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Thousands of years ago, a remarkable event transpired that led to the emergence of a peculiar offshoot of goblins — the Space Goblins. Unlike their earthbound kin, Space Goblins have adapted to the rigors of interstellar travel, forging their identity amidst the stars and celestial bodies. Space Goblins bear a distinctive look that sets them apart from their terrestrial counterparts. Their skin... [click here for more] |
Dungeon Masters Guild |
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Play as a demonfey in this fifth edition update to a classic third and fourth edition player option. In the Forgotten Realms fey'ri are planetouched elves, the result of interbreeding between sun elves and demons thousands of years ago. Hunted down by elves in the present day, fey'ri live in hiding while pursuing their own secret agendas. As a fey'ri your character will have wings,... [click here for more] |
Dungeon Masters Guild |
$0.91
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In this new supplement for the Blood wars, you have introduced to the Quasit
The Quasit is the lowest demon in the power structure of the Abyss. Quasits spend most of their existence trying to hide from bigger, more powerful demons who like nothing more than eating them or tearing them in two. Quasits one genuine desire is to serve a powerful master and will go out of its... [click here for more] |
Dungeon Masters Guild |
$0.50
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Gourbolds have striking orange skin and tend to be slightly smaller than typical kobolds, standing at about 2 to 2.5 feet tall. Their eyes often feature autumnal hues, ranging from deep amber to earthy brown, and they possess subtle patterns on their skin resembling fallen leaves. They are known for adorning themselves with seasonal trinkets and often wear human clothes preferring that worn by the... [click here for more] |
Dungeon Masters Guild |
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In this new supplement for the Baldurs Gate: Descent into Avernus you have introduced a new playable race the Bearded Devil.
The Bearded Devils are the shocked troop of the Nine Hells in their war with the Demons. Mean spirited and ill-tempered the Bearded Devil is quick to offence and quicker to violence. Some bearded devils defy racial stereotypes and are more neutral in character,... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Aldani Basin is an enormous clearing in the jungles of Chult where rainwater collects to form multiple shallow lakes and vast marshy ecosystem. These lakes feed the major northern rivers of Chult, the Soshenstar and the Tath, as they travel from the middle of the jungle out to the sea.
The Tomb of Annihilation adventure book provides two interesting encounters for the Aldani Basin, Mbala... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Rhumari are a distinct branch of humanity, having evolved in isolation from the broader human population. While they bear an undeniable resemblance to humans in physicality, it is their unique upbringing, traditions, and profound spiritual connection to both their ancestors and the natural world that sets them apart. As a nomadic species, the Rhumari reject the notion of anchoring their lives to... [click here for more] |
Dungeon Masters Guild |
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Realm Diver presents:
An old evil returns to the Realms
The town of Proskur has been cut off from the rest of the kingdom of Cormyr just as its people begins to suffer from a fainting sickness. Now the crops are failing. Are these events unrelated? Just a run of bad luck? Or something more sinister...
...something evil? While aiding the good peoples of Cormyr in their plight... [click here for more] |
Dungeon Masters Guild |
$14.95
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An adventure for 10th-level characters for your Tomb of Annihilation campaign during the Tomb of the Nine Gods.
Give the Sewn Sisters the challenging and memorable encounter they deserve with “The Sewn Sisters-Into the Ethereal Plane”! Characters will have to adventure into the Ethereal Plane and traverse each level of the Tomb of the Nine Gods within the Border Ethereal. This module... [click here for more] |
Dungeon Masters Guild |
$5.99
|
NOW HALF PRICE! Only $5.00 for 101 pages of polished material.
A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble-skinned human woman, who is... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The Build-A-Were Workshop is a supplemental rule set for running, playing, and building custom werebeasts. From werewolves to werewolverines, lycanthropes to dracorats, the only limit is your imagination.
47 pages that goes into the whats weres and hows of the curse, including:
12 prebuilt lycanthropic player options revamped from the Book of House, including the Wereoctopus and... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The history of elves is one of the longest and most storied in all Faerun. While the Sword Coast Adventurer's Guide gave us a taste of some of the rarer varieties, they were greatly left behind. Now, with lore and statistics adapted from sources including the 3rd edition Races of Faerun supplement book, the Avariel, Lythari, Sea Elves, Star Elves, Wild Elves, and Fey'ri can escape... [click here for more] |
Dungeon Masters Guild |
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The Curseblood Goblins, despite their goblin-like appearance, are not actually Goblins. They are the result of a man-made disease called Goblin Pox, created by the necromancer Karlt Corvell. Goblin Pox was specifically designed to infect Goblins and swiftly bring about their demise. And it was highly successful. Karlt wiped out over two hundred Goblins in less than a week, all members of the same tribe.... [click here for more] |
Dungeon Masters Guild |
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Thirst for Blood...
This supplement redesigns vampyrism as a transferable curse, so all players have the option to play as vampires without restrictions to race or class.
Once affected, a character must choose whether to embrace their bloodlust in exchange for increased power or seek out a cure.
The curse and its five stages are explained in full detail, including optional... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"Hellish Heritage" is a collection of 9 hell-themed subraces, perfect for your Descent into Avernus campaigns! Includes:
The nephilim aasimar, awe-inspiring child of devils and angels
The abishai dragonborn, a fiendish dragonborn with dark magic
The brimstone dwarf, a hell-hardened architect of massive fortresses
The ashen elf,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
All shardminds were once physically and psychically united in the Living Gate, a metaphysical seal that locked the Far Realm away from the rest of existence. When the Living Gate was destroyed it sent crystalline shards across the multiverse. Some of these shards became sentient, formed humanoid bodies, and became shardminds. Almost all shardminds agree their purpose in existence is to rebuild... [click here for more] |
Dungeon Masters Guild |
$1.95
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Suggested Contribution: $1.45
Supersede the limits of your kin!
Paragon Elves provides Players and Game Masters with the following for thrilling play:
Racial Paragons. New rules to become a racial paragon. These simple rules allow players to become the epitome of their chosen race.
Elf Paragon. The elf paragon is the first race... [click here for more] |
Dungeon Masters Guild |
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Hellish new creatures have been unleashed from the layers of the Abyss and the Nine Hells in this tome of fiends!
This sourcebook contains over 80 statblocks for new creatures with balanced stats, art, and lore ready to invade your devilish campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for demons, devils, and fiends... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Shadovars of Netheril
Hated and feared, the Shadovars of Netheril updated to the new edition
"If one day you want to be a person, you have to keep your shadow in honor too."
- Friedrich Nietzsche
A guide to the Shadovars of Netheril
by Igor Comunale
My own adaptation to use shadovars in Dungeons and Dragons 5th Edition.
In this handbook you'll find:
- statistics to use... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Explore a selection of aquatic options for use in oceanic campaigns.
Four new races including sahuagin, merfolk, and the all-new cephalofolk!
One new lineage for characters who meet an untimely end in a watery grave.
Choose from various adaptations to further customise your character.
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
New character races and subraces for players and DMs
Introducing Wild Dwarves, Duergar, Eladrin, Desert Elves, Riverpad Halflings, Spriggan Gnomes, Haygoblins, and Darkling Tieflings. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more.
Learn all about the drow herein, from the words... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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Play as a Rogue Modron or have a Rogue Modron Sidekick!
Based on the new modron-flavored adventure, The Shape of Folly!
Rules for Rogue Modrons as a playable race
Create a playable rogue modron, either as a monodrone, duodrone, or tridrone!
Three Rogue Modron Sidekicks
Using the Sidekick rules from Dragon of Icespire Peak, add these rogue modrons -- a monodrone, a a duodrone, or a tridrone... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Welcome to the Sword Coast!
The Sword Coast is a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger.
While the Sword... [click here for more] |
Wizards of the Coast |
$29.99
|
Announcing Volo's Complete Subrace Handbook, which contains an incredible 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures, now for Fantasy Grounds!
Are you looking for new subraces to compliment your favorite D&D races? You are in luck, as this supplement contains more than enough options to spice up your 5E D&D games, created for use in the Fantasy... [click here for more] |
Dungeon Masters Guild |
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Supersede the limits of your kin! Be prepared to face your ancestral foes - giants - and take up the mantle for dwarven kind!
Paragon Dwarves provides Players and Game Masters with the following for thrilling play:
Racial Paragons. New rules to become a racial paragon. These simple rules allow players to become the epitome of their chosen race.
Dwarf... [click here for more] |
Dungeon Masters Guild |
$1.45
|
Find yourself a cheap bubber that's too desperate for junk to turn stag on you, else everyone is gonna know you're a berk.
Inside these pretty pages you will find a plethora of tools to set your character on an adventure that spans the planes!
There are six new races! Including Bariaur, Gith, Rogue Modrons, and more! You'll also find new information, racial traits, and lore for... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"As Lolth's influence on the Material Plane grows, the effects have become more apparent. In particular, a number of spiders have undergone an awakening. They've grown larger and more intelligent, developing a newfound sense of consciousness and reasoning.
These are the tulas, spiders born of Lolth's influence on the Material Plane. With a newfound intelligence and a more upright torso,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Half-Vampires: The Dhampir
Children of darkness, dhampirs are the offspring a mortal and a vampire. Frequently born out of horror and tragedy, the circumstances of a dhampir’s conception are incredibly hard to understand. Since few mortals can survive the painful and gory birth of such a creature, it is often theorized that most dhampir are born of male mortals and female vampires.... [click here for more] |
Dungeon Masters Guild |
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This is a free supplement! Any Proceeds go towards Red Nose Day and helping kids in poverty!
"Clonns are the abnormal normal, often compared to humans as their exaggerated facsimile. But amongst both humans and the more seasoned races, they've yet to truly find their niche. Instead they have taken to learning anything and everything about the world, gaining a taste of competency... [click here for more] |
Dungeon Masters Guild |
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NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
“The childe who's born from life and death alike, He bears the mark of grave within his soul.... [click here for more] |
Dungeon Masters Guild |
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As Kiruna reached the mouth of the cavern, she realized the heat was emanating from two towering braziers, one on either side of the entrance. Deep gouges - now she could see they were runes, of ancient origin - ringed their bases and rims, their lines and curves carved by instruments far larger than any she could wield. Her eyes adjusted slowly to the darkness within the stone giants' home.... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
Now available for Fantasy Grounds Unity!
Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual.
Find below a short description of the content you can find in each chapter.
• Be free of Yeenoghu's... [click here for more] |
Dungeon Masters Guild |
$24.95
|
This sourcebook is one of a series that belongs on the bookshelf of any dungeon master exploring the rich lands (and dark under-realms) of the Forgotten Realms. It presents as introduction to the Deep Folk of Faerun, three unique races of dwarves. Virtually all of the famous "dungeons" of the realms, explored by adventurers seeking treasure, magic, and lore, were built - and in most cases, once occupied... [click here for more] |
Wizards of the Coast |
$4.99
|
NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
Half-fairies and changelings are prominent characters in many mythologies and legends, all tales and stories that strongly influenced the worlds of D&D.
The feyblood race aims to make such characters playable... [click here for more] |
Dungeon Masters Guild |
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Drow have been emphasized in the Monster Manual as enemies to fight, but are only touched on briefly as playable characters in the Players Handbook. This document is for DMs and players willing to succumb to their darker nature and venture through the Underdark of the Forgotten Realms as a drow elf. Included are numerous race and class options for 5th Edition players that want to run a drow character... [click here for more] |
Dungeon Masters Guild |
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The Freetown project is as a campaign-neutral setting adaptable to any chosen world, plane, or setting. Each release within the project is meticulously designed for specific player levels, commencing at level 1 and progressing seamlessly to level 20. All the unfolding events take place on the mythical island of Hatteris.
Within the Freetown project, you can anticipate a diverse array of additions,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms setting, the world beneath the ground. This book includesthe following:
details on the most popular Underdark race, the drow, plus 16 other underground character races;
25 new regional feats;
new prestige classes, spells, monsters, and magic items; plus
background on 60... [click here for more] |
Wizards of the Coast |
$15.99
|
Daemonfey
of the Realms
Believed defeated and obliterated,
the Daemonfey return in the fifth edition
“Deserted altars are inhabited by demons.”
- Ernst Jünger
:A guide to Daemonfey
by Igor Comunale
"They thought us defeated, they believed us finished... but soon they'll discover who holds true power" Daemonfey were... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Create Your Own Playable Race.
This 32 page handbook includes the lore, flavor and rules for creating your own reptilian race from deep within the jungles of Chult or from the far corners of any world.
With over 70 racial traits to choose from, the Scalykind Race Creator gives you all the tools you need to create a balanced and unique race for your campaigns.
Want... [click here for more] |
Dungeon Masters Guild |
$0.99
|
300+ NEW DRAGONS!
The Dracodex gives any Dungeon Master a massive repertoire of over 300 new dragons to use at their table. However, that is not all as the first chapter covers player options, from races to classes to feats! There are a few variants of dragons from older books and dragons from within this supplement. All of this is spread across just 331 pages for you to easily browse... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Adapted from the rules suggested in the Dungeon Master's Guide, the Aasimar are a mirror to the Tieflings. Play as the descendant of an ancient celestial bloodline. Included are all the rules necessary to create an aasimar character and the statistics to fight against aasimar NPCs. ... [click here for more] |
Dungeon Masters Guild |
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Human Tables for Character Personalities, Heritage and Ideas
Tables visible in Previews under the product image.
Character tables for human adventurers and characters from rural farmlands, nomadic tribes and corrupt cities. Personalize human characters with distinctive traits and ideas, pets and trinkets.
Includes d20 tables for ...
Human Personalities (personality traits,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"When a stranger comes to your house at night and knocks, there is a peculiar muffled sound about the knocking by which you can tell that the visitor is a kitsune - if you have experienced ears. For a kitsune knocks at doors with its tail. If you open, then you will see a man, or perhaps a beautiful girl, who will talk to you only in fragments of words, but nevertheless in such a way that you can... [click here for more] |
Dungeon Masters Guild |
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Optional player character races inspired by the Rage of Demons Campaign Setting. There are opportunities for out of the ordinary player race options because of the unorthodox companions, and eclectic series of allies encountered along the way in this campaign setting. The player character races contained within include: Derro, Kuo-Toa, Myconid, and Quaggoth. There are additional feats included for... [click here for more] |
Dungeon Masters Guild |
$0.50
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"Rarely standing no taller than a dart, sprites can be easy to miss. They usually move with purpose, zipping through the air by the grace of beating dragonfly wings, and are almost never caught dawdling.
These fey creatures are a reclusive sort not often spotted far from their homes and families. But in the face of intrusion, they prove themselves to be adroit warriors for their size.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...." ... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Chronicles of Lost Tomes proudly presents a new addition to the Dual Origin System! This supplement introduces the first entry in the amphibious Batrachi races, featuring the new primary race of the same name and the new Grung subrace. Hailing from deep rainforests, you can bring the grung to your games with a poisonous edge. ... [click here for more] |
Dungeon Masters Guild |
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For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
|
Kardiff's Tattered Notes is a compendium of options for players and DMs that want something a bit outside of the norm. The book has options that span across campaign settings, from the mists of Ravenloft, to the high spires of Eberron, to the endless city of Ravnica, and to the magic-rich Faerun.
15+ New Race Options Subraces like Dreamsight Shifters and Scarecrow... [click here for more] |
Dungeon Masters Guild |
$3.95
|