click here for more]
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The Rainbow Spellbook

The Rainbow Spellbook


Here is my Spellbook of 30 spells based on queer symbols and significant things from our history, I would have loved to get this out in pride month but unfortunately it's a bit late. I hope that all of the LGBT+ players in the world can use the spells here to enrich their games and bring their own magic and our shared history to the games they play. ...   [click here for more]
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The Vessel Class

The Vessel Class


The vessel is the melee combatant that you have been looking for or the magical psion that you want to try out. they are versatile and can be tanky or throw out all the damage that you need without breaking the game. I hope that you all like my addition to the class list, this is one that I have been feeling has been missing for a while. I'm hoping to ad more content soon and hope that you all enjoy...   [click here for more]
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The Way of the Unshackled Mind

The Way of the Unshackled Mind


Psionics are well known throughout the world as one of the most powerful and rare skills one can possess. One only has to look at the devastating psionic prowess of the Githzerai monks or the mind-altering powers of the Illithid Mystics to know that one can use psionics to build entire empires out of nothing. For the rare individuals who wish to push their psionics to the next level, there...   [click here for more]
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Timid Spellcasting

Timid Spellcasting


Do you stutter when casting verbal spells? Do your hands shake when you twist the threads of the Weave? This is a ruleset for players who want to add a bit more flavor to their mages. Wizards, Clerics, Bard, etc. all face pain and disruption when they lose confidence in their spellcasting abilities. ...   [click here for more]
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Tome of the Royal Guard

Tome of the Royal Guard


This tome has been recovered and translated and the spells within are no longer secrets to the wider magical community.  This document contains 18 homebrew spells from cantrip to level 3 on fully illustarted pages.  The spells are low level protective spells that can be added to most settings of D&D. ...   [click here for more]
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Tome of the Treenest, 2

Tome of the Treenest, 2


This second edition of the Tome of the Treenest contains a set of spells developed by pranksters mages who have a habit of getting themselves into trouble. The first of the three spells, Solid Air, can be used to create a protective barrier for you or one of your allies. The second, Reflective Image, is an upgrade to the spell Mirror Image and adds an effect that deals damage to creatures who destroy...   [click here for more]
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Tome of the Treenest, 4

Tome of the Treenest, 4


This edition of the Tome of the Treenest contains another set of three spells. This time, the scribes of the Trenest have reached out to northern druids to copy down some powerful ice spells. This tome includes contains Snowdrift, a simple spell that conjures snow to fall upon a foe, Snowpiercer, which creates an icy shuriken you can use as a weapon, and Polar Slice, a powerful evocation spell that...   [click here for more]
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Tome of the Treenest, 5

Tome of the Treenest, 5


Three more spells this time! Today, the spells are all based around the idea of a light wizard. All three are different kinds of radiant beams: Solar Flare calls down beams of intense sunlight to bake enemies, Focus Beam blasts foes with a long-distance attack, and the Twin Beams of Vol'Thima can be used to create fields that can either heal or damage enemies. While they're all intended for wizards,...   [click here for more]
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Tome of the Treenest, 6

Tome of the Treenest, 6


Another week, three more spells. This tome contains three spells designed to be used in melee. Punch, kick, and grapple your way to being a true muscle mage! ...   [click here for more]
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Tome of the Treenest, 7

Tome of the Treenest, 7


Another week, three more spells. This tome contains three spells designed to be used by discerning warlocks. If you picked up the Dragon Turtle Patron, then the spell Steam Bolt from this package is a must-get! ...   [click here for more]
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Tome of the Treenest, 8

Tome of the Treenest, 8


Happy Friday! This week, I bring you three new Druid and Ranger spells. This set has a particular focus on summons, including spells to empower existing familiars and summon new creatures to help on the battlefield. Check this one out if you're looking for some more furry friends on the battlefield. ...   [click here for more]
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Tome of the Treenest, 9

Tome of the Treenest, 9


We have a set of spooky spells today. First up is Accusation, a spell that harnesses the fear and guilt of your foes to deal psychic damage. Second is Spectral Serpent, a summon that creates a ghostly dragon to bite, fly, and attack your enemies with a breath weapon. Finally, you can use the spell Killing Ground to drag your enemies beneath the earth to an early grave. Pick up this set if you want...   [click here for more]
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Two Arcane Traditions

Two Arcane Traditions


This product contains two arcane traditions updated to 5th ed. D&D: the Shadow Mage and the Nethermancer. The Shadow Mage is from the Player's Guide to Faerûn (3rd ed). The Nethermancer is from the Player's Option: Heroes of Shadow (4th ed). Also check out my Twenty Five Adventures and Twenty Five Magiks. ...   [click here for more]
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Verbal Component Rosetta

Verbal Component Rosetta


As a DM, I sometimes struggle with interesting descriptions when spellcasters start slinging spells.  I'm left with "He utters a few arcane words and ...".  I've tried to adlib verbal components but have been unsatisfied with how they sounded. For all of you who likewise have a hard time describing spellcasting with flair and imagination.. here is a tool to make it easier. Included in this documents...   [click here for more]
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Warlock Invocations: New and Revised

Warlock Invocations: New and Revised


Within these pages you’ll find some new and original invocations to include in your game. This includes additional support for invocations meant for particular pacts, as well as a revision of the Pact of the Blade. In addition, I have rebalanced or re-written some previous invocations. For those that have been re-worked, I will be including a brief explanation for why I’ve adjusted the invocation...   [click here for more]
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Warlock Patron - The Wraith

Warlock Patron - The Wraith


This pdf introduces a new Otherworldly Patron for Warlock characters: The Wraith. This also includes a new eldritch invocation and a new cantrip. Your patron is a spectral being of incredible power, filled with malevolent rage. Little is known about this patron, as it rarely deigns to communicate with you beyond shrieks or a whirlwind of small objects smashed against a wall or floor. Your...   [click here for more]
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Way Of The Drunken Vessel: A Monastic Tradition For Monks

Way Of The Drunken Vessel: A Monastic Tradition For Monks


Introducing the Way Of The Drunken Vessel: A Monastic Tradition for D&D 5E that allows you to enter the state of inebriation to awaken the drunken master within your monk! If you are looking to bring a little comedy into your combat, pick this Monastic Tradition up! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted as a...   [click here for more]
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Way of the Sohei

Way of the Sohei


The Way of the Sohei includes the Archetype and a new weapon the Naginata. The Sohei is a Monk mixed with a bit of a barbarian and some cleric spellcasting. Also features  7 new spells that can be used for Clerics or any spellcasters you desire.  Other Publications Pay What You Want Races, Subraces, and Cultures In this work, We divide races up into three sections...   [click here for more]
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Wild Magic Surge (Extended Table)

Wild Magic Surge (Extended Table)


50 MORE MAGICAL EFFECTS When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook). Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood. About the author: Has been a regular D&D;...   [click here for more]
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Wizard: School of Nethermancy

Wizard: School of Nethermancy


A new subclass for D&D 5e containing 20+ new spells. ...   [click here for more]
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Worldshaking Spells -- Bring to Light & Reshape the Wilds

Worldshaking Spells -- Bring to Light & Reshape the Wilds


From the first moment of creation, magic has held the power to shake hearts, shatter realms, and change the course of history. This supplement contains two such spells. Bring to Light delivers a stunning finality to the worlds greatest secrets. Reshape the Wilds bends the world to your image, one mountain at a time. Bring to light is suggested to appear on the Bard and Wizard spell lists. Reshape...   [click here for more]
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Sixteen Candlekeeps Advent 2022

Sixteen Candlekeeps Advent 2022


A collection of homebrew, from our table to you! This collection comprises our 24 days of advent content created this year. ...   [click here for more]
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Class Specific Spell Rules

Class Specific Spell Rules


I basically thought that it would be cool if magic could go horrendously wrong for, so i came up with a few ideas as to how that could be accomplished. I also used this oportunity to create some more distinction betweenb the caster classes, by making the way their magic is effected by their stats and actions quite individual. As these are the first homebrew rules i have created, i accept they are far...   [click here for more]
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Chronomancy Spell - Time Rip

Chronomancy Spell - Time Rip


Time Rip is a unique spell attack for Chronomancers. By passing time through a target, the damage multiplies over consecutive turns. Although Time Rip can be powerful, be cautious. The longer that magic unnaturally bends time, time rifts can occur causing powerful random events. Check out our free School of Chronomancy: School of Chronomancy. Check out Dungeon Divers' Dynamic Critical Hit Tables:...   [click here for more]
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Atomancy and Radiation

Atomancy and Radiation


This is a supplement for 5th Edition which contains 15 new spells with a radioactive flair, in a new school of magic called Atomancy. This paves the way for subclasses I will publish in th future which will use these rules for radiation and expanded spell lists. This pdf contains rules for Radiation, Radiation Sickness and what damage types DMs are recommended to use for differing intensities of...   [click here for more]
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Chronomancy Arcane Tradition and Spells

Chronomancy Arcane Tradition and Spells


Chronomancy Arcane tradition & Spells This document introduces a new spell school 'Chronomancy', originally designed as a set of spells for a campaign, you can now use them along side an arcane tradition as a Chronomancer. The document contains the School of Chronomancy Arcane Tradition as well as 22 Homebrewed Spells to go along with it ranging from Cantrips up to 5th level spells. The School...   [click here for more]
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RollMaster Alternate Rules

RollMaster Alternate Rules


The compendium of rules used for the RollMaster D&D as seen on the RollMaster Twitch and Youtube channels. Multiple adjustments to Feats, Spells, Modified Rules, suggestions for Additional Material, and Restrictions and Alterations for existing material. Enjoy :) ...   [click here for more]
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The Worm

The Worm


A new Otherworldly Pact for Warlocks in 5e. If you're looking to poison enemies, and turn those who would harm you to your cause, then The Worm is for you. Unlike other Pacts, your entity is a physical parasite that has been enhanced by magic. This parasite feeds from you, and in exchange grants you poisonous attacks, and domineering magic. Also includes several Eldritch Invocations. ...   [click here for more]
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Spell Scroll prop handouts

Spell Scroll prop handouts


This set of 6 spell scrolls makes a great prop for DM's to include as treasure or handouts for their players. Includes: Greater Restoration Purify food and drink Chill Touch Death Ward Identify Spell Detect magic To make them more authentic, I recommend Tea staining the paper to give it an old yellowed effect. ...   [click here for more]
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Dungeon Grab Bag #1

Dungeon Grab Bag #1


Dungeon Grab-bag #1 by Shortswords and Spaceships is a small book filled with random homebrew I have made. I hope to start making and publishing these regularly. In this edition you'll find: A Koalafolk Race 3 Subclasses specifc to the Koalafolk for the barbarian, cleric, and rouge 10 Spells specific to the Koalafolk 10 Random spells including Lawful Catapult, Crab Song, and Cage of Birds 4...   [click here for more]
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Air Dragons

Air Dragons


Have you ever wondered what happens to some dragons in other parts of the Realmspace? Well, what happens to the Dragons of Coliar on their death bed, how do they circumvent death and become even stronger by doing so? With 10 stat-blocks for Air Dragons, you'll be sure to have some high-level hijinks with this supplement. Also, Check Out These Supplements Full of Dragons:...   [click here for more]
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Chaos Warlock - New Pact and Patron

Chaos Warlock - New Pact and Patron


A brand new Warlock subclass that adds a bit of wild chaos to the class. Inspired by wild magic, Chaos Warlocks tap into the primal, raw energy of magic, which can often have unforseen side effects.This PDF adds the Chaos Lord patron as well as the Pact of Chaos, two options that compliment each other well but can be used with other core warlock options. Also included are 2 new spells and a new wild...   [click here for more]
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Knowing Your Character

Knowing Your Character


Get to know your character better using this detailed 14-page guide to in-depth looks at how alignment works, what each alignment details, and all sorts of other details that should go into a well-made character.  ...   [click here for more]
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Spellcraft Downtime Rules

Spellcraft Downtime Rules


The world's of D&D are shaped by magic. The greatest spellcasters throughout history have left a lasting mark on the multiverse; their legacies often immortalized by their creation of some of D&D's most iconic spells. Serious Wizness presents Spellcraft: • Guidance for players and DMs on creating new spells • A new downtime activity option: Spellcraft • A new spell...   [click here for more]
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Alternative Steeds for Paladins, Volume 1

Alternative Steeds for Paladins, Volume 1


Introduction: Spice up your Paladin with a more interesting Steed. The parameters for the beasts are as follows; each is a Celestial/Fiendish/Fey modified version of a natural real world animal and each is roughly comparable to a warhorse. So while there won’t be any hippogriffs or dragons in this menagerie, there will definitely be some interesting possibilities. This includes a short story...   [click here for more]
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Entropomancer: A Divine Domain for Clerics

Entropomancer: A Divine Domain for Clerics


Entropomancer A Divine Domain for Clerics July's Subclasses #21/31 Meet the Entropomancer, a cleric that ensures that all things crumble to nothingness, and the twenty-first of thirty-one subclasses being released in July! It also includes four new spells. Also available as part of the July's Subclasses Bundle ...   [click here for more]
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Spellfire Channeler: A Subclass for Spellcasters

Spellfire Channeler: A Subclass for Spellcasters


Spellfire Channeler A Subclass for Artificers, Bards, Clerics, Druids, Paladins, Rangers, Sorcerers, Warlocks and Wizard July's Subclasses #14/31 Get the Spellfire Channeler, a wielder of pure magic capable of creation and destructive in equal measure, and the fourteenth of thirty-one subclasses being released in July! This product includes details...   [click here for more]
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Invocations of the Outer Gods

Invocations of the Outer Gods


Due to popular demand, I've made a second Lovecraft-themed document of homebrew rules for DnD 5th edition. More warlock patrons, cleric domains and monsters are included, as well as new spells as an additional feature. ...   [click here for more]
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Expanded Spell Components

Expanded Spell Components


Do you have difficulty giving spells flavor? Sick of saying 'You wiggle your fingers and whisper some arcane secret' every time a player casts a spell? Do you play a spellcaster and are seeking inspiration to give your spells some spice? We got you covered! Hundreds of magic words, gestures, and things to do with your wand/holy symbol listed here, numbered if you want to roll for them, or you can...   [click here for more]
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Bread God: D&D Deity Option (Erdans Homebrew)

Bread God: D&D Deity Option (Erdans Homebrew)


One of the most unusual types of cleric or paladin you could meet in the known universe specialize in a more tender and tasteful oaths or domains. These holy warriors not only battle evil with hammer and blade but have the capability to retreat to more peaceful and productive pastime, baking. I love baking, battling, and praying. - Nurgle, Garlic Expert and Baker This information-packed...   [click here for more]
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The SpellCrafter - Wizard Sublcass

The SpellCrafter - Wizard Sublcass


SpellCrafters spend years studying the arcane processes required to manipulate the weave for years. The result of this rigorous study is that they are unmatched in their ability to modify and create spells. ...   [click here for more]
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5e Character Class, The RuneWright

5e Character Class, The RuneWright


The RuneWright is a brand new caster class with a focus on creativity, and uses magical runes to craft Scripts to unleash as powerful magical effects. They have fewer spell slots than traditional casters, but their spells can be more powerful, and used in more opportunistic ways. This supplement contains two subclasses; The Scribe, and The Crafter, along with new spells and abilities for them to...   [click here for more]
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Animal Magnetism Spell

Animal Magnetism Spell


A quirky 3rd-level spell with uncertain, but intriguing origins. Sometimes, it really does pay to hire a professional, especially when magic is involved... ...   [click here for more]
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Arcane Tradition: Blood Magic

Arcane Tradition: Blood Magic


A new arcane tradition and sanguimancy spells for the world’s greatest roleplaying game. Blood magic, also known as sanguimancy, is an ancient, primal form of magic often shunned by more respectable members of the arcane arts. Practitioners of sanguimancy call themselves blood mages and guard the secrets of this forbidden arcane tradition with ruthless dedication. A new arcane tradition, Blood Magic,...   [click here for more]
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Desert Magic

Desert Magic


Desert Magic Spells & Magic Items of the Sands Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your desert campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine featured...   [click here for more]
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Encyclopaedia Formulae Arcana SPECIAL EDITION - H

Encyclopaedia Formulae Arcana SPECIAL EDITION - H


Welcome to a SPECIAL EDITION of  While we put the finishing touches on Volume H, we thought you’d like a head start, so we took all the “named” spells from the H list and put them into this special edition for your delectation. Enjoy spells ranging from the Mad Mage of Waterdeep to one of Faerûn’s most notorious wild-magic sorcerers, all lovingly updated for 5th Edition...   [click here for more]
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Esoteric Caster's Feat Vault #02

Esoteric Caster's Feat Vault #02


When I realized how open to different concepts the Casters were, I wanted to unleash this potential by writing feats on different concepts. As the first fruit of these efforts, I wrote 32 feats in four different concepts in #01. I gathered these under three basic concepts. These; Admixture Feats; Admixture is an Evocation subculture whose feats allow you to bend any of your magical...   [click here for more]
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Fine Familiars: Ratufa (Giant Squirrel)

Fine Familiars: Ratufa (Giant Squirrel)


Fine Familiars is a new series by Thieves’ Cant Games expanding spellcaster options when casting the find familiar spell. A ratufa is cat-sized tree squirrel common to tropical and sub-tropical forests. They are long-tailed and have distinctive, polychromatic fur, the patterns of which can range from black and white motley to multitone rainbow schemes, depending on subspecies...   [click here for more]
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Forest Magic

Forest Magic


Forest Magic Spells & Magic Items of the Woodlands Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to...   [click here for more]
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