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If you want to know what else I’m up to, follow me on Twitter @TheRubyFeather! In case of any questions or business inquiries, please don’t hesitate to contact me at sventruckenbrodt@gmail.com!
... [click here for more] |
Dungeon Masters Guild |
$4.95
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When the magic inside awakens, will you follow the calling to adventure? Sorcerers have come a long way from their humble beginnings, follow this path of evolution with more detail for your sorcerer characters and NPCs!
From the Writer of Weird Stuff I Found On The Dungeon Floor and project manager of Cursed Classes comes a detailed view of the point the magic became a part of the sorcerer to... [click here for more] |
Dungeon Masters Guild |
$2.95
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In this document we provide charts and breakdowns on how to craft weapons, armors, and other items such as tools in your games. This supplement includes crafting guides for Light, Medium, and Heavy armors (shield included). Simple and Martial weapons, both melee and ranged (This document does not include firearms). The crafting guides are broken down by crafting material cost and a DC check based on... [click here for more] |
Dungeon Masters Guild |
$1.00
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Tymora, goddess of good fortune, skill, victory, adventurers, and adventuring in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This... [click here for more] |
Dungeon Masters Guild |
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Silver Bestseller! Thank you everyone!
Now available as a Fantasy Grounds module: https://www.dmsguild.com/product/375141/Forgotten-Gifts-Fantasy-Grounds
Hello Adventurers, Thieves, Ragtags, and Roleplayers!
What knowledge does the past hide and future hold? Zephora spent her life... [click here for more] |
Dungeon Masters Guild |
$7.99
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Inject over-the-top, anime-style action into your adventures with this collection of subclasses, spells, feats and maneuvers!
Inspired by the aesthetics and tropes of anime, manga and video games, Codex Fantasia: Dominus Duodecim promises to enliven the gaming experience of players looking to better realise their anime-esque fantasies in more tangible and satisfying... [click here for more] |
Dungeon Masters Guild |
$6.99
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This document contains a subclass for Rangers that revolves around setting up traps to gain combat advantage. The subclass is built around a system that simplifies traps down into Player accessible items. ... [click here for more] |
Dungeon Masters Guild |
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An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
Dungeon Masters Guild |
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The Black Book
Within these profane pages lay a litany of character options meant to inspire truly evil characters.
The Black Book provides the player and DM with subclasses, backgrounds, trinkets, and feats all intended for use with evil characters. Some of these options are clearly for the foulest of souls, while others are intended to blur the lines of ethics or "alignment".
The Black Book is... [click here for more] |
Dungeon Masters Guild |
$4.99
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This is the non-subscription version of the Lost Tome's 29th edition, containing all of the below (not receiving updates or new materials).
This 369-page, best-selling treasure trove contains 13 new races, over a dozen new subraces, 9 new classes, well over 100 original class archetypes (with a minimum of five archetypes for each class established in the 5e Player's Handbook), dozens of totem spirit... [click here for more] |
Dungeon Masters Guild |
$10.00
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Hellenic Pankration
Martial Arts System
This book provides a modular in-depth martial arts system, and several variants, to be used in Pankration and Pygmachia, which were brutal, crippling, and lethal unarmed martial arts competitions in the Hellenic (and surrounding) world.
In a fantastic setting, with magical healing, such blood-sports could flourish.
I have created the system in this book by... [click here for more] |
Dungeon Masters Guild |
$3.00
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Vecna's Book of Vile Darkness
Now available for Fantasy Grounds Unity!
From the minds that brought you the best-selling Baba Lysaga's Nocturnes & Nightmares comes a new darkness for a new year...
Vecna's original manuscript has finally been unearthed. Its whispered secrets worm its way into the unwitting underground organization hell-bent on putting a stop to the Lich King once... [click here for more] |
Dungeon Masters Guild |
$24.95
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What do I get?
Playable Lineage Rules For Player Character Spiderkin
3 Flaws and 27 new Lineage Feats, thematically relevant for spiderkin, in a structured feat selection tree
2 creature encounter statblocks
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical. Or is it?... [click here for more] |
Dungeon Masters Guild |
$1.95
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Astrology of The Realms New mechanics inspired by the Egyptian, Welsh, and Western zodiacs—as well as new, specialized zodiacs for Eberron and Faerun.
Inside of Astrology of the Realms, you will find everything you need to introduce astrology into your campaigns for that extra layer of depth and character customization. Each zodiac has tips for adapting them to... [click here for more] |
Dungeon Masters Guild |
$9.95
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All shardminds were once physically and psychically united in the Living Gate, a metaphysical seal that locked the Far Realm away from the rest of existence. When the Living Gate was destroyed it sent crystalline shards across the multiverse. Some of these shards became sentient, formed humanoid bodies, and became shardminds. Almost all shardminds agree their purpose in existence is to rebuild... [click here for more] |
Dungeon Masters Guild |
$1.95
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Titles of Power (And How to Obtain Them) (5e)
This material includes lore and new character options for 8 "titles of power". Use them to make your NPCs and PCs stand out! Inside you will find:
5 New Subclasses
(Spider Queen Domain, Cat Lord Patron, Dwarven Defender Martial Archetype, Great Mother Patron, and the Oath of Harmony)
6 New Specialty Classes
(Arachne,... [click here for more] |
Dungeon Masters Guild |
$2.99
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The multiverse is teeming with heroes of all kinds.
Serious Wizness presents the K’r’r’r: a new species option. The k’r’r’r are a species of web-slinging arachnid beings that originated in the depths of Wildpsace. While their appearance may disturb some, you’ll never find an ally you can depend on more... [click here for more] |
Dungeon Masters Guild |
$0.75
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What do I get?
Playable Lineage Rules For Full Oozes and Ooze Symbiotes
26 Ooze themed Feats and Flaws in a structured feat selection tree
2 Symbiotic Ooze Creature Statblocks: Symbiotic Blight and Symbiotic Basilisk
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical.... [click here for more] |
Dungeon Masters Guild |
$1.95
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Restful Roles
Have you ever wanted to do more with your skills and tools? Do you want to do more while camping with your allies? Look no further, Restful Roles offers a whole new dynamic to Dungeons and Dragons. Now you can take on 1 of the 49 Roles for your party such as Cook, Scout or Armour. At higher levels you can combine two Roles to perform incredible feats like crafting mechanical... [click here for more] |
Dungeon Masters Guild |
$1.99
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It's back, with more half-feats!
Welcome to 'Heavenly Half-Feats 2: A Second Collection of Homebrewed Feats for 5e.' Half-feats are some of the most-used feats in 5th edition - and for good reason. No matter how we create our characters or how the ability scores are created - whether point buy, your usual 4d6 rolling or alternative methods - there's a fairly common problem... [click here for more] |
Dungeon Masters Guild |
$0.59
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Poisoner's Kit : A One Page Guide for Players and DMs
Anyone who has played or run a game with a rogue or other character who has gained proficiency with a poisoner's kit will eventually (generally immediately) ask; "So what can I make with this?". The answer has always been simply, "Just a basic poison." With this quick, one page ruleset you can transform your game and give that player agency... [click here for more] |
Dungeon Masters Guild |
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Homeland Feats introduces 100 minor, situational mechanical benefit feats related the environment and culture of your characters' homelands. Unlike feats given every four levels, these feats are not intended to provide great mechanical advantage, but rather to enable the flavor of—and further exploration of—both character backgrounds and Faerûn. I recommend giving them to players... [click here for more] |
Dungeon Masters Guild |
$1.95
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Scions of the Feywild is a sourcebook for Dungeons & Dragons 5th Edition. This book contains rules and options for playing characters with fey blood and magic including:
Fey Elf & Half-Elf Variants Fey Gnome Variants Fey Goblinoid Variants The Feyborn Race Fey Blood Racial Feats Fey Backgrounds and Fey Spells and Magical items
The Feyborn Race represents those of fey blood in the same manner... [click here for more] |
Dungeon Masters Guild |
$3.50
|
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Bahamut, god of justice, wind, and good dragons in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Our biggest update yet!
This 369-page, best-selling treasure trove contains 13 new races, over a dozen new subraces, 9 new classes, well over 100 original class archetypes (with a minimum of five archetypes for each class established in the 5e Player's Handbook), dozens of totem spirit animals, over 100 spells, hundreds of item options, monster stat blocks, roleplaying tips, DM tools, and other... [click here for more] |
Dungeon Masters Guild |
$16.00
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The Book of Fey
Explore the magic of the Feywild with this enourmous companion for Wild Beyond the Witchlight and all your Feywild adventures. With 78 pages you gert 28 archetypes, 7 new races, the transfigured beast background and 4 incredible feats!
Play as denizens of the Feywild as a Saytr, Centaur,... [click here for more] |
Dungeon Masters Guild |
$12.95
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A Variant Rule to Determining Ability Scores!
What are Merits and Flaws? Merits are perks that provide unique benefits and enhance your character’s toolkit. For example, one merit increases your starting hit points while another increases the amount of starting gold your character has.
Flaws are defects in your character. Some flaws provide... [click here for more] |
Dungeon Masters Guild |
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This supplement describes how you can incorporate the Tiefling lineage into any existing species within the Dungeons & Dragons universe. Why should only humans receive this hellish boon? Gnomes, too for example, have the capacity to form pacts with infernal creatures from the Nine Hells.
We use AI generation for art purposes only, all other work is performed by our... [click here for more] |
Dungeon Masters Guild |
$0.99
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Hybrid forms serve as a beneficial reward that you, as the DM, can bestow upon your players. These forms entail temporary transformations that enhance the players’ key attributes and provide them with distinctive abilities. When a player assumes their hybrid form, they adopt the characteristics of a specific animal based on their Animalistic Affinity. Not only do their abilities change, but their... [click here for more] |
Dungeon Masters Guild |
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At long last the 5th edition adaptation of the edgiest 4th edition supplement is here! All of the options for anti-heroes and dark powers present in the original Heroes of Shadow have been updated, adapted, condensed and painstakingly revised to meet 5th edition standards.
In this 33 page book you will find:
1 new Vampire class and 2 archetypes (Beguiler and Predator)
2 new Paladin Vices of Fury... [click here for more] |
Dungeon Masters Guild |
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Looks like it's time to make you an offer you can't refuse!
For the Family is a brand new supplement from Wandering Pilgrim Games focused solely around subclasses, enemies, and mechanics from criminal organizations. Looking for a way to play a Mafia enforcer? How about a Warlock drawing their power from the Family itself? With 4 new subclasses and 2 additional backgrounds, the options are yours!
For... [click here for more] |
Dungeon Masters Guild |
$2.99
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A handy haversack of variant rules, systems, and inspiration for tailoring the game to your group.
Welcome to Willibald's Volume of Variants, an oasis of ideas, mechanics, and tools for Dungeon Masters. This collection of variant and optional rules is designed to breathe vigor and excitment into the actual mechanics of the game itself.
Inside,... [click here for more] |
Dungeon Masters Guild |
$4.75
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Meet the Half-Giants!
Long ago, when the giants walked the world as their rules, a portion of their immense gave birth to humanoids, much smaller than then, but sharing a portion of their power. These are the half-giants!
This supplement includes a brand new race with 6 subraces – one for each true giant!
Also includes 7 racial feats inside,... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Crossroads is a whole new place for your players to explore. As a lively trading outpost between worlds, it can be easily incorporated in low-to-high level campaigns in any setting, though its planar nature plays particularly well with the Forgotten Realms setting and, to a lesser extent, with Eberron. All it takes is an old abandoned portal in the wild, or maybe the secret gate where... [click here for more] |
Dungeon Masters Guild |
$4.00
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In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron.
Minions of Vulkoor... [click here for more] |
Dungeon Masters Guild |
$1.95
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
The Book of Dragons is a supplement for 5th Edition Dungeons and Dragons to expand the draconic options available to Players and Dungeon Masters alike!
Within its pages, you will find:
3 Player Races: Dragonkin, Half-Dragon, and Platinum Dragonborn
11 Subclasses: Path of the Dragon for the Barbarian, College... [click here for more] |
Dungeon Masters Guild |
$24.99
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This is a guide that introduces a new way of crafting in Dungeons and Dragons 5th editionand is intended to be used by both players and Dungeon Master. The new rules try to speed up crafting and make it more engaging and interesting for the players.
This guide explains how to use the crafting progress tables and includes tables with crafting prizes for common adventuring... [click here for more] |
Dungeon Masters Guild |
$0.99
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Now for Fantasy Grounds with Unity Line of Sight!
“What could possibly harm us here? This place is a fortress, and guarded beyond measure.”
~Gorion's Ward
Included in Mordenkainen's... [click here for more] |
Dungeon Masters Guild |
$14.95
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Eilistraee, goddess of dance, song, beauty, swordwork, hunting, and good drow in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This... [click here for more] |
Dungeon Masters Guild |
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This is the PDF version, for the Fantasy Grounds version click here. Hit the open sea!
Feeling landlocked? Shark got your tongue? Or just thirsty for more character options? Seafaring Feats contains 20 all new feats with a nautical theme to add a little extra yo-ho-ho to your seafaring characters.
New feats include:
Ship's Surgeon: don't be afraid to amputate!
Knotter:... [click here for more] |
Dungeon Masters Guild |
$2.95
|
What do I get?
Playable Lineage Rules for the conversion of living characters into corporeal undead
Summary of Reborn Lineage from VRGtR for ease of use
41 Features, Feats and Flaws in a structured feat selection tree
1 New Undead Creature Statblock
Notes and rules covering the circumstances in which a PC might rise from the grave
Sure, you’re a nice DM. You want to give your players what they... [click here for more] |
Dungeon Masters Guild |
$1.95
|
What do I get?
Playable Lineage Rules for the conversion of living characters into ghosts
37 Features, Feats and Flaws in a structured feat selection tree
2 New Undead Creature Statblocks
Notes and rules covering the circumstances in which a PC might become a ghost
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Defenders of the Feywild!
The Oath of the Eldritch is an ancient tradition of honor rising from the practices of Eladrin knighthood. Charged with protecting the cities and courts of the Feywild, these paladins blend fey magic with martial prowess. Fiercely devoted and relentless, they spend their careers honing the perfection of their skills in service of the ideals they pledge to defend. Known... [click here for more] |
Dungeon Masters Guild |
$1.95
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Craft legendary weapons and armor!
Available Now on Roll20!
Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers.... [click here for more] |
Dungeon Masters Guild |
$9.95
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FOUR YEARS IN THE MAKING!
Started in 2020, the pages of this document are an extensive conversion of the Shackled City adventure path originally printed in Dragon Magazine from March 2003 to November 2004. This conversion not only updates the adventure path 5th edition but also tells you what changes you need to slot the adventure path into the Eberron campaign setting.... [click here for more] |
Dungeon Masters Guild |
$10.00
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This is the PDF. If you are looking for the module for the Fantasy Grounds VTT- CLICK HERE... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the second of the series, you’ll find feats and items essential to rounding of your character for an undersea or ocean-spanning campaign.
The Feats chapter includes feats suited to pirates, sailors, underwater explorers, and characters... [click here for more] |
Dungeon Masters Guild |
$5.95
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This was created by combining the 3.5e Spymaster and the 4e Master Spy.
“I’ve seen the things you never intended me to see, heard whispers meant only for your conspirators. I know you well enough to take you down.” – Spy Master Rodrick
Some adventurers glory in their reputations—the wider their exploits are known, the happier they are. By contrast,... [click here for more] |
Dungeon Masters Guild |
$1.00
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Seeking dominance over the undead? Need some minions to do your bidding? Get ready for the ultimate class to Raise the Dead, now for Fantasy Grounds!
Included in Disturbed Graves:
The Pale Master, a fully-fledged class for 5th Edition D&D.
Unique Intelligence-based 3/4 caster class
Interesting summonable undead creatures, each ready to do your bidding (skeletons... [click here for more] |
Dungeon Masters Guild |
$4.95
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Wrath of the Iron Dragon is a captivating expansion for Dungeons and Dragons 5th edition. You are invited into the incredible oriental world of Kara-Tur, an exotic continent in the forgotten realms that houses many inspiring items, factions, backgrounds, classes, archetypes and more. There is much to explore in this peculiar collection of content. This expansion was inspired by the many incredible... [click here for more] |
Dungeon Masters Guild |
$3.90
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