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The druids of the hunt prefer not to imitate the animals of nature or bind themselves to one place. They instead prefer to roam free and take on features of animal form.
The circle of the hunt is a druidic circle that take on feature of animals they encounter rather than taking on full forms of them, everywhere they go is an animal companion that has befriended the druid.
This circle is inspired... [click here for more] |
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The Night Hunter has been designed with the aim to bring a Gunslinger style archetype into games where players or GMs would like flavour, but not the guns.
While many of the world's greatest warriors and fighters spend countless years in service of an army, malitia or follow their own path to glory, honing their skills with various melee weapons and the tactics of great generals or ruthless... [click here for more] |
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Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practising combat manoeuvres.
The slayer is elusive and good at finding the opportune time and location to strike. Combining the deadliest talents of rangers... [click here for more] |
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A new druid circle option for 5th edition Dungeons & Dragons.
Nature fights back.
Circle of Ruin druids transform into an embodiment of nature's rage to fight in close-quarters. They make use of shillelagh and are at home in the wilderness.
Nature is bounty, freedom, and life. Druids of the Circle of Ruin remind the world that nature is also destruction. When... [click here for more] |
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A new ranger archetype option for 5th edition Dungeons & Dragons.
Protect travellers and the hidden places of the world.
Pathwarden rangers preserve wilderness shrines and gain some of a cleric’s divine powers. They protect travellers and their companions. The Ledev Guardians of Ravnica fit this archetype.
As the archetypal Pathwarden you travel all the paths of... [click here for more] |
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A new wizard arcane tradition option for 5th edition Dungeons & Dragons.
Here we see a wizard in their natural habitat.
Wizards who study nature gain the ability to cast druid spells. They also have an encyclopedic knowledge of the natural world, and the ability to conjure beasts to study or aid them.
The School of Nature is often dismissed by adherents of other schools... [click here for more] |
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Whereas most rogues become tea leafs or knifes for hire, the ninja dedicates himself to inner progression like the way the monk does but also devoting themselves to a village or crown to which they would die for much like the paladin does with his deities.
This profession focuses on giving the rogue the Ki pool from the monk class. this allows the rogue to seem like: he can bend the shadows around... [click here for more] |
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Channel the great might of thunder and lightning as you work to protect the natural realm from those that would see its demise.
While you're here, check out some of my other works:
Dragon Turtle Dragonborn - Dungeon Masters Guild | Dungeon Masters Guild (dmsguild.com)
Sandbox Treant & The Awakened Verdu - Dungeon Masters Guild | Dungeon Masters Guild (dmsguild.com)
3 Arcane Traditions - Dungeon... [click here for more] |
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The Fungal Warrior is a unique type of barbarian who has learned to harness the power of mushrooms and other fungi. These warriors have spent years studying the different types of mushrooms, their properties, and their potential uses in combat. They have learned to consume specific types of mushrooms to gain various benefits, including temporary hit points and resistance to certain types of damage.... [click here for more] |
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Druids have a great deal of variety. However, I was bothered that there was not a druid archetype that favored plants. Spore druids get close, but it was not plant-ish enough—not for me. So I made this subclasse.
The circle of the glade is a gaurdian of nature, not just of animals but all living organisms. They can take the forms of plant-type creatures and gain special benefits when they do. With... [click here for more] |
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There are many interpretations of witches and witchcraft, however I believe druids draw the closest to the ideal representation of witchcraft. Or, at least, my ideal representation of witchcraft.
This subclass draws heavily from the Discworld interpretation of witches, and introduces features which utilize headology, borrowing, and the squinting glare essential to the abilities of Pratchett's witches.... [click here for more] |
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Sorcerers born to the Bulbspawn bloodline have primal magic coursing through their veins. Akin to Druids and Rangers, Bulbspawn sorcerers learn to manipulate plant life and make powerful attacks that drain, poison, slash, and burn their enemies. Your innate magic comes from a mysterious bulb that grows out of your back. Maybe you’ve had it since birth, or maybe it only recently grew in. This bulb... [click here for more] |
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The Totem Warrior Barbarian subclass provides several fun variations, but leaves room for a lot of expansion. That’s where these new options come in! Whether you’re looking for an expanded list to augment the totems your barbarian already has, or you’re just looking to try out something new, this expansion to the Totem Warrior subclass will provide you with hours of fun!
Spirit Seeker
Yours... [click here for more] |
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A brand new Barbarian subclass. The best offense is a strong defense. The Path of the Shield Bearer Barbarians are those that have chosen the shield as there weapon, protecting themselves as well as their allies from harms way.
This is my first homebrew! Constructive criticism is always appreciated! ... [click here for more] |
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Strike your enemies from afar and take on multiple foes with ease. The Paragon of the Polearm Fighters are those who have mastered their skills with polearms. Those that walk this path can strike from afar, battle multiple foes at once, defend oneself from magic, and continue fighting even when struck down. ... [click here for more] |
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MONK : Way of the Iron Pillar
Iron pillars are monks following a tradition, a tradition of reactiveness, patience and self-defense. They are trained in the way of blocking a dodging attacks until they see a chance to strike. They cultivate their bodies to be able to perform masterful martial prowesses and can even reach a degree of control on... [click here for more] |
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The Elderwood Heritage Sorcerous Origin
Elderwood sorcerers are born with a blessing generally bestowed upon one of their ancestors by a dryad, an archdruid or another powerful creature as a way to thanks them for helping them selflessly in crucial moments. Those who embrace this origin can become powerful wielder of a nature based power.
- Includes a printer friendly version
Click... [click here for more] |
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“I could’ve swore Torok was done for. Five goblins vs one dwarf. There was no way he should have been able to keep going. But just when I thought it was all over, he got his second wind, and with a shout, all those goblins fell to ground as thorny vines sprouted beneath them and enveloped them. When in the right hands, nature is a scary thing.” - Snrub’s Obscure Lore... [click here for more] |
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A sword would not fear, so she was not frightened. A sword would not burn, so she stood unscorched. A sword might break, but her soul has grown beyond shattering. ... [click here for more] |
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Goblinoid Subclasses offers 3 New Subclasses for your D&D 5e game-inspired by the goblinoid races! These 3 Subclasses for the Bard, Wizard and Ranger are inspired by the existing lore of Goblins, Hobgoblins and Bugbears respectively (but are available to any race with the appropriate class). These New Subclasses are as follows:
College of the Nilbog (Bard)-A school of... [click here for more] |
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Path of the Kraken introduces a new Barbarian path for those who follow the great power beneath the waves.
A primordial force, worshipped and feared by any being who has seen one, physically or in warped visions, a Kraken is a creature far beyond that which most mere mortals can even comprehend.
This supplement introduces the Path of the Kraken into your D&D games. This subclass contains... [click here for more] |
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Mousers are the finest hunters the Tabaxi have to offer. Predators skilled not only at stalking their prey, but toying with it. Hunting down a small, terrified creature, getting it at their mercy, destroying its hope and ego, taking it prisoner, and terrifying it to the point that they can carry it home trussed up like a birthday present, are all the Mouser’s stock in trade. Mousers are some of the... [click here for more] |
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Update (Januray 16th, 2017) - Wild Souls: Ranger Options for High Fantasy and Gritty Realism is now compatible with both the Revised Ranger and the Player's Handbook Ranger!
Like the first spring flowers after a harsh winter, the arrival of the Revised Ranger in Wizards of the Coast's Unearthed Arcana column brings with it a new sense of hope and optimism.... [click here for more] |
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The natural order is one of change and variety, seasons change, insects enter cocoons and emerge different, creatures are born, grow, and die, all in a cycle that is, in many senses, entirely wild. The circle of change recognizes the wildness of the wilderness and the need for flexibility in one’s understanding of the world.
Druid of the circle of Change employ a flexible outlook, their powers... [click here for more] |
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Warlock - Archoelementals Patrons
Archoelementals are powerful, unique elemental creatures, who often represent the Good and Evil sides of a given elemental energy. They are said to be among the most powerful elemental creatures in existence, each the master of great armies of elemental creatures, and each in control of great swaths of their elemental homeland.
You have promised to help your patron... [click here for more] |
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The document includes 5 Homebrew Otherwordly Patrons: The Aboleth, The Hive, The First Vampire, The Starlord and The Pharaoh.
Every Otherwordly Patron has their own original expanded spell list and subclass features. ... [click here for more] |
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The document includes 5 Homebrew Sorcerous Origins: Burning Soul, Maelstrom Sorcery, Fey Bloodline, Cursed Lineage and Radioactive Sorcery.
Every Sorcerous Origin has their own original subclass features. ... [click here for more] |
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This is a new druid circle based around tree magic. It includes some extra spells as well as new wildshape options. It is intended to be a specialty druid type for cultures that revere trees and would look on in horror at logging camps. ... [click here for more] |
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Wizards are spellcasters focused on studying their dedicated field of magic. They conduct arcane experiments, pen magical theories, and pore over their vast collection of tomes to advance their knowledge and understanding. In contrast, Arkaneologist leave the comforts of their wizard towers to find knowledge no tome can provide. They forgo a dedicated school in order to discover and record... [click here for more] |
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Take to the skies with an Artificer subclass all about flight! Fashion mechanical wings for mobility, defense, and offense with this new character option
J. D. Hinds ... [click here for more] |
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Scholars of Stars, Friends of the Fates
The Astronomer is a full caster class for 5th edition Dungeons and Dragons.
The class features two archetypes: The Diviner and the Star Tamer.
The Diviner supports a tactical support style whilst the Star Tamer supports more summoning and damage based play style.
Leave a review and let me know what you think!
Check out my other products... [click here for more] |
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Conquer the Frozen Wastes With the three barbarian archetypes in this supplement for the world's greatest roleplaying game, be one of the archetypes that hail from Icewind Dale of Forgotten Realms Campaign Setting. You can be a member of a winter wolf pack, call the magical powers of frost to strike down your enemies, or harness your fury to defeat your enemies with the might of... [click here for more] |
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Gods Reside in Many Plane
Some devotees to the gods of the fey or other feywild entities will be blessed with their spontaneous, natural magics.
This pdf includes 1 Cleric Domain (Fey Domain) and 1 Paladin Sacred Oath (Oath of Humor)
These archetypes reflect a possible assembly of power and magic that would be granted to the individuals blessed by entities of the Feywild.
This... [click here for more] |
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Amongst the numerous groups of druids, the Circle of the Kindred druids see themselves in a unique way. They believe that the humanoid races and beasts of nature are two sides of the same coin and should live in harmony. With one foot in the humanoid world and one foot in the untamed wilderness, members of the Circle of the Kindred act as ambassadors and intermediaries between these two (often conflicting)... [click here for more] |
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This is a subclass for Druid.
Subclass Description:
Druids following the Circle of Totems have learned to create totems using bits of fur, teeth, and feathers that allow them to attune themselves to the spirit world to take on the aspects of the beasts they protect. These druids are so comfortable in their wild forms that it isn't uncommon for them to forget to revert... [click here for more] |
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Lycanthropes of all shapes and sizes dot the landscape of many different settings. Become a Lycanthrope and take on the mantle of living through a curse that so many fihgt to be rid of. ... [click here for more] |
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There are countless paths to power, some more dangerous than others...
Classes Unbound: Warlock introduces five new Warlock Patrons:
The Ancient Dragon; granting the power of the great wyrms.
The Arcane Ascendant; from ancient liches to the godlike Sorcerer-Kings, mighty weilders of the arcane are willing to grant power in exchange for servitude.
The Dread Mist; the mists of Ravenloft hold... [click here for more] |
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Travel Domain
The Travel Domain is focused on wanderers and vagrants, travelers and merchants. Clerics dedicated to this domain often enjoy exploration themselves, spreading to the far corners of the world to uncover its many secrets. Some focus on trade, or the forging of new routes. Regardless of the varied paths they follow, nearly all clerics of the Travel Domain are dedicated to the cause of... [click here for more] |
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In the far lands of the frozen north a group of everlasting knights keeps order between the beasts and men, protecting those who require help and punishing the wicked who dare to disturb the serenity of the snowy plains. Utilizing the powers of ice and snow, the Cryo Knights fight with the help of magical, Nevermelting Ice which dwells inside of their bodies. Be it a flock of monsters or calamity of... [click here for more] |
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“With skin of technicolor hues and a seed of greatness at my core, I will heal this land. One meal at a time.” ... [click here for more] |
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“When will I be sated, you ask? When will my feast end? Well, it appears we are still talking, so I have yet to eat my dessert.” ... [click here for more] |
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Ever wondered why, precisely, druids couldn't turn into owlbears? Some druids have been asking the same question.
This one-page druid subclass, Circle of the Monster, provides rules for turning into beast-like monstrosities. Maybe your druid was raised by a displacer beast who saw them as her cub; maybe they simply really like phase spiders. Maybe you're a GM who's been besieged... [click here for more] |
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Shamans are powerful druids who have developed a deep connection with the spiritual world. They possess the ability to communicate with spirits, both benevolent and malevolent, and are skilled in harnessing their power to aid them in their quest for knowledge and understanding.
In many ways, shamans are similar to other druids. They share a deep reverence for the natural world and seek to preserve... [click here for more] |
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Across the multiverse, there is a particular type of druid who has superior taste, who is a step above all others. Those who follow the Circle of Owlbears recognize the Owlbear as the most perfect creature in the entire existence.
You've been curious how a druid could transform into an Owlbear, now see it in action! ... [click here for more] |
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This is a subclass for Warlock.
Your patron is an elder fire kitsune, a fox spirit, that has become the stuff of legends. This spirit's motivations are often whimsical and mischievous and usually involves playing mean pranks on the beings of the mortal realm. Although, as a dying race, some have chosen to make pacts with mortals in the hopes of finding and protecting other spirits... [click here for more] |
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4 MORE FIREARM SUBCLASSES!!!
Provided in this mini-book are gun-wielding subclasses for the:
PALADIN
SORCERER
DRUID
MONK
Check out ARMED TO THE TEETH 1 right here -
https://www.dmsguild.com/product/397237/Firearm-Subclasses?affiliate_rem=3238659
These are designed to integrate into your... [click here for more] |
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4 FIREARM SUBCLASSES!!!
Provided in this mini-book are gun-wielding subclasses for the ROGUE, RANGER, BARBARIAN, and BARD. These are designed to integrate into your own homebrew Classic Western style 5e campaign. Also feel free to re-flavor these subclasses for any style of campaign where you want to add more options for your players to wield firearms.
"Thanks... [click here for more] |
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(English version below)
Stanchi di vedere il povero vecchio ranger bistrattato in ogni luogo, post e meme? Stanchi dei vari buff inconsistenti dati tra un manuale all’altro, senza che venga affrontato il problema dell’unicità della classe? Allora siete nel posto giusto.
La rivisitazione homebrew del Ranger di Sasizza e Giurgot affronta questi problemi e molti altri, cercando di dare una struttura... [click here for more] |
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Inspired by the Freya and other Final Fantasy Lancers, the Way of the Dragon Spear offers mastery of additional weapons such as the Pike, Lance, and Trident. Wielding such weapons grants a slight defensive edge as well as their signature ability, the Lancer Leap.
This powerful Ki technique sends them high in the sky and allows them to fall on foes as a reaction, possibly knocking them prone and... [click here for more] |
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Battle gigantic monsters in epic locales.
As a hunter, you'll take on quests to hunt monsters in a variety of habitats. Take down these monsters and receive materials that you can use to create stronger weapons and armor in order to hunt even more dangerous monsters.
Have you or one of your players ever killed a boss monster and then asked "Can I make a weapon out of it?"... [click here for more] |
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