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The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E

The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E


The Armorer’s Handbook is a complete equipment upgrade ruleset enabling weapons and armor to grow along with your characters in an organic way that feels anchored in your setting. This supplement is a comprehensive modular framework that allows characters to improve their equipment as they see fit by seeking out craftsmen and spending some coin! Chapter 1 covers nonmagical upgrades, which...   [click here for more]
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Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e

Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e


Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of those stories, pick up any copy of “Hamund’s Harrowing Histories I-XXXV”)....   [click here for more]
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Monstrous Races

Monstrous Races


Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this document presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for building your own races, new rules for tiny races, and rules for templates for player...   [click here for more]
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Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D

Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D


Craft legendary weapons and armor! Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though his background may cause some raised eyebrows as to...   [click here for more]
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Daerdan's Class Feats

Daerdan's Class Feats


One Hundred and One Feats to Further Distinguish Your PC! Now on Fantasy Grounds! "A wonderful little gem of a supplement that expands on character development even further with a ton of new creative feats. If you're looking to give your players more individuality and options, both in and out of combat, this is a must have. Brilliant work! - Vall Syrene Daerdan's...   [click here for more]
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Unearthed Archetypes: Heroes for the Ages

Unearthed Archetypes: Heroes for the Ages


Now updated with new and revised content! With 14* new class archetypes, 7 human racial variants, 7 age categories for characters, 85+ new magic spells and more, Unearthed Archetypes: Heroes for the Ages contains everything you need to play classic fantasy tropes including... Human bloodlines of mythic origin or supernatural power (for playing characters similar...   [click here for more]
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Monstrous Races 2

Monstrous Races 2


The sequel to Monstrous Races, Monstrous Races 2 presents player options to play every monster in Volo's Guide to Monsters. Volo's Guide to Monsters includes both new monsters and variations on existing monsters, so Monstrous Races 2 includes new monstrous races and a variety of new options for monstrous races published in the original Monstrous Races. What is in this document? 49 playable races...   [click here for more]
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Lutrinian Race - An otter kind of race

Lutrinian Race - An otter kind of race


The Lutrinian are part of the Uncharted Waters bundle grab it with other great aquatic races and coastal adventures! Presented here is the Lutrinian race! A race of playful tricksters, based on one the cutest of animals: the otters! With their 3 subraces and 2 exclusives feats, the river, sea, and giant lutrinians will be right at home in your...   [click here for more]
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Daerdan's Class Feats | Volume II

Daerdan's Class Feats | Volume II


One Hundred and Three Feats to Further Distinguish Your PC! Daerdan's Class Feats returns for its second volume, providing another 103 class-specific feats to flesh out your character. Average. Each class is represented with at least five feats, with an average of eight per class. Some require a character to be of a specific subclass, whereas...   [click here for more]
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Expanded Racial Feats

Expanded Racial Feats


As featured on D&D Beyond, this supplement introduces additional feats that allow you to explore your character’s race further. These feats are each associated with a race from sources outside the Player’s Handbook, as summarized in the Racial Feats table below. As with the feats found in Xanathar’s Guide to Everything, using these racial feats means that your...   [click here for more]
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Tome of Warfare

Tome of Warfare


Tome of Warfare is a supplement for 5th Edition Dungeons and Dragons that provides additional options for players and Dungeon Masters alike, each centered around the concept of warfare. Within its pages, you'll find: 23 new subclasses: 3 Primal Paths, 1 Bard College, 13 Martial Archetypes (including favorites such as the Gladiator, Swordsage, and Warblade), 1 Monastic Tradition, 3 Ranger Archetypes,...   [click here for more]
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Character Options: Talents (5e)

Character Options: Talents (5e)


The Fantasy Grounds VTT version can be found here. Nerd Immersion Review: https://www.youtube.com/watch?v=Jfcd7vns8yM "5 Stars. Holy crap what a cool idea to add some new flavor to your game! These talents are nicely balanced and give variety to any character. If you're a DM, this would be the perfect way to surprise your players by allowing them to unlock abilities they had no idea...   [click here for more]
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For the Family | Criminal Supplement

For the Family | Criminal Supplement


Looks like it's time to make you an offer you can't refuse! For the Family is a brand new supplement from Wandering Pilgrim Games focused solely around subclasses, enemies, and mechanics from criminal organizations. Looking for a way to play a Mafia enforcer? How about a Warlock drawing their power from the Family itself? With 4 new subclasses and 2 additional backgrounds, the options are yours!...   [click here for more]
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Multiversatility - Player's Options Pack

Multiversatility - Player's Options Pack


Multiversatility – Player’s Options Pack is, by far, my most daring 5th edition project. It comes as a bundle of nearly all my previous Dungeon Masters Guild works, but also includes new character options specifically designed for the occasion. When I first started playing D&D, roughly fifteen...   [click here for more]
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Expanded Feats vol. 1

Expanded Feats vol. 1


Looking to add some variety to your character? Tired of the same limited selection in the Player's handbook? Whether you want to try a new build or just add some flavor to a character or NPC, this selection of feats covers a wide variety of character builds and options! -12 new feats for general use ...   [click here for more]
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Compendium of True Evil

Compendium of True Evil


Compendium of True Evil A Complete Guide To Creating Evil Characters Compendium of True Evil features 61 pages of evil themed character options for building a balanced, functional party for evil adventures. The product includes: 1 Full Character Class: Power your unique abilities with the souls of your enemies with this fully balanced character class. A Soulbinder walks...   [click here for more]
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Character Options: Talents II (5e)

Character Options: Talents II (5e)


The Fantasy Grounds version, courtesy of Rob Twohy, can be found here. Nerd Immersion Review here. Character Options: Talents II is the follow up to the best selling Character Options: Talents. It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide, Elemental Evil Player's...   [click here for more]
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Players Guide to the Blood War Vol. 1

Players Guide to the Blood War Vol. 1


The Fantasy Grounds version can be found here Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material...   [click here for more]
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Call from the Deep: Races & Feats

Call from the Deep: Races & Feats


Races & Feats This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented...   [click here for more]
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Pneumamancy

Pneumamancy


“So here’s a subclass that’s a celebration of love. Not the flowery kind, nor the sexy kind, but the messy and brave kind. The best kind, in my opinion.” We all have people we cherish in our lives. Friends, family, partners, soulmates—all of us, connected by the bonds of our love. And though life may stretch and tangle these bonds,...   [click here for more]
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Blood Hunter Expanded

Blood Hunter Expanded


5 Minute Workday Presents: Blood Hunter Expanded Sacrifice your humanity to defeat evil. Building off the creation of Matthew Mercer, this product offers new options for the revised blood hunter class, including new subclasses, new blood curses, and a half-dozen feats—both new and reprinted from other 5MWD products. Included...   [click here for more]
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Half-Farspawn

Half-Farspawn


Tainted by incomprehensible forces of Elder Evils, half-farspawn exist to prepare the world for the coming of their abominable masters. Not all those corrupted stick to their purpose, however - some object it and follow their own desires, often facing against the evil they were supposed to beckon. The world doesn’t end with water, fire, or cold. I’ve divined the coming apocalypse....   [click here for more]
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Time Traveler's Guide to Chronomancy

Time Traveler's Guide to Chronomancy


Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten...   [click here for more]
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Soul Spells and Curses

Soul Spells and Curses


Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these...   [click here for more]
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Oath of the Eldritch Paladin Oath

Oath of the Eldritch Paladin Oath


Defenders of the Feywild! The Oath of the Eldritch is an ancient tradition of honor rising from the practices of Eladrin knighthood. Charged with protecting the cities and courts of the Feywild, these paladins blend fey magic with martial prowess. Fiercely devoted and relentless, they spend their careers honing the perfection of their skills in service of the ideals they pledge to defend....   [click here for more]
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The Scoridra

The Scoridra


One Body, Multiple Minds Looking to play a race where two heads are better than one? Looking to have a quirky race that houses two or even three characters in one? Want to roleplay a hydra-like race of multi headed creatures that bicker amongst themselves for social dominance? ...Wanna be King Ghidorah? Then the Scoridra might just be what you're looking for! ----- Along...   [click here for more]
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Titles of Power (And How to Obtain Them)

Titles of Power (And How to Obtain Them)


Titles of Power (And How to Obtain Them) (5e) This material includes lore and new character options for 8 "titles of power". Use them to make your NPCs and PCs stand out! Inside you will find: 5 New Subclasses (Spider Queen Domain, Cat Lord Patron, Dwarven Defender Martial Archetype, Great Mother Patron, and the Oath of Harmony) 6 New Specialty Classes (Arachne,...   [click here for more]
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Dwarven Legacy

Dwarven Legacy


“Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things.” — J. R. R. Tolkien Dwarven Legacy is filled with brand new options for you to make your dwarf character! Inside you'll find: 2 new dwarf subraces: Arctic and Maeluth! 3 new subclasses! The Dwarven Defender (Fighter), Way of the Soulblade (Monk), and...   [click here for more]
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Maverick Class

Maverick Class


**The Maverick** A maverick is typically described as an individual that walks their own path. Some call them stuborn, unpredictable, and selfish, among other things. While these may all be true, they are also loyal, innovative, and insightful. The maverick is always willing to learn new skills, but in a way that is beneficial to them. The Maverick class is designed to be extremly...   [click here for more]
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Vampirism and Lycanthropy (5e Rules)

Vampirism and Lycanthropy (5e Rules)


A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system. Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual. For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"! Version History: 1.2: Made some much-needed...   [click here for more]
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Grappler's Handbook

Grappler's Handbook


Update: Grappler's Handbook is now Expanded! See details in the description below. UPDATE: Fantasy Grounds version now available! click here The Grappler's Handbook has been largely re-written, and given a fresh look from the original to serve as more of a guide for how to use and expand grappling in fifth edition Dungeons & Dragons. This...   [click here for more]
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Words of Power (5e)

Words of Power (5e)


"Words of Power" is a collection of 10 spells following the "Power Word:" template to complement the 4 existing spells, ranging from 7th to 9th level. ...   [click here for more]
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Hedges & Highways

Hedges & Highways


Hedges & Highways is a collection of character options, magic items, and spells for travelers on the open road. 15 new subclasses such as the Travel Domain, the Hedge Knight Martial Archetype, or the School of Chiromancy Arcane Tradition. 4 new backgrounds. 12 new feats such as Knife Fighter and Saddleborn. 22...   [click here for more]
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Fey Charmweaver Artificer Specialization

Fey Charmweaver Artificer Specialization


Play the Ultimate Fey-Touched Artificer! Introducing an Artificer Specialization bound to the Feywild! A fey charmweaver is a crafter of tokens and trinkets that produce mystical effects for those fortunate enough to bear them. Unlike artificer specialties that focus on arcane science and experimentation, fey charmweavers delve into the rituals and practices of the Old...   [click here for more]
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Grod's Guide to Greatness

Grod's Guide to Greatness


Grod's Guide to Greatness is a major repository of character options for 5th Edition Dungeons and Dragons, aiming to fill every empty niche not yet covered by Wizards of the Coast. From the magically engineered perfection of the Magewright to character-defining Legendary Feats, Grod's Guide will provide everything you need to make your character truely great, including: Three...   [click here for more]
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Better Familiars (5e)

Better Familiars (5e)


Have you ever felt that the familiar, an essential part of the spellcaster's arsenal, should be more useful? "Better Familiars" is a collection of variant rules concerning familiars, such as bonding with multiple familiars, gifting a familiar to another caster, and summoning more powerful familiars as you grow in strength! Includes: 4 pages of variant rules regarding familiars 2 new feats that...   [click here for more]
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Races of the Blood War: The Imp

Races of the Blood War: The Imp


In this new supplement for the Blood wars, you have introduced to the Imp The Imps are lowest on the power structure of the Nine Hells just above the mindless lemures. What Imps don’t make up for in power they do with an enthusiastic desire to serve a great master or evil. Imps are traditionally encountered serving evil wizards or warlocks as their familiars biding...   [click here for more]
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Martial Arms Training Manual

Martial Arms Training Manual


Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active component, making them more than a static bonus or hit die, and giving more options and tactical opportunities for you and your allies. The weapon techniques make each weapon useful in different...   [click here for more]
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Heroes of a Dark World

Heroes of a Dark World


Heroes of a Dark World This supplement for Dungeons and Dragons 5th edition has a multitude of options for both characters and DMs to help characterise the evil of our campaigns. Material is provided for both sides of suffering: the villians that sow the seeds of destruction into the world, and the heroes that work to root it out and cast it into the fire. List of Contents:...   [click here for more]
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Tattoo Magic (5e Rules)

Tattoo Magic (5e Rules)


This title introduces a new form of permanent magical buffs called Tattoo Magic. With it, an artist proficient in "Runer's tools" can hide a series of mystic runes inside the design of a larger aesthetic tattoo, granting the player a permanent power or benefit until they decide to get another, rendering the first a nonmagical but still otherwise radical tattoo. ...   [click here for more]
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Champions of the Blood Wars: Oath of the Infernal

Champions of the Blood Wars: Oath of the Infernal


Bring the Blood Wars to your table with this new Sacred Oath. In this new supplement for the Blood Wars, you are introduced to the paladins of the Nine Hells. In Oath of the Infernal, you meet paladins who cannot only fight but conjure devils to aid them. These paladins fight and corrupt with equal ease. What you find inside The Sacred Oath: Oath of the Infernal 6 New Infernal...   [click here for more]
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Races of the Blood War: The Quasit

Races of the Blood War: The Quasit


In this new supplement for the Blood wars, you have introduced to the Quasit The Quasit is the lowest demon in the power structure of the Abyss. Quasits spend most of their existence trying to hide from bigger, more powerful demons who like nothing more than eating them or tearing them in two. Quasits one genuine desire is to serve a powerful master and will go out of...   [click here for more]
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Melenite Race - A Contrasted Race with High Values

Melenite Race - A Contrasted Race with High Values


The Melenite are part of the Fistful of Coppers PART TWO! bundle grab it with other copper best sellers! Presented here is the Melenite race! A race of order and chaos, based on one the toughest and unyielding of animals: the badgers! With their 2 subraces and 2 exclusives feats, the sweet melenites (based on the honey badger), and the woodland...   [click here for more]
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Mordenkainen's Book of Barbarians

Mordenkainen's Book of Barbarians


Mordenkainen has taken it upon himself to document archetypal heroes and villains from across the multiverse, first in the Codex of Allies, and now in a series of extended volumes. Delving deep into ancient archives and travelling across space and time, the great wizard has uncovered many heroic paths and collected them here. ____________________________________________________________________________________________________________________________________________________________...   [click here for more]
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D&D 5e Character Professions

D&D 5e Character Professions


10/11/2019: Mining and Smithing Update New Metals! Brand new metals to smelt and smith with! Use them to create new and powerful weapons and armors. New Metal Effects! Every new metal comes with unique properties when smithed into equipment. Set Effects! Set effects bring an entirely new dynamic to the game. These...   [click here for more]
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Additional Alchemy

Additional Alchemy


Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure. Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower....   [click here for more]
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Battles, Brawls & Belts

Battles, Brawls & Belts


Step into the arena, and the world of "combat-entertainment"! Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it. Inside these pages you will find... Twelve new subclasses,...   [click here for more]
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Tome of the Wild Marksman

Tome of the Wild Marksman


Want to be a marksman? Wait no more! Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes: 2 new races: Thorn and Wilden! 11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers, and Rogues! A light revision of the Ranger class, including the archetypes of the Player's...   [click here for more]
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Wild Hunt Harrier Ranger Archetype

Wild Hunt Harrier Ranger Archetype


Wield the power of the Wild Hunt! The Feywild is an old place with even older traditions. Oldest among them is that of the Fey Bargain. Once struck, a bargain in the Twilight Realm is a thing of power. Dire consequences pursue those who scoff at such things—a debt owed is a debt that must be paid. Such is the province of the Wild Hunt, a tradition that owes no fealty to the shining...   [click here for more]
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New Feats

New Feats


Twenty eight new feats, a few of which are based on some feats from previous editions of the game such as Weapon Focus and Shadow Magic Adept. Wanna play a drunken warrior? How about use Shadow Magic? What if your wizard or sorcerer had innate spells that they could cast as a bonus action and they always had prepared? More inside. This PDF is also for sale as part of my CLASS AND MONSTER BUNDLE,...   [click here for more]
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