Title |
Publisher |
Price |
Wrath of the Iron Dragon is a captivating expansion for Dungeons and Dragons 5th edition. You are invited into the incredible oriental world of Kara-Tur, an exotic continent in the forgotten realms that houses many inspiring items, factions, backgrounds, classes, archetypes and more. There is much to explore in this peculiar collection of content. This expansion was inspired by the many incredible... [click here for more] |
Dungeon Masters Guild |
$3.90
|
Craft legendary weapons and armor!
Available Now on Roll20!
Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers.... [click here for more] |
Dungeon Masters Guild |
$9.95
|
FOUR YEARS IN THE MAKING!
Started in 2020, the pages of this document are an extensive conversion of the Shackled City adventure path originally printed in Dragon Magazine from March 2003 to November 2004. This conversion not only updates the adventure path 5th edition but also tells you what changes you need to slot the adventure path into the Eberron campaign setting.... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Providing over 14 pages of new skills, this entirely optional ruleset just slots into place over the existing rules: no throwing anything away. New skills are categorized under existing ones, giving players a new way to customize their skills without letting power creep cause headaches for the DM.
Additionally, rules for crafting (replacing 'Tool Proficiencies'), skill training and Language can... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The humble ooze has been a staple of RPG gaming nearly since its inception, but our favorite, gooey creature has remained oft-overlooked as a playable option.
Contained in this pdf you will find rules for introducing the ooze as a playable race called “Slimeoids”. Oozes have brought humor, joy, and occasionally terror to the table of RPGs for decades and now you can bring that to the table as... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Codex of Curses contains rules for player transformations and Feats to represent their new found powers.
A pact fulfilled, your body burns with the power of the fiends. Attacked at night by a mysterious creature, you awaken to find yourself not only alive but changed. Blessed by the powers above, you have been chosen to enact divine justice, whether you want to or not.
Want to tell the story... [click here for more] |
Dungeon Masters Guild |
$4.00
|
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Oghma, god of bards, inspiration, invention, and knowledge in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Announcing Volo's Complete Subrace Handbook, which contains an incredible 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures, now for Fantasy Grounds!
Are you looking for new subraces to compliment your favorite D&D races? You are in luck, as this supplement contains more than enough options to spice up your 5E D&D games, created for use in the Fantasy... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tinker Tools 101 - an expanded guide to DnD Tinker Tool kit
This guide includes instructions for making constructs, custom traps, and celestial toys!
Dungeons and Dragons 5th edition comes with a stock of tool sets. There are many and your background / race defines what are proficient with, but what does that mean? Xanathars guide to everything expands upon some... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is a feat book designed to make the art of striking and unarmed fighting compare and compete well with other character options at higher levels in D&D 5e. It contains new additions, move-sets, and techniques for characters using the 5th Edition unarmed fighting system. It provides an accurate look at authentic Striking styles and gives great incentives for being an unarmed combatant, Monk,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Using the Herbalism Kit to gather herbs
Crafting is an exciting addition to 5ed, or would be, if there were well defined rules that explain what your characters can do with the tools, kits, and supplies.
Several content creators have attempted, but I have different ideas about the crafting system I envision. The cornerstone of my system is the notion that you find herbs by actively... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hey! You got your Bloodborne in my D&D!
Okay, abysmally terrible joke aside, hello. I'm Lv99Pangolin and I present to you, the Bloodborne Armory.
Inside, I've cataloged every weapon, item, tool, and rune in Bloodborne and transitioned it over to Dungeons and Dragons 5th Edition.
I warn you, it contains spoilers and was not a smooth transition. I'm currently... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Welcome to the Sword Coast!
The Sword Coast is a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger.
While the Sword... [click here for more] |
Wizards of the Coast |
$29.99
|
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Mystra, goddess of magic, spells, and the Weave in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Supersede the limits of your kin! Be prepared to face your ancestral foes - giants - and take up the mantle for dwarven kind!
Paragon Dwarves provides Players and Game Masters with the following for thrilling play:
Racial Paragons. New rules to become a racial paragon. These simple rules allow players to become the epitome of their chosen race.
Dwarf... [click here for more] |
Dungeon Masters Guild |
$1.45
|
In an era long before mortal reckoning, the Living Gate, the only bastion of safety against the nightmare creatures of the Far Realm, was torn apart in an unimaginable cosmic catastrophe.
You weren’t there, of course. It was well before your time.
Still, its shards make up your body. Its ancient thoughtforms shape your mind. And your life carries on its legacy.
Shardminds are... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ever wanted to pull the blood from an enemy, turn it into a deadly weapon and use it against them? Well, now you can! The Elementalist adds a new class for your adventures, allowing your players to control and master a single element. The well-known 4 elements, air, water, earth, and fire become powerful tools in the hands of an elementalist. As an elementalist obtains more power, they develop unique... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Monster Hunter's Weapon Oils
Witcher Inspired Upgradable Weapon Oils
This is an Oil & Poison expansion to the pre-existing Monster Hunter’s Armory. While you do not need the Monster Hunter’s Armory in order to enjoy the benefits of this module, it is made to work alongside it, and provide additional tools to the toolkit of the Monster Hunter.
This supplement features 25 Weapon Oils, each with... [click here for more] |
Dungeon Masters Guild |
$2.00
|
What do I get?
Playable Lineage Rules For Player Character Monstrous Changlings and Mimics
8 Flaws and 18 thematically appropriate Lineage Feats for Changlings and Mimics in a structured feat selection tree
2 creature statblocks (for the Equestrian Mimic and Young Changeling)
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Herbalism is an old and proud tradition that can be used to produce teas, tinctures, potions, oils, and salves from herbs that can be found in the wilderness or grown in gardens. Herbal products can serve as curatives, as warding against dangers, as enhancements, or even as poisons. Whatever mystical secrets your herbs might hold, they are sure aid you and your friends on your adventures!
This supplement... [click here for more] |
Dungeon Masters Guild |
$2.95
|
VeX & Grim Press Present
Fundamental Feats (for Fantasy Grounds)
Click Here for the PDF Version
A new philosophy and rule for feats in *5th Edition Dungeons and Dragons* as well as a whole heap of new and old feats reworked for the world's greatest roleplaying game!
What is it?
A new rule for feats that makes them integral to 5th edition player characters... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"As Lolth's influence on the Material Plane grows, the effects have become more apparent. In particular, a number of spiders have undergone an awakening. They've grown larger and more intelligent, developing a newfound sense of consciousness and reasoning.
These are the tulas, spiders born of Lolth's influence on the Material Plane. With a newfound intelligence and a more upright torso,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Tome of Brutal Tactics is a collection of combat options for use with Dungeons & Dragons.
This booklet is a collection of feats, features, optional rules and expanded class options to help bring brutal combat to life in your campaign. Whether taking down vampire spawn with the Decapitation maneuver, making a Called Shot against a cultist of Elemental Evil, feeling an Adrenaline... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is a free supplement! Any Proceeds go towards Red Nose Day and helping kids in poverty!
"Clonns are the abnormal normal, often compared to humans as their exaggerated facsimile. But amongst both humans and the more seasoned races, they've yet to truly find their niche. Instead they have taken to learning anything and everything about the world, gaining a taste of competency... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Clan Crafter Hralding and a studied archivist have begun the long process of recording the archetypal paths of heroes and villains from across the multiverse and time itself. In their journeys and research, they have uncovered many new barbarian paths and documented them here. This is the first in a series of extended class books.
____________________________________________________________________________________________________________________________________________________________... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Play D&D as a cat! Why not?! This document contains all the relevant backstory and traits for the grimalkin, as well as three six racial feats and some cute kitty drawings.
Grimalkins borrow much of their nature from domesticated cats, and so they don’t seek each other out the way most races do. There’s very little grimalkin culture to speak of, lacking even... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Learn the magic of Artifice and explore the power of Dragonmarks within the Eberron campaign setting and beyond.
Newly Updated to include material from Tasha's Cauldron of Everything! An arcane sourcebook for the Eberron campaign setting and a companion tome to the Arcane Mysteries: The Secrets of the Arcanum sourcebook; this invaluable resource for arcane spellcasters from Eberron... [click here for more] |
Dungeon Masters Guild |
$9.50
|
Dwelling in the hottest parts of the world, thri-kreen stalk the savannas and deserts they call home. These insect-like humanoids must fend for themselves from the moment they are born and continue to do so until the day they die. Not prone to emotion or social impulses, thri-kreen are happy to spend the entirety of their lives hunting and foraging for everything they need to survive.
You... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Masters of Battle
A collection of fighter archetypes from the various continents of the world. These various archetypes allow new playstyles, greater variety and some unique skills to bring to the battlefield.
Battle Crier: Bring support to your allies with songs and standards.
Commander: Lead your allies in battle using tactical maneuvers and your commanding presence.
Corsair: Sail the seas of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Artificers are the quintessential crafters and engineers of wonders in a world of magic. They channel arcane forces into their works, conjuring impossible dreams of creation into reality.
This product contains the following:
• The Artificer class, a full class design from levels 1 to 20.
• Archetypes include:
The Battleforge Smith: A skilled craftsman that dons a powerful... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Wield the power of the Wild Hunt!
The Feywild is an old place with even older traditions. Oldest among them is that of the Fey Bargain. Once struck, a bargain in the Twilight Realm is a thing of power. Dire consequences pursue those who scoff at such things—a debt owed is a debt that must be paid. Such is the province of the Wild Hunt, a tradition that owes no fealty to the shining cities... [click here for more] |
Dungeon Masters Guild |
$1.95
|
What do I get?
Playable Lineage Rules For Mind Flayers and Mind Flayer Tadpole Infestation
24 Mind Flayer themed Features, Feats and Flaws in a structured feat selection tree
2 Ceremorphic Creature Statblocks: Gynosphythid and Mind Flayer Soul Knife
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Unlock the Depths of Character with Anti-Feats: Flaws made Better!
Embark on a journey with the revolutionary addition of Anti-Feats to your Dungeons & Dragons 5th Edition campaign. Drawing inspiration from the revered D&D 3.5 system of flaws, this homebrew expansion introduces a daring twist to character creation, challenging players to embrace the flaws that make their heroes truly memorable.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Not all magic is made to cause harm, and not all healing stems from the mercy of the divines. Life begets life, after all, and thus a Physician takes upon themselves the task of curing ills wherever they may find them. Whereas others might take to adventuring by the sword or the bow, you take to it with a caring hand and beneficial magic.
Not all adventures end in death. Some end in life. The Healer's... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Presented here is the Lutrinian race! A race of playful tricksters, based on one the cutest of animals: the otters! With their 3 subraces and 2 exclusives feats, the river, sea, and giant lutrinians will be right at home in your Saltmarsh adventures!
“Let... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"There’s something about Gildemyn’s writing that makes it clear they have autopsied, exorcised, exhumed and reanimated this game. From start to finish they write with an incredible amount of care, forbidden knowledge and dark dedication far beyond what is often seen." "...including what might just be the definitive Death Knight..." -- Curse of Sebs, ttrpg reviewer
Soth's Accursed Journal... [click here for more] |
Dungeon Masters Guild |
$12.99
|
KEN TATE'S FANTASTIC FEATS: THE COMPLETE BOOK OF MELEE WEAPON FEATS
Dive (or cautiously step) into the astonishing yet slightly less perplexing pages of "Ken Tate's Fantastic Feats: The Complete Book of Melee Weapon Feats." This smaller, yet no less daring compilation of melee mastery is another brain teaser from the handsome, and ever-humble Ken Tate. This... [click here for more] |
Dungeon Masters Guild |
$2.97
|
Spellfire Channeler A Subclass for Artificers, Bards, Clerics, Druids, Paladins, Rangers, Sorcerers, Warlocks and Wizard
July's Subclasses #14/31
Get the Spellfire Channeler, a wielder of pure magic capable of creation and destructive in equal measure, and the fourteenth of thirty-one subclasses being released in July!
This product includes details... [click here for more] |
Dungeon Masters Guild |
$0.80
|
Equal parts creativity and intelligence, artificers are much more than mere crafters of magic items: they are the explorers of the very limits of technology. This 17-page guide contains 3 artificer subclasses, also known as artificer specialists, as well as brand new spells, feats, and artificer infusions to bring new excitement to your games. Within this volume, you will find:
The Cannoneer,... [click here for more] |
Dungeon Masters Guild |
$0.98
|
Play Feytouched Characters Displaced in time!
You have seen the Twilight Realm. Born in the mortal world, you crossed over, by accident or choice. You lived among the Fey, a subject of the Seelie or Unseelie. Beneath the ever-setting sun you made a life. You danced with pixies in glittering groves, played fetch with blink dogs in fertile fields, and were sung to sleep by sirens on crystal... [click here for more] |
Dungeon Masters Guild |
$0.95
|
One Hundred and Three Feats to Further Distinguish Your PC, now for Fantasy Grounds!
Daerdan's Class Feats returns for its second volume, providing another 103 class-specific feats to flesh out your character.
Average. Each class is represented with at least five feats, with an average of eight per class. Some require a character to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Amaunator and Lathander in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following for EACH of the two... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Knowledge is Power!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
What do I get?
Playable Vampiric Lineage Rules (including, for ease of use, a summarised version of the official Dhampir lineage from Van Richten's Guide to Ravenloft)
13 Vampiric Feats in a structured feat selection tree.
1 Vampiric Rogue NPC statblock
2 Vampiric Non-Humanoid statblocks
Notes on use and possible quest hooks.
Sure, you’re a nice DM. You want to give your players what they want.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Martial Weapon Upgrades
This supplement provides nine upgrade paths for the dagger, longbow, and longsword. There are also additional rules for extending these upgrade paths to any weapon in the game.
There are three new tiers of upgraded weapons in this supplement: Greater, Superior, and Masterwork.
In addition, there... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is an advanced Players guide to the Tabaxi Way of the Shadow Monk & SoulKnife Rogue Multi Class for Dungeons & Dragons 5th Edition. An in depth guide on the class, skills, spells and the Feat combinations that make the ShadowDancer an Advanced Player class.
Designed for Veteran players, new players looking to take their player character to the next level or even a Dungeon Master looking... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
Stay weird, D&D.
Does your fighter have a Heart of Fur? Is there more to your warforged than meets the eye? Does your rogue think dual wielding is for chumps? Then this is the D&D supplement for you, my friend.
Feats Don’t Fail Me Now is a collection of the greatest feats ever created for your not-entirely-serious 5e... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Have you ever felt that the familiar, an essential part of the spellcaster's arsenal, should be more useful?
"Better Familiars" is a collection of variant rules concerning familiars, such as bonding with multiple familiars, gifting a familiar to another caster, and summoning more powerful familiars as you grow in strength! Includes:
4 pages of variant rules regarding familiars
2 new feats that... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Ancient Magic Finally Awoken
Delving deep into ancient lore, learning primordial secrets of creation, and the forgotten language spoken by the gods themselves. Truenamers aren't your average arcanists - they change reality by utilising the lost magic of truespeech! Theorised to be the foundation of all modern magic, the truenamer's utterances have the power to transform the mundane... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Now for Fantasy Grounds!
Advanced Ability Checks is a resource with new ways to use your ability scores, skills, and proficiencies in tools. This book presents a new option called "Skill Tricks" which are earned when a character gains proficiency in a skill. These range from features like jumping up onto a large creature, earning a wage while picking pockets in a town,... [click here for more] |
Dungeon Masters Guild |
$4.99
|