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From the familiar half-human/half-horse centaur to the more exotic wemic, formian, dracon, and even the yuan-ti, centaur-like races have graced the pages and campaigns of D&D since its very beginning. A staple within fantasy literature and art, these centaur-like, or tauric, races have long captured our imaginations.
Live life on four feet and bring these fascinating hybrids into your adventuring... [click here for more] |
Dungeon Masters Guild |
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Tabaxi are a mysterious and oft-misunderstood race of creatures. With unclear origins, far-away roots, and tight lips about the lands they have come from, it is often difficult to suss out more than we already know about them.
Enter this handy field guide! Within the pages of this article, you will find additional information on Tabaxi, as well as the introduction of three new subraces, as the author... [click here for more] |
Dungeon Masters Guild |
$2.00
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Saurials are an uncommon race of dinosaur-like humanoids that can be found in the Lost Vale on Toril. Originally from a distant world, the saurials were brought as slaves to Toril by the evil god Moander to further his goals. Now that Moander has long since been defeated, the saurials are trapped on Toril but free to rebuild their society and create a new home for themselves. The last few years the... [click here for more] |
Dungeon Masters Guild |
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Mordenkainen's Almanac of Adventurers is an excellent resource for any Dungeons & Dragons roleplayer. Contained within is an expanded set of Races, Classes, Subclasses, Backgrounds, Spells, and much more. This new resource serves as a fitting sequel to the legendary Player's Handbook.
Use this book to create countless unique characters and discover inspiration for every D&D experience you... [click here for more] |
Dungeon Masters Guild |
$10.00
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Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition rules and Forgotten Realms setting. These may be expanded to other races or settings at the DM’s discretion.
Not only have the original options been revised and updated, but this document has been expanded to include all of the... [click here for more] |
Dungeon Masters Guild |
$0.50
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SPIRIT OF THE SEASON - A Midwinter Adventure for 5th Level Adventurers
Tucked away in the Greenfields of the Western Heartlands lies the hamlet of Greenest home to the family Swift. It is three days before Midwinter but Cuth Swift, patron of the Swift family, has no spirit or joy in his heart.
This year has been particularly hard on the people of Greenest, they found themselves struggling... [click here for more] |
Dungeon Masters Guild |
$4.95
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Full rules for playing a new race, Dhampirs, for Dungeons and Dragons. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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WE ARE NOT ALONE
In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their... [click here for more] |
Dungeon Masters Guild |
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Explore unique player options for inhabiting a harpy character! With a reputation for being voracious killing machines or alluring tricksters, harpies are often dismissed as mere monsters, when in fact they have a distinctive culture and widely varying outlooks and alignments. This 34-page supplement dives deep into harpy lore and contains everything you need to play a harpy in the Forgotten... [click here for more] |
Dungeon Masters Guild |
$4.95
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Greetings Adventurers! Ever wanted to join the ranks of Giants and become imbued with the elements? I am here today with knowledge of Half-giants that will enhance your travels throughout the forgotten realms. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Chronicles of Lost Tomes proudly presents a new addition to the Dual Origin catalogue! This week, we bring you our final exploration of the chromatic dragons with a reprinted Dragon primary race, and featuring the brand-new White Dragon subrace. Rule over the northernmost norths as a terror in the snow and ice, and call the winds to your command. ... [click here for more] |
Dungeon Masters Guild |
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Warning:
This supplement will allow an ADULT OBLEX to travel alongside a party. The OBLEX may persue a complex narrative arc amid its goal of consuming as many minds as it can. Players utilizing this supplement can tap into classic ooze mechanics while playing their OBLEX character, but it should be noted that they are still a hungry CR 5 ADULT OBLEX meeting up in... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Hearthbound, sometimes called Timberfolk, are a unique species of anthropomorphic wooden constructs, each housing a single Hearth spirit as its host. These constructs are the result of an eldritch ritual conducted by powerful spellcasters, a process that, combined with their relatively short lifespan, renders them rare encounters for most individuals. Many Hearthbounds are created to serve as apprentices... [click here for more] |
Dungeon Masters Guild |
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Souls of Elemental Evil
The elements can be corrupted. If the cults of elemental evil were not proof of that, simply look upon the unfortunate souls known as Abyssal genasi. Born of tainted elements, the Abyssal genasi lead lives of struggle and isolation...but can rise to become great heroes as well.
With this document, you can create a hero born... [click here for more] |
Dungeon Masters Guild |
$1.00
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In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The Expedition to Chult Explorer's Guide contains new class races, archetypes, feats, spells, and equipment for characters braving the depths of Chult.
Over 20 Class Archetypes, including:... [click here for more] |
Dungeon Masters Guild |
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Deep within the navy-blue depths of the Sea of Fallen Stars, there exists a realm unlike any other: The underwater world of Seros, free from the struggles of the surface. Merfolk, sea elves, sahuagin, and even the demonic ixitxachitl call this place their home, each bound to kingdoms scorned by cousin and neighbor. When those brave enough to combat the threats lurking at the surface seek to delve deeper,... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE.
Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin... [click here for more] |
Dungeon Masters Guild |
$5.95
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Chronicles of Lost Tomes proudly presents a brand new supplement for the Dual Origin system. This week, we bring you the Wood Elf subrace, paired with the Elf primary race or any other primary option from the Dual Origin catalogue. Be one with the wilds and walk stealthily among the trees as you play as the near-ageless guardians of Faerun's natural wonders. ... [click here for more] |
Dungeon Masters Guild |
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NOW A COPPER BEST SELLER!
The Adventure Itself
"A festival is being thrown in the reaches of the Underdark where races of various walks of life have gathered. A small section has been covered in tents with various foods, drinks and other activities. The myconids from all over the Underdark also gather here to commune with other colonies of Myconids... [click here for more] |
Dungeon Masters Guild |
$0.72
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At last you can explore playing and interacting with the fabled Eastern dragonborn of Kara-tur. Within you will find various subspecies of dragonborn descended from the Lung dragons of Kara-tur: one new background and three new class options related to Lung dragons and the Dragon Kings of Kara-tur. Finally, advice on how to utilize and adapt the dragonborn to different campaign settings and adventure... [click here for more] |
Dungeon Masters Guild |
$1.95
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These rules are to outline weird and powerful magic that not even the Wish spell could imitate. This includes but is not limited to; becoming a god, moving a giant land mass and making it an island, or making a mythal that causes all dragons on the planet to become crazy.
The weave is the power that guides all the arcane power in Abeir-Toril, powered by the body of Mystra it is used whenever someone... [click here for more] |
Dungeon Masters Guild |
$0.99
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A player race option for when the books hit back - perfect for Candlekeep Mysteries!
Possessed tomes are the vessels of otherworldly spirits anchored to the Material Plane.
The spirit of a possessed tome may be a bodiless lingering soul, a magical construct given sentience, or a messenger sent from one of the celestial planes. These spirits are anchored to the world by enchanted books – much like... [click here for more] |
Dungeon Masters Guild |
$1.99
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Explore Rashemen, now using Fantasy Grounds Unity!
In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure.
Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom.... [click here for more] |
Dungeon Masters Guild |
$24.95
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Chronicles of Lost Tomes proudly presents a new addition to the Dual Origin System! This week, we bring you a new addition to the Aearee primary race with the Kenku subrace. Wander the world echoing the voices of those before you, seeking all that glitters. ... [click here for more] |
Dungeon Masters Guild |
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Este produto é a tradução PT-BR do Guia de Ancestralidades de Grazilaxx. Ele contém arte e layout mais simples, mas todo o conteúdo que você precisa para usar a mecânica de raças alternativas está completa. Assim, você pode adquiri-lo por 1/3 do preço normal!
Se preferir a arte da peça original, você pode comprar o produto original aqui. O Guia de Ancestralidades de Grazilaxx oferece... [click here for more] |
Dungeon Masters Guild |
$4.95
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Being a race little known by the other civilizations that walk in the Material Plane (maybe the dwarves and the gnomes that live below being the exception), the bugfolk present an interesting opportunity for the player. Coming from the Underdark, the bugfolk have alien customs that make them a different and refreshing option for roleplay. But they also have a unique set of skills that can be exploited... [click here for more] |
Dungeon Masters Guild |
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DISCOVER THE DIVERSE DENIZENS OF THE REALMS
Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager.
With complete information about the noteworthy races, subraces, and ethnicities scattered... [click here for more] |
Wizards of the Coast |
$14.99
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Create Your Own Playable Race.
This 22 page handbook includes the lore, flavor and rules for creating your own bestial race from the wilderness.
With over 50 racial traits to choose from, the Beastmen Race Creator gives you all the tools you need to create a balanced and unique race for your campaigns.
Included are 4 new fully detailed and finished... [click here for more] |
Dungeon Masters Guild |
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Chronicles of Lost Tomes presents the newest addition to the Dual Origin catalogue! This week we are exploring the dwarves of the Underdark, featuring the reprinted Dwarf primary race paired with the Duergar subrace. Rebuild a kingdom within the stones and reforge a civilization of deep-dwelling dwarves. ... [click here for more] |
Dungeon Masters Guild |
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From the depths of time, The Saurials have descended upon the Forgotten Realms. This ancient primal race has been quiet for at least 2 editions. They are silent no more as their secrets have been unveiled from their Lost Vale at last.
The History of the Saurials and what has happened to them since the Finder Stone trilogy.
The Saurials, now updated for 5e Dungeons and Dragons.
The... [click here for more] |
Dungeon Masters Guild |
$4.99
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“Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things.”
— J. R. R. Tolkien
Dwarven Legacy is filled with brand new options for you to make your dwarf character! Inside you'll find:
2 new dwarf subraces: Arctic and Maeluth!
3 new subclasses! The Dwarven Defender (Fighter), Way of the Soulblade (Monk), and... [click here for more] |
Dungeon Masters Guild |
$4.95
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Chronicles of Lost Tomes presents the next installment in our Round-Up series for the Dual Origin catalogue. This week's supplement features our first Goblin options. We've created for you the Goblinoid primary race, and paired it with the Goblin and Bugbear subraces. Join the goblin host and run selflessly into the fray for the promise of shinies, or take up arms - very, very long ones - and slink... [click here for more] |
Dungeon Masters Guild |
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Player options if you want to adventure as a grung, the poison-arrow frog people! Grung first appeared in Volo's Guide to Monsters as a monster. These things are so darn cool that I had to do a write-up for a player race for it. Take one look at these things in Volo's Guide and tell me you don't want to play one!
I am sure there may be some balance issues with leaving their poison skin as is, but... [click here for more] |
Dungeon Masters Guild |
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Dream of playing as a hedonistic Satyr, a mysterious Dryad, or a wizened Ent?
Now is the time: with the Feyling character race, you can become one of nature's staunchest allies. Introducing the satyr, dryad, and treantling race options, with all the flavor and statistics you could desire. ... [click here for more] |
Dungeon Masters Guild |
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The following set of rules is a new neutral aligned Illithid PC designed with a cultural twist that allows for this iconic race to fit into an adventuring party without the usual problems of being an evil brain eating slaver.
The Godspawn Illithids are a new race, separate from other Illithids. They are born from a spawning pool built within the comatose skull of Auppenser;... [click here for more] |
Dungeon Masters Guild |
$1.00
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Chronicles of Lost Tomes presents another installment in the Dual Origin catalogue. This week's supplement includes the reprinted Sarrukh primary race paired with the much-beloved Tortle subrace. Wander through the world in search of wonders and friends, and remember - no matter how far you go, you're never far from home. ... [click here for more] |
Dungeon Masters Guild |
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Animancy Press
Featuring 100% Handmade Art
Animancy Press presents a unique take on Vampires in this supplement for 5th Edition D&D, where you curse the day, but can still walk in it, are created by a dark and sacred ritual which binds you in service to your creator, hunger for blood (hit dice), shapeshift, become invisible, and work various magical effects from the blood that you consume!
Thanks... [click here for more] |
Dungeon Masters Guild |
$4.99
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Introducing the all new Traveler's Guide to the Hamato Islands! This comprehensive guide for DMs introduces the history, culture and lore of this Japan-themed adventure setting both as a supplement for modules and as a standalone reference for homebrew campaigns. This guide is for both dungeon masters and players and includes the following chapters:
Chapter One:... [click here for more] |
Dungeon Masters Guild |
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Chronicles of Lost Tomes presents our final Round-Up installment for the Dual Origin Catalogue. This week's supplement introduces the Gith primary race, along with the Githyanki and Githzerai subraces. Rebuild the empire of the gith, be that on the side of vengeance or peace. ... [click here for more] |
Dungeon Masters Guild |
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"As the living embodiment of Yeenoghu's rage, a gnoll will seldom reach a level of awareness above that of absolute ruin. However, no two gnolls think exactly alike, and various combinations of impulses can occur. Under the right circumstances, a gnoll may recognize something other than Yeenoghu's will, like as another voice in their head or their own heartbeat, and begin to change.
Given... [click here for more] |
Dungeon Masters Guild |
$1.99
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As one of the rarer elder races, Kitsunes have been all but forgotten, and most of them are perfectly content to stay that way. Mostly staying in the area in which they were born they enjoy playing pranks on those that wander into their domain. Those unaware of the kitsunes presence are quick to blame the fey for the disturbances leaving the kitsunes free to go on their way unnoticed.
The fey take... [click here for more] |
Dungeon Masters Guild |
$2.95
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Chronicles of Lost Tomes proudly presents a new addition to the Dual Origin catalogue. This week, we delve into the wandering tribes of the North with the Mountain Orc, featuring the reprinted Orc primary race. Walk among the most widespread orc race, and seek brutal glory in battle, or heroic honor in adventure. ... [click here for more] |
Dungeon Masters Guild |
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The instant their creator was struck down, the magen felt the bonds on their mind break. Suddenly the world was full of color and music they had never noticed before. No longer would they toil for long thankless hours; no longer would they allow the nobles of Netheril to gaze past them as if they didn’t exist. They were free, and woe to anyone who tried to shackle them again.
The... [click here for more] |
Dungeon Masters Guild |
$1.99
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An introductory piece to longer book I plan to be working on that will introduce various odd and unusual player options to your game night. To kick things off, I'm introducing you to the realm of Succubi and Incubi, as well as their Infernal, Fey, and Abyssal subraces.
Update: Please check out W&W Races of the Realms: Volume #1 for my collection of races to add onto your adventures,... [click here for more] |
Dungeon Masters Guild |
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"Our magical potential is nothing but a speck of dust compared to Mystra's. These are her children." -Darius Danton
Anyone across Faerûn can manipulate and bend magic to their will with enough time and intelligence. There are those who must study all their life to accomplish this feat and there are those who are born with enough power in their bloodline that they can reshape the Weave with their... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Animancy Press
Fly, change your appearance, and become large sized with this fiendish giant inspired by the monster of the same name from the monster manual and japanese folklore. Included in this package is the Oni ancestry, and several feats, some exclusive to the Oni and others open to other tiefling legacies.
Thanks for visiting, ratings and reviews are greatly appreciated!
Ancestries
... [click here for more] |
Dungeon Masters Guild |
$4.99
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Today on September 24th, it is World Gorilla Day. To celebrate our ape cousins, I'd like to present a new player species set in the world of the Forgotten Realms. Delve into the mystical realm of the Simiae, born from humble ape origins but now evolved into intelligent beings These towering, fur-covered creatures with an extraordinary connection to nature have transcended their past, standing tall... [click here for more] |
Dungeon Masters Guild |
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Unlock the mysteries of the people of Airspur!
Some genasi in Faerûn have an ancient history that stretches back to lost worlds ruled by elemental lords. The primordial power that runs through their veins is different from the inheritance of the genies that many genasi claim - it is more violent, more chaotic. The genasi of the city of Airspur live with the legacy of... [click here for more] |
Dungeon Masters Guild |
$1.00
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Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin catalogue, the Shadar-Kai! This supplement includes the reprinted Elf primary race paired with the Shadar-Kai subrace. Emerge from the gloom of the Shadowfell as emissary of the Raven Queen and walk the line of living and dead through the dark. ... [click here for more] |
Dungeon Masters Guild |
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The Appendixes
This supplementary material is taken from the Dragon Relics campaign. It contains 23 creatures, over half of which are entirely new! It also presents 3 magic items that appear in the campaign! Finally, it contains 3 new feats for adventurers making a name for themselves in the Great Desert, and 3 new subraces based on the peoples of Anauroch.
All of the... [click here for more] |
Dungeon Masters Guild |
$1.95
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