Title |
Publisher |
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Be what you want: New feats options for unused combat styles
This supplement includes the following feats: Dagger Expert, Disabler, Impaler, Lasher, Rapid Thrower and Reactive Combat.
Those feats was created to incentive the use of uncommon weapon fightning styles. For example, we saw that a Rogue prefer to use a Rapier instead a Dagger because the core books doesn't impose... [click here for more] |
Dungeon Masters Guild |
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This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D... [click here for more] |
Dungeon Masters Guild |
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37 meals included!
This guide will answer one question: What does it mean to be proficient with Cook’s Utensils? The most basic description is someone who can cook, but what does it mean in a world of magic? A good meal should bestow some extra benefits beyond sustenance. The base rules for collecting and cooking will be simple with side notes to help customize this system for your players and campaign.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
It’s that time of the year again, and you know what that means. Spooks, horror, and scary D&D sessions and one-shots. Now while we can’t promise anything as scary as the dice rolls you’re going to have at the critical moments, or the ability scores of the character who was "rolled at home", this supplement does have a small collection of horror and Halloween themed spells. Give creatures... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Aarakocra - birdfolk - are born into a life of flying, it is their nature, their life and they are at their most comfortable when they take to the air.
One of the biggest misconceptions of the Aarakocra peoples are that they resemble eagle-like humanoids, however, they are the forward scouts and the military might of the birdfolk, and they are but only one of the subrace of... [click here for more] |
Dungeon Masters Guild |
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WHAT YOU GET :
115 Total Spells. 93 spells are brand-new, 11 are updated from older editions of D&D, and 11 are reprinted from my other books to support the new caster feats that let characters learn thematic spells.
14 New Feats. These "student feats" are each named after an archmage, such as "Student of Mordenkainen." They provide any character... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Greetings~ I am Søren Kraak Wollenberg
"Icewinds"
Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a cold-focused variant to the standard options.
Because of its focus, this table is great for nearly any setting, and perfect for the cold environments... [click here for more] |
Dungeon Masters Guild |
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This is a true "Classless / Leveless" system inspired by the works of Spencer "The Sigil" Cooley. Inside you will find each class in the Player's Handbook reworked under this new system. Exp needed to gain "levels" is the same, but level gain itself is removed as each class ability can be purchased whenever a player wants it. This DOES open the field of min/max-ing to a whole new level, so soft hearted... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Savage Prestige Feats
Prestige Feats are miniature demi-class features with character level, class, and proficiency prerequisites. They are inspired by the prestige class system of some previous D&D versions, utilizing the pre-existing Feat system of 5e for easy implementation. This book is a collection of some primal and wild prestige feats I’ve created for ongoing campaigns, featuring:
The... [click here for more] |
Dungeon Masters Guild |
$2.90
|
Design Notes
The following D&D 5E design of the Herbalism Skill set was created to provide more of a crafting feel for the Herbalism proficiency.
HERBALISM
An Herbalist is someone who is trained in the science and arts of flora and fauna. This training opens the doors to all kinds of herbal remedies,... [click here for more] |
Dungeon Masters Guild |
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D&D Legacy Presents: Cantrip Panic
How to use this book
It's a Pixar like picture book. Pixar makes content that will show, not tell. These tiny beasts each have cantrips that show their individual belief systems. This book contains a web of characters that will produce organic conflict and change. It is easy to pair these characters based on opposites. However, the... [click here for more] |
Dungeon Masters Guild |
$3.33
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Like the approaching footsteps of an old foe, you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes...
Designed for use with the Wayfinder's Guide to Eberron, Eberron... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Included in this compendium are 6 new subclass options like the College of Ink for the Bard, and the Leviathan Warlock Patron, 5 new backgrounds like Foreign Ambassador and the Inquisitor, and 8 new feats like Devilish Luck and Subtle Cantrip! This document will be updated whenever new ideas are thought up for this!
Update: 3 new subclasses have been added! The Circle of the Tide for Druids, the Warpriest... [click here for more] |
Dungeon Masters Guild |
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Most of the game of Dungeons and Dragons is focused on the interactions with the things in its name; places of danger and intrigue and creatures that threaten individuals and entire populations. In short; adventures. The many details of life outside this slice of interest are often ignored as much as possible, being less interesting and important as well as far too prone to the fiddly details which... [click here for more] |
Dungeon Masters Guild |
$3.00
|
For Dungeons Masters and Players:
Spice up your Tables!
LOOK HERE! If you were craving any of the following in your game, you need this product:
alternative to the character creation point buy table (scrapped for something EASIER!)
POWERFUL variants for the Eldritch Knight and Arcane Trickster: spell slots more like a Ranger or Paladin
QUICK Ranger fixes that use what’s already in the... [click here for more] |
Dungeon Masters Guild |
$3.50
|
This title contains a variety of alternative class features based on your Ravnica guild, in the same vein as Guild Spells. Includes unique familiars, ranger companions, Channel Divinity options, Wild Shapes, and more!
These class features can be taken in addition to or instead of your standard class feature options, allowing a breadth of different kinds of play for different Ravnica campaigns. ... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Cooking in Dungeons and Dragons often receives little attention, despite its potential to enhance game-play. While exploration, social interaction, and combat are widely recognized as the game's three pillars, cooking is not even indexed in the Player's Handbook. As a result, many Dungeon Masters may overlook the use of cooking and food in their campaigns, especially given the existence of... [click here for more] |
Dungeon Masters Guild |
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Want to be a marksman? Wait no more!
Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes:
2 new races: Thorn and Wilden!
11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers,... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Die Tyrant Presents
The Code Duello
Rules for Duels, Contests, and Competitions
It is sometimes said that honor is the only thing that divides community and chaos. While oftentimes adventurers live outside of the system, other times the system calls upon them. Angering powerful nobles, magi, and other beings has its cost, after all. Will you be an honorable hero, engaging in duels and... [click here for more] |
Dungeon Masters Guild |
$2.99
|
What do I get?
Playable Lineage Rules For Player Character rakshasa
2 Flaws and 23 thematically appropriate Lineage Feats for rakshasa.
1 creature statblock (Young Rakshasa Mastermind)
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical. Or is it?
Should Players be... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This supplement introduces Rune / Runic and Truename magic by adding 4 new subclasses.
School of Rune Mastery, an Arcane Tradition
Runic Knight, a Martial Archetype
College of Truename Keepers, a Bardic College
The Fallen Celestial, an Otherworldly Patron.
Additional Content:
Minor Rituals - like normal rituals that have lesser effects.
Wild Magic in the Planes - Wild Magic charts specific to the... [click here for more] |
Dungeon Masters Guild |
$1.49
|
The Psion
Wielding the most potent psychic abilities known to the mortal realm, a Psion is an unstoppable force of psionic power. Mind delvers, psionic enhancers, and psychic destroyers, Psions are unstoppable forces of mental will. Veiling their true intentions in psychic energy, one can never truly know the true intention, or might, of a Psion before them.
All Psions emerge through a Psychic Awakening,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Rarities of the Realms collects a wide variety of races, classes, backgrounds, and feats previously published across several products by author Travis Legge. Within this module, you will find:
9 playable races over 30 subrace options over two dozen... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Want to be a marksman? Wait no more!
Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes:
2 new races: Thorn and Wilden!
11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers, and Rogues!
A light revision of the Ranger class, including the archetypes of the Player's... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Become a great artist or a legendary warrior that harnesses the power of sound.
As part of the psionic races of the multiverse, maenads have a special connection to sound and as creatures who can see it, they have a different perception of the world. This is why it is said that only maenads know what the word passion looks like.
The first in a group of releases for the upcoming psychic class, the... [click here for more] |
Dungeon Masters Guild |
$0.95
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For some heroes, death is merely the next stage of their adventure.
“A dwarf bedecked in leather armour and a cloak prowls through the twisting, narrow alleys of a city, remaining a careful distance from the crook she’s tracking. Caught briefly under a narrow beam of light from between the shutters of a window overhead she appears pale and strangely translucent. Her cloak flutters... [click here for more] |
Dungeon Masters Guild |
$5.25
|
The Witch
To the Witch, there is no difference between the forms of magic. Tapping into the arcane, divine, and primal forces that rule the planes, witches or powerful healers, naturalists, and harbingers of arcane destruction. By combining all forms of magic, a witch can attain a level of magical power unheard of in any mortal realm.
When learning the inner of witchcraft, one joins a coven that practices... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Play Feytouched Characters Displaced in time!
You have seen the Twilight Realm. Born in the mortal world, you crossed over, by accident or choice.
You lived among the Fey, a subject of the Seelie or Unseelie. Beneath the ever-setting sun, you made a life.
You danced with pixies in glittering groves,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The half-ogre was one of the first optional races for D&D, first described in print by Gary Gygax himself!
Ogres and half-ogres of the worlds of D&D are diverse and sometimes surprisingly civilized. This booklet provides five new player character race options: the ogre-blood, half ogre, ogrillion, wild ogre, and civil ogre. All these races are designed for balance with a proven mathematical... [click here for more] |
Dungeon Masters Guild |
$1.30
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Years ago the Spellplague raged across the Forgotten Realms. Lives were lost, continents shattered, and magic was forever changed. In its distructive path were the people and creatures that did survive, only to come out brandishing what is known as a Spellscar.
Years later the Spellplague is a distant memory, but those in knowledgeable circles have heard whispers of its remains. Embers and tiny flames... [click here for more] |
Dungeon Masters Guild |
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PACTS & POWERS II
This second volume of Pacts and Powers brings you new options to expand the possibilities and capabilities of the Warlock class, offering:
8 New Patrons (subclasses)
3 New Pact Boons
26 More Eldritch Invocations
25 Patron Requests to inspire your adventuring... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Lo the furious mind of Harry, a leprous madman whose insanity is beyond recognition. Here lay his ravings of strange worlds filled with enigmatic characters and peculiar stories. Do mind the step, as the descent is steep down this well of folly where no light can be shed.
Therein you will find a bonanza of player options, mostly related to character classes and subclasses. Revel in the thrill of... [click here for more] |
Dungeon Masters Guild |
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Advanced Options are supplemental rules for 5th edition D&D which provide many exciting new ways to customize your character. This gives players more choices for building characters with changes to level progression, class features, and feats as presented in the Player’s Handbook.
Some highlights of what you'll find are:
* Improved and additional features for all 12 PH classes... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Do you think we need a quick way to brew potions? The game allows for many iterations of heroes, but if you as a player or DM have ever tried to bring alchemy and potion-making into the game, you may have, like me and my players, found that to be restrictive and not really applicable to the pace of life for any adventurer. Many of my players have tried to dabble into potion-making, but after... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Sharpen Your Survival Skills
Taverns are filled with tales of talented heroes and their breathtaking exploits. The prowess and ingenuity of these remarkable characters gives them the edge to succeed where others cannot.
This supplement for the D&D game provides everything you need to sharpen the skills and enhance the abilities of characters of any class. Along with new... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
Souls of Elemental Evil
The elements can be corrupted. If the cults of elemental evil were not proof of that, simply look upon the unfortunate souls known as Abyssal genasi. Born of tainted elements, the Abyssal genasi lead lives of struggle and isolation...but can rise to become great heroes as well.
With this document, you can create a hero born... [click here for more] |
Dungeon Masters Guild |
$1.00
|
From the starry realm of Nyx, the gods of Theros observe mortal champions rising up in the lands in this mythic realm. On their adventures, those champions may obtain great blessings from Oracles, draw power from the realms of the damned, or even discover forbidden rites that strike fear into the hearts of the divine.
Tremendous Feats for Theros Heroes is filled with 20... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A nourishing meal is equally as essential as a sturdy blade; for a warrior fighting with a wholesome breakfast in their stomach will always triumph over a starving foe. Nothing gives such a feeling of warmth and comfort in times of tribulation as a piping hot nutritious meal to put a difficult day to rest.
This suppliment adds new mechanics to expand upon the cook's utensils tool.... [click here for more] |
Dungeon Masters Guild |
$0.99
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Part of designing NPCs is making them combat-ready. This version of the character creation process doesn’t rely on classes or a spell slot progression, which can be cumbersome for the DMs, both in creation and managing NPCs. This provides NPCs with a unique set of skills that are easy for the DM to manage and will make combat less predictable for players.
The idea was inspired by a time... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is a collection of feats that I use for my homebrew campaign that I talk so much about. Some of them are really generic, and some are very specific. Some are a little OP for those min/max’ers out there. Some are very roleplaying orientated for those RP’ers out there. The key thing is that all prior feats from the PHB have been rewritten to be useful and a great way to change how a class is... [click here for more] |
Dungeon Masters Guild |
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Things have been changing. Creatures once unknown to our world have begun to arrive in The Forgotten Realms. A strange, cat-headed beast sits in a tavern in Waterdeep, trading drinks for tales from a world where gods walk among mortals. A precise, blue creature has come to Candlekeep on a mission for the leaders of a city that spans an entire plane. Mechanical beings built for a war that swept and... [click here for more] |
Dungeon Masters Guild |
$14.95
|
In September of 2005, Wizards of the Coast published Magic of Incarnum, a book that introduced a new, alternative power system unlike any the game had seen before.
Incarnum granted players the ability to create Soulmelds, potent effects that took the place of magic items and granted abilities based upon the power of great souls of the past and future. Incarnum Reborn takes this power system from late... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The Gift of Unlife contains the rules and references you need to fully handle manage undead PCs or NPCs in your campaign. In this volume you can find: - Specific rules to control entire undead armies - Many cues and ideas to roleplay an undead - Three new playable undead races - One new playable class - 18 new feats - 8 mutations - 33 new spells - 21 new magic items What are you... [click here for more] |
Dungeon Masters Guild |
$11.56
|
A new variant ruleset for Dungeons and Dragons 5th Edition! Written by up-and-coming Scriptarium author G. F. Duthie, Those Who Wander is a fantasy-epic inspired set of travel rules meant to be easily slotted into any existing game by building seamlessly ontop of the existent hour-by-hour travel system. Focused on useability, interesting encounters and compatability, Those Who Wander... [click here for more] |
Dungeon Masters Guild |
$8.00
|
Wondrous Psionics
Now available for Fantasy Grounds Unity!
Wondrous Psionics
A complete psionics system for 5e
2 full psionic classes: The Psion and Knight Psion
11 subclasses
8 psionic disciplines
48 highly customizable psionic powers
8 new feats
Psionic equipment including psionic crowns, psionic crystals and psionic tattoos
Rules for creating psionic creatures including 8 new creature... [click here for more] |
Dungeon Masters Guild |
$5.95
|
It's good to be bad.
Sometimes in roleplaying games you want to play a party of heroic adventurers, exploring the world, looting dungeons, slashing monsters and generally defending the world against the armies of darkness (a generic kind, not a zombie one under copyright). Other times, you want to be that darkness.
Every once in a while it’s fun to play the horrors... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Deep within the navy-blue depths of the Sea of Fallen Stars, there exists a realm unlike any other: The underwater world of Seros, free from the struggles of the surface. Merfolk, sea elves, sahuagin, and even the demonic ixitxachitl call this place their home, each bound to kingdoms scorned by cousin and neighbor. When those brave enough to combat the threats lurking at the surface seek to delve deeper,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
With the release of Monsters of the Multiverse, thirty-three races from previous supplements were revised for the present day and for the upcoming new edition of the rules.
In Races of the Multiverse, we visit a number of races that have yet to receive official treatment as a playable race. This includes races that have appeared in the latest edition... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Skills, or non-weapon proficiencies as they were called in the 2nd edition AD&D, are a big part of what PCs can do to varying degree of well. Before you were severely limited by these to the degree that you could do what you were not proficient into, and the amount of proficiencies slots were somewhat limited to give a good feel of real-life skills. For example, a character could not swim unless... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"My armor is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!"
― J.R.R. Tolkien, The Hobbit
Although playing as Smaug would be wonderfully fun for the player, it might lead to a bit of a lack in game balance for the rest of the party. It is just not practical to let your player be a fully grown dragon who... [click here for more] |
Dungeon Masters Guild |
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