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A Bugfolk's Life

A Bugfolk's Life


Being a race little known by the other civilizations that walk in the Material Plane (maybe the dwarves and the gnomes that live below being the exception), the bugfolk present an interesting opportunity for the player. Coming from the Underdark, the bugfolk have alien customs that make them a different and refreshing option for roleplay. But they also have a unique set of skills that can be exploited...   [click here for more]
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Abyssal Genasi

Abyssal Genasi


Souls of Elemental Evil The elements can be corrupted. If the cults of elemental evil were not proof of that, simply look upon the unfortunate souls known as Abyssal genasi. Born of tainted elements, the Abyssal genasi lead lives of struggle and isolation...but can rise to become great heroes as well. With this document, you can create a hero born...   [click here for more]
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Abyssal Tieflings

Abyssal Tieflings


Not all Tieflings are of Infernal descent. Some are born of Bloodlines touched by some of the vilest Demon Princes of the multiverse. With these 8 new subraces for the Tiefling race, you can now play one of them! Charm your foes with the power of Graz'zt, control Orcus' power of undeath or gain the oozing abilities of Juiblex! All that and more, in this supplement for D&D 5e. Abyssal...   [click here for more]
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Al-Qadim Archetypes: Scimitars Against the Dark

Al-Qadim Archetypes: Scimitars Against the Dark


Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition! With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options...   [click here for more]
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Alchemical Archetypes: Created & Creators

Alchemical Archetypes: Created & Creators


NOW REVISED: Version 2.0 updates all subclasses based on playtesting and customer feedback, revises warforged subraces as feats for full compatibility with Eberron: Rising from the Last War, adds new spells, and features an entirely new layout.   Alchemical Archetypes: Created & Creators provides new character options...   [click here for more]
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Any Race a Vampire: Vampyric Curse

Any Race a Vampire: Vampyric Curse


Thirst for Blood... This supplement redesigns vampyrism as a transferable curse, so all players have the option to play as vampires without restrictions to race or class. Once affected, a character must choose whether to embrace their bloodlust in exchange for increased power or seek out a cure. The curse and its five stages are explained in full detail, including optional...   [click here for more]
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Backgrounds of Faerûn: The Underwater Nations

Backgrounds of Faerûn: The Underwater Nations


Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms.      - Underwater Rules Reminder     - 9 New Races     - 2 Tortle Subraces     - 5 Grippli Variants     - 9 Race Backgrounds     - 7 Aquatic Armor Variants     - 6 New Poisons This supplement is standalone, but works with the entire "Backgrounds...   [click here for more]
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Book of Shadows - player options, monsters and magical items

Book of Shadows - player options, monsters and magical items


Book of Shadows The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain: 1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities. 4 New Archetypes. Perform in the shadows...   [click here for more]
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Call from the Deep: Races & Feats

Call from the Deep: Races & Feats


Races & Feats This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented should...   [click here for more]
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Candlekeep Geographic Vol. 1: Tabaxi Subraces (5e)

Candlekeep Geographic Vol. 1: Tabaxi Subraces (5e)


Tabaxi are a mysterious and oft-misunderstood race of creatures. With unclear origins, far-away roots, and tight lips about the lands they have come from, it is often difficult to suss out more than we already know about them. Enter this handy field guide! Within the pages of this article, you will find additional information on Tabaxi, as well as the introduction of three new subraces, as the author...   [click here for more]
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Character Crucible: Dhampirs (A Race for 5E)

Character Crucible: Dhampirs (A Race for 5E)


Full rules for playing a new race, Dhampirs, for Dungeons and Dragons. ...   [click here for more]
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Character Crucible: Giff (A Race for 5E)

Character Crucible: Giff (A Race for 5E)


Thick-skinned, big boned, and hippopotami-headed, giff are humanoids who stand almost nine feet tall, with powerfully built frames. They have stocky, flat, cylindrical legs. Their chests are broad and their heads have a natural helmet of flexible, chitinous plates. This product features your favorite mercenaries of Realmspace and introduces them to the Fifth Edition of Dungeons & Dragons....   [click here for more]
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Character Folio Anja: Deluxe Art Edition

Character Folio Anja: Deluxe Art Edition


Introducing the Deluxe Art Edition of Character Folio: Anja celebrating the Mage College's second year. Now with art illustrating the Black Cat, Anja and her equipment, dive into the secrets of one of the Multiverse's greatest thief! The first installment in the Character Folio series focusing on Anja, the Black Cat, a legendary Tibbit thief with a penchant for acrobatics and snark. Inside you...   [click here for more]
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Dhampir, an Original Race for D&D 5e

Dhampir, an Original Race for D&D 5e


Born of the union of mortal and vampire, the dhampir come into the world infused with undead power but alive. Among mortals the dhampir are feared for their connection with undeath and their unnatural abilities. Among vampires the dhampir are disrespected for their connection with life and their mortal frailties. Straddling the line between the living and the dead, the dhampir must forge their own...   [click here for more]
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Doppelganger Player Race

Doppelganger Player Race


Doppelgangers appear more often as monsters than not, but now you too can play as one of these shpeshifting humanoids! Unlike those featured in the monster manual, this supplement presents a Doppelganger that has learned to fight with weapons and magic and perhaps become a productive member of society.  Options for Doppelganger player characters Feedback always appreciated Also by the Same author...   [click here for more]
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Elysian Race - 5e

Elysian Race - 5e


This isn't just a port of a previous edition's race into 5e; this is a brand new race. An Elysian is a celestial spirit put into a mortal race's body to achieve some Purpose. This spirit lies dormant in the body until it has its Awakening, discovering its purpose in life. Once this happens, the celestial spirit is awakened and begins to alter the mortal body and its capabilities. Their soul occupies...   [click here for more]
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Expanded Subraces

Expanded Subraces


New character races and subraces for players and DMs   Introducing Wild Dwarves, Duergar, Eladrin, Desert Elves, Riverpad Halflings, Spriggan Gnomes, Haygoblins, and Darkling Tieflings. ...   [click here for more]
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Festival of the Myconid

Festival of the Myconid


NOW A COPPER BEST SELLER! The Adventure Itself "A festival is being thrown in the reaches of the Underdark where races of various walks of life have gathered. A small section has been covered in tents with various foods, drinks and other activities. The myconids from all over the Underdark also gather here to commune with other colonies of Myconids...   [click here for more]
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Firenewts - A 5e Player Race and Class Archetypes

Firenewts - A 5e Player Race and Class Archetypes


Firenewts are not regarded very well by anyone. Not their neighbors, not adventurers, not the targets of their firery pogroms, not even other firenewts. They are all but multi-universally despised as depraved, vile creatures interested only in perpetuating atrocities on other living things. It is a reputation that is not unearned by any means. Yet it is not the whole story. Isolated due to their...   [click here for more]
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Forgotten Characters of the Realms

Forgotten Characters of the Realms


NOW HALF PRICE! Only $5.00 for 101 pages of polished material. A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble-skinned human woman, who is...   [click here for more]
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Forgotten Realms Archetypes: Savagery & Shadow

Forgotten Realms Archetypes: Savagery & Shadow


Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms...   [click here for more]
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Genasi of Faerûn

Genasi of Faerûn


Unlock the mysteries of the people of Airspur! Some genasi in Faerûn have an ancient history that stretches back to lost worlds ruled by elemental lords. The primordial power that runs through their veins is different from the inheritance of the genies that many genasi claim - it is more violent, more chaotic. The genasi of the city of Airspur live with the legacy of...   [click here for more]
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Gracklstugh Revised - Turmoil in the City of Blades

Gracklstugh Revised - Turmoil in the City of Blades


This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written. Changes to existing content: Enhances the role of the Deepking of Gracklstugh. Enhances the role of the derro Council of Savants and the Cult of Demogorgon. Revises and clarifies the roles of the Gray...   [click here for more]
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Guide to the Aldani Basin

Guide to the Aldani Basin


The Aldani Basin is an enormous clearing in the jungles of Chult where rainwater collects to form multiple shallow lakes and vast marshy ecosystem. These lakes feed the major northern rivers of Chult, the Soshenstar and the Tath, as they travel from the middle of the jungle out to the sea. The Tomb of Annihilation adventure book provides two interesting encounters for the Aldani Basin, Mbala...   [click here for more]
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Half Races of the Realms

Half Races of the Realms


Half Races of the Realms is a campaign supplement designed to be used by both the dungeon master and player characters. In a campaign world full of numerous sentient humanoid creatures it's highly likely that mixed races other than just half-elves, half-orcs and half-ogres would arise, especially in certain areas in the Realms. This supplement depicts twelve of the most common half races, where they...   [click here for more]
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Halfling Adventurer's Guide

Halfling Adventurer's Guide


With the release of Mordenkainen's Presents: Monsters of the Multiverse, this suplement has been updated to reflect the design changes present in that book.  Inside you will find. 5 variant halfling inspired races: Duskbright, Ghostwise, Kender, Lightfoot, and Strongheart 5 feats: Fireside Storyteller, Resourceful Caster, Slinger Sniper, Tumbler, and Yondalla Atoned 3 items: Sling Staff, Halfling...   [click here for more]
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Heroes of the Planes

Heroes of the Planes


Find yourself a cheap bubber that's too desperate for junk to turn stag on you, else everyone is gonna know you're a berk. Inside these pretty pages you will find a plethora of tools to set your character on an adventure that spans the planes! There are six new races! Including Bariaur, Gith, Rogue Modrons, and more! You'll also find new information, racial traits, and lore for...   [click here for more]
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Hidden Races:  The Jennara

Hidden Races: The Jennara


Psionic, body-snatching warlocks despearte to rebuild a dying multiverse... Psionic Lords from the far future; the Jennara are a super-evolved species on the brink of absolute destruction. In their native time the Multiverse is dying. The Jennara are on the edge of oblivion. In a last, desperate bid for survival, the few surviving Jennara must cast their minds back through time, taking over the...   [click here for more]
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Honor & Devotions {OAP}

Honor & Devotions {OAP}


Outlandish Adventure Productions and David Adams present: Honor & Devotions: Traditions and Legends of the Far East Honor & Devotions is five chapters of Kara-Tur character options and magic items inspired by the cultures, myths, and history of the real-world Eastern continent! Chapter 1: The Races of Kara-Tur - The Korobokuru Subrace for Dwarf - A subrace...   [click here for more]
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Iz'Puz's Inifinte Lens of Races and Archetypes - 47 race options and 18 subclasses

Iz'Puz's Inifinte Lens of Races and Archetypes - 47 race options and 18 subclasses


The old primordial tortle, Iz'Puz, looked deeply into the crystal lens. He stepped back, gasping, his mind filled with vision of many peoples performing various supernatural acts... Iz'Puz's Infinite Lens of Races and Archetypes is brimming with new rules for players, allowing for huge quantities of customization. Most races come from the existing Forgotten Realms canon, encouraging the decision...   [click here for more]
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Mordenkainen's Musings: Nature & Nurture in the Multiverse

Mordenkainen's Musings: Nature & Nurture in the Multiverse


Have you ever wanted to play a race and class combination that seemed fun, but decided not to because you wouldn't get a 16 or better in your primary ability score? If so, then this supplement is for you! We are also tired of seeing your class dictate your fantasy race. We have rectified this prolem by hacking the 5E ruleset. By adapting a rule from 13th Age, now you will get an ability score from...   [click here for more]
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Myrddin's Guide to Faerie

Myrddin's Guide to Faerie


“Myrddin’s may well be the gold standard for the Fey realm ... a Must Have for anyone who currently or might someday use Fey or the Feywild in their campaign.“ - Realmwarp Media "When it comes to an all-in-one themed guide on faeries, Myrddin’s has you covered." - Eric Watson Whether you are planning a quick trip into the Feywild...   [click here for more]
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Paragon Dwarves (5e)

Paragon Dwarves (5e)


Supersede the limits of your kin!  Be prepared to face your ancestral foes - giants - and take up the mantle for dwarven kind! Paragon Dwarves provides Players and Game Masters with the following for thrilling play: Racial Paragons. New rules to become a racial paragon.  These simple rules allow players to become the epitome of their chosen race.  Dwarf...   [click here for more]
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Player Race: Godspawn Illithid

Player Race: Godspawn Illithid


The following set of rules is a new neutral aligned Illithid PC designed with a cultural twist that allows for this iconic race to fit into an adventuring party without the usual problems of being an evil brain eating slaver.    The Godspawn Illithids are a new race, separate from other Illithids. They are born from a spawning pool built within the comatose skull of Auppenser;...   [click here for more]
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Race Based Class Archetypes

Race Based Class Archetypes


Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition rules and Forgotten Realms setting. These may be expanded to other races or settings at the DM’s discretion.   Not only have the original options been revised and updated, but this document has been expanded to include all of the...   [click here for more]
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Races of Chult

Races of Chult


All you need to adapt the races of 5e D&D to Chut! Also includes knew location for the Tomb of Annihilation adventure and a new NPC stat block! ...   [click here for more]
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Return of the Lizard King

Return of the Lizard King


BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL! In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves...   [click here for more]
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Samurai and Steel: Player's Guide to Kara-Tur

Samurai and Steel: Player's Guide to Kara-Tur


Far to the East of Faerun lies the ancient and war-torn land of Kara-Tur. The archipelago nation of Kozakura is famous for its Samurai clans and their legendary conflicts. This book is *FULLY ILLUSTRATED* on every page with authentic Meiji-era Japanese artwork. Contained in this book are the following Backgrounds for Player Characters: Samurai: Honorable caste...   [click here for more]
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Scalykind Race Creator

Scalykind Race Creator


Create Your Own Playable Race. This 32 page handbook includes the lore, flavor and rules for creating your own reptilian race from deep within the jungles of Chult or from the far corners of any world. With over 70 racial traits to choose from, the Scalykind Race Creator gives you all the tools you need to create a balanced and unique race for your campaigns. Want...   [click here for more]
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Shadow Elves

Shadow Elves


The Shadow Elves, a reclusive race that hid away in the dark corners of the deep forest soon after the elves came to Faerun. These mysterious elves prefer to stay out of the workings of the world, but their mysterious god, the Shadow Lord has called them to come out and restore balance to the world so that something like the spell plague does not happen again. Included in this document are full Shadow...   [click here for more]
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Shardmind

Shardmind


Shardminds are the living embodiment of the lost Living Gate. A living construct of whirling crystals held together by strong psychic forces, and seeking to rebuild that which from which they came. A race adapted from the 4th Edition of Dungeons and Dragons to work in 5th Edition. ...   [click here for more]
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Sprites (Playable Race)

Sprites (Playable Race)


"Rarely standing no taller than a dart, sprites can be easy to miss. They usually move with purpose, zipping through the air by the grace of beating dragonfly wings, and are almost never caught dawdling. These fey creatures are a reclusive sort not often spotted far from their homes and families. But in the face of intrusion, they prove themselves to be adroit warriors for their size....   [click here for more]
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Tempered Gnolls (Playable Race)

Tempered Gnolls (Playable Race)


"As the living embodiment of Yeenoghu's rage, a gnoll will seldom reach a level of awareness above that of absolute ruin. However, no two gnolls think exactly alike, and various combinations of impulses can occur. Under the right circumstances, a gnoll may recognize something other than Yeenoghu's will, like as another voice in their head or their own heartbeat, and begin to change. Given...   [click here for more]
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The Book of House

The Book of House


What’s Behind Your Mask? A Barovian wizard named Sir House has transformed his old spellbook into a chronicle of the people and adventures he's encountered since leaving his homeland. His account of the world goes into the finer details that most people never see, uncovering masks and revealing secrets hidden in plain sight. The Book of House is a 5th Edition Supplement for Dungeons...   [click here for more]
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The Compendium of Urban Guides

The Compendium of Urban Guides


Has your druid ever felt defeated by just walking into the stone laid prison that is Waterdeep? Has your fiendish warlock lost his way in the cold underbelly of Neverwinter? Maybe your barbarian loses his rage when he has to act regal in front of the lords and ladies that he needs to impress. The only foliage your wood elf ranger can find is the moss near the sewer grates. This supplement is an arrangement...   [click here for more]
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The Minotaurs of the Stonelands

The Minotaurs of the Stonelands


From the Depths of the Stonelands, a strange society is revealed at last.  The Stoneland Minotaurs have adapted well to this harsh land and have created a unique culture that is all their own. - The history of the Stoneland Minotaurs. - Playing a Minotaur, both the race and the culture within. - The Old Sod, a new settlement with plot hooks a plenty. - Sod this!!!, an adventure...   [click here for more]
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The Oath Of Misadventure: A Sacred Oath For Paladins

The Oath Of Misadventure: A Sacred Oath For Paladins


Scheming, meddling, curious, short-attention spanned. All these words are those that Halflings live by, but there are very few that get the call to make doing so their sacred duty.  Introducing the Oath of Misadventure, a Halfling Paladin Sacred Oath For 5th Edition D&D that bestows special gifts from the Irrepressible Scamp himself, Brandobaris: The Halfling God Of trickery, thievery, mischief,...   [click here for more]
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The Saurials of the Lost Vale

The Saurials of the Lost Vale


From the depths of time, The Saurials have descended upon the Forgotten Realms. This ancient primal race has been quiet for at least 2 editions. They are silent no more as their secrets have been unveiled from their Lost Vale at last. The History of the Saurials and what has happened to them since the Finder Stone trilogy. The Saurials, now updated for 5e Dungeons and Dragons. The...   [click here for more]
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Tomb of Annihilation: Beginnings...

Tomb of Annihilation: Beginnings...


“Where the tenth is suckled, the nine rest. Seek the Soulmonger.   In the absence of the Spearbearer, an exile seeks to wake the nightmare snake.   The fool ignores the greater threat below. The living will reign no longer.”    -- Kar'Chay the Bleak Tomb of Annihilation: Beginnings...  provides an alternate beginning to the Tomb of Annihilation...   [click here for more]
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Tulas (Playable Spider Race)

Tulas (Playable Spider Race)


"As Lolth's influence on the Material Plane grows, the effects have become more apparent. In particular, a number of spiders have undergone an awakening. They've grown larger and more intelligent, developing a newfound sense of consciousness and reasoning. These are the tulas, spiders born of Lolth's influence on the Material Plane. With a newfound intelligence and a more upright torso,...   [click here for more]
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