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Hottest Community Skills/Feats, Underdark/Subterranean
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The Black Book contains lore on negative energy magic and necromantic fluids that seep from the rocks in the deepest pits of the Underdark. The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 24 new spells. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The callinectes are an interesting crustacean people. They have thick, protective shells that they malt whenever they enter a growth period. They also have an additional pair of heavy upper appendages that end in large pincer claws. The average lifespan of a typical callinectes is 30 years, though some do live much longer. Not much is known about their reproductive cycles other than they are hatched... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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"Rare is the individual—dark elf or not—who appreciates that Eilistraee is forging her own path, one that welcomes beings of all races who revel in life and the free form of expression of all that entails." ~Excerpt from the Book of Demihuman Deities.
Eilistraee the Dark Maiden is a goddess of moonlight, song, and swordwork and the daughter of Corellon Larethian and Lolth.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Enchiridion of Soranath Artifice contains instructions and diagrams detailing the fabrication of various items of dwarven design. The book itself serves as a player aid, and features a new magic item, 4 new feats, 22 new adventuring gear, a new armor, 5 new weapons, rules for advanced weapon training for the weapons included in this book, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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While many wizards learn to harness the magic to cast powerful spells, practitioners of glyph magic learn to create arcane symbols to store their spells for a limited time and release them at a moment when it is needed. These practitioners are commonly known as glyph casters and their practice requires both patience and time. Although time-consuming, glyph magic has proven valuable in creating arcane... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A 20-page book of new mechanics intended for use with Dungeons & Dragons 5th Edition.
Classes
This book contains 3 new player classes that specialize in heavy combat.
The Axe Lord is a warrior that fights using rune-engraved axes, using them to channel his fury into powerful magic spells—a master at close-range combat, and excellent at taking on multiple foes at once.
The Slayer Lord is a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Polus Arcanum's reach spreads throughout the plane...
The Cult of Arcana calls out to all who have disappointment in their capabilities, have always desired the touch of arcane, those who never stop craving power, and more. The ranks begin to slowly fill, the perversion of natural magic grows.
These pages will introduce a DM or player to what the Cult of Arcana is. Inside you will learn of the ranks... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Hidden away amongst the other dwarven noble houses, the House of the Dwarven Plaguebearers presents a benevolent face to the world, curing the diseased and purging poisons. Behind closed doors, however, this guild serves Talona, goddess of pestilence and poison, claiming souls and worship for their evil queen.
A guide to the House of the Dwarven Plaguebearers, a new guild for Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A new Otherworldly Pact for Warlocks in 5e. If you're looking to poison enemies, and turn those who would harm you to your cause, then The Worm is for you. Unlike other Pacts, your entity is a physical parasite that has been enhanced by magic. This parasite feeds from you, and in exchange grants you poisonous attacks, and domineering magic. Also includes several Eldritch Invocations. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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