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Saurian, an Original Race for D&D 5e

Saurian, an Original Race for D&D 5e


Thought lost to history, or myths to begin with, by most civilized people, the Saurian are an ancient race with physical similarities to the behemoths of D&D worlds. To hear the Saurian tell it, they are the eldest race of the material plane and ruled the world for ages with strength and wisdom. A cataclysm in their past caused them to lose their grasp on the younger races and as fewer and fewer...   [click here for more]
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Scalykind Race Creator

Scalykind Race Creator


Create Your Own Playable Race. This 32 page handbook includes the lore, flavor and rules for creating your own reptilian race from deep within the jungles of Chult or from the far corners of any world. With over 70 racial traits to choose from, the Scalykind Race Creator gives you all the tools you need to create a balanced and unique race for your campaigns. Want...   [click here for more]
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Seafarer's Supplement

Seafarer's Supplement


From the creator of Additional Archetypes comes Seafarer's Supplement, which presents 4 aquatic beasts, 4 aquatic player races, 8 subclass options, and 1 prestige class for Dungeons and Dragons 5th Edition. Aquatic Beasts. Stats for dolphins, giant sea turtles, stingrays, and electric eels are included. Aquatic Races. Playable merfolk, sahuagin,...   [click here for more]
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Secrets of the Sandfolk

Secrets of the Sandfolk


"Be infinite as the grains Be shapeless as the dunes Be indefinite as the wind Be relentless as the heat." From the depths of the desert they come, a wandering people swaddled in cloth. They are the sandfolk and they are ready to appear around your table! This supplement introduces the sandfolk, a homebrew race of desert nomads first introduced in the webseries Experience Points. Within...   [click here for more]
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Shadow Elves

Shadow Elves


The Shadow Elves, a reclusive race that hid away in the dark corners of the deep forest soon after the elves came to Faerun. These mysterious elves prefer to stay out of the workings of the world, but their mysterious god, the Shadow Lord has called them to come out and restore balance to the world so that something like the spell plague does not happen again. Included in this document are full Shadow...   [click here for more]
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Shadow Genie + Shadow Genasi

Shadow Genie + Shadow Genasi


An update of the khayal, a genie from the 3e-era Tome of Magic. Also included is a new genasi subrace for those whose ancestry includes thse deceptive genies. ...   [click here for more]
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Shardmind

Shardmind


Shardminds are the living embodiment of the lost Living Gate. A living construct of whirling crystals held together by strong psychic forces, and seeking to rebuild that which from which they came. A race adapted from the 4th Edition of Dungeons and Dragons to work in 5th Edition. ...   [click here for more]
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Snow Genie + Snow Genasi

Snow Genie + Snow Genasi


A conversion of the qorrash from 3e's Frostburn, plus a new genasi subrace who can trace their ancestry back to the qorrash. ...   [click here for more]
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So You Want to be a Slime?

So You Want to be a Slime?


The humble ooze has been a staple of RPG gaming nearly since its inception, but our favorite, gooey creature has remained oft-overlooked as a playable option. Contained in this pdf you will find rules for introducing the ooze as a playable race called “Slimeoids”. Oozes have brought humor, joy, and occasionally terror to the table of RPGs for decades and now you can bring that to the table as...   [click here for more]
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So, You Want To Be A Goblin

So, You Want To Be A Goblin


*UPDATED VERSION* Long have goblins been 'just another monster' - no longer. Now there is an adventure for goblins, by goblins. This module includes: a three hour adventure where goblin squibs must find components to build their masks (This adventure is able to be played in any setting.) the new Gnaalbec goblin Race Details six pregenerated Gnaalbec goblin characters. Gnaalbec Goblin voices not...   [click here for more]
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Sottorazze Naniche

Sottorazze Naniche


Tre nuove opzioni per le tue fantastiche avventure! ...   [click here for more]
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Soul Mass Player Race (5e)

Soul Mass Player Race (5e)


The undead are seen as abominations by some, useful servants by others, and a troublesome nuisance by most. The creation of the undead involves the desecration of the physical, and in some instances the consumption of the immaterial. Souls bound into service make for some of the most potent undead creations, and some necromancers don't stop at just one. They siphon more and more souls from their afterlives...   [click here for more]
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Sprites (Playable Race)

Sprites (Playable Race)


"Rarely standing no taller than a dart, sprites can be easy to miss. They usually move with purpose, zipping through the air by the grace of beating dragonfly wings, and are almost never caught dawdling. These fey creatures are a reclusive sort not often spotted far from their homes and families. But in the face of intrusion, they prove themselves to be adroit warriors for their size....   [click here for more]
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Sylvan Heroes: A Nature Mini Compendium

Sylvan Heroes: A Nature Mini Compendium


Grab the gear and follow the paths to become a Sylvan Hero! This mini-compendium contains subclasses, races, and magic items. Inside you'll find: 3 subclasses Ranger: Beast Commander Warlock: Great Tree Patron Druid: Circle of Symbiosis 2 races Sprite Pixie Magic Items Arboreal Ascending Apparel Blade of Grass Dandelion of Drifting Mead...   [click here for more]
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Tempered Gnolls (Playable Race)

Tempered Gnolls (Playable Race)


"As the living embodiment of Yeenoghu's rage, a gnoll will seldom reach a level of awareness above that of absolute ruin. However, no two gnolls think exactly alike, and various combinations of impulses can occur. Under the right circumstances, a gnoll may recognize something other than Yeenoghu's will, like as another voice in their head or their own heartbeat, and begin to change. Given...   [click here for more]
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The Aberration Hunter's Handbook

The Aberration Hunter's Handbook


Alien horrors amass just beyond the veil of this world, turning their bizarre gaze toward the minds and bodies and natural beauty, hungry. Corruption. Madness. Mutation. Debased cults and squamous star-spawn. Elder Evils, ancient aboleths, beholders from beyond the moon.  We need heroes to protect us. This document covers six groups of aberration-hunters, including character options and DM options...   [click here for more]
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The Awakened Item

The Awakened Item


Have you ever wanted to play a sentient sword or shield? How about a broom? Or perhaps a tea pot, a clock, or a candelabra? Well, be my guest!  “A gleaming longsword set atop a pile of treasure deep in the heart of a dungeon suddenly calls out to the adventurers filling their pouches with coin.    A fiddle levitates alongside a cheerful bard. The townsfolk in their...   [click here for more]
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The Big Book of Lizardfolk

The Big Book of Lizardfolk


A detailed glossary of all things lizardfolk. Contained within are 22 new threats for a DM to menace unsuspecting adventurers with, and a new race, the Poison Dusk lizardfolk, for the PCs complete with 2 subraces. Complete with a Table of Contents, and bookmarked.  If you like my work here, please feel free to check out my other works: Goblin Warbands - A glossary of goblins, crafty and cunning....   [click here for more]
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The Book of Dragons for 5th Edition (Fantasy Grounds)

The Book of Dragons for 5th Edition (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Book of Dragons is a supplement for 5th Edition Dungeons and Dragons to expand the draconic options available to Players and Dungeon Masters alike! Within its pages, you will find: 3 Player Races: Dragonkin, Half-Dragon, and Platinum Dragonborn 11 Subclasses: Path of the Dragon for the Barbarian, College...   [click here for more]
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The Book of House

The Book of House


What’s Behind Your Mask? A Barovian wizard named Sir House has transformed his old spellbook into a chronicle of the people and adventures he's encountered since leaving his homeland. His account of the world goes into the finer details that most people never see, uncovering masks and revealing secrets hidden in plain sight. The Book of House is a 5th Edition Supplement for Dungeons...   [click here for more]
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The Book of Uncommon Ancestry

The Book of Uncommon Ancestry


Inside the the Book of Uncommon Ancestry you’ll find a treasure trove of new player options related to some of the rarer peoples of the D&D multiverse. It features 12 new player character races, new weapons used mainly by giff and thri-kreen adventurers, over 30 new racial feats, and 48 new magic items. New races explored in the Book include: Book wyrms are small, winged...   [click here for more]
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The Circle of the True

The Circle of the True


This world is at grave risk. The sanctuaries of nature are collapsing. Alien creatures from strange dimensions slither through the cracks. The Living Gate still stands shattered, and its shards would rather fight than unite. Nature itself is birthing creatures of violence against civilization. The Circle of the True is here to protect us. As a refuge for the ruinborn, as a finder of the shards of...   [click here for more]
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The Compendium of Urban Guides

The Compendium of Urban Guides


Has your druid ever felt defeated by just walking into the stone laid prison that is Waterdeep? Has your fiendish warlock lost his way in the cold underbelly of Neverwinter? Maybe your barbarian loses his rage when he has to act regal in front of the lords and ladies that he needs to impress. The only foliage your wood elf ranger can find is the moss near the sewer grates. This supplement is an arrangement...   [click here for more]
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The Elitar Race - 5th Edition

The Elitar Race - 5th Edition


The Elitar is a race that is compatible with 5th edition Dungeons and Dragons. They are a selfish, xenophobic race of arcane masters that once held a tight grip over the Material Plane. Their history of dictators has lead to the now purely evil race.  ...   [click here for more]
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The Fate of the Gwylings

The Fate of the Gwylings


Long ago, they fled from the Feywild to live and love as mortals, but still they carry a curse from the Queen of Air and Darkness: to live their whole lives in just twenty years. Dare they explore the perilous worlds of the multiverse, to fill their lives with adventure—when each day is so precious? Of course they dare! This is the fate of the gwylings. The Fate of the Gwylings presents...   [click here for more]
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The Fey Codex

The Fey Codex


Leprechauns!  Just in time for Saint Patrick's Day! The Fey Codex is part of a legendary scholarly work compiled ages ago by Stephen the Sage detailing the races, history, and legends of the known world to that point.  A collection of papers supposedly unearthed just recently in the inventory of a village curio shop is believed to be a fragment of this work, but...   [click here for more]
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The Feywild

The Feywild


A definitive guide to the Feywild.  Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign. The book includes: Lore and history of the Feywild Map of the Feywild 25 Feywild locations Feywild magical effects  Random encounter tables 50 story based random encounters New Feywild inspired...   [click here for more]
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The Feywild (Fantasy Grounds)

The Feywild (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. A definitive guide to the Feywild.  Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign. The book includes: Lore and history of the Feywild Map of the Feywild 24 Feywild locations Feywild magical effects  Random...   [click here for more]
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The Fjaril: The Winged Explorers

The Fjaril: The Winged Explorers


Gliding through the treetops on glasslike wings, the fjaril are a mystical race of nomadic insectiods who investigate the world around them, and revel in its beauty. A fjaril who has taken up life as an adventurer is one who has left their tribe's nomadic way of life to pursue a closer understanding of the world they inhabit. Are you fascinated by the more sedentary people, eager to learn more about...   [click here for more]
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The Heavens Above - The Runepriest and Archetypes for Harnessing the Blessed and Beautiful (5e)

The Heavens Above - The Runepriest and Archetypes for Harnessing the Blessed and Beautiful (5e)


Grace and peace be upon you. As evil grows in the world, the forces of good must arm to answer it. While holy clerics and paladins have long called on the direct aid of the heavens, anyone can dedicate themselves to a more exalted path and receive divine blessings in return. This document, themed around celestial powers, includes a player-focused angelic race with four associated subraces, the...   [click here for more]
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The Icarians

The Icarians


Icarians are a race that hails from the material plane, and are a race of birdlike humans.  There are several stories about how they came to be.  Some say they were originally humans that were transformed by a friendly god to allow them to fly, some say they were the result of a magical expirment, while others say they are just an evolutionary quirk.  Unlike most birdfolk or flying races the Icarians...   [click here for more]
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The Killoren

The Killoren


The land is dying. Corruption spreads. Plants wither. Animals starve. And at the edge of the wasteland, a people awaken - fey spirits born from dying plants. The killoren. Born to speak for the voiceless wildernerss, the killoren are part vengeful wilderness, part diplomatic emissary, part caretaker and tender of the fragile wilderness. In these pages, get to know this race, its aspects of nature,...   [click here for more]
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The Korranberg Chronicle: Adventurer's Almanac

The Korranberg Chronicle: Adventurer's Almanac


Get ready for adventure with The Korranberg Chronicle - Adventurer's Almanac! Fully compatible with the Wayfinder's Guide to Eberron, Eberron: Rising from the Last War, and Keith Baker's Exploring Eberron, this massive tome is dedicated to all the Eberron players out there! Find a wealth of options within these pages, including: Subraces, Variant Traits,...   [click here for more]
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The Living Dead

The Living Dead


The Living Dead: A new playable race for fifth edition. !!Now available on PWYW!! Before The last great War, many peoples joined the Lich Queen rather than die before her army or the other great armies. . But they did not realise that they would be cursed. They are no longer living, but they are not dead, they are The Living Dead, the Cursed Dead and they yearn for a normal life that they can never...   [click here for more]
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The Lost Tome

The Lost Tome


Our biggest update yet! This 369-page, best-selling treasure trove contains 13 new races, over a dozen new subraces, 9 new classes, well over 100 original class archetypes (with a minimum of five archetypes for each class established in the 5e Player's Handbook), dozens of totem spirit animals, over 100 spells, hundreds of item options, monster stat blocks, roleplaying tips, DM tools, and other...   [click here for more]
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The Martial Artist Pack

The Martial Artist Pack


A collection of six Monk Hybrid Classes: Argent Fist (Monk/Paladin), Battle Dancer (Monk/Bard), Metamorph (Monk/Druid), Ninja (Monk/Rogue), Samurai (Monk/Fighter), and Spelldrinker (Monk/Warlock), plus a Spellcaster version of the Way of Four Elements Monk that works more like Arcane Trickster or Eldritch Knight as a bonus! Can be bought separately: Argent Fist: https://www.dmsguild.com/product/265167/Argent-Fist...   [click here for more]
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The Minotaurs of the Stonelands

The Minotaurs of the Stonelands


From the Depths of the Stonelands, a strange society is revealed at last.  The Stoneland Minotaurs have adapted well to this harsh land and have created a unique culture that is all their own. - The history of the Stoneland Minotaurs. - Playing a Minotaur, both the race and the culture within. - The Old Sod, a new settlement with plot hooks a plenty. - Sod this!!!, an adventure...   [click here for more]
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The Oath Of Misadventure: A Sacred Oath For Paladins

The Oath Of Misadventure: A Sacred Oath For Paladins


Scheming, meddling, curious, short-attention spanned. All these words are those that Halflings live by, but there are very few that get the call to make doing so their sacred duty.  Introducing the Oath of Misadventure, a Halfling Paladin Sacred Oath For 5th Edition D&D that bestows special gifts from the Irrepressible Scamp himself, Brandobaris: The Halfling God Of trickery, thievery, mischief,...   [click here for more]
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The Odea: Race and Archetypes

The Odea: Race and Archetypes


The Odea are a mantis-like, insectoid race with a strange outlook on life. While not for everyone, the eccentric nature of the race makes them ideal for people that want a roleplaying challenge. But where's the fun in just getting a new race? With this document, you not only get details on the odea race, which includes three different sub-races, but you also get 3 new archetypes for standard 5th...   [click here for more]
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The Owlkin: Creatures  of Magic

The Owlkin: Creatures of Magic


The owlkin are an avian race who were borne out of one or more magical mishaps. Though bird-like in their appearance, they are creatures of the arcane, first and foremost. Each owlkin's journey is a different one, their struggle to understand their own origins, as well as their place in a world of magic a key part of their identity. Particularly difficult is the journey of those who are marked by arcanists...   [click here for more]
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The Pengoi

The Pengoi


Thousands of flightless birdfolk thrive in the frozen wastes, almost unknown to the races in friendlier climes. They may appear ridiculous to others, but the Pengoi are the ultimate survivors and loyal companions. Written by Jamie Chambers Illustrated by Jason Engle This document includes the rules and description needed to play a pengoi using Fifth Edition....   [click here for more]
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The Powers Below - The Daimonologist Class and Archetypes for Harnessing the Fiendish and Forbidden (5e)

The Powers Below - The Daimonologist Class and Archetypes for Harnessing the Fiendish and Forbidden (5e)


Do not call up anything you cannot put down. If power corrupts, then surely the desire for power must also do so. For some, the path to power seems difficult, impractical, or even impossible. Luckily for them, there can be shortcuts. Not all fiends require a full pact, no. They will share their power with you for a price. Just a trifle, really. And once you make the agreement, well…then you’ll...   [click here for more]
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The Saurials of the Lost Vale

The Saurials of the Lost Vale


From the depths of time, The Saurials have descended upon the Forgotten Realms. This ancient primal race has been quiet for at least 2 editions. They are silent no more as their secrets have been unveiled from their Lost Vale at last. The History of the Saurials and what has happened to them since the Finder Stone trilogy. The Saurials, now updated for 5e Dungeons and Dragons. The...   [click here for more]
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The Shardmind

The Shardmind


An in-depth look at one of the most esoteric races ever made available for D&D, this document thoroughly unearths the secrets of the shardmind over a dozen pages of psychic crystal person goodness. Within these pages you will see: A complete racial write-up for the shardmind including the lore of the Living Gate and its destruction. A background for newly awakened shardminds 7 feats for...   [click here for more]
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the Vampire Lord : Violence is in the Blood

the Vampire Lord : Violence is in the Blood


How do you play a Player-viable Vampire? Feast on this PDF! Gorge on the blood of your foes, control minds, or even raise an army of Vampire Spawn. The Vampire Lord is part of my Class Pack I. Only $20, Class Pack I includes 10 Classes. ...   [click here for more]
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Three Suggestions for Strange Half-Elves

Three Suggestions for Strange Half-Elves


Half-elves are a pretty common race choice, but they tend to be placed in one of two boxes: “I belong to no nation”, outcasts who feel connected to neither their elven nor their human heritages; or the complete opposite, “Everyone’s friend”, likable and diplomatic people who can easily slip into any culture, feeling at home wherever they go. Here are a few new suggestions...   [click here for more]
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Tiefling - Wood Imp Variant (V1.0)

Tiefling - Wood Imp Variant (V1.0)


Based on the Basic D&D's Wood Imp from "PC1: Tall Tales of the Wee Folk," these tieflings have a mysterious fey ancestry, and a close connection to forests. However, many creatures and race of the fey look down upon them. ...   [click here for more]
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Tiny Heroes (5e Races)

Tiny Heroes (5e Races)


A set of rules for adventuring with size category Tiny adventurers, as well as six new Tiny races for 5e: Homunculus, the construct companion of spellcasters universal. Imp, the tiny shapechanging servant of the Nine Hells. Nightbeak, the owl-like guardians of deep forest knowledge. Pixie, the miniature royalty of the Feywilds. Rabbitfolk, the skittish, prim and proper countrymen. Shroomling,...   [click here for more]
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Tomb of Annihilation: Beginnings...

Tomb of Annihilation: Beginnings...


“Where the tenth is suckled, the nine rest. Seek the Soulmonger.   In the absence of the Spearbearer, an exile seeks to wake the nightmare snake.   The fool ignores the greater threat below. The living will reign no longer.”    -- Kar'Chay the Bleak Tomb of Annihilation: Beginnings...  provides an alternate beginning to the Tomb of Annihilation...   [click here for more]
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Tome of Lost Races

Tome of Lost Races


In the creation of 5th Edition, some races were left behind in 4th. This book contains 4 new (well actually old) races for 5th Edition. ...   [click here for more]
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