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From creators behind The Draconomicon, Tasha's Crucible of Everything Else, Planescape: Metropolis, The Honkonomicon, Planewalker.com, and more comes...
Manual of the Planes
An invaluable, definitive work on the most fascinating aspect of the World's Greatest Roleplaying Game
A vital sourcebook for players and... [click here for more] |
Dungeon Masters Guild |
$29.99
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From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting...
We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands!
This supplement goes over the... [click here for more] |
Dungeon Masters Guild |
$9.95
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Step Into a Setting of Worlds Without End
Planescape is boundless. It's a campaign setting whose only limits are those of your own imagination. Not only that, but the rules in all other settings are broken. Old rivalries and enmities are tossed aside. The mundane freely mixes with the strange and surreal. Where else can you find rogue modrons on the run, angels sitting down to tea with devils, or... [click here for more] |
Dungeon Masters Guild |
$14.95
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This suppliment unveils a collection of sixteen extraordinary species, each intricately woven into the fabric of the outer planes. These species, born from the diverse realms of the multiverse, are tailor-made for immersive adventures within the intricate tapestry of the Planescape setting.
In this supliment you'll encounter beings that embody the very essence of celestial realms, others shaped by... [click here for more] |
Dungeon Masters Guild |
$5.99
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Heroes of the Infinite Planes
Character Options from Across the Multiverse!
Fully bookmarked 130 page PDF with 45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews!
The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects are... [click here for more] |
Dungeon Masters Guild |
$14.99
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 Oh, Give Me a Home... Where the Bariaurs Roam!
Commonly seen in Sigil, the Outlands, and across the Upper Planes, Bariaurs are a distinctive part of the Planescape multiverse. A street scene in the City of Doors can hardly be complete without one of these four-legged folk wandering by. When Planescape was released in 1994, the option to play as one of these wanderers of the Great... [click here for more] |
Dungeon Masters Guild |
$1.99
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 Masters of Seduction.
Leaders of Legions.
Tieflings not devilish enough for you? I've got you covered.
What is a concubus?
Concubus (plural concubi) is a collective gender- and role-neutral name for succubi and incubi. Sometimes the shortened form “cubi” is used instead. They are innate shapeshifters with magical charm, often sent by greater fiends... [click here for more] |
Dungeon Masters Guild |
$2.99
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 On the eve of the 4th Great Modron March, the Modrons of Lagligious prepared for their epic journey across the planes. Orders were passed down from Pentadrones to Quadrones, then to Tridrones, and eventually to Duodrones, informing the Monodrones to make the necessary preparations. Typical Modron stuff. However, despite the preparations, the Modron March was abruptly cancelled for the Modrons of Lagligious.... [click here for more] |
Dungeon Masters Guild |
$0.99
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 Enchanting Beings Neither of One World or The Other...
Tales from the Celtic and Norse countries, with parallels around the world, tell of beautiful folk who become seals or swans by donning a magical garment. Neither fully of one world or the other, these selkies and swanmays live double lives. The similarities in the tales of these two animal folks are striking. It only makes sense... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 In the early days, shortly after Primus attempted to impose order upon the chaos by sending the Spawning Stone to the plane of Limbo, a venture that ultimately failed, the stone found itself ensnared within an elemental storm. This tumultuous encounter tore a small fragment from the stone, setting it adrift in the inky void of Limbo.
Over years, the fragment meandered through the chaotic expanse,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Alien Beings from Beyond the Stars…
Mind flayers are one of the most recognizable beings from the entire history of D&D, but they have long been relegated to the “always villainous” category. If you wanted to play one, you were out of luck, because they were just too powerful—and just too evil.
But in a multiverse of possibilities, surely some illithids have escaped the elder brain of... [click here for more] |
Dungeon Masters Guild |
$1.99
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The multiverse is teeming with heroes of all kinds.
Serious Wizness presents the Modron: a new fantastical species option. Modrons are a species of constructed beings from the Clockwork Nirvana of Mechanus that embody the universal principle of order. Some modrons, through some incredibly rare event (known as a glitch) have a spark of self awareness awoken within their minds and... [click here for more] |
Dungeon Masters Guild |
$0.75
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The secret of survival ain't who you are, berk - it's what you know!
-Planewalker adage
Feeling overwhelmed by the infinite possibilities of the multiverse? Wondering how to roleplay a tiefling, what spells to memorize, and how to manipulate portals? Here's the dark of it: The Planewalker's Handbook is the essential manual for survival on the planes - a Players Handbook... [click here for more] |
Wizards of the Coast |
$12.99
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Everybody Loves Modrons!
They’re synonymous with one of the most awe-inspiring events in the multiverse—The Great Modron March. In between times, these tireless constructs keep the machinery of the Great Wheel turning like the clockwork it is.
But what happens when one of these adorable minions of order goes rogue? Well, you get to play one, of course!
Pick a quirk for your personality or roll... [click here for more] |
Dungeon Masters Guild |
$1.99
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In this new supplement for the Blood wars, you have introduced to the Imp
The Imps are lowest on the power structure of the Nine Hells just above the mindless lemures. What Imps don’t make up for in power they do with an enthusiastic desire to serve a great master or evil. Imps are traditionally encountered serving evil wizards or warlocks as their familiars biding their... [click here for more] |
Dungeon Masters Guild |
$0.50
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In this new supplement for the Baldurs Gate: Descent into Avernus you have introduced a new playable race the Bearded Devil.
The Bearded Devils are the shocked troop of the Nine Hells in their war with the Demons. Mean spirited and ill-tempered the Bearded Devil is quick to offence and quicker to violence. Some bearded devils defy racial stereotypes and are more neutral in character,... [click here for more] |
Dungeon Masters Guild |
$0.50
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 The Ants Go Marching Three By Three!
If modrons represent the orderly workings of the multiverse, formians represent the epitome of a regimented society. These are two parallel yet highly distinct (and sometimes conflicting) Lawful Neutral peoples, both bound by duty but with very different goals. Formians were a force to be reckoned with in the original Planescape setting. They made... [click here for more] |
Dungeon Masters Guild |
$2.99
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 Become the Stuff of Nightmares!
Beholders are some of the strangest creatures in existence—capable of reproducing both biologically and by dreaming a copy or variant of themselves into being. When their dreams are focused on trying to understand humanoids, a bizarre mixture of forms can manifest. If they are to survive, these hybrid beings must first escape from their beholder parent, since beholders... [click here for more] |
Dungeon Masters Guild |
$1.99
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 What do I get?
Playable Lineage Rules For Cambions, Incubi and Succubi
12 infernally thematic Feats and 6 Flaws in a structured feat selection tree
1 Cambion Sorcerer NPC statblock
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical. Or is it?
More infernal than a tiefling,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 What do I get?
Playable Lineage Rules For Slaadi and Gormeel characters or playing characters suffering Slaad Tadpole Infestation
5 Slaadi themed Flaws and 23 Feats in a structured feat selection tree
2 Creature Statblocks:Chaos Phage Gray Render and Gormeel Vengance Paladin
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 When a modron faces something that challenges its view of the world, its mind shatters and opens to a broader reality. With such revelations, they become rogue modrons. For the rest of their lives, rogue modrons travel the multiverse seeking the meaning of life through a long string of adventures.
This book allows you to create a rogue modron for your games. Includes a new race and a new feat for... [click here for more] |
Dungeon Masters Guild |
$2.00
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This book sheds new light on the powerful and majestic celestials, guardians of the Upper Planes and empyreal enemies of evil. Players can design their own celestial characters and take the fight to those denizens of darkness, the fiends!
This accessory includes the following:
Celestial Races. All of the information you need to design and play celestial characters: aasimon, aasimar, archons, asuras,... [click here for more] |
Wizards of the Coast |
$9.99
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 Born in endless conflict, the githzerai now make their homes in Limbo. They are much more than monks. This product allows you to play these psionic creatures in your own games in a way that is balanced, and fun.
Includes everything you need to create a Githzerai character in your campaign. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 So you want to run in a Planar Adventure?
It’s okay, I understand how that is, you saw a portal, wanted to jump in without any thought to how it would affect your connection to the powers that be, we’ve all been there.
I mean, we haven’t all been there, but I have, and now you have so that’s 2 for 2, we don’t need to poll other people, I have it on good authority other people can be... [click here for more] |
Dungeon Masters Guild |
$5.00
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![Otherworld Invasion Double-Feature! [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/458434-thumb140.png) One Came To Conquer! One Came For Our Brains!Get two kinds of creepy crawly monsters with playable PC species in this Halloween homage to the drive-in double feature!The Planescape classic formians are ant people with an expansionist streak. You get three playable castes and five monster stat blocks, including the formidable Formian Queen!The Lovecraft-inspired Mi-go are strange aliens... [click here for more] |
Dungeon Masters Guild |
$5.98 $4.19
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![PCs of The Planes (Planescape) [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/454562-thumb140.png) Residents of the Great Wheel, Now Yours to Play
Find old classics and new favorites for 5th Edition!
Planescape is back, and now Bariaurs and Rogue Modrons are too. And they've brought a few friends...
Explore the moral dilemmas of being a fiend with the dual lineages of concubi and cambions (succubi/incubi and half-fiends). Flex your might as any of three castes of the... [click here for more] |
Dungeon Masters Guild |
$11.95 $7.17
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Travel The Multiverse As a Local!
Play as one of the most dreaded or one of the most beloved residents of the Great Wheel multiverse! Mind flayers and modrons are iconic, and now you can be both of them with this race/species bundle. Each species is balanced and scales with level. Some traits remain less powerful than their equivalents in the monster stat block, but all are designed... [click here for more] |
Dungeon Masters Guild |
$3.98 $2.99
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