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Outlandish Adventure Productions and David Adams present:
Honor & Devotions: Traditions and Legends of the Far East
Honor & Devotions is five chapters of Kara-Tur character options and magic items inspired by the cultures, myths, and history of the real-world Eastern continent!
Chapter 1: The Races of Kara-Tur
- The Korobokuru Subrace for Dwarf - A subrace... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"First time off planet buddy? You're kinda staring at me a bit there... I take it you've seen Dragonborn before but maybe not any as...shiny as me? Well lucky for you I'm feeling a bit more charitable than some of cousins. Come buy me a drink and I'll spin you a yarn. Tell you all about us Astral Dragonborn."
The Dragonborn that originated from the Astral Sea all the way out here in Wildspace, though... [click here for more] |
Dungeon Masters Guild |
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One Body, Multiple Minds
Looking to play a race where two heads are better than one? Looking to have a quirky race that houses two or even three characters in one? Want to roleplay a hydra-like race of multi headed creatures that bicker amongst themselves for social dominance?
...Wanna be King Ghidorah?
Then the Scoridra might just be what you're looking for!
-----
Along with the... [click here for more] |
Dungeon Masters Guild |
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
TIMELY REVISIONS: This (third) major revision of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now includes additions and updates to all chapters to reflect the past year of playtesting and player feedback, and to incorporate references to the official products published in the last... [click here for more] |
Dungeon Masters Guild |
$30.00
|
Hello friends and fellow gamers, and welcome to this ever-expanding document intended to help supplement your 5th edition tabletop gaming experience. Players will find: • Additions and modifications to classes and class abilities. • New archetypes. • New magic items. • New feats. For Game Masters (GMs): • General tips and tricks to help you better run 5e games. • Guidelines for running... [click here for more] |
Dungeon Masters Guild |
$5.00
|
"If the pressure's getting to you, give a little whistle..."
The Whistler Archetype is a delightfully airy Ranger subclass about windy tunes. Learn to use the musics of whistling and wind instruments to tap into the magic of elemental air. Cast spells, guide projectiles through twists and turns, blast creatures with air bursts, clear dreary weather, and summon a storm of... [click here for more] |
Dungeon Masters Guild |
$1.95
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Playable Octopus Elves!
Are you looking to go deeper than your average Sea Elf or Triton when it comes to ocean based player characters? Want to play a subrace of Elf with abit more of a melee or underwater based focus? Want to play a misunderstood subrace of elf that is simply curious of the surface world and it's inhabitants?
...Wanna be Ursula from the Little Mermaid?... [click here for more] |
Dungeon Masters Guild |
$3.99
|
“I've begun to realize that you can listen to silence and learn from it. It has a quality and a dimension all its own.” - Chaim Potok, The Chosen
The Bardic College of Silence teaches the value of silence, something woefully misunderstood by many (especially other bards). Counselor, thief, assassin, adventurer... all can benefit. Conjure a muffling aura, silence... [click here for more] |
Dungeon Masters Guild |
$1.98
|
Greetings Adventurers!
Are you a Cleric who is having a hard time tracking how many spell slots you’ve burned using cure wounds on the group’s Barbarian? Are you the Barbarian who can’t remember how many times you’ve gone into a rage? Or are you a Battle Master Fighter who needs a way to track the number of superiority dice you have at your disposal? Here’s the tool for... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Scribed by Tasker d'Sivis from the dictation of a Deneith blademark who wishes to remain anonymous. This guide provides an inside look at some of the various types of men and women, various types of soldiers that the blademark encountered on the battlefields of the Last War, both as allies and as enemies.
Each page is chock-full of information for players to use to create characters in tune with the... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Update: Grappler's Handbook is now Expanded! See details in the description below.
UPDATE: Fantasy Grounds version now available! click here
The Grappler's Handbook has been largely re-written, and given a fresh look from the original to serve as more of a guide for how to use and expand grappling in fifth edition Dungeons & Dragons.
This handbook... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Hedges & Highways is a collection of character options, magic items, and spells for travelers on the open road. 15 new subclasses such as the Travel Domain, the Hedge Knight Martial Archetype, or the School of Chiromancy Arcane Tradition. 4 new backgrounds. 12 new feats such as Knife Fighter and Saddleborn. 22... [click here for more] |
Dungeon Masters Guild |
$5.00
|
5 Minute Workday Presents:
Blood Hunter Expanded
Sacrifice your humanity to defeat evil.
Building off the creation of Matthew Mercer, this product offers new options for the revised blood hunter class, including new subclasses, new blood curses, and a half-dozen feats—both new and reprinted from other 5MWD products.
Included are four... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Wondrous Psionics
A complete psionics system for 5e
2 full psionic classes: The Psion and Knight Psion
11 subclasses
8 psionic disciplines
48 highly customisable psionic powers
8 new feats
Psionic equipment including psionic crowns, psionic crystals and psionic tattoos
Rules for creating psionic creatures including 8 new creature templates
Full rules for adding psionic... [click here for more] |
Dungeon Masters Guild |
$4.99
|
“Let us go singing as far as we go: the road will be less tedious. ” - Virgil
The monk Way of Harmony is for those who want to bring people together through the magic of singing! Learn to conjure ethereal melodies to support your allies with additional bonus actions, help people communicate, heal others by spending time together, and let your soul sing in transcendant... [click here for more] |
Dungeon Masters Guild |
$1.98
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Twenty eight new feats, a few of which are based on some feats from previous editions of the game such as Weapon Focus and Shadow Magic Adept.
Wanna play a drunken warrior? How about use Shadow Magic? What if your wizard or sorcerer had innate spells that they could cast as a bonus action and they always had prepared? More inside.
This PDF is also for sale as part of my CLASS AND MONSTER BUNDLE,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
WILD WEST OPTIONS: For Dungeon Masters and Players alike
WHAT'S NEW:
More Historic Firearms
8 Feats
8 Cantrips
8 Leveled Spells
8 Backgrounds
8 Magic Items
8 Monsters
Tips for running a Wild West Campaign
Make sure to browse through my other creations to find 8 Wild West Subclasses
... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Inspiration. A neat little giveaway, but not as well-used as it might be. Maybe you (as the GM) don’t remember to dish it out. Maybe your players forget to use it. Maybe they hang on to it, saving it for the super-important moment…and then the session ends and the Inspiration evaporates.
Epic boons. A nifty way to keep things going when characters hit 20th level.... [click here for more] |
Dungeon Masters Guild |
$4.71
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On the banks of a mystic river, in a region secluded from the outside world, there is a clay that can be shaped, fired, and filled with an alchemical concoction that transmutes these raw materials into new life. The people created in this way, the kilnkin, are deeply religious. Pottery, alchemy, and a cultural system that divides individuals into castes form the basis of their society. As a rule,... [click here for more] |
Dungeon Masters Guild |
$1.95
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When bullywugs disrupt a wedding party and kidnap the bride, adventurers will have to enter a garden transformed by the magic of the Feywild to find her. As they make their way past fey and frogs alike, they'll learn the captured damsel may not be in the kind of distress they expected.
Navigate a hedge maze with a mind of its own, battle bullywugs wielding water spells to their advantage, and enter... [click here for more] |
Dungeon Masters Guild |
$2.95
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This is a compendium of AD&D 5e feats.
I have combined all my new feats (from previous publications and some additional ones) and the existing feats from the PHB into one booklet, adding in some flavour text to the PHB where there was none and formatting it all to match.
This publication has expanded the initial feats from the PHB so that all the references to rules or other specific key-words... [click here for more] |
Dungeon Masters Guild |
$2.49
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A set of rules for cooking up the creatures you hunt and the lands you roam, creating dishes that buff you with temporary effects. Includes instructions for cooking, foraging, hunting, and a list of descriptions for a variety of ingredients and dishes.
If you like crafting in D&D, consider checking out "Itemcraft", a title that covers blacksmithing, clothcraft, enchanting, and herbalism. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Heroes of the Domains of Delight: New optional class features for every D&D class, plus rules for playing child heroes, subclasses, feats, spells, magic items, and Feywild lore, from the author of the Ravenloft Archetypes series, which Critical Role creator Matt Mercer praised as "Really grand content! Well thought out, well presented, and a fantastic... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The Talpid are a Samurai-like, Half Mole, Half Pangolin species. They forge their own Katana at the age of ten that allows them to gain access to a special sword strike (kind of) akin to a dragonborn's breath weapon with TWENTY SIX different variations and effects (The swords act as the Talpid's Sub-Species).
They're pretty cool.
This Supplement includes:
Detailed Lore... [click here for more] |
Dungeon Masters Guild |
$0.99
|
10/11/2019: Mining and Smithing Update
New Metals!
Brand new metals to smelt and smith with! Use them to create new and powerful weapons and armors.
New Metal Effects!
Every new metal comes with unique properties when smithed into equipment.
Set Effects!
Set effects bring an entirely new dynamic to the game. These occur when... [click here for more] |
Dungeon Masters Guild |
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New Races Added
103 New Racial Feats
Give your player character a stronger connection to their lineage using these new racial feat options.
Including:
Aarakocra
Aarakocra Magic
Dive Attack
Aasimar
Golden Halo
Incorporeal Wings
Air Genasi
Fly Like the Wind
Bugbear
Melee Scramble
Surprise Expert
Centaur
Gallop
Sure-footed
Changling
Shape Expertise
Changed... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Remaining normal was never an option. After you witnessed the otherwordly greatness of the place beyond the stars, there's only one more thing left to do.
Let go of the frames of reality. Let go of what keeps you sane.
May your untapped potential wander the horizons of the Far Realm.
They Came From Beyond the Stars concludes the series of player option... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Codex Augustus: 262 Feats and Boons
31 Pages, over 20,000 words.
68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection.
124 Class Boons Class-specific... [click here for more] |
Dungeon Masters Guild |
$7.48 $4.98
|
The Gunslinger
For those who want a dash of Renaissance flair, frontier adventure, or Victorian nightmare in their campaign world, this class contains options for a wide variety of gunslinging heroes. Drawing inspiration from various historical and fictional sources, this class supports a wide range of archetypes. From a long range support class to a high damage martial class, from a man with no name... [click here for more] |
Dungeon Masters Guild |
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What if the soul of an aboleth or a beholder got trapped inside you? The Vessel is a half-caster class that answers this very question. When you become a Vessel, your body is now host to the soul of a powerful entity that is slowly corrupting it. Featuring a brand-new spellcasting method, Corrupt Spellcasting, where prepared spells can only be cast once, then they... [click here for more] |
Dungeon Masters Guild |
$3.99
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Subclasses Unlocking New Ways To Play
This is a book designed to prop up the unsung hero of any fun story: mechanics that deliver on a class’ promised fantasy. The difference between a good story and a great one can often be whether your character’s actions live up to your imagination.
Nothing kills fun like creating a character to selflessly protect your friends, only to find that enemies all... [click here for more] |
Dungeon Masters Guild |
$2.99
|
It is often said that one cannot judge a book by its cover. Those who do are often left relinquishing the upper hand. Not every hero (or villain) is physically or mentally built to fight the exact same cookie-cutter way other affiliates of their class are. Often, it makes goals harder to achieve; However, sometimes it might just be their greatest gift.
... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In legends as old as story itself, mortals tell of the elusive fair folk. Hidden away from the eyes of other societies, these small, secretive souls dwell in deepest forest, on far-flung cliffs, or in the forgotten reaches of the Feywild.
But, such places were not enough for you. Possessed of a desire to wander, you decided to see for yourself what the world had to offer, what wonders exist beyond... [click here for more] |
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As the leaves turn to shades of crimson and gold, and the air grows crisp with the promise of frost, we find ourselves once again at the doorstep of Halloween–the most enchanting and eerie time of the year. With the moon high and the shadows deep, it’s the perfect occasion to embark on thrilling adventures filled with ghastly monsters, ancient curses, and otherworldly encounters. And what better... [click here for more] |
Dungeon Masters Guild |
$2.99
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This supplement provides special and rare mount templates, stat blocks and mount feats as well as a guide for their use in any D&D 5E campaign.
Armor barding, unique mounts, prereq's for rider & mount feats, mount characteristics and more... ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Arm your character with fully customizable firearms that are adaptable to any setting and become an unparalleled shooter as The Gunslinger!
Note: The 1.5 update is here! This features an entire rewrite and conversion from Homebrewery to Laura Hirsbrunner's Word template, as well as an additional 10 pages of content featuring new subclasses for the artificer, barbarian, bard, cleric,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Selune, goddess of good and neutral lycanthropes, moon, navigation, questers, stars, wanderers, motherhood, and reproductive cycles in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons,... [click here for more] |
Dungeon Masters Guild |
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Bring the Blood Wars to your table with this new Sacred Oath.
In this new supplement for the Blood Wars, you are introduced to the paladins of the Nine Hells.
In Oath of the Infernal, you meet paladins who cannot only fight but conjure devils to aid them. These paladins fight and corrupt with equal ease.
What you find inside
The Sacred Oath: Oath of the Infernal
6 New Infernal spells
... [click here for more] |
Dungeon Masters Guild |
$0.50
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this module presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for... [click here for more] |
Dungeon Masters Guild |
$5.99
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Pick up a gun, its time to fight!
As a Gunslinger, you work to master a weapon unlike any other. Your reckless daring-do stands to let your name live on in infamy.
Inside you will find:
The Gunslinger class and its trademark personas.
The Mysterious Stranger, the Stern Lawbringer, the Affable Outlaw, the Roughneck, the Horsewhisperer, the Renegade Ecclesiast, and the Gun Nut.
Rules... [click here for more] |
Dungeon Masters Guild |
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KEN TATE'S FANTASTIC FEATS: THE COMPLETE BOOK OF MELEE WEAPON FEATS for FANTASY GROUNDS
Dive (or cautiously step) into the astonishing yet slightly less perplexing pages of "Ken Tate's Fantastic Feats: The Complete Book of Melee Weapon Feats" for FANTASY GROUNDS. This smaller, yet no less daring compilation of melee mastery is another brain... [click here for more] |
Dungeon Masters Guild |
$2.97
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This product provides dozens of new Metamagic options and a handful of new feats useful for customizing sorcerer characters and NPCs. At 23 pages, these character options provide rich details and reliable mechanics to your campaigns metamagical range.
PLAYER TOOLS
Character Options
34 new Metamagic Options, each with lore about its purprorted origins or its most-famous... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Epic Level Sourcebook
Rules for character levels 21-30
7 all new epic classes
Over 60 epic feats to customise your character's power
Thematic influence system to reflect your character's status
Epic level rituals
Powerful templates to make monsters an appropriate challenge
This supplement contains rules for playing characters at epic levels from 21 to 30. During... [click here for more] |
Dungeon Masters Guild |
$4.99
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Ruthless Rogues
While all Rogues live life on the wrong side of the law, some relish in the pain and suffering they cause. This collection of shady sub classes will provide you with plenty of new options for your dark heroes or dastardly villains.
Abyssal Servant - A killer who with the help of an Abyssal Fiend at their side, stalks their prey and offers the victim's soul to the... [click here for more] |
Dungeon Masters Guild |
$2.99
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Advanced Ability Checks is a resource with new ways to use your ability scores, skills, and proficiencies in tools. This book presents a new option called "Skill Tricks" which are earned when a character gains proficiency in a skill. These range from features like jumping up onto a large creature, earning a wage while picking pockets in a town, or goading an enemy into attacking you.... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Delve into Ravnica with new subclasses and options, suitable for members of the various guilds from the Ravnica campaign setting. This full-color 50 page supplement includes the following player options for your quests through the city of guilds:
33 brand new subclasses, featuring multiple options for every class, designed to represent the specialties of each guild
20... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Announcing Epic Characters; a supplement containing progression from 21st to 30th level in the D&D 5e ruleset, now for Fantasy Grounds!
This 66-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, Eberron:... [click here for more] |
Dungeon Masters Guild |
$14.95
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In this new supplement for the Blood wars, you have introduced to the Imp
The Imps are lowest on the power structure of the Nine Hells just above the mindless lemures. What Imps don’t make up for in power they do with an enthusiastic desire to serve a great master or evil. Imps are traditionally encountered serving evil wizards or warlocks as their familiars biding their... [click here for more] |
Dungeon Masters Guild |
$0.50
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Far to the East of Faerun lies the ancient and war-torn land of Kara-Tur. The archipelago nation of Kozakura is famous for its Samurai clans and their legendary conflicts.
This book is *FULLY ILLUSTRATED* on every page with authentic Meiji-era Japanese artwork.
Contained in this book are the following Backgrounds for Player Characters:
Samurai: Honorable caste... [click here for more] |
Dungeon Masters Guild |
$2.99
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For almost as long as I have been roleplaying with rules and dice, I have also played Magic: the Gathering (summer of 2002). It took almost 20 years for the crossovers to start happening officially, but they flowed in both directions. Now it's time for the connection to bear fruit!
Here's what you'll get within:
56 New Spells. Only 3 of these are from previous editions (genesis,... [click here for more] |
Dungeon Masters Guild |
$5.83
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