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There's nothing quite like the lich.
Wielding powerful spells, imbued with undead energy, and virtually indestructible – the lich does it all. It is not without reason that the lich has risen to become one of Dungeons & Dragons players’ most feared adversaries, and a favourite among Dungeon Masters.
In this 36-page document, every facet of the lich’s undead existence is examined and... [click here for more] |
Dungeon Masters Guild |
$7.95
|
ADD THE LAST DARK ARCHETYPE TO YOUR COLLECTION
(CLICK HERE to get it for 50% OFF if you have already purchased The Dark Archetypes)
Summon the dead at your side, command devils and demons, leap through the shadows and become evil incarnate in this supplement for the world's greatest roleplaying game.
The Dark Archetypes... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Ravenloft Player's Compendium: 65 subclasses, plus feats, spells, lineages, and lore, from the author of the original Ravenloft Archetypes, which Critical Role creator Matt Mercer praised as "Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" Bridging the... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these... [click here for more] |
Dungeon Masters Guild |
$2.00
|
"Blood of the Lycan" is a unique supplement for D&D5e. It enables characters to access their ancient Lycanthropic ancestry as they grow.
Included in this product is
A brief history of Lycanthropy in the Forgotten Realms
An outline of the different types of Lycanthropy
a unique background (Lycan Blood)
a barbarian subclass (Path of the Lycan)
mechanics... [click here for more] |
Dungeon Masters Guild |
$4.95
|
More of them. There are more of them out there now. At least six from what I can see, and they're all laughing. One of them looks vaguely similar to 'Prezi... It might just be a fascimile or my mind playing tricks on me.
If that is her, then 'Prezi is long gone.
It's time to terrify the Astral Sea as a space clown. Laugh your way through space, slip past your enemies,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In the depths of the Underdark lie many secrets never dreamt of by those on the surface world. Lurking in the abyss beneath are histories and nations long forgotten, cultures shattered by conquest and diaspora, flung to far caverns to create themselves anew. Learning from their mistakes, and evolving.
Or, seeking the eternal, dread and sanguine power of the past. Unearthing the chiropteran lore of... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Heroes of the Ravenloft: 13 subclasses, plus feats and other character options, all designed for the dark gothic horror of Ravenloft!
Many new subclasses and other player options fit awkwardly into the lore of D&D's campaign settings, or seem to be written without concern for balance or role-playing well with others. Most leave out the lore... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Tainted by incomprehensible forces of Elder Evils, fartouched exist to prepare the world for the coming of their abominable masters. Not all those corrupted stick to their purpose, however - some object it and follow their own desires, often facing against the evil they were supposed to beckon.
The world doesn’t end with water, fire, or cold. I’ve divined the coming apocalypse. It ends with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A DM's guide to preparing for a truly excessive and immersive Curse of Strahd adventuring campaign
I've waited more than 30 years to run a Ravenloft camapign, and in 2021, I got my chance.
9 players. Many in different states. All playing via VTT.
How, then, to attract and keep their attention? How to use in-game artifacts to satisfy real-life curiosity? How to make Barovia seem, feel,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system.
Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual.
For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"!
Version History:
1.2: Made some much-needed... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Compendium of True Evil
A Complete Guide To Creating Evil Characters
Compendium of True Evil features 61 pages of evil themed character options for building a balanced, functional party for evil adventures. The product includes:
1 Full Character Class:
Power your unique abilities with the souls of your enemies with this fully balanced character class. A Soulbinder walks... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Remaining normal was never an option. After you witnessed the otherwordly greatness of the place beyond the stars, there's only one more thing left to do.
Let go of the frames of reality. Let go of what keeps you sane.
May your untapped potential wander the horizons of the Far Realm.
They Came From Beyond the Stars concludes the series of player option... [click here for more] |
Dungeon Masters Guild |
$3.95
|
In this new supplement for the Blood wars, you have introduced to the Imp
The Imps are lowest on the power structure of the Nine Hells just above the mindless lemures. What Imps don’t make up for in power they do with an enthusiastic desire to serve a great master or evil. Imps are traditionally encountered serving evil wizards or warlocks as their familiars biding their... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 What do I get?
Playable Lineage Rules For Full Oozes and Ooze Symbiotes
26 Ooze themed Feats and Flaws in a structured feat selection tree
2 Symbiotic Ooze Creature Statblocks: Symbiotic Blight and Symbiotic Basilisk
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 What do I get?
Playable Lineage Rules for the conversion of living characters into ghosts
37 Features, Feats and Flaws in a structured feat selection tree
2 New Undead Creature Statblocks
Notes and rules covering the circumstances in which a PC might become a ghost
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Now any character can have lycanthropy as a class feature!
Lycanthropy as feats instead uses a familiar, established game mechanic, and makes the transformation a path to power rather than a diversion or a setback.
Not every werewolf story is about a curse.
In mythology from all over time and all over the world, transforming into a wolf was a deliberate and often beneficial power. History is... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 What do I get?
Playable Lineage Rules for the conversion of living characters into corporeal undead
Summary of Reborn Lineage from VRGtR for ease of use
41 Features, Feats and Flaws in a structured feat selection tree
1 New Undead Creature Statblock
Notes and rules covering the circumstances in which a PC might rise from the grave
Sure, you’re a nice DM. You want to give your players what they... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"There’s something about Gildemyn’s writing that makes it clear they have autopsied, exorcised, exhumed and reanimated this game. From start to finish they write with an incredible amount of care, forbidden knowledge and dark dedication far beyond what is often seen." "...including what might just be the definitive Death Knight..." -- Curse of Sebs, ttrpg reviewer
Soth's Accursed Journal... [click here for more] |
Dungeon Masters Guild |
$12.99
|
 What do I get?
Playable Lineage Rules For Cambions, Incubi and Succubi
12 infernally thematic Feats and 6 Flaws in a structured feat selection tree
1 Cambion Sorcerer NPC statblock
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical. Or is it?
More infernal than a tiefling,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A culture of death and a mad god's dying curse doomed the mourned race to spend eternity in that twilight realm between the living and the dead—undeath! This 14-page supplement contains everything you need to play a mourned character, for use with the 5th Edition of Dungeons & Dragons. Within you'll find:
Complete mourned character traits, tables, history, and lore
4 distinct subraces with... [click here for more] |
Dungeon Masters Guild |
$2.50
|
 What do I get?
Playable Vampiric Lineage Rules (including, for ease of use, a summarised version of the official Dhampir lineage from Van Richten's Guide to Ravenloft)
13 Vampiric Feats in a structured feat selection tree.
1 Vampiric Rogue NPC statblock
2 Vampiric Non-Humanoid statblocks
Notes on use and possible quest hooks.
Sure, you’re a nice DM. You want to give your players what they want.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Redeemed from Darkness
You know the taste of blood. You understand what it is to hunger for it with no hope of ever being sated. Long ago, you despaired of ever seeing the Sun again. Yet, somehow, you stand again in the warmth of its light.
At some point in your life, you were chosen—taken by a powerful undead being who fed upon your lifeblood and transformed you into a monster. Bound... [click here for more] |
Dungeon Masters Guild |
$0.95
|
It's good to be bad.
Sometimes in roleplaying games you want to play a party of heroic adventurers, exploring the world, looting dungeons, slashing monsters and generally defending the world against the armies of darkness (a generic kind, not a zombie one under copyright). Other times, you want to be that darkness.
Every once in a while it’s fun to play the horrors... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Blood Magic - A Dark Expansion to 5e Spellcasting
Is a 29 page module containing new mechanics centered around spells that have increased potency at the expense of the spellcaster's vitality.
Inside this book:
Two new subclasses: The Sanguine Soul Sorcerer and the Blood-Bound Oath for Paladins.
Three new magic items and one new consumable.
38 brand new Blood Magic... [click here for more] |
Dungeon Masters Guild |
$19.99
|
What curse drives you?
File last updated 4:28 PM EDT, October 24th, 2022 The Curseblood Collective is a 25-page supplement for 5th Edition Dungeons & Dragons that focuses on Sorcerers inspired by classic horror movie monsters and their 5th Edition incarnations. Inside, you'll find the following:
Five new subclass options,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"The Stress System" is a title that introduces Stress Points to your campaigns, which act as a mental counterpart to the physical Exhaustion Levels. When a creature undergoes harsh conditions––hours spent in total darkness, or a devastating critical hit in a crucial moment of battle––they accrue a number of Stress Points. Get too many points and you'll form Defects––temporary... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Blood magic finally rears its ugly head. Like chronomancy, I've seen many great attempts at making blood magic fun and interesting, but I wanted to give my own shot at it. Here are another 6 spells for you to enjoy!
Other Editions:
Arcane Spells Vol. V
Arcane Spells Vol. IV
Arcane Spells Vol. III
Arcane Spells Vol. II
Arcane Spells Vol. I
Changelog:
- 4/28/2019
Fixed typo for Grim Harvest. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Ceremorphosis is the process by which mind flayers create other find flayers. This involves an illithod tadpole burrowing itself within a suitable humanoid, and transforming the body inside out. Rules as written, the tadpole completely replaces the host's personality in a few hours, and it takes a week to turn the body into a mind flayer body.
However, this rules supplement imagines a different transformation.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This supplement focuses on expanding the use of Necromancy. With four new subclasses, over a dozen new spells, nine new Infusions, two new tools, and a new race option.
The “Patchwork Humanoid” is a new Race option for settings with prolific necromancers.
The All Hallows Bard is a spooky treat, allowing Bards to explore and experiment with Necromancy.
The Fractured Life Sorcerer dies hard, and... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Welcome to Heroes of the Dark, a new supplement for the D&D 5E roleplaying game from Green Mountaineers Publishing. Within, you will find new heroic virtues (feat-like upgrades for your characters), three new subclasses, and several new items for characters that straddle the line between light and shadow. Which will they choose? Will they serve as an example of justice and heroism, or... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Heroes of the Ravenloft: 13 subclasses, plus feats and other character options, all designed for the dark gothic horror of Ravenloft!
Many new subclasses and other player options fit awkwardly into the lore of D&D's campaign settings, or seem to be written without concern for balance or role-playing well with others. Most leave out the lore... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Disguises and Deceit
“We are so accustomed to disguise ourselves to others, that in the end, we become disguised to ourselves.” ― François de La Rochefoucauld
The Interlopers
From the Records of Ignys Byr, Leader of the Arbiters:
When the Principle first told me of the Interlopers, I was disgusted. Even someone as twisted as the Lord of Blades would... [click here for more] |
Dungeon Masters Guild |
$3.00
|
This is the first in an upcoming anthology expanding on the rules and lore for various curses in 5E. Volo's Journal of Curses Vol. 1 takes the existing lore and mechanics for lycanthropy and expands upon them, providing fleshed out mechanics and a framework for roleplaying that takes into account the corrupting nature of Lycanthropy.
This work has been peer reviewed by multiple authors (AG Prigent,... [click here for more] |
Dungeon Masters Guild |
$2.50
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Sarayath's School of Necromancy
In this title you'll find :
11 new original and powerful spells of the Necromancy school for many classes,
3 new feats in line with the life and death thematic,
1 new background directing your hate or interest for undead creatures,
4 new monsters and potential familiars/ally. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 The Conquering Hunger. Laughing Death. The Children of Yeenoghu. These are some of the names that have been given to Gnolls over the years. They are known across the Realms as violent, sadistic, fiendish, chaotic forces of evil who should never be trusted. But is that truly the end of the story?
There is evil in Gnoll-kind, that is clear, but even in the deepest depths of evil, wouldn't it be nice... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 If you like traditional Asian heroes who can slay swarms of Oni and Hungry Ghosts, then this is the book for you! ... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 In the cold, in the Long Dark, many dangers await. And wherever there is danger, there are Heroes.
From subclasses with Ice running through their every ability like the Path of the Arctic Fury Barbarian, Snowfall Specter Rogue, and the Path of the Pristine Breath Monk, to those who play on this theme a bit more like the Oath of the Rime Warden Paladin, the Veil Domain Cleric, and the Patron of the... [click here for more] |
Dungeon Masters Guild |
$4.49
|
 One night, perhaps you found yourself on a crossroad at midnight, and a well-dressed gentleman offered you untold riches, if only you play a little game. You knew this man was not quite human, but the temptation was too much, and you accepted.
Congratulations! You are now the victim and/or beneficiary of The Wager. A new type of Warlock Patron that seeks to gather followers not by making a pact,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Reimagine Dragons Part 3
Features
Dungeons & Dragons has been around for a long time.
And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you want to spice it up. For those... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 Reimagine Dragons Part 2
Features
Dungeons & Dragons has been around for a long time.
And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you want to spice it up. For those... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 Reimagine Dragons Part 1
Features
Dungeons & Dragons has been around for a long time.
And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you want to spice it up. For those... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 Drag & Drop: NPC Options - Reimagined Dragons #1
Features
Dungeons & Dragons has been around for a long time.
And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Drag & Drop: NPC Options - Warlocks of the World 3
Features
Warlocks are a fascinating sort of character, rife with storytelling possibilities and interesting dilemmas. Some follow the typical format outlined in the Player’s Handbook, serving an archfey, a fiend, or an ancient being beyond comprehension. Some of the Warlock NPCs outlined in this book fit that mold,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Drag & Drop: NPC Options - Warlocks of the World #4
Features
Warlocks are a fascinating sort of character, rife with storytelling possibilities and interesting dilemmas. Some follow the typical format outlined in the Player’s Handbook, serving an archfey, a fiend, or an ancient being beyond comprehension. Some of the Warlock NPCs outlined in this book fit that mold,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Drag & Drop: NPC Options - Reimagined Dragons #2
Features
Dungeons & Dragons has been around for a long time.
And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Hidden in the societies and minds of the worlds of D&D lie undiscovered or forgotten sources of arcane power. What follows is a collection of some of the more obscure of these sources to be used in your own campaigns, or at the very least to provide some inspiration for your worlds.
A Compendium of Otherworldly Magic provides a collection of lessor idols and minor gods to populate your... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 Drag & Drop: NPC Options - Reimagined Dragons #9
Features
Dungeons & Dragons has been around for a long time.
And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Drag & Drop: NPC Options - Reimagined Dragons #3
Features
Dungeons & Dragons has been around for a long time.
And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Drag & Drop: NPC Options - Reimagined Dragons #8
Features
Dungeons & Dragons has been around for a long time.
And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you... [click here for more] |
Dungeon Masters Guild |
$0.99
|