You were timeless. To wield vast, unknowable power and walk the hallways of the gods was your birthright. You know what it is to have mortals beg for your favor and then to grant it—or not—according to your whim.
But all that was taken from you; your godhead lost or stripped away by your divine peers. Perhaps you were cast down as punishment for a crime or a lesson to teach you... [click here for more]
This title introduces a new class, the Gunslinger––a martial specialist with a powerful ranged weapon that they can customize as they journey and level up. Their "Duel at High Noon" feature allows them to enter a state of enhanced focus, akin to a Barbarian's "Rage", granting them advantage on Dexterity checks and saving throws, and allowing them to make attacks in retaliation to other... [click here for more]
This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D... [click here for more]
I am discontinuing support for this item. Instead, simply use the "Faceless" Background from Baldur's Gate: Descent Into Avernius.
A Vigilante is a master of Dual Identities, a Social Identity for mixing with polite society and a Vigilante Identity for performing dark deeds in the shadows.
Version 2.1 is a Feat, version 3.0 is a Class. ... [click here for more]
Ressurected from 4e as part of my "hybrid class" series for 5e, the Warlord serves as a spiritual hybrid of the fighter (serving as a battlemaster "parent class") and bard (borrowing from their charismatic inspiration) while remaining true to the extremely popular 4e class.
The Warlord class includes the following:
- Command Area: the warlord emits an "aura" in which they can command their allies,... [click here for more]
Summary You have grown familiar and accustomed to the ever-churning mass of poverty in The Field Ward of Waterdeep. While living in a climate of contagious apathy and subsequent violence, you remained hopeful that someday, an opportunity may present itself to move up or move on in your life. For a while, you were just taking life as it comes to you from hand to mouth, and making a... [click here for more]
This document provides playtest options for Dungeons & Dragons 5th edition. This playtest will act as an introduction to the world of Duck & Cover, a world like our own, but in a far post-apocalyptic future where the lines between science and magic are blurred and the remains of the old world are nothing but grim skeletons of a world forgotten by time.
Version 2 Update:... [click here for more]