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The Witch

The Witch


A black haired elf, with a cloak of dark raven feathers steps from the shadows, muttering in a language beyond your comprehension as she summons darkness itself. Screams follow, but not for long, as soon utter silence fills the dark void. Lost within a dark forest, you send your raven familiar to fly straight up, Looking through its eyes, you take in the lay of the land, and guide your party through....   [click here for more]
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The Witch - A Sorcerous Origin and Character Background Option for 5th Edition Dungeons & Dragons

The Witch - A Sorcerous Origin and Character Background Option for 5th Edition Dungeons & Dragons


Witches have always been subjects of fear and fascination, in stories and in actual world history alike. Dungeons & Dragons is no exception and while there are many opportunities to roll characters that fit a many-faced stereotype like "the witch", this document attempts to bring one of their more classic imagery to the table. Here you will find a sub-class for the 5th...   [click here for more]
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Witcher (5e Class)

Witcher (5e Class)


Mutants. Vile, ill-begotten offspring of devils and sorcereresses. Forgotten bastards and unwanted children. To the common folk, this is what comprises a witcher. But, in the very same breath that they are cursed in, the witcher is also pleaded with, for he is one thing more than all others: He is a monster hunter. Witchers are a specially trained group of warriors, dedicated to hunting down all...   [click here for more]
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Class: The Wintreborn

Class: The Wintreborn


In the far parts of the Feywild, there lies a place of pure winter where the Unseelie Court holds sway. To most outsiders, that place is a terror to behold, with temperatures cold enough to freeze eyes in sockets, eerie lights, and menacing spikes and spires of ice. But to a few, the Deep Winter is a place of beauty and grace, where the ice takes perfect form under gentle auroras, and the cutting snow...   [click here for more]
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Druid Subclass: Necrobotany

Druid Subclass: Necrobotany


Have you ever wanted to take the raw power of the living and the dead and bring them together? Have you dreamed of not only looting that dead body but studying it and discovering all of it's secrets? This is the class for you. Taking up the Necrobotanist will mean that you represent the Anti-Druid and will forever be in poor favor with the Druid Circles of your world. Are you prepared to sacrifice...   [click here for more]
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Warden Class

Warden Class


Warriors dedicated to the protection of nature, wardens combine martial mastery with the power of nature in a deadly combination. Wardens are bound to their Natural Connection, an aspect of nature which grants them their powers. Every warden can also access a guardian form, a form influenced by their connection to nature that makes them great protectors. What can you find in this guide?...   [click here for more]
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Artificer Specialist: Herbologist

Artificer Specialist: Herbologist


Heads up: This subclass is for the UA artificer released in May of 2019. I plan on updating it after the offical artificer is released in Eberron Rising from the Last War. The Herbologist is a new subclass for the most recent version of the revised Artificer. Herbologists are green-thumbed scientists often found breeding bizarre botanical...   [click here for more]
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Bear PC Sourcebook

Bear PC Sourcebook


For those looking to experience a different style of play, I offer you the bear, one of nature’s most able predators and an inspiring creature to behold. For the gamers, this sourcebook will offer the ability to impose fear and violence on their foes or aid their companions with their natural wisdom. For the role players, playing a non-humanoid character with no common language will provide...   [click here for more]
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Way of the Mage Hunter

Way of the Mage Hunter


The Mage Hunter is a monk archetype for curious wanderers who seek strange, esoteric knowledge and protectors of the small who defend the common folk from magic and supernatural threat alike. Mage Hunters wander the land learning to mix their Ki with the magic around them, learning to protect as well as disrupt their foes. Prepare yourself, it’s time to take a stand! About the Author...   [click here for more]
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Warlock Patron: The Elder Tree

Warlock Patron: The Elder Tree


The Elder Tree is a patron option for warlocks. Originally published as part of "5 Class Archetypes for Elves and Half-Elves", the Elder Tree is a warlock patron who protects the natural world and grants powers to warlock interested in unlocking the secrets of nature. Though built with elven traditions in mind, this patron can be used by any warlock who seeks to draw their power from the natural...   [click here for more]
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Blessings of the Feywild - 5e Cleric and Paladin archetypes

Blessings of the Feywild - 5e Cleric and Paladin archetypes


Gods Reside in Many Plane Some devotees to the gods of the fey or other feywild entities will be blessed with their spontaneous, natural magics. This pdf includes 1 Cleric Domain (Fey Domain) and 1 Paladin Sacred Oath (Oath of Humor) These archetypes reflect a possible assembly of power and magic that would be granted to the individuals blessed by entities of the Feywild. This...   [click here for more]
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Circle of the Energy Within - the Nuclear Psionic Druid

Circle of the Energy Within - the Nuclear Psionic Druid


It all started a few weeks ago; I was writing on a D&D board about the new psionic subclasses in Unearthed Arcana, and how I could picture (and quite like) a bunch of psionic archetypes for the existing classes, along with a proper psy-class like the psion or the mystic, to corroborate this new kind of power in 5th Edition. I could picture psionic...   [click here for more]
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Expedition to Chult - Explorer's Guide (College of Lore)

Expedition to Chult - Explorer's Guide (College of Lore)


In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The Expedition to Chult Explorer's Guide contains new class races, archetypes, feats, spells, and equipment for characters braving the depths of Chult. Over 20 Class Archetypes,...   [click here for more]
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Circle of Venom - A 5th Edition Druid Archetype

Circle of Venom - A 5th Edition Druid Archetype


Defenders and Advocates for the Dangerous and Misunderstood Druids of the Circle of Venom represent a group of nature surrounding natural toxins and poisons. Many find these the least desirable of nature's offerings, despite that they are very natural. These druids embody the venomous spirit and are often as misunderstood as the plants and creatures they stand for and defend. Leave...   [click here for more]
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Druid Circle of the Ancient Bond

Druid Circle of the Ancient Bond


Druids of the Circle of the Ancient Bond form a powerful connection to the primeval spirits of plants and animals, as their ancestors have done since the dawn of history. This is one of the oldest of druidic circles. One that often keeps to themselves deep in the wilds, passing their ancient rites down across the ages. This connection to primal spirits is accomplished through a familiar; it’s...   [click here for more]
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The Ranger Reborn

The Ranger Reborn


Wilderness survival comes down to more than just how many spells you know. Because you don't have enough options to fix the ranger yet, I'm offering another one. Trust me though, this is one you'll want to see because it will either make you furious about what I have done or make you fall in love with the ranger all over again. This variant on the ranger class very nearly...   [click here for more]
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Totemist [Class]

Totemist [Class]


Want to summon large wooden statues which emit powerful magical effects? A medicine man sits calmly as a group of invaders harass his village. He is peaceful, unaffected. The invaders approach him and shake him, demanding tribute to their greatness. The medicine man stands calmly, as a huge wooden statue begins to move. Before the invaders can understand what has happened, the...   [click here for more]
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Celestial Patron for Warlocks  +Coure & Lantern Archon familiars

Celestial Patron for Warlocks +Coure & Lantern Archon familiars


Not all Warlocks bind themselves to a dark or malicious entity. Some find themselves serving a greater power from the higher planes of existence. Those Warlocks find themselves channeling divine power against their foes. Additionally, this adds two new special familiars to choose from in the forms of the Coure and the Lantern Archon. ...   [click here for more]
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A Treatise on the Practical Application of Fringe Arcane Theories and Practices

A Treatise on the Practical Application of Fringe Arcane Theories and Practices


A collection of more mathematically intense options for the thoughtful and focused wizard. Inside you will find; - Arcane Researcher, a meta-magical scientist who studies the arcane. - Monster Researcher, a field specialist copying, cataloguing and codifying monster abilities. - Summoner, a host and channel for a powerful magical creature. - Technologist, a practitioner of the unstable art of technomancy,...   [click here for more]
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The Lycanthrope/Werewolf DnD 5e Class

The Lycanthrope/Werewolf DnD 5e Class


UPDATE: Updated to Version 2.0** as of 4/19/2019 You can see the changelog at the end of the class PDF. This is a DnD 5th edition Player Character class I made, specifically designed for those who want to become a Werewolf (From level 1 onward). This class is not particular for multiclassing, or obtaining your Lycanthrope later in your travels as a player, but intented for those who want their...   [click here for more]
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Dragoon (5e)

Dragoon (5e)


Dragoon Inside this text is a Dragoon, a knight who has trained their body and pushed past their limits to bring down dragons and men alike. There is no opsticle to tough for a Dragoon, how will you play this class. Inside this PDF: Class descriptions for the Dragoon 2 Humanoid monster stat blocks for dropping a Dragoon into gameplay. Have fun...   [click here for more]
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Pack Mates

Pack Mates


Often i've had the desire to play a werewolf in dnd, and while there are other options they've never been excatcly what I was looking for in a Werewolf experience. This class is designed to create a simple streamlined werewolf experience that focuses on primal and simplistic behavior. ...   [click here for more]
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Druid Circle - Circle of Wildfire

Druid Circle - Circle of Wildfire


An alignment-neutral Druid Circle that specializes in elemental magic and uses its wildshape to become a destructive force of nature. This has gone through some versions already but if you find anything that can be changed for the better, feedback is appreciated! ...   [click here for more]
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College of Fairy Tales (Bard College)

College of Fairy Tales (Bard College)


Have you ever wanted to be a singing, dancing, princess with a witty animal companion? How about a storybook hero, wielding a magical weapon of great power with your trusty sidekick? Maybe you are an orphan in desperate need of a fairy godmother? Regardless, I present to you the Bard College of Fairy Tales that revolves around emulating a storybook protagonist in...   [click here for more]
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Ranger and Wilderness Travel Reworked

Ranger and Wilderness Travel Reworked


An attempt to improve the ranger class to make it more fun to play, and give it more options. I felt the biggest problem with the class is that it works to remove any difficulty in the wilderness, and as such removing gameplay. Instead I've altered it to have usable features, a way it can use spell slots as a combat resource, abilities to manipulate the battlefield, including an optional hunter's mark...   [click here for more]
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Sorcerous Origin - Nymph Heart (Aura, Dryad, Naiad, Nereid, Oread)

Sorcerous Origin - Nymph Heart (Aura, Dryad, Naiad, Nereid, Oread)


Some of those born with Fey ancestry are descended from the nymphs - beautiful spirits that inhabit and protect areas of nature. Some are kind and generous, some are cruel and vain, but all have a fierce desire to protect their home. Occasionally, they will seek out mortal company and their blood will travel through the generations, before culminating in magical ability in one such as yourself. Your...   [click here for more]
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Class: The Inquisitor, a Zealous Justicar

Class: The Inquisitor, a Zealous Justicar


Zealous agents of the divine, Inquisitors bring holy Judgement to the battlefield to smite their enemies and support their allies. Using their devout following and innate sense of righteousness, an Inquisitor in battle is nigh unstoppable. Choose an inquisition to reflect the mission your god has sent you on. Join the Arcane Inquisition to hunt down powerful magical artefacts to strengthen the church...   [click here for more]
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The Trapmaster Archetype

The Trapmaster Archetype


A Rogue Archetype for 5e D&D. Whether he learnt his ways through hunting or in the criminal underworld, the Trapmaster is an expert of hidden dangers in the form of poisoned needles, spring-loaded maws, crushing walls and everything in between. Skilled trapmasters will make swift use of their contraptions, slinging traps through the battlefield for their opponent's feet to stumble...   [click here for more]
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Spirit Guardian - A Ranger Class Archetype / Conclave

Spirit Guardian - A Ranger Class Archetype / Conclave


The Spirit Guardian archetype provides a new option for Rangers who want an animal companion by their side! When the spirit animal is bound to your character, no longer will your aid sit on the sidelines for fear of it dying and no longer is your ranger below their peak if the creature perishes. Now we have a unique companion that scales with the Ranger and at higher levels can still contribute to...   [click here for more]
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The Scroll of Paths Less Travelled

The Scroll of Paths Less Travelled


A collection of options for the more specialised minded monks. Inside you wil find; - Brawler, a more passionate and pompus fist fighter. - Geisha, a master of social grace and wise counsel. - Mystic, a meditative healer and team supporter. - Ninja, an unparalelled infiltrator and assassin. - Wayfarer, a wandering martial arts master seeking new lands. ...   [click here for more]
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Classes Unbound: Warlock

Classes Unbound: Warlock


There are countless paths to power, some more dangerous than others... Classes Unbound: Warlock introduces five new Warlock Patrons: The Ancient Dragon; granting the power of the great wyrms. The Arcane Ascendant; from ancient liches to the godlike Sorcerer-Kings, mighty weilders of the arcane are willing to grant power in exchange for servitude. The Dread Mist; the mists of Ravenloft hold...   [click here for more]
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Dust and Bones

Dust and Bones


A land of darkness and lost truth, where hardship breeds turmoil. Welcome to Kemtesh, a custom setting built for D&D 5E. Explore barren lands corrupted by salt, industrial towns where workers are little more than commodities, and kingdoms that have forgotten the meaning of peace. Complete with two new class mods, adjusted races, and an original divinity, Dust and Bones provides the backbone for...   [click here for more]
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Warlock Patron - The Arboreal Heart

Warlock Patron - The Arboreal Heart


Your patron is of the old forests, and has chosen you to protect and expand its domain. Perhaps your patron is a massive sentient tree, the heart of the forest, and has enlisted your help in protecting the forest from an incursion. Maybe your patron is an entity that fuels the dismal, murky, and thorn-filled forests of the region, and wishes to see the world covered by its growth. Or perhaps your...   [click here for more]
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The Falconer

The Falconer


Tally-Ho! forge a bond with a winged beast and fly into combat with the Falconer, a new Archetype for the Ranger class of Dungeons & Dragons 5th edition. ...   [click here for more]
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Four Roguish Archetypes

Four Roguish Archetypes


This supplement provides subclasses for the Rogue. The Confidence Artist is the ultimate face rogue, trading their own attacks to make themselves a distraction to enemies, even allowing some allies to benefit from their sneak attack. The Striker is a melee combat rogue, with Fighter-like features for players who want to play a front line Rogue without needing to multi-class. The Sniper is just...   [click here for more]
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ToA Players Companion: Subclasses for the Jungle

ToA Players Companion: Subclasses for the Jungle


This compendium currently consists six subclasses that are made for the Tomb of Annihilation adventure altough they will fit any wilderness based setting. Each has unique approach to their respective classes and some have unique mechanics. This compendium will be updated ad hoc. Barbarian: Path of the Tribal Rite Bard: College of Serenity Druid: The Forgotten Circle Monk: Way of the Wild Paladin:...   [click here for more]
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Circle of the Standing Stone

Circle of the Standing Stone


The Circle of the Standing Stone is for druids that admire both the ferocity of animals and the intelligence of humanoids. They use their Wild Shape to turn into hybrid forms, allowing them to wield martial weapons while leveraging the unique abilities of various beasts. This document also includes the Circle of Lycanthropy, a modified version of the Circle of the Standing Stone themed after werebeasts....   [click here for more]
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Path of the Lycanthrope - Barbarian Subclass

Path of the Lycanthrope - Barbarian Subclass


The Path of the Lycanthrope is a Barbarian Subclass for those of feral blood. Tear through your enemies with bare claw or rend them limb from limb in the form of a wolf. ...   [click here for more]
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The Garradrugh

The Garradrugh


A large half-orc wielding a halberd spins to protect his ally; a massive tower shield of wood, vines, roots, and leaves growing from the wooden bracer on his arm. A half-elf calmly completes a long poem, her quill held by an elegant glove stitched from fine bark and leaves with small geodes growing from it. A halfling leans over a fallen warrior, the cloak on her shoulders seems to stretch and envelop...   [click here for more]
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Blade Sorcerer Origin

Blade Sorcerer Origin


Your innate magic comes from a magical ritual placed upon you from your mentor. The ritual entails magically placing a metallic tattoo on your right arm. This tattoo can be of anything and represent anything but the magic stored within it acts as an arcane focus. With this tattoo, you may channel your magical ability from your body, down your arm, and into your blade enabling it to change form, alter...   [click here for more]
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Sound and Fury

Sound and Fury


A collection of Barbarian paths for the more diverse Barbarian. inside you will find; - Beastlord, a pack master who beats beasts into submission. - Bombast, a warrior whos battlelust is infectious. - Whirling Dervish, a savage and beautiful dancer. - Wendigo, a stealth ambusher who terrifies their foes. - Spellrager, a rage fueled magic user. ...   [click here for more]
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Angler: A Ranger Path

Angler: A Ranger Path


Becoming an Angler means accepting an oath to protect the goodly folk, and the waters they depend on, from creatures who would bring harm to them. The Angler’s trade is luring, capturing, and slaying the threats hidden under the surface, from schools of dire sharks and merrow to swamp trolls and terrifying river monsters. This supplemental material contains: Ranger Path: Angler Combat Rules...   [click here for more]
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Druid Circle: Circle of the Elements

Druid Circle: Circle of the Elements


Some say the soul of nature is divided into four elements: Air, Earth, Fire, and Water. Philosophical differences led a group of druids who were formerly members of the Circle of the Land to unveil an ancient and primal connection to the elements themselves. Now, this ancient tradition is suddenly becoming popular among druids across the world. This could lead to a new renaissance of natural magic......   [click here for more]
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Warriors of The Forgotten Wilds

Warriors of The Forgotten Wilds


A collection of options for the alternatively minded Ranger. Inside you will find; - Feral, a wilderness raised warrior who can lose control and howl at their foes. - Monster Wrangler, a warrior who asserts dominance over the denizens of the wild. - Pack Master, a natural leader and master of teamwork. - Survivalist, a proven survivor and self-sufficient wilderness warrior. - Urbanist, a guerilla...   [click here for more]
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Totem of the Vulture - Option For Totem Warrior Barbarians

Totem of the Vulture - Option For Totem Warrior Barbarians


Totem of the Vulture Animal Spirit Extension for the Path of the Totem Warrior Barbarian Class The Path of the Totem Warrior focuses on the spiritual journey of the barbarian as they take unto themselves the natural instinctive power of the spirit animal. The proud spirits of the most majestic animals of the wilds lend the brave Totem Warrior unique abilities, augmenting...   [click here for more]
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Spokes on the Endless Circle

Spokes on the Endless Circle


A collection of Druid circles based on the seasons for a more natural feel. Inside you will find: - Spring, a natural healer infused with the power of the growing season. - Summer, an excepetional support caster at the height of life's swell. - Autumn, a damage dealing powerhouse, embodiment of the dying season. - Winter, a control based support, bringing the long quiet to bear. - Fey Friend, a...   [click here for more]
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Archive of the Wilds: A Trio of Wilderness Subclasses

Archive of the Wilds: A Trio of Wilderness Subclasses


Answer the call of mother nature, Archive of the Wilds contains three new subclasses. Two Druid Circles: the elemental caster Circle of Adaptation and the utterly untamable Circle of Frenzy. Ranger Archetype: Become a lord of insects with the Swarm Master Ranger ...   [click here for more]
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Instant Factions - IF1: The Arcanatechs (5e)

Instant Factions - IF1: The Arcanatechs (5e)


Finding time to prepare your game is one of the challenges of being a Dungeon Master. Having resources like pregenerated NPCs, monster stat blocks, and premade adventures at your disposal can greatly reduce the amount of time you spend on game prep. Instant Factions© came about from the desire to create organizations that could be used with any D&D campaign with little modification....   [click here for more]
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Archive of the Wilds Volume 2: Six Wilderness Focused Subclasses

Archive of the Wilds Volume 2: Six Wilderness Focused Subclasses


Delve once more beyond the realm of civilization, Archive of the Wilds Volume 2 contains 6 subclasses that harness the ferocity and majesty of plants and animals. The Cleric of the Hunt Domain wields the fury of hunter gods who grant them a special divine companion. The Circle of the Ocean Druids conjure and control water and improve their oceanic wild shapes. The Circle of Revitalization Druid...   [click here for more]
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Rogue Archetype: Ace of Knives

Rogue Archetype: Ace of Knives


Join an archetype that specializes in the smallest weapons in the game, knives (defined as weapons with the Finesse and Thrown properties, such as daggers and darts). The Ace of Knives has a combat style revolving around constantly throwing knives so a true master must be mindful of their weapon stock and how quickly they can re-arm themselves. The reward, however, is a dynamic combat experience...   [click here for more]
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