Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Product Type
Character Options   Remove Search Term
Skills/Feats   Remove Search Term
Advanced Search

 
 Hottest Skills/Feats
 
 Hottest Community Skills/Feats
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
The Armorer’s Handbook: Equipment Upgrade and Rune Magic System

The Armorer’s Handbook: Equipment Upgrade and Rune Magic System


The Armorer’s Handbook is a complete equipment upgrade ruleset enabling weapons and armor to grow along with your characters in an organic way that feels anchored in your setting. This supplement is a comprehensive modular framework that allows characters to improve their equipment as they see fit by seeking out craftsmen and spending some coin! Chapter 1 covers nonmagical upgrades, which approximate...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Larloch's Lexicon of Lichdom – legendary liches, lich lore and lichy loot for 5E

Larloch's Lexicon of Lichdom – legendary liches, lich lore and lichy loot for 5E


There's nothing quite like the lich. Wielding powerful spells, imbued with undead energy, and virtually indestructible – the lich does it all. It is not without reason that the lich has risen to become one of Dungeons & Dragons players’ most feared adversaries, and a favourite among Dungeon Masters. In this 36-page document, every facet of the lich’s undead existence is examined and...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e

Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e


Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of those stories, pick up any copy of “Hamund’s Harrowing Histories I-XXXV”)....   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
Monstrous Races

Monstrous Races


Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this document presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for building your own races, new rules for tiny races, and rules for templates for player...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Feats Don’t Fail Me Now

Feats Don’t Fail Me Now


Stay weird, D&D. Does your fighter have a Heart of Fur? Is there more to your warforged than meets the eye? Does your rogue think dual wielding is for chumps? Then this is the D&D supplement for you, my friend.  Feats Don’t Fail Me Now is a collection of the greatest feats ever created for your not-entirely-serious 5e game. Features Over...   [click here for more]
Dungeon Masters Guild  $5.95

Add to Dungeon Masters Guild Order  
Enriched Feats D&D 5e

Enriched Feats D&D 5e


Enriched Feats offers 184 new and tweaked feats to Dungeons & Dragons 5th edition for groups that desire more from the variant feat rule.  This resource offers powerful and varied feats to allow players to fully realize their ideal character. All official and core 5th edition feats are included while several of them have been reworked to offer players greater incentive to choose these options. ...   [click here for more]
Dungeon Masters Guild  $6.50

Add to Dungeon Masters Guild Order  
The Adventurer's Domestic Handbook

The Adventurer's Domestic Handbook


The Adventurer’s Domestic Handbook (5e) Unique Mechanics for Relationships, Business, and Homesteading Click here for a 32 page preview. The Adventurer’s Domestic Handbook is everything you need to bring home and hearth to your table. This sprawling 153-page handbook contains 15 subclasses, 29 NPCs, 17 stat blocks, 15 magic items, 20 marriage ceremonies,...   [click here for more]
Dungeon Masters Guild  $23.95

Add to Dungeon Masters Guild Order  
Juiblexian Race - Slimes Just Want to Adventure

Juiblexian Race - Slimes Just Want to Adventure


Behold the Juiblexian, a race of sentient oozes inspired your favorite oozes and slimes such as gelatinous cubes, black puddings, the oblex (Mordenkainen's Tome of Foes), and even living spells from Eberron. You get three subraces and four racial feats: Corrosive - inspired by gelatinous cubes, this juiblexian is cursed...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D

Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D


Craft legendary weapons and armor! Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though his background may cause some raised eyebrows as to...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Dungeon Coach's Spell Tome-Brew

Dungeon Coach's Spell Tome-Brew


Healing Cantrips for Clerics AND Warlocks? Fixing True Strike? Scaling UP Cantrips to be more Powerful as you Level? This Spell Tome-Brew Series is my homebrew tweaks to the cantrips already in D&D AND I am adding in my own! I'm also introdicing a scaling mechanic at 5th, 11th, and 17th level scaling for ALL cantrips (not just damaging cantrips). True Strike and many other Cantrips have been tweaked/...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Daerdan's Class Feats

Daerdan's Class Feats


One Hundred and One Feats to Further Distinguish Your PC! Now on Fantasy Grounds! "A wonderful little gem of a supplement that expands on character development even further with a ton of new creative feats. If you're looking to give your players more individuality and options, both in and out of combat, this is a must have. Brilliant work! - Vall Syrene Daerdan's...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
The Envie

The Envie


Playable Gatorfolk! Did you want to play a large lizardfolk with more of an affinity to alligators or crocodiles? Want to play a race of unstoppable force but only when they get around to wanting to be? Want to play a race that not only have large amounts of strength but can also let you play as a Large category size creature? ...Want it to be Flat $@!# Friday, everyday?...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Unearthed Archetypes: Heroes for the Ages

Unearthed Archetypes: Heroes for the Ages


Now updated with new and revised content! With 14* new class archetypes, 7 human racial variants, 7 age categories for characters, 85+ new magic spells and more, Unearthed Archetypes: Heroes for the Ages contains everything you need to play classic fantasy tropes including... Human bloodlines of mythic origin or supernatural power (for playing characters similar...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Monstrous Races 2

Monstrous Races 2


The sequel to Monstrous Races, Monstrous Races 2 presents player options to play every monster in Volo's Guide to Monsters. Volo's Guide to Monsters includes both new monsters and variations on existing monsters, so Monstrous Races 2 includes new monstrous races and a variety of new options for monstrous races published in the original Monstrous Races. What is in this document? 49 playable races...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Heroes of Ravenloft

Heroes of Ravenloft


Heroes of the Ravenloft: 13 subclasses, plus feats and other character options, all designed for the dark gothic horror of Ravenloft! Many new subclasses and other player options fit awkwardly into the lore of D&D's campaign settings, or seem to be written without concern for balance or role-playing well with others. Most leave out the lore...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Volo's Complete Subrace Handbook (Over 50 Subraces)

Volo's Complete Subrace Handbook (Over 50 Subraces)


Now a Platinum Best-Seller! A huge thanks to everyone for your support. Without you kind folks, the new subraces, variants and feats uncovered by Volo's journeys would remain undocumented. _____________________________________________________________________________ Now available for Fantasy Grounds _____________________________________________________________________________...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Lutrinian Race - An otter kind of race

Lutrinian Race - An otter kind of race


The Lutrinian are part of the Uncharted Waters bundle grab them with other great aquatic races and coastal adventures! Or grab the Anthropomorphic Races bundle! Presented here is the Lutrinian race! A race of playful tricksters, based on one the cutest of animals: the otters! With their 3 subraces and 2 exclusives feats, the river,...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Heroes of the Realms

Heroes of the Realms


Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms! Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here. Many new subclasses and other player...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
DM Options: Monster Talents (5E)

DM Options: Monster Talents (5E)


The Fantasy Grounds version can be found here. "This product is bar none, one of my favorite non-adventure supplements. This is a must have 5 star product!" - CritAcademy "A definite boon for dungeon masters who are tired of players always predicting what monsters are capable of." - AndrewR "......   [click here for more]
Dungeon Masters Guild  $14.99

Add to Dungeon Masters Guild Order  
Homebrew Combat House Rules

Homebrew Combat House Rules


Homebrew rules in Dungeons and Dragons are all about getting the feel that you are looking for in your game. Do your players want to play in hard mode? Do they want to feel epic? Are they trying to make complicated battle plans and coordinated, dynamic movements? The 5e rules as written (RAW) will sometimes need adjustments to get the perfect playstyle at your table, and I’m here to help you do just...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Serpent Scrolls

The Serpent Scrolls


Playable Naga and Loads of New Serpent Themed Player Options! Have you ever thought Yuan-Ti Pureblood just wasn't enough snake for your liking? Did you want a race that was able to slither, bite, coil or even hug it's way to victory? Did you want snake-like options for other races or even for some of your class options? ...Wanna play as sneaple?...   [click here for more]
Dungeon Masters Guild  $7.99

Add to Dungeon Masters Guild Order  
The Vyzorn

The Vyzorn


Playable Human and Halfling Sized Beholderkin! Originally slated to be Binn Redux, the Vyzorn is now a complete revival of not just the Binn but now has even more new races and player options! Looking to play a misplaced race exiled by their vividly brilliant but also insane creators? Does the idea of playing a race that has the qualities of a Beholder's paranoia ingrained...   [click here for more]
Dungeon Masters Guild  $5.99

Add to Dungeon Masters Guild Order  
Catastrophic Pawsibilities

Catastrophic Pawsibilities


4 New Feline Player Races and 60+ Additional Racial Features! Ever wanted to have just abit more whimsy in your purrfect Tabaxi? Have you ever wanted to dip into some more monstrous flavored traits for your campaigns? Have you thought Displacer Beasts were a really cool monster and wanted to get in on that action for your character somehow? ...ever wanted to buckshot your...   [click here for more]
Dungeon Masters Guild  $5.99

Add to Dungeon Masters Guild Order  
The Complete Martialist Handbook

The Complete Martialist Handbook


Here’s what reviewers and DM’s Guild authors are saying about The Complete Martialist Handbook: “I’ve been looking for a product like this for awhile, and I’m delighted that the talented Ben Huffman has delivered it. Definitely worth checking out.” - MT Black, Guild Adept “Lots of interesting and unique approaches to characters....   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
Character Options: Talents (5e)

Character Options: Talents (5e)


The Fantasy Grounds VTT version can be found here. Nerd Immersion Review: https://www.youtube.com/watch?v=Jfcd7vns8yM "5 Stars. Holy crap what a cool idea to add some new flavor to your game! These talents are nicely balanced and give variety to any character. If you're a DM, this would be the perfect way to surprise your players by allowing them to unlock abilities they had no idea...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
The Faun

The Faun


Playable Nature Spirits as an "any-setting friendly" alternative to Satyr! Want to play a race of creatures infused with the very essence of nature itself? Want an alternative to playing the Satyr that's easy to place into any setting?(They are in fact two very different mythological creatures.) Want a race that can have both a variety of innate magic spells or incredible...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
{WH} Lera! A moth-like character race of susurrant scholars

{WH} Lera! A moth-like character race of susurrant scholars


The light beckons, and you follow. Journeying from the silk-woven forests that nurtured you as a larva, you emerge into the wider world, a land full of disparate peoples and ideas, rich in a wealth of knowledge and secrets. As the light lead you, once, now you are lead by enlightenment. With each hidden truth you uncover, you learn more of what the world is, and how to secure your place in it....   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Expanded Racial Feats

Expanded Racial Feats


As featured on D&D Beyond, this supplement introduces additional feats that allow you to explore your character’s race further. These feats are each associated with a race from sources outside the Player’s Handbook, as summarized in the Racial Feats table below. As with the feats found in Xanathar’s Guide to Everything, using these racial feats means that your...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Sylgar's Guide to Everything Else

Sylgar's Guide to Everything Else


Insights and Options from the other side of the fishbowl. Take a deep dive into a myriad of options for players and DM's alike, including: 40 new subclasses 3 new prestige classes 25 new spells 19 new feats You'll also get new options for highly customizable races and character backgrounds, group spellcasting, crafting with exotic materials, and building unique and exciting dungeon monsters...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Daerdan's Class Feats | Volume II

Daerdan's Class Feats | Volume II


One Hundred and Three Feats to Further Distinguish Your PC! Daerdan's Class Feats returns for its second volume, providing another 103 class-specific feats to flesh out your character. Average. Each class is represented with at least five feats, with an average of eight per class. Some require a character to be of a specific subclass, whereas...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Waterdeep: A Tail of Two Fishies

Waterdeep: A Tail of Two Fishies


This is the PDF version. The Fantasy Grounds version is here. This product has been updated to version 1.2 with some fixes and additions (see full changelog below). Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes. This is a five-hour adventure for 1st to 4th level characters....   [click here for more]
Dungeon Masters Guild  $5.99

Add to Dungeon Masters Guild Order  
The Mollu Redux

The Mollu Redux


Playable Slugs and Snails Back and better then ever, the Mollu return with rebalances and much more slimy player options! Looking to play a race of gentle easy going mentality, where combat can be solved with as little bloodshed as possible? Want to have a race that where a lack of speed and urgency is instead replaced with a big heart and durability? Want to gross out your...   [click here for more]
Dungeon Masters Guild  $6.99

Add to Dungeon Masters Guild Order  
The Imp

The Imp


Playable Imps and Demoted Lesser Devils! Ever wanted to give Imps abit more heft and validity then just being a simple fiendish familiar? Want to play a race that escapes servitude and humiliation to gain power with their own two claws, stinger and wings? Ever liked the cut of Lesser Devil's jib and wanted to get a taste of their powers as player options? ...Want to be a Halfling...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Character Options: Talents II (5e)

Character Options: Talents II (5e)


The Fantasy Grounds version, courtesy of Rob Twohy, can be found here. Nerd Immersion Review here. Character Options: Talents II is the follow up to the best selling Character Options: Talents. It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide, Elemental Evil Player's...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
The Namr Redux

The Namr Redux


Playable Cartoonish Imps! Ever wished there could be just abit more cartoonish chaos in your games? Want to play a small rubberhose style character with unassuming powers that is the textbook definition of 'Chaotic Bastard'? Want to be a creature from the 9 Hells that even the 9 Hell's can't seem to exterminate? ...Want to be a 1930's Western cartoon devil? Then the Namr may just...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
{WH} Batfolk! The Nycter and the Desmodu, Two Character Races of Darkness and Blood!

{WH} Batfolk! The Nycter and the Desmodu, Two Character Races of Darkness and Blood!


In the depths of the Underdark lie many secrets never dreamt of by those on the surface world. Lurking in the abyss beneath are histories and nations long forgotten, cultures shattered by conquest and diaspora, flung to far caverns to create themselves anew. Learning from their mistakes, and evolving. Or, seeking the eternal, dread and sanguine power of the past. Unearthing the chiropteran lore of...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Fantasy Grounds 5E Effects Coding - Feats

Fantasy Grounds 5E Effects Coding - Feats


Fantasy Grounds 5E Feats Effects Coding This a module for the Fantasy Grounds VTT software. This is included in the Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects for feats for the PC sheet Actions tab in drag and drop...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
Tome of Warfare

Tome of Warfare


Tome of Warfare is a supplement for 5th Edition Dungeons and Dragons that provides additional options for players and Dungeon Masters alike, each centered around the concept of warfare. Within its pages, you'll find: 23 new subclasses: 3 Primal Paths, 1 Bard College, 13 Martial Archetypes (including favorites such as the Gladiator, Swordsage, and Warblade), 1 Monastic Tradition, 3 Ranger Archetypes,...   [click here for more]
Dungeon Masters Guild  $14.99

Add to Dungeon Masters Guild Order  
Guildbook of the Watchful Order

Guildbook of the Watchful Order


New! Improved! Version 2 uploaded 31 December 2018! The Guildbook now contains: An all-new Wizard subclass An all-new Waterdeep background Lore on Waterdeep magic portals 12 new spells! Arcane spellcasters resident in the City of Waterdeep are strongly encouraged to join the Watchful Order of Magists and Protectors, founded more than a century ago...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
The Cecaelia

The Cecaelia


Playable Octopus Elves! Are you looking to go deeper than your average Sea Elf or Triton when it comes to ocean based player characters? Want to play a subrace of Elf with abit more of a melee or underwater based focus? Want to play a misunderstood subrace of elf that is simply curious of the surface world and it's inhabitants? ...Wanna be Ursula from the Little Mermaid?...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
The Wandslinger's Guide for Eberron

The Wandslinger's Guide for Eberron


The Wandslingers of Khorvaire “Wandslinger” is a broad term used throughout Khorvaire. It represents any arcane spellcaster who chooses to use a wand as their primary arcane focus. A wandslinger could be a Korrenberg city guard standing at the ready with a fire bolt and shield, or it could be an accomplished artificer studying the secrets of these oft-used magical implements. In The...   [click here for more]
Dungeon Masters Guild  $1.45

Add to Dungeon Masters Guild Order  
Wilderness Survival Guide

Wilderness Survival Guide


In this supplement you will find some extra rules for harvesting creatures, collecting minerals and a simple alchemy system for brewing potions and bombs, new equipment for surviving in the wilderness, a few magic items and more. For DMs, you will find a section with various guidelines and survival considerations and some environmental hazards! Contents: Harvesting creatures:...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Kilnkin, an Original Race for D&D 5e

Kilnkin, an Original Race for D&D 5e


On the banks of a mystic river, in a region secluded from the outside world, there is a clay that can be shaped, fired, and filled with an alchemical concoction that transmutes these raw materials into new life. The people created in this way, the kilnkin, are deeply religious. Pottery, alchemy, and a cultural system that divides individuals into castes form the basis of their society. As a rule,...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
Call from the Deep: Races & Feats

Call from the Deep: Races & Feats


Races & Feats This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented should...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
Astromancy: A Wizard Tradition

Astromancy: A Wizard Tradition


Astromancers focus their arcane study on the cosmos, observing the movement of celestial bodies so as to unravel deeper mysteries about the workings of their own world and of the wider multiverse. On the world of Theros, these wizards scrutinize the patterns of the starry plane of Nyx and analyze the rising and setting of the sun. Applying this astronomical research to their wider knowledge of magic's...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Alchemy: Defined, Refined, and Usable

Alchemy: Defined, Refined, and Usable


Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties. With 46 new alchemical...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Eberron Archetypes: Heroes of the Five Nations

Eberron Archetypes: Heroes of the Five Nations


ALSO AVAILABLE FOR FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version - click here. Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
The Korranberg Chronicle: Adventurer's Almanac

The Korranberg Chronicle: Adventurer's Almanac


Get ready for adventure with The Korranberg Chronicle - Adventurer's Almanac! Fully compatible with the Wayfinder's Guide to Eberron, this massive tome is dedicated to all the Eberron players out there! Find a wealth of options within these pages, including: Subraces, Variant Traits, and Brand new statistics for playing over 26 PC races! 20 New and Variant subclasses...   [click here for more]
Dungeon Masters Guild  $12.99

Add to Dungeon Masters Guild Order  
Players Guide to the Blood War Vol. 1

Players Guide to the Blood War Vol. 1


The Fantasy Grounds version can be found here Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material...   [click here for more]
Dungeon Masters Guild  $4.50

Add to Dungeon Masters Guild Order  
Larloch's Vault - Magic of Netheril

Larloch's Vault - Magic of Netheril


Magic of Ancient Netheril! Larloch is the last remaining Arcanist-King of long-departed Netheril, heir to the mighty magics which ruled that ancient empire. Larloch was, in his prime some 2,000 years ago, one of the foremost arcanists of ancient Netheril. He was one of the supremely powerful arch-mages who felt able to challenge the gods; though Larloch declined to join Karsus in his Folly,...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 702 items) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number