Title |
Publisher |
Price |
The Codex of Herbal Medicine contains the formulae for several herbal adventuring gear that can be created using an herbalism kit. The book itself serves as a player aid, and features rules for gathering herbs while traveling, a new magic item, a new feat, and 34 new herbal items. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Codex of Volatile Alchemy contains the formulae for several alchemical weapons that can be created using alchemist’s supplies. These include biological, chemical, and pyrotechnic weapons. The book itself serves as a player aid, and features a new magic item, a new feat, and 40 alchemical items. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Gourmand’s Cookbook contains instructions on culinary techniques and recipes for a variety of food and drink. Included are the formulae for several culinary magic items. The book itself serves as a player aid, and features 17 new magic items (the book itself and 16 culinary masterpieces), a new feat, 14 adventuring gear, rules for overeating, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Codex of Practical Alchemy contains the formulae for several alchemical adventuring gear that can be created using alchemist’s supplies. The book itself serves as a player aid, and features a new magic item, a new feat, and 46 alchemical items. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
V2.0 is now live!
Kindle The Draconic Spark In Your Barbaric Soul!
Vivex is Draconic for victory. Click preview to view the full archetype!
Features Include:
Gain Tail Or Wings In A Rage
Gain Climb, Swim, Or Flight Speed (Choice Resets After Long Rest)
Gain Firey Fury Ability
Gain A Breath Weapon, Or Improve Existing Breath... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Codex of Herbal Toxins contains the formulae for several poisons that can be created using a poisoner’s kit. The book itself serves as a player aid, and features a new magic item, a new feat, 20 new poisons, and rules for harvesting poisonous plants. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This guide has everything you needs to explore the themes of horror in Dungeons & Dragons. Included are rules for alcohol poisoning, rules for Stress Dice and stress points (which are analogous to Hit Dice and hit points), example of how to use Sanity as an ability score, options for creating characters using Sanity, and new feats pertaining to Sanity, stress points, and madness.
Trigger... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The book Shadowcraft contains instructions and advice detailing the trade secrets of the subtle arts. The book itself serves as a player aid, and features a new magic item, 12 new feats, 20 new adventuring gear, 8 new weapons, and rules for advanced weapon training for the weapons included in this book.
Video Timestamp: 47:42 / 2:02:08 ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Arctic Survival Guide contains instructions on how to survive arctic environments. The book itself serves as a player aid, and features a new magic item, 4 new feats, a new prestige class, 8 new adventuring gear, a bestiary of lore, and rules for harvesting herbs. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Black Book contains lore on negative energy magic and necromantic fluids that seep from the rocks in the deepest pits of the Underdark. The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 24 new spells. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Grimoire of Forgotten Arcana contains a collection of spells cataloged by the acclaimed wizardly researcher and scholar Magus Atticus Maeral Sarwenys Groumbro Rubani. The book itself serves as a player aid, and features a new magic item, 8 new feats, and 21 new spells. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Monster Hunter’s Guide contains a bestiary of lore on fantastic creatures and how to deal with them, and formulae and harvesting methods for a variety of armor, weapons, and adventuring gear that can be produced from the corpses of certain creatures detailed in the book. The book itself serves as a player aid, and features 12 new magic item (1 book and 11 other magic items), a new feat, a bestiary... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Orisons of the Nine contains the teachings of the church of the Sovereign Host. The book itself serves as a player aid, and features a new magic item, 2 new feats, 21 new spells, and lore about the Sovereign Host and the Dark Six. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Manual of Skilled Trades contains instructions and advice detailing the best practices of several trades and professions. The book itself serves as a player aid, and features a new magic item, 27 new feats, 3 updated feats, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Revelations from Beyond the Veil contains esoteric knowledge describing the nature of reality. The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 15 new spells. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Compendium of Martial Treatises contains the treatises for various fighting styles and weapon techniques. The book itself serves as a player aid, and features a new magic item, a new feat, 28 new fighting styles for the fighter class, and rules for advanced weapon training for the weapons in the Player's Handbook. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Disquisition of the Old Faith contains archaic druidic customs and practices. The book itself serves as a player aid, and features a new magic item, 6 new feats, and 26 new spells. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Gryphon's Spellbook contains a collection of spells cataloged by the wizardly scholar Magnus Rubeus Gryphon. The book itself serves as a player aid, and features a new magic item, 8 new feats, and 24 new spells. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Tome of Nature’s Wardens contains the sacred rites and teachings of the druid Circle of Nature’s Wardens. The book itself serves as a player aid, and features a new magic item, a new feat, a new druid circle, and rules for an alternate use of the Wild Shape druid feature. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Enchiridion of Soranath Artifice contains instructions and diagrams detailing the fabrication of various items of dwarven design. The book itself serves as a player aid, and features a new magic item, 4 new feats, 22 new adventuring gear, a new armor, 5 new weapons, rules for advanced weapon training for the weapons included in this book, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Enchiridion of the Forge contains instructions and diagrams detailing the fabrication of various arms and armors. The book itself serves as a player aid, and features a new magic item, a new feat, a new armor, a new shield, 32 new weapons, and rules for advanced weapon training for the weapons included in this book. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This book explores the elven teachings of truth and morality. The book itself serves as a player aid, and features a new magic item and 11 new feats. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Grimoire of the Sacred Magic of Nilemarba the Mage contains the mystic arts written by Nilemarba for his son Hcemal. Nilemarba teaches that every person has their own unique ‘personal daemon’. Through this book, readers can learn rituals that bring their personal daemons under control. They can then learn to perform supernatural feats using sigils of magic words on a grid.
The book itself... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Treatises of Kasshta is a collection of scrolls containing the treatises for various styles of martial arts. The book itself serves as a player aid, and features a new magic item and 21 new feats. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Miscellanea of Fantastic Gizmos contains instructions and diagrams detailing the fabrication of various items of elaborate design. The book itself serves as a player aid, and features a new magic item, a new feat, 24 new adventuring gear, 6 new armors, 14 new weapons, and rules for advanced weapon training for the weapons included in this book. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tired of the flavor of the barbarian class and subclasses in 5e not keeping up with the performance in combat? Bored of saying "I swing my axe. Twice." Fill in the holes between the martial Barbarian class and spellcasters with the Fury abilities of this subclass. Abilities using modifiable runes that offer utility, buffs, debuffs or extra damage as you choose. Select from among the options offered... [click here for more] |
Dungeon Masters Guild |
$3.00
|
This booklet is a compilation of some of the creatures, sub-classes, and features that can be found in various Tales of the Vismind series books and documents representing a large cross section of material made for the system and modified to work for Dungeons and Dragons 5th Edition. In this booklet we cover three races, two sub-classes, and various items and feats for adventures in various locations.... [click here for more] |
Dungeon Masters Guild |
$10.00
|