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Al-Qadim Archetypes: Scimitars Against the Dark

Al-Qadim Archetypes: Scimitars Against the Dark


Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition! With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options...   [click here for more]
Dungeon Masters Guild  $6.95

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Call from the Deep: Races & Feats

Call from the Deep: Races & Feats


Races & Feats This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented should...   [click here for more]
Dungeon Masters Guild  $0.95

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Codex Siberys: Mourning & Madness

Codex Siberys: Mourning & Madness


The Dragon Above presents… Codex Siberys: Mourning and Madness This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic combat...   [click here for more]
Dungeon Masters Guild  $3.95

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Backgrounds of Faerûn: The Underwater Nations

Backgrounds of Faerûn: The Underwater Nations


Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms.      - Underwater Rules Reminder     - 9 New Races     - 2 Tortle Subraces     - 5 Grippli Variants     - 9 Race Backgrounds     - 7 Aquatic Armor Variants     - 6 New Poisons This supplement is standalone, but works with the entire "Backgrounds...   [click here for more]
Dungeon Masters Guild  $0.99

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Oceanic Options (5e)

Oceanic Options (5e)


A set of content for folks in ocean-themed campaigns. Includes: 1 New Race (The Selkie, a shapeshifting race of aquatic humanoids). 4 New Subraces (for Aasimar, Dragonborn, Dwarves, and Gnomes). 3 New Subclasses (the Druid's "Circle of the Sea", the Fighter's "Mariner", and the Warlock's "Deep Forgotten" patron). ...   [click here for more]
Dungeon Masters Guild  $2.99

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Seafarer's Supplement

Seafarer's Supplement


From the creator of Additional Archetypes comes Seafarer's Supplement, which presents 4 aquatic beasts, 4 aquatic player races, 8 subclass options, and 1 prestige class for Dungeons and Dragons 5th Edition. Aquatic Beasts. Stats for dolphins, giant sea turtles, stingrays, and electric eels are included. Aquatic Races. Playable merfolk, sahuagin,...   [click here for more]
Dungeon Masters Guild  $2.00

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Weird & Wonderful Races of the Realms: Half Giants

Weird & Wonderful Races of the Realms: Half Giants


Greetings Adventurers! Ever wanted to join the ranks of Giants and become imbued with the elements? I am here today with knowledge of Half-giants that will enhance your travels throughout the forgotten realms. ...   [click here for more]
Dungeon Masters Guild  $1.99

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Wind and Wave - The Buccaneer Class and Archetypes for the Watery Depths (5e)

Wind and Wave - The Buccaneer Class and Archetypes for the Watery Depths (5e)


Beware the depths of the sea. The winds howl, the waves crash, but what hides beneath is often the most terrifying. Both aquatic and coastal characters alike need skills for watery environments, but Dungeons & Dragons is short on such adaptations. This document, themed around sea- and storm-themed options, includes the sharkfolk race with four associated subraces, the Buccaneer base...   [click here for more]
Dungeon Masters Guild  $2.99

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Giant Beaver for 5th Edition

Giant Beaver for 5th Edition


One of the monsters found in the first pages of the first edition Monster Manual was the Giant Beaver. The humanoid giant beaver subsequently and sadly disappeared from later editions. Here it returns for fifth edition along with the giant beaver as a character race and an example encounter. Here you will find stats for the giant beaver, giant berserker beaver, giant beaver chieftain, giant beaver...   [click here for more]
Dungeon Masters Guild  $0.75

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Lord Nomic's Nautical Compendium

Lord Nomic's Nautical Compendium


The purpose of this document is to add some things that may be useful for running a nautical-themed campaign, including some additional races, class variants, rules some rules for nautical combat, and most importantly more aquatic creatures and monsters. ...   [click here for more]
Dungeon Masters Guild  $1.70

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Adventures Under the Sea

Adventures Under the Sea


Everything's Better Down Where It's Wetter! This new book by Christopher Willett provides options and resources for players and DMs to run adventures and campaigns under the surface of the ocean. Adventures Under the Sea includes:  2 new races, Merfolk and Sahuagin.  5 new monsters.  10 random charts to add flavor to your adventures.  ...   [click here for more]
Dungeon Masters Guild  $2.99

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Iz'Puz's Inifinte Lens of Races and Archetypes - 47 race options and 18 subclasses

Iz'Puz's Inifinte Lens of Races and Archetypes - 47 race options and 18 subclasses


The old primordial tortle, Iz'Puz, looked deeply into the crystal lens. He stepped back, gasping, his mind filled with vision of many peoples performing various supernatural acts... Iz'Puz's Infinite Lens of Races and Archetypes is brimming with new rules for players, allowing for huge quantities of customization. Most races come from the existing Forgotten Realms canon, encouraging the decision...   [click here for more]
Dungeon Masters Guild  $3.00

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