Shapeshifting creatures of celtic folklore, Selkies are seals that have the ability to remove their skin and roam the lands in humanoid form. Unhampered by the necessity of magic to change their shape, selkies are a race unlike any other in D&D. This race allows you to fill multiple roles in your group: in humanoid form you shine through your class, in seal form you are able to support your... [click here for more]
The Dohwar are a race of penguinfolk known throughout Wildspace and the Astral Sea for being just too dang cute. That...and being incredible merchants and shadowy information brokers.
From the pages of Boo's Astral Menagerie, the Dohwar have caught the eyes and hearts of a number of Spelljammers and landlubbers alike. While the entry in Boo's is great, I think... [click here for more]
'Aboard turtle-back ships, the Tortun roam the seas. Some search for adventure, some for wealth, some wander without purpose. Whatever the case may be, these tortoise-folk know the sea is their home, and their crew is their family.'With the release of WotC's Tortle Package - upon which the Tortuns are in part based on - I highly recommend checking... [click here for more]
A collection of four elemental merfolk player options awaits!
Traveling through the elemental planes, you can find merfolk of the four primary elements. This PDF offers Player Origins for you to try and adventure with. ... [click here for more]
Many years ago, a strange creature moved into their sea. It changed the tides and it changed the environment. Nonetheless, the Halite people stuck around. Recently, they have been overfishing, and as a result, they are sending scouts into the surrounding world. Their armor might not be the best, but their weapons certainly are. They leave traces of salt in their enemies wounds, causing immense pain,... [click here for more]
Race features and a background for creating selkie player characters. Includes details about the properties of a sealskin and what happens if it is stolen. ... [click here for more]