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Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e

Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e


Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of those stories, pick up any copy of “Hamund’s Harrowing Histories I-XXXV”)....   [click here for more]
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Monstrous Races

Monstrous Races


Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this document presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for building your own races, new rules for tiny races, and rules for templates for player...   [click here for more]
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Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D

Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D


Craft legendary weapons and armor! Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though his background may cause some raised eyebrows as to...   [click here for more]
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Juiblexian Race - Slimes Just Want to Adventure

Juiblexian Race - Slimes Just Want to Adventure


Behold the Juiblexian, a race of sentient oozes inspired your favorite oozes and slimes such as gelatinous cubes, black puddings, the oblex (Mordenkainen's Tome of Foes), and even living spells from Eberron. You get three subraces and four racial feats: Corrosive - inspired by gelatinous cubes, this juiblexian is cursed...   [click here for more]
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Daerdan's Class Feats

Daerdan's Class Feats


One Hundred and One Feats to Further Distinguish Your PC! Now on Fantasy Grounds! "A wonderful little gem of a supplement that expands on character development even further with a ton of new creative feats. If you're looking to give your players more individuality and options, both in and out of combat, this is a must have. Brilliant work! - Vall Syrene Daerdan's...   [click here for more]
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Lutrinian Race - An otter kind of race

Lutrinian Race - An otter kind of race


The Lutrinian are part of the Uncharted Waters bundle grab it with other great aquatic races and coastal adventures! Presented here is the Lutrinian race! A race of playful tricksters, based on one the cutest of animals: the otters! With their 3 subraces and 2 exclusives feats, the river, sea, and giant lutrinians will be right at home in your...   [click here for more]
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Unearthed Archetypes: Heroes for the Ages

Unearthed Archetypes: Heroes for the Ages


Now updated with new and revised content! With 14* new class archetypes, 7 human racial variants, 7 age categories for characters, 85+ new magic spells and more, Unearthed Archetypes: Heroes for the Ages contains everything you need to play classic fantasy tropes including... Human bloodlines of mythic origin or supernatural power (for playing characters similar...   [click here for more]
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Monstrous Races 2

Monstrous Races 2


The sequel to Monstrous Races, Monstrous Races 2 presents player options to play every monster in Volo's Guide to Monsters. Volo's Guide to Monsters includes both new monsters and variations on existing monsters, so Monstrous Races 2 includes new monstrous races and a variety of new options for monstrous races published in the original Monstrous Races. What is in this document? 49 playable races...   [click here for more]
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Paragon Dwarves (5e)

Paragon Dwarves (5e)


Supersede the limits of your kin! Be prepared to face your ancestral foes - giants - and take up the mantle for dwarven kind! Paragon Dwarves provides Players and Game Masters with the following for thrilling play: Racial Paragons. New rules to become a racial paragon. These simple rules allow players to become the epitome of their chosen race. Dwarf...   [click here for more]
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100+ Character "Ribbons" by DiBastet

100+ Character "Ribbons" by DiBastet


If you like this product, click here to check out others by the same team! Do you think that for all the talk about the Three Pillars, 5e is severely lacking in anything but combat abilities? This product aims to fix that as a simple add-on to the core rules. It doesn't change any other aspect of the rules, it just adds a new layer to them. All character classes gain Ribbons...   [click here for more]
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Arcane Mysteries of Eberron

Arcane Mysteries of Eberron


Learn the magic of Artifice and explore the power of Dragonmarks within the Eberron campaign setting and beyond. An arcane sourcebook for the Eberron campaign setting and a companion tome to the Arcane Mysteries: The Secrets of the Arcanum sourcebook; this invaluable resource for arcane spellcasters from Eberron and beyond contains 3 new Artificer Specializations (Clockwork Tinker, Eldritch Artificer,...   [click here for more]
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Volo's Complete Subrace Handbook (Over 50 Subraces)

Volo's Complete Subrace Handbook (Over 50 Subraces)


Now a Platinum Best-Seller! A huge thanks to everyone for your support. Without you kind folks, the new subraces, variants and feats uncovered by Volo's journeys would remain undocumented. _____________________________________________________________________________ Now available for Fantasy Grounds _____________________________________________________________________________...   [click here for more]
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Tome of Warfare

Tome of Warfare


Tome of Warfare is a supplement for 5th Edition Dungeons and Dragons that provides additional options for players and Dungeon Masters alike, each centered around the concept of warfare. Within its pages, you'll find: 23 new subclasses: 3 Primal Paths, 1 Bard College, 13 Martial Archetypes (including favorites such as the Gladiator, Swordsage, and Warblade), 1 Monastic Tradition, 3 Ranger Archetypes,...   [click here for more]
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The Complete Martialist Handbook

The Complete Martialist Handbook


Here’s what reviewers and DM’s Guild authors are saying about The Complete Martialist Handbook: “I’ve been looking for a product like this for awhile, and I’m delighted that the talented Ben Huffman has delivered it. Definitely worth checking out.” - MT Black, Guild Adept “Lots of interesting and...   [click here for more]
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Compendium of True Evil

Compendium of True Evil


Compendium of True Evil A Complete Guide To Creating Evil Characters Compendium of True Evil features 61 pages of evil themed character options for building a balanced, functional party for evil adventures. The product includes: 1 Full Character Class: Power your unique abilities with the souls of your enemies with this fully balanced character class. A Soulbinder walks a...   [click here for more]
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DM Options: Monster Talents (5E)

DM Options: Monster Talents (5E)


The Fantasy Grounds version can be found here. "This product is bar none, one of my favorite non-adventure supplements. This is a must have 5 star product!" - CritAcademy "A definite boon for dungeon masters who are tired of players always predicting what monsters are capable of." - AndrewR "......   [click here for more]
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Ishavar's Guide to Curses

Ishavar's Guide to Curses


Ishavar's Guide to Curses offers players and Dungeon Masters the option to play as various cursed creatures from pop culture and Dungeons & Dragons lore. It also features a new original race: the Ashen. More than just providing stats and numbers, this book also expands on the theme of some of these creatures and adds character options that are thematically appropriate....   [click here for more]
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Expanded Racial Feats

Expanded Racial Feats


As featured on D&D Beyond, this supplement introduces additional feats that allow you to explore your character’s race further. These feats are each associated with a race from sources outside the Player’s Handbook, as summarized in the Racial Feats table below. As with the feats found in Xanathar’s Guide to Everything, using these racial feats means that your...   [click here for more]
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Sylgar's Guide to Everything Else

Sylgar's Guide to Everything Else


Insights and Options from the other side of the fishbowl. Take a deep dive into a myriad of options for players and DM's alike, including: 40 new subclasses 3 new prestige classes 25 new spells 19 new feats You'll also get new options for highly customizable races and character backgrounds, group spellcasting, crafting with exotic materials, and building unique and exciting dungeon monsters...   [click here for more]
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Half-Farspawn

Half-Farspawn


Tainted by incomprehensible forces of Elder Evils, half-farspawn exist to prepare the world for the coming of their abominable masters. Not all those corrupted stick to their purpose, however - some object it and follow their own desires, often facing against the evil they were supposed to beckon. The world doesn’t end with water, fire, or cold. I’ve divined the coming apocalypse....   [click here for more]
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Waterdeep: A Tail of Two Fishies

Waterdeep: A Tail of Two Fishies


This is the PDF version. The Fantasy Grounds version is here. This product has been updated to version 1.2 with some fixes and additions (see full changelog below). Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes. This is a five-hour adventure for 1st to 4th level characters....   [click here for more]
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Character Options: Talents (5e)

Character Options: Talents (5e)


The Fantasy Grounds VTT version can be found here. Nerd Immersion Review: https://www.youtube.com/watch?v=Jfcd7vns8yM "5 Stars. Holy crap what a cool idea to add some new flavor to your game! These talents are nicely balanced and give variety to any character. If you're a DM, this would be the perfect way to surprise your players by allowing them to unlock abilities they had no idea...   [click here for more]
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{WH} Lera! A moth-like character race of susurrant scholars

{WH} Lera! A moth-like character race of susurrant scholars


The light beckons, and you follow. Journeying from the silk-woven forests that nurtured you as a larva, you emerge into the wider world, a land full of disparate peoples and ideas, rich in a wealth of knowledge and secrets. As the light lead you, once, now you are lead by enlightenment. With each hidden truth you uncover, you learn more of what the world is, and how to secure your place in it....   [click here for more]
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Players Guide to the Blood War Vol. 1

Players Guide to the Blood War Vol. 1


The Fantasy Grounds version can be found here Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material...   [click here for more]
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Culinary Weapons: Equipment for Both the Martial and Culinary Arts

Culinary Weapons: Equipment for Both the Martial and Culinary Arts


"No matter how tough the meat may be, it's going to be tender if you slice it thin enough." - Guy Fieri Culinary Weapons provides a variety of new gear and abilities based around cooking tools! Inside you'll find: 20 new weapons for the enthusiastic chef in the party 1 new feat to let anyone else join in the...   [click here for more]
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Call from the Deep: Races & Feats

Call from the Deep: Races & Feats


Races & Feats This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented...   [click here for more]
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Wilderness Survival Guide

Wilderness Survival Guide


In this supplement you will find some extra rules for harvesting creatures, collecting minerals and a simple alchemy system for brewing potions and bombs, new equipment for surviving in the wilderness, a few magic items and more. For DMs, you will find a section with various guidelines and survival considerations and some environmental hazards! Contents: Harvesting creatures:...   [click here for more]
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Eberron Archetypes: Heroes of the Five Nations

Eberron Archetypes: Heroes of the Five Nations


ALSO AVAILABLE FOR FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version - click here. Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed...   [click here for more]
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Character Options: Talents II (5e)

Character Options: Talents II (5e)


The Fantasy Grounds version, courtesy of Rob Twohy, can be found here. Nerd Immersion Review here. Character Options: Talents II is the follow up to the best selling Character Options: Talents. It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide, Elemental Evil Player's...   [click here for more]
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The Korranberg Chronicle: Adventurer's Almanac

The Korranberg Chronicle: Adventurer's Almanac


Get ready for adventure with The Korranberg Chronicle - Adventurer's Almanac! Fully compatible with the Wayfinder's Guide to Eberron, this massive tome is dedicated to all the Eberron players out there! Find a wealth of options within these pages, including: Subraces, Variant Traits, and Brand new statistics for playing over 26 PC races! 20 New and Variant subclasses...   [click here for more]
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The Wandslinger's Guide for Eberron

The Wandslinger's Guide for Eberron


The Wandslingers of Khorvaire “Wandslinger” is a broad term used throughout Khorvaire. It represents any arcane spellcaster who chooses to use a wand as their primary arcane focus. A wandslinger could be a Korrenberg city guard standing at the ready with a fire bolt and shield, or it could be an accomplished artificer studying the secrets of these oft-used magical implements. In The...   [click here for more]
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Guildbook of the Watchful Order

Guildbook of the Watchful Order


New! Improved! Version 2 uploaded 31 December 2018! The Guildbook now contains: An all-new Wizard subclass An all-new Waterdeep background Lore on Waterdeep magic portals 12 new spells! Arcane spellcasters resident in the City of Waterdeep are strongly encouraged to join the Watchful Order of Magists and Protectors, founded more than a century ago...   [click here for more]
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Additional Alchemy

Additional Alchemy


Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure. Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower....   [click here for more]
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{WH} Squashlings! A pumpkin-headed race of tricks and treats!

{WH} Squashlings! A pumpkin-headed race of tricks and treats!


By silver knife and candlelight, harvest moon lit like a lantern hanging high, you were given life. Carved from a simple gourd, vines became your body, and mischief your purpose. Now you wander the countryside, dispensing tricks and treats as you see fit, cackling at each caper you pull upon the likes of unsuspecting townsfolk. But, you are not cruel, only devious. You have been known to be amiable,...   [click here for more]
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Alchemy: Defined, Refined, and Usable

Alchemy: Defined, Refined, and Usable


Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties. With 46 new alchemical...   [click here for more]
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Feats of Heroism: 36 New Feats for 5th Edition

Feats of Heroism: 36 New Feats for 5th Edition


Containing 36 feats along with 2 new fighting styles (Gladiator and Unarmed) a brand-new metamagic option (Arcane Admixture), and an optional rule for adding feats to the standard character progression, this supplement is the absolute best value around for anyone looking to expand the horizons of character customization in 5th Edition. Eight of the feats are reprinted from Clerics of...   [click here for more]
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Dragontortleborn, an Original Race for D&D 5e

Dragontortleborn, an Original Race for D&D 5e


"An odd cousin of dragonborn, the dragontortleborn combine the best attributes of dragons, humanoids, and turtles. Usually mistaken for a particularly fearsome tortle or a shelled dragonborn, dragontortleborn are a rare sight in most worlds. Despite their small numbers, dragontortleborn are every bit as proud as their dragonborn cousins. While the dragonborn make their wars on land, dragontortleborn...   [click here for more]
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The Book of Uncommon Ancestry

The Book of Uncommon Ancestry


Inside the the Book of Uncommon Ancestry you’ll find a treasure trove of new player options related to some of the rarer peoples of the D&D multiverse. It features 12 new player character races, new weapons used mainly by giff and thri-kreen adventurers, over 30 new racial feats, and 48 new magic items. New races explored in the Book include: Book wyrms are small,...   [click here for more]
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Epic Level Characters level 21-40

Epic Level Characters level 21-40


Hello this is my first one of these. Before anyone states anything I know that there isn't any artwork. I am not an artist and have no money to buy one. Also you will notice that there are blanks. That goes to what I want to say next. I am accepting honest criticism of this. I was hoping that I could have multiple people play test it an tell me their experiences so I can update it every week...   [click here for more]
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The Scoridra

The Scoridra


One Body, Multiple Minds Looking to play a race where two heads are better than one? Looking to have a quirky race that houses two or even three characters in one? Want to roleplay a hydra-like race of multi headed creatures that bicker amongst themselves for social dominance? ...Wanna be King Ghidorah? Then the Scoridra might just be what you're looking for! ----- Along...   [click here for more]
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Tome of the Wild Marksman (Fantasy Grounds)

Tome of the Wild Marksman (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Want to be a marksman? Wait no more! Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes: 2 new races: Thorn and Wilden! 11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers,...   [click here for more]
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Time Traveler's Guide to Chronomancy

Time Traveler's Guide to Chronomancy


Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten...   [click here for more]
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Words of Power (5e)

Words of Power (5e)


"Words of Power" is a collection of 10 spells following the "Power Word:" template to complement the 4 existing spells, ranging from 7th to 9th level. ...   [click here for more]
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Comprehensive Animal Handling Manual

Comprehensive Animal Handling Manual


From RANDALL RIGHT, author of the MITHRAL Best-Selling Comprehensive Equipment Manuals, comes this definitive work for lovers of pets, mounts, and other animal companions. Players: In these pages, explore new options for befriending animals, domestic and wild, training them in dozens of useful tasks and tricks, using and protecting...   [click here for more]
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Vampirism and Lycanthropy (5e Rules)

Vampirism and Lycanthropy (5e Rules)


A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system. Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual. For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"! Version History: 1.2: Made some much-needed...   [click here for more]
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Vyrelion's Guide to Avernus

Vyrelion's Guide to Avernus


...   [click here for more]
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Giff, a New Playable Race for D&D 5e

Giff, a New Playable Race for D&D 5e


Long ago the giff, a race of hippopotamus-headed humanoids, lost their home world. Since that time, they have been traveling the multiverse operating as mercenaries. Despite their itinerant society, their culture is highly structured. Every giff has a rank in a military hierarchy that includes all giff, with strict rules and guidelines for interacting with superiors, inferiors, and peers....   [click here for more]
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Advanced Race Guide

Advanced Race Guide


There are various issues I've wanted to deal with concerning races in 5th Edition D&D. On the whole, the races are rock-solid, both mechanically and thematically. That being said, the simplifying of some areas--like senses-- is a bit too overdone for my personal taste. Additionally, some items seem to be valued quite highly that I value very low (such as natural weapons and exotic languages). With...   [click here for more]
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{WH} Awakened Undead! A character race with six subraces: Skeletons, Ghosts, Revenants, Ghouls, Mummies, and Necropolitans!

{WH} Awakened Undead! A character race with six subraces: Skeletons, Ghosts, Revenants, Ghouls, Mummies, and Necropolitans!


In cursed lands, forgotten tombs, and ancient temples to dead gods, the undead hold court, waiting to fell any traveller foolish enough to venture beyond the world of the living. You are not like the others, however. Though your curse may be the same, within your mind dwells a shadow of the mortal soul you once had, a glimmer of hope, a flicker of self awareness. Your former life is over, the lands...   [click here for more]
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Grod's Guide to Greatness

Grod's Guide to Greatness


Grod's Guide to Greatness is a major repository of character options for 5th Edition Dungeons and Dragons, aiming to fill every empty niche not yet covered by Wizards of the Coast. From the magically engineered perfection of the Magewright to character-defining Legendary Feats, Grod's Guide will provide everything you need to make your character truely great, including: Three...   [click here for more]
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