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Barbarian: Path of the Enforcer

Barbarian: Path of the Enforcer


Need a new villain for your next 5e gaming session? Want to play something a little grittier? This new barbarian path may be the answer. Discover all new game mechanics and gear that let you play a barbarian in a whole new way. In most barbarian cultures, dying in battle is considered honorable. Robbing one of a battle well fought and subjugating them is the worst punishment. This is the enforcer’s...   [click here for more]
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Warlock Pact: Pact of the Wild

Warlock Pact: Pact of the Wild


Embrace the wild. While many warlocks draw upon singular beings of power there are more beings in the world than just those. This warlock pact is designed to allow a player to make a pact with the spirit of nature itself, or otherwise with a god of nature. Alternatively it may fit more naturally themed archfey. The Wild Pact warlock allows the player to ensnare and control their enemies, utilising...   [click here for more]
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Mount Class

Mount Class


The noble steed has a long history in fantasy fiction, but until now, they were always relegated to a secondary character. Now, you can use this class to play the steed yourself, choosing from three subclasses, Moving Fortress, Pack Leader, or Mystical Guide in order to lead your adventuring party to success. Additionally included are three playable races, a rewrite of centaurs including three subraces,...   [click here for more]
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Sylvan Heroes: A Nature Mini Compendium

Sylvan Heroes: A Nature Mini Compendium


Grab the gear and follow the paths to become a Sylvan Hero! This mini-compendium contains subclasses, races, and magic items. Inside you'll find: 3 subclasses Ranger: Beast Commander Warlock: Great Tree Patron Druid: Circle of Symbiosis 2 races Sprite Pixie Magic Items Arboreal Ascending Apparel Blade of Grass Dandelion of Drifting Mead...   [click here for more]
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Secrets of the Sandfolk

Secrets of the Sandfolk


"Be infinite as the grains Be shapeless as the dunes Be indefinite as the wind Be relentless as the heat." From the depths of the desert they come, a wandering people swaddled in cloth. They are the sandfolk and they are ready to appear around your table! This supplement introduces the sandfolk, a homebrew race of desert nomads first introduced in the webseries Experience Points. Within...   [click here for more]
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Ceremonial Wrestler (Barbarian Path)

Ceremonial Wrestler (Barbarian Path)


The Path of the Ceremonial Wrestler is a grappling-based subclass that gives you the option to not only shove, grapple, and pin your opponents but also put them into powerful submission holds that allow you to render them unconcious or deal consistent damage while also restricting their movement and attacking capabilities. This subclass is the third in my series of "hybrid" classes and serves as...   [click here for more]
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Ape Totem Barbarian

Ape Totem Barbarian


A new totem for the barbarian. ...   [click here for more]
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Bladesworn Class

Bladesworn Class


Drawing upon old and long-forgotten magic, the Bladesworn draws power from a mythical bond with their chosen weapon which transcends the age-old alliance between warrior and weapon. Always the hunter and never the hunted, Bladesworn work from the shadows of their enclaves and cabals to hunt down the dark creatures of the world, that others need not. A new class for Dungeons &...   [click here for more]
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Druid: Circle of the Seasons

Druid: Circle of the Seasons


The Druid Circle of the Seasons was originally crafted for my homebrew setting, as it has three full sets of seasons each year. Drugs of this circle are in tune with the seasons, and their powers change with them. This class is best in games which take place over a relatively long period of time in the game to allow the player to experience the powers gained in different seasons; however the Druid...   [click here for more]
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Saurials Evolved: V.1 The Hornheads

Saurials Evolved: V.1 The Hornheads


Six New Ceratopsian-Themed Character Races for 5e +++ Volume 1 of Saurials Evolved takes a fresh look at the Hornhead Saurials and makes them ready for the 5e tabletop. Additionally, Saurials Evolved takes the best of the old Hornhead options and updates them to better reflect a more modern understanding of dinosaurs. These arent the Hornheads of past editions. A new look...   [click here for more]
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Monster Hunter Class

Monster Hunter Class


Monster hunter is an additional character class option for D&D 5th Edition. The monster hunter is based loosely on Onmyōji from Japanese yokai folklore. Onmyōji were trained exorcists and monster hunters. They were also able to summon defeated creatures to do their bidding. The monster hunter class focuses on binding defeated monsters and then summoning them to the battlefield in future combats....   [click here for more]
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Wild Souls: Ranger Options for High Fantasy and Gritty Realism

Wild Souls: Ranger Options for High Fantasy and Gritty Realism


Update (Januray 16th, 2017) - Wild Souls: Ranger Options for High Fantasy and Gritty Realism is now compatible with both the Revised Ranger and the Player's Handbook Ranger! Like the first spring flowers after a harsh winter, the arrival of the Revised Ranger in Wizards of the Coast's Unearthed Arcana column brings with it a new sense of hope and optimism....   [click here for more]
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Druid Circle of Mutation

Druid Circle of Mutation


A druid who believes nature is not strong enough to hold out against civilisation alone and instead seeks to enhance it. ...   [click here for more]
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Three Barbarian Subclasses: Warrior Mage, Bare Knuckles, Small Blades

Three Barbarian Subclasses: Warrior Mage, Bare Knuckles, Small Blades


This product features three new Barbarian subclasses for Dungeons & Dragon's 5th Edition. The Path of the Warrior Shaman allows third-casting (like Eldritch Knight or Arcane Trickster), including a limited ability to cast even while raging, and ritual casting. It uses Wisdom-based casting, and you choose the Druid or Cleric spell list. This is great for a Barbarian in a smaller party, or any...   [click here for more]
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Barbarian - Path of the Juggernaut

Barbarian - Path of the Juggernaut


A barbarian can be hustled. A barbarian can be hampered. A barbarian can be wounded and crippled. Some can be frightened and most can be broken. But never can they be stopped from moving, from hauling themselves through great dangers, toils, and snares to achieve the unachievable, to sustain the unsustainable, and to be ablaze with glory at last. Only in death does a barbarian's heart cease to beat....   [click here for more]
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Way of the Hidden Flow

Way of the Hidden Flow


Monks can spend their years learning how to be but a whisper, a shadow in the night. Some use their internal energy to create smoke bombs, teleport, or become invisible. These are not those monks. Monks of The Way of the Hidden Flow hone their skills, gaining expertise and suplementing abiklity checks wuth rolls. They learn from the rogues, and begin to use their sneak attack techniques. Withy...   [click here for more]
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Druid Circle: Circle of Civilization

Druid Circle: Circle of Civilization


A 5th Edition Druid Circle, The Circle of Civilization provides a Druid option which gives them a view on both civilized and uncivilized worlds. While a normal druid would never classify it as such, they see, hear, and have experience people’s opinions about what they label the druid’s home. Still, these druids stay to learn much about the world, help steer the civilized to a better direction...   [click here for more]
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Nature Archetypes Pack

Nature Archetypes Pack


Nature's bounty is vast and plentiful, and those who can utilize it have great power. This pack contains several character options that allow you to utilize nature's strength. They range from the calm and moderate to the positively murderous; pick your poison. This pack includes the following: Barbarian: Additional Totem animals for the Path of the Totem Warrior Monastic Tradition: Way of the...   [click here for more]
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The Seeker- 5e Class

The Seeker- 5e Class


Introducing the 5e Seeker class, inspired by the hit TV show Huntik: Secrets and Seekers Includes brand new class features, 3 subclasses and a unique summoning mechanic. Summon your own Titans and discover ancient secrets in your home games Enjoy it, may be updated due to feedback. ...   [click here for more]
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Warlock Pact:  The Pact of the Shrouded Glade

Warlock Pact: The Pact of the Shrouded Glade


This short booklet presents a completely new warlock pact, the Pact of the Shrouded Glade. This pact is designed to enhance the culture and flavor of the Forest Gnome sub-race. It offers powers that allow the Forest Gnome Warocks to hide, infiltrate and coexist within their forest homes. Although this booklet has been written with Forest Gnomes in mind, there is no reason why this pact would not...   [click here for more]
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The Slayer A Ranger Archetype

The Slayer A Ranger Archetype


Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practising combat manoeuvres. The slayer is elusive and good at finding the opportune time and location to strike. Combining the deadliest talents of rangers...   [click here for more]
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Circle of the Ancestors - Druid Circle Option

Circle of the Ancestors - Druid Circle Option


The Circle of the Ancestors is a new Druid Circle option available at 2nd level. Members of this circle intercede between this Material Plane and the spirits of the departed, acting as healers and guides to the tribes they often journey with. As you join this circle, you will develop new magical abilities through your affinity with the realms of the dead, even gaining the aid of one...   [click here for more]
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Blood Hunter - Order of the Cataclysm's End

Blood Hunter - Order of the Cataclysm's End


In those worlds where elemental destruction runs rampant, many families are left scattered and broken. People who bear witness to such cataclysmic events are often left scarred by the ordeal, and then there are those who decide to take action and sacrifice themselves in an attempt to prevent others from suffering a similar fate. These survivors band under the Order of the Cataclysm's End - a sect...   [click here for more]
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Torzael's Tribal Guide

Torzael's Tribal Guide


The druid explorer and foil to Volo, Torzael, has traveled to lands untouched by civilization to bring riches to you, in the form of knowledge. Torzael's Tribal Guide details how forgotten races have lived in harmony for decades without the rest of the world, how worshipping those around you can bring great power, and the sociological effects that being adopted into a tribe can have. In this...   [click here for more]
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Ranger: Ancestral Guidance Conclave

Ranger: Ancestral Guidance Conclave


The Ancestral Guidance archetype focuses on the bond a ranger has with the legends of their past. Ancient long-dead relatives provide guidance in difficult situations, and honoring them brings honor to oneself. The connection with the realm of the dead grants the ranger new abilities, the ancestor helping to protect the ranger from the dangers of the world. Contact me at: Twitter:...   [click here for more]
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Path of the Hunt - Barbarian Subclass

Path of the Hunt - Barbarian Subclass


The Path of the Hunt offers the thrill of being the top of the food chain. Beast-like abilities allow the barbarian to prey upon weaker foes with nothing but nature's weapons. They become the alpha in any pack. ...   [click here for more]
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Monastic Tradition: Way of the Primal Arts

Monastic Tradition: Way of the Primal Arts


A 5th Edition Monastic Tradition, The Way of the Primal Arts gives Monks the ability to tap into the primal forces of the world to aid them in times of crises. To do so, they master ancient fighting techniques which channel these primal elements and allows them to attune their own body to these forces. While Monks of the Open Hand master martial arts, Monks who participate in the Primal Arts find something...   [click here for more]
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Barbarian. Path of the Bear Warrior

Barbarian. Path of the Bear Warrior


Whilst some barbarians accept the spirit animals of the forest as their protectors and guides. Those who go down the path of the Bear warrior embrace the savagery of their animal side. Allowing them to transform into a fearsome beast who can cleave armies in half. As always feedback is welcomed ...   [click here for more]
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Hero's Codex

Hero's Codex


Do you find yourself looking for more options for your character? Are the options for each class feeling stale and repetitive? The Hero's Codex contains three new options for each of the classes contained in the original Player's Handbook. These options aim to provide a new experience for you and your new character. Examples of what you will find within: The Druid Circle of...   [click here for more]
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The Wild is Ours: New Wilderness Class Options

The Wild is Ours: New Wilderness Class Options


The Wild is Ours is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Fochlucan Bard: A highly skilled agent for good combining their people skills with a sound knowledge of nature. An ally of druids, rangers and bards, the druidic lyrist is a champion...   [click here for more]
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Circle of the Green

Circle of the Green


Druids of the circle of the green eschew the fast-paced lives of humanoids and animals for the glacially-slow world of plants. Guardians of the wild spaces, green druids wield potent spells and even assume the shape of powerful plant creatures to keep wilderness areas safe from encroachment. This complete class archetype for your druid characters presents a middle path between the wild shape-heavy...   [click here for more]
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Druidic Circle of the Sun

Druidic Circle of the Sun


A druidic circle that focuses on battlefield control through area of effect spells called Radiance. ...   [click here for more]
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Ranger Conclave - Spirit Channeller

Ranger Conclave - Spirit Channeller


Rangers that spend their time observing animals may learn how to call upon their spirits. The spirits are able to aid the ranger in a manner that plays to the strengths of the animal, and even protect the ranger from harm. Those that follow this path are known as Spirit Channellers. They may even ornate themselves with trinkets relating to the spirits they channel, such as weaving feathers into their...   [click here for more]
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Ranger Variant - Warden of Nature

Ranger Variant - Warden of Nature


This is a variant for the ranger class, using another narrative for the class. The ranger in this case is a guardian of nature who protects those who can't protect themselves that well. Be it the nature and its many aspects, be it the people who are struggling against tyrannical wizards, or be it the entire plane of existence. To use this ranger-variant you need the Player's Handbook....   [click here for more]
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Firenewts - A 5e Player Race and Class Archetypes

Firenewts - A 5e Player Race and Class Archetypes


Firenewts are not regarded very well by anyone. Not their neighbors, not adventurers, not the targets of their firery pogroms, not even other firenewts. They are all but multi-universally despised as depraved, vile creatures interested only in perpetuating atrocities on other living things. It is a reputation that is not unearned by any means. Yet it is not the whole story. Isolated due to their...   [click here for more]
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Ranger Archetype - Wilds Traveller

Ranger Archetype - Wilds Traveller


Version 1.2. New favoured terrains: cave, city, graveyard, jungle, lake, ruins, sea, storm plains, volcano, wetlands. ---------------------------------- Where did your ranger grow up? Where did they learn their skills? Did they forage for mushrooms amongst the graves of an abandoned graveyard? Did they stalk their prey in the gloominess of a caving system? Did they learn to camouflage themselves...   [click here for more]
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Arcane Thrower - Ranger Archetype 5E

Arcane Thrower - Ranger Archetype 5E


The thrown weapons in 5e seem underutilized so I've decided to have a go at creating a custom archetype that addresses that lack of verity. Looking for feedback if you decide to let your players test this ...   [click here for more]
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Rogue: Primeval Stalker

Rogue: Primeval Stalker


You connect yourself with nature, enhancing your skill and mobility with the druidic magic of the primal world. Those who follow this archetype are commonly found alongside druids, rangers, and other protectors of the wild. As you traverse the world to hunt down nature's foes, you use the terrain to your advantage and teach your allies how to also move with such precision and grace. Join the playtest...   [click here for more]
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Divine Domains: The Swift and the Dark

Divine Domains: The Swift and the Dark


The Swift and the Dark Two new domains for the Cleric class of the most famous RPG game. Divine Domains: The Swift and the Dark is a short file featuring two brand-new archetypes to play with the clerics: The Night Domain and the Traveler Domain, with a lot of background both in the mythology and the D&D game. These archetypes are carefully balanced, with few powerful features...   [click here for more]
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Druid Subclass-Circle of Blood

Druid Subclass-Circle of Blood


Connected to the never ending pulse of the World, Druids of the Circcle of Blood utilize their own life essence to empower their abilities and protect their home. ...   [click here for more]
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The Visionary class

The Visionary class


"Visionaries are seekers of the truth, looking out into the cosmos in the hope of finding glimpses of the future. They devote their lives to the pursuit of hidden knowledge, to finding that which has been lost, and to uncovering the truths hidden by the passage of the ages. Through the magic of visions, dreams and the stars, the visionary seeks to perceive what is to come, and even to manipulate...   [click here for more]
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Damage Protector Class

Damage Protector Class


A PDF file of the Protector Class I created for D&D 5e. I am a game designer myself and I love the 5e format. With the Protector you will stand your ground in the frontlines protecting players from damage and interrupting combat to help your allies. You put your mark of protection on weaker characters to be their shield in battle. I like to call the Protector the True Tank. I hope you all enjoy!...   [click here for more]
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Fellwithered - Druid Subclass

Fellwithered - Druid Subclass


For those attracted not to the path of growth and nurishment, but instead to the withering lifelessness embodied by the Shadowfell. A Druidic Archetype aiming to be a force of fear and decay upon the Material Plane, equipped with a unique Wildshape option in reflection of this new path. ...   [click here for more]
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The Strider Archetype for Fighters

The Strider Archetype for Fighters


Many soldiers and fighters travel the lands alone; however, few truly have the skills and training to survive on their own. The Strider has the experience and tools to survive in any conditions. A master of the bow, they travel the lands in search of their next meal and whatever else may drive their adventures. Some find themselves working as mercenaries, and others act as spies and scouts. A select...   [click here for more]
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Weird & Wonderful: Archetypes of the Realms: Ophiomancy

Weird & Wonderful: Archetypes of the Realms: Ophiomancy


Greetings Adventurers, ever wanted to have some sway with Serpents and divine prophecies within their motions? Well now ancient secrets have been revealed to bring this Archetype from realms far away and hidden deep beneath the sands of time. ...   [click here for more]
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Sorcerous Origin: Primeval Power

Sorcerous Origin: Primeval Power


In lands far from any city, from secluded forests to clouded mountaintops to even the depths of the underdark, comes a new Sorcerous Origin for use in your games. Strongly attuned to nature, the innate magic of these spellcasters works changes not just what is around them, but on their very body, twisting and shaping it into forms influenced by the power within their souls. By embracing this power,...   [click here for more]
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The Warlord

The Warlord


The Warlord is designed to offer a martial healer. This is the perfect build for a low-fantasy campaign where magic of either the arcane or divine types are not available. Competent in combat, the warlord excells at setting up allies for victory and enemies for defeat. Borrowing mechanically from the Battlemaster Fighter, this build allows you to gain some of those benefits from Level 1, making this...   [click here for more]
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The Grovewright

The Grovewright


The Grovewright is an alternative to the Druid, creating small spheres of influence and inflicting conditions on enemies within them, and healing allies with them. ...   [click here for more]
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The Ranger Reimagined

The Ranger Reimagined


To put it simple, the ranger class has many – real or perceived – issues, and many gamer minds wiser and more expert than mine tried their best to address all the problems that rise when the cool concept of the ranger is confronted with its poor capacities – to put it simple, with the fact that the class of the ultimate hunter and tracker is outclassed by an outlander fighter/rogue....   [click here for more]
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The Puppeteer, a 1st-5th Class Sample (Full Class Available)

The Puppeteer, a 1st-5th Class Sample (Full Class Available)


"They pull the strings of fate and the puppets perform." Puppeteers are arcane performers that manipulate their enchanted companions with eldritch strings. This PWYW sample gives you the first five levels of the puppeteer: a balanced, well rounded but specialized, partial caster character class perfect for anyone interested in trying something new. This product contains the beginning of...   [click here for more]
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