Title |
Publisher |
Price |
SIX NEW PLAYABLE RACES FOR ADVENTURES IN THE CITY OF GUILDS
Ravnica Races Expanded introduces six new playable races present on Ravnica, including:
Gorgons, also known as medusas, capable of turning their foes to stone with a gaze.
Faeries, who gain both great advantages and disadvantages from their... [click here for more] |
Dungeon Masters Guild |
$2.00
|
10 NEW RACES AND SUBRACES FOR ADVENTURES IN THE CITY OF GUILDS
Ravnica Races Expanded II follows on from the bestselling Ravnica Races Expanded, including 10 new race and subrace options for Ravnica:
Demons, which can choose from a range of optional abilities, from a pair of bludgeoning horns to the power to hurl fire.
Half-demons, Ravnica's equivalent... [click here for more] |
Dungeon Masters Guild |
$2.95
|
WARFORGED! - The Feyforged: A New Warforged Variant
Inspired by Biomechanical Elemental Heroes
Writing, Editing and Layout by Cameron Day, Mask Mechanics by Griffin Fredette, Cover Art by Eden Sanders, Interior Art by Marcel Budde, and Creative Consultation from Luke Robinson and FlyCheeseDM.
___________________________________________________________________________... [click here for more] |
Dungeon Masters Guild |
$6.00
|
Step down from Ravnica's street level into the Zonots of the Simic Combine, where the water's calm surface hides an ocean of scientific intrigue. Two political factions vie for power against one another, framed in a bizarre world of evolutionary research, where biomancers research to improve life itself, evolving their animal experiments and themselves to survive and thrive in the urban world of Ravnica.... [click here for more] |
Dungeon Masters Guild |
$3.50
|
A century ago, Murann was a prosperous seaport belonging to the nation of Amn. It is now the "Monster City," inhabited in large part by humanoids and other races that many civilized Faerunians might consider to be monsters. Goblins, hobgoblins, bugbears, kobolds, ogres, orcs, among many others, freely walk the city streets, mingling and trading. It is a divided and dangerous city, but one that thrums... [click here for more] |
Dungeon Masters Guild |
$9.95
|
In this new supplement for the Blood wars, you have introduced to the Imp
The Imps are lowest on the power structure of the Nine Hells just above the mindless lemures. What Imps don’t make up for in power they do with an enthusiastic desire to serve a great master or evil. Imps are traditionally encountered serving evil wizards or warlocks as their familiars biding their... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Delve into Ravnica with new subclasses and options, suitable for members of the various guilds from the Ravnica campaign setting. This full-color 50 page supplement includes the following player options for your quests through the city of guilds:
33 brand new subclasses, featuring multiple options for every class, designed to represent the specialties of each guild
20... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Sorceria (S1) Cult of the Hydra is a brand new campaign, taking characters from 1st to 10th level, set in the wandering demi-plane of Sorceria.
Sorceria is a city like no other. Magic is everywhere; it literally walks the streets. The city itself, and the forest that surrounds it, is part of a roaming demi-plane. The city travels through other worlds and planes of existence, stopping... [click here for more] |
Dungeon Masters Guild |
$29.95
|
In this new supplement for the Blood wars, you have introduced to the Quasit
The Quasit is the lowest demon in the power structure of the Abyss. Quasits spend most of their existence trying to hide from bigger, more powerful demons who like nothing more than eating them or tearing them in two. Quasits one genuine desire is to serve a powerful master and will go out of its... [click here for more] |
Dungeon Masters Guild |
$0.50
|
In this new supplement for the Baldurs Gate: Descent into Avernus you have introduced a new playable race the Bearded Devil.
The Bearded Devils are the shocked troop of the Nine Hells in their war with the Demons. Mean spirited and ill-tempered the Bearded Devil is quick to offence and quicker to violence. Some bearded devils defy racial stereotypes and are more neutral in character,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Welcome to my small ravnica supplement. I hope you will excuse me, but they say a short pitch is an art, and unfortunatley i am no artist. So we will have to do it the long way around. This supplement is 23 pages of ravnica discussion, rules, races and subclasses.
So what do you get?
You get about 3 pages of discussion of magic and religion on Ravnica. 52 new magic items, including 17 new items... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Knowledge is Power!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A Vigean Institution!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A League of Their Own!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Show Must Go On!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Be the Fist of Justice!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bring Law and Order to Ravnica!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Worship at the Altar of Greed!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Create Your Own Playable Race.
This 32 page handbook includes the lore, flavor and rules for creating your own reptilian race from deep within the jungles of Chult or from the far corners of any world.
With over 70 racial traits to choose from, the Scalykind Race Creator gives you all the tools you need to create a balanced and unique race for your campaigns.
Want... [click here for more] |
Dungeon Masters Guild |
$0.99
|
“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight
Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies, and marshal... [click here for more] |
Dungeon Masters Guild |
$1.00
|
All for One and One for All!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Giff Like You've Never Seen Them!
Giff have been a beloved part of D&D’s Spelljammer setting since 2nd Edition, but they’ve been sort of a one-note species. If the giff ancestors left their place of origin so many generations ago that their world, culture, and even their gods have been forgotten, how then is it that giff are known as a species with a single, unified martial culture? Firearms... [click here for more] |
Dungeon Masters Guild |
$2.99
|
From the Records of Ignys Byr, Leader of the Arbiters:
We are the Primechs, pillars of all that is good with the warforged. We were selected by the Principle – the first of our ilk – to accept the Core of Shifting, the first of its kind. With this Core, we were able to assume forms of mighty beasts and aid on the front lines.
Primechs, shift and scatter!
The Primechs... [click here for more] |
Dungeon Masters Guild |
$1.76
|
Dwarves are notorious for being masters at spouting out insults at people and monsters they are angry at. Use these lists to come up with an insult every time you need one. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sorceria (S1) Cult of the Hydra
Now available for Fantasy Grounds Unity!
Sorceria (S1) Cult of the Hydra is a brand new campaign, taking characters from 1st to 10th level, set in the wandering demi-plane of Sorceria.
Sorceria is a city like no other. Magic is everywhere; it literally walks the streets. The city itself, and the forest that surrounds it, is part of a roaming demi-plane.... [click here for more] |
Dungeon Masters Guild |
$34.95
|
The monstrous fey known as hags propagate by consuming human souls and giving birth to daughters fated to become hags themselves. But when they fail at this, and the spirits proves too strong, something new is created in the form of the haglings, or witch-born as they're called. When these girls grow, they discover the magic within them and set to wander the world and discover themselves.
Witch-born... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This title contains 4 new construct-type races for player characters of all settings:
The Automaton, a tough, naturally armored clockwork creation.
The Golem, a magical creation of unnatural strength and endurance.
The Marionette, a flexible creature full of dark magic.
The Modron, a simple tinkerwork creature from the Outer Planes. ... [click here for more] |
Dungeon Masters Guild |
$2.49
|
What do I get?
Playable Lineage Rules For Player Character rakshasa
2 Flaws and 23 thematically appropriate Lineage Feats for rakshasa.
1 creature statblock (Young Rakshasa Mastermind)
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical. Or is it?
Should Players be... [click here for more] |
Dungeon Masters Guild |
$1.95
|
From the Records of Ignys Byr, Leader of the Arbiters:
Lawmakers are horrifying hybridizations of humanoid and warforged, built by House Deneith as replacements for dead Sentinel Marshals. They have harried us, declaring that we are not to be trusted by the populous, that we would turn warforged against the citizens of Khorvaire and violate the old laws of Galifar.
Not long after the Last... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Finally, I can play a frog!
This full guide is a look into a personal creation called Ribbitans. Helpful frog people of the Feywild that can provide much needed rest and information for adventurers. Included in this book is:
Player Options - Create a Ribbitan for your next game
DM Options - Information on how to roleplay a Ribbitan and setup... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From the Records of Ignys Byr, Leader of the Arbiters:
Chroniclers you can find all over, former battlemages or military strategists turning their knowledge to good working as butlers, archivists, chauffeurs, or educators for families across Sharn. However, beneath this calm and controlled veneer they hide minds faster and more advanced than any other mortal.
The chroniclers... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A festive one-shot adventure where gingerbread creatures have created a dangerous gingerbread house dungeon! Can they be stopped before they finish what they're cooking?
This adventure is designed for 4 characters of any level, with various options for scaling difficulties, although we recommend at least level 4 or higher, and should take around 2-3 hours to play.
Includes a new race, the Gingerbreadians,... [click here for more] |
Dungeon Masters Guild |
$1.49
|
THE SCRIPTORII are a race of living books, spirits bound to physical form by the arcane arrogance of wizards. A brilliant people, Scriptorii forever seek to expand their knowledge... and escape the bonds of servitude into which they were summoned.
A PLAYABLE RACE for those who want an Intelligent character, Scriptorii are an entirely original creation, ready for any... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Create Your Own Playable Race.
This 22 page handbook includes the lore, flavor and rules for creating your own bestial race from the wilderness.
With over 50 racial traits to choose from, the Beastmen Race Creator gives you all the tools you need to create a balanced and unique race for your campaigns.
Included are 4 new fully detailed and finished... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
WARFORGED! Redux
Author's Note
Hey there folks! Cam here!
When the first WARFORGED! title dropped in 2020, it came from my very deep deep love of the warforged race from Eberron, and allowed me a chance to bring to life some classic robots from pop culture alive as warforged subraces. However, these were some of my earliest work on the Guild, so, two years later, I really wanted to go back into them... [click here for more] |
Dungeon Masters Guild |
$6.00
|
From the Records of Ignys Byr, Leader of the Arbiters:
Jesters…no one knows where they came from or why. Some say that they were an effort by several houses to make easy money by having comedic little warforged. Others think they are disguised spies who carry information to and from the courts. Most of us simply find them as nuisances on the street, prattling their wares of song, story,... [click here for more] |
Dungeon Masters Guild |
$1.76
|
From the Records of Ignys Byr, Leader of the Arbiters:
The prolyte are true examples of the ideal worker. They have given up all they ever had to simply labor each day to help those who cannot manage the tasks given to them. The prolyte are often old veterans of the Last War who wish to forget what happened to them, to move on from the atrocities they have done.
The prolytes... [click here for more] |
Dungeon Masters Guild |
$1.95
|
For players who want to dabble in the fringes of life or to provide options to continue playing a character who has met an untimely demise, these undead races provide new and interesting options for players.
The Bound Spirit - your soul has been ripped away and stored in an inanimate form.
The Vampire - gifted with uncanny speed and strength, cursed to feed off the lives of others.
The Specter - filled... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Ravings of the Mad Leper
Now available for Fantasy Grounds Unity!
Lo the furious mind of Harry, a leprous madman whose insanity is beyond recognition. Here lay his ravings of strange worlds filled with enigmatic characters and peculiar stories. Do mind the step, as the descent is steep down this well of folly where no light can be shed.
Therein you will find a bonanza of player options, mostly... [click here for more] |
Dungeon Masters Guild |
$9.95
|
At last, the secrets of the dwarves revealed!
The two booklets contained in this set hold information that has never before been collected in one place. Songs of the Loremaster, for players to read, chronicles the history of the dwarven race on Krynn, from their first appearance on the planet's surface to their withdrawal following the Cataclysm. A World in Stonepresents each kingdom... [click here for more] |
Wizards of the Coast |
$9.99
|
Beneath the surface of the world you’re familiar with lies an entire civilization hidden from view. The people here stand no taller than a gnome and resemble humanoid rodents. Step into their shoes and explore the world of the raskir!
This supplement is a resource for both players and Dungeon Masters. Inside, you’ll find a guide to creating your own playable raskir, a raskir-specific background,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"In most Dungeons & Dragons settings, human societies dominate the much of the world, and human culture is the standard by which other cultures are described. Despite the ancient legacies and magical abilities of other races, it is humanity and its related races which seem poised to control the future."
In this supplement, you will find 9 additional races which share a common, human... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This new race was inspired by wolves, foxes, dogs, and coyotes.
Canids are a very family focused race putting the needs of the pack above their own individual wants. They are very territorial and will protect what they see as their territory or pack mates fiercely. Canids tend to be more at home in the wilderness but some have adapted to life in cities and thrive.
Canids come in four varieties: Familiaris,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The first goblinkin, or half-goblinoids, were born when goblinoids mated with humanoids. Over the generations goblinkin have become a species unto themselves, able to proliferate by mating with each other. There are goblinkin that are true born, the result of one goblinkin mating with another, and those that are of mixed blood, having one parent of humanoid stock and the other of goblinoid heritage.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Interlopers....a pox upon the name warforged. They serve the Lord of Blades willingly and totally, wearing the skins of other beings to blend in and exterminate those he deems dangerous. The only good Interloper is a dead Interloper." Arbiter Stoneskin, veteran of the Last War and the Ovek Station Offensive
The first entry in the WARFORGED! series from Daylight Publications,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A playable race for Guildmasters’ Guide to Ravnica
Despite their past as lowly laborers, the kraul are on the rise in the Golgari swarm.
Feedback is strongly encouraged as we intend to include this race in the forthcoming adventure The Felicity Triskelion, which picks up after the events of The Palace of Pain's Pleasures.
I have set this to pay what you want... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
While often viewed as savage monsters in other lands, ogres are a valued and respected part of Zakharan life. Their strength, great size, and honest natures make them invaluable additions to society.
This supplement provides everything you need to bring ogres to life in your campaign. Within you will find:
Rules for player character ogres and half-ogres
Discussions of how ogres’ unique... [click here for more] |
Dungeon Masters Guild |
$3.95
|
It's been a while, hasn't it. But it's here at last! The original hit 70 downloads (making it a copper seller), so lets se if we can make it heppen again, eh. Hope you find this useful, and if you end up using any of the races or subraces in this book, please leave a review to tell me how it goes.
Click here to see Kobold Chaos, a classic style adventure for first level characters.
Click here... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Disguises and Deceit
“We are so accustomed to disguise ourselves to others, that in the end, we become disguised to ourselves.” ― François de La Rochefoucauld
The Interlopers
From the Records of Ignys Byr, Leader of the Arbiters:
When the Principle first told me of the Interlopers, I was disgusted. Even someone as twisted as the Lord of Blades would... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The vampire is a very popular monster in fiction and they have a rich history within Dungeons & Dragons. Fifth Edition has its own take on vampiric horror in the 2016 Curse of Strahd adventure path. This supplement seeks to give players and Dungeon Masters new options for exploring the world of the vampire in their own games.
The Sire is a new Patron for the warlock class. It... [click here for more] |
Dungeon Masters Guild |
$0.50
|