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Celestial Patron for Warlocks  +Coure & Lantern Archon familiars

Celestial Patron for Warlocks +Coure & Lantern Archon familiars


Not all Warlocks bind themselves to a dark or malicious entity. Some find themselves serving a greater power from the higher planes of existence. Those Warlocks find themselves channeling divine power against their foes. Additionally, this adds two new special familiars to choose from in the forms of the Coure and the Lantern Archon. ...   [click here for more]
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Midnight in the City of Brass Free Preview

Midnight in the City of Brass Free Preview


This document is a sample of pages from Midnight in the City of Brass. This sample shows the cover, credits page, Table of Contents, an excerpt from the introduction, an excerpt from Chapter 2 of the adventure, some statblocks from the monster appendix, examples of the character kits, one of the new subclasses, examples from the gazetteer section, a diagram from one of the encounters, and a...   [click here for more]
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Preview - Race Based Class Archetypes

Preview - Race Based Class Archetypes


This is only a small preview of the full document and contains only the information on Gith, and the Githyanki & Githerzai archetypes. To obtain the full document go here: /product/190642/Race-Based-Class-Archetypes?sorttest=true Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition...   [click here for more]
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Seducer - Rogue Archetype

Seducer - Rogue Archetype


A new Rogue Archetype for D&D 5th Edition: the seducer/seductress, also called rake. This archetype plays a prominent role in many legends and stories. Who has not heard of Casanova, Cleopatra, Salome or Don Juan? Or enjoyed the countless seducers appearing on film and TV, from femmes fatales – think Basic Instinct – to James Bond or Firefly’s Inara ......   [click here for more]
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The Sha'ir (Warlock and Wizard options)

The Sha'ir (Warlock and Wizard options)


Presenting the sha'ir: a spellcaster whose ability comes from the asistance of an elemental familiar called a gen. In Midnight in the CIty of Brass, our interpretation draws as heavily from the 2e source as possible while opening options to different classes. We took the approach of re-introducing characters kits, which allows the sha'ir concept to be filled by many different...   [click here for more]
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New Cleric Domain: Craft

New Cleric Domain: Craft


This is my first application for the DM Guild... first of many to come, I hope! :D I developed this Domain for one player in my own campaign 2 years ago :) Hope you'll enjoy it! ...   [click here for more]
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Summerfest Festivals with Comedian Bard

Summerfest Festivals with Comedian Bard


Your party arrives outside of the Dwarven mining town of Oresville just in time for the Oresville Mining Festival is underway. There are many games and contests abound, but none of them are as anticipated as the "Open Mah-Eek Night" where Bards who lack the musical prowess have traded for their Comedic performance. Think you have what it takes to win the grand prize? The Summerfest Festivals await!...   [click here for more]
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The Imperial Seagull #1

The Imperial Seagull #1


Grab a copy of the “Imperial Seagull” and start living in Waterdeep! In each issue you'll read the latest Waterdhavian news and rumors and find a solid piece of crunch for your 5th edition Dungeons & DragonsTM game. Author's bio Davide Quatrini is a satellite electronics Ph.D. and enthusiast Dungeon Master. His published works for the previous editions of the D&D game include...   [click here for more]
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Way of the Drunken Master - A Monastic Tradition for Monks (5e)

Way of the Drunken Master - A Monastic Tradition for Monks (5e)


Monks perfect their bodies, minds and souls via martial and spiritual paths often referred to as monastic traditions. These traditions were created generations ago by the original masters, monks who had reached spiritual enlightenment and desired to pass their teachings onward. These traditions are normally tightly interwoven with religious belief and sometimes carry certain restrictions on their practitioners:...   [click here for more]
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Knights & Knaves of Ahlamabad

Knights & Knaves of Ahlamabad


A collection of character customization options, spun out of CopperHorde’s Arabian Nights-inspired heist adventure Child-God of the Violet Temple! This budget-priced eight-page addendum includes: The ANK’HABUT. A new playable race of humanoid spiders who have been subtly weaving their webs of power for centuries, guiding the destiny of the city from the shadows. The FURII....   [click here for more]
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Instant Factions - IF1: The Arcanatechs (5e)

Instant Factions - IF1: The Arcanatechs (5e)


Finding time to prepare your game is one of the challenges of being a Dungeon Master. Having resources like pregenerated NPCs, monster stat blocks, and premade adventures at your disposal can greatly reduce the amount of time you spend on game prep. Instant Factions© came about from the desire to create organizations that could be used with any D&D campaign with little modification....   [click here for more]
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Revelry Domain (5e)

Revelry Domain (5e)


Priests, Clerics, and other holy leaders have many duties within their holy work. Clerics have long been shepherds of the dead, protectors of the faithful, or keepers of godly knowledge. However, there is one very important function which has been long neglected. The Revelry Cleric is jolly, in love with life, drink, and always up for a good party. They are the adherents of Gods and Goddesses of...   [click here for more]
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The Blood Weaver Class

The Blood Weaver Class


The Blood Weaver is a new fully playable class for 5th edition including 3 unique subclasses that change the gameplay of the class quite a bit. I intend to continue adding to this contribution, any recommendations and contributions would be greatly appreciated! ...   [click here for more]
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The Puppeteer, a 1st-5th Class Sample (Full Class Available)

The Puppeteer, a 1st-5th Class Sample (Full Class Available)


"They pull the strings of fate and the puppets perform." Puppeteers are arcane performers that manipulate their enchanted companions with eldritch strings. This PWYW sample gives you the first five levels of the puppeteer: a balanced, well rounded but specialized, partial caster character class perfect for anyone interested in trying something new. This product contains the beginning of...   [click here for more]
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{WH} The Commoner, a level 0 character class for aspiring adventurers

{WH} The Commoner, a level 0 character class for aspiring adventurers


You never wanted trouble. You’ve lived an honest life, doing honest work, keeping well away from the danger you hear lurks in the far corners of the world. But now, danger has found you, and you have been thrust into a world of deadly adventure for which you are not prepared. Will you survive the coming trials? Will you learn to adapt, discovering new strengths and overcoming your crippling...   [click here for more]
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Cleric Con Lxxvii

Cleric Con Lxxvii


Get the full package in this convention-play, minimal-prep adventure pack! CLERIC CON LXXVII is a prestigious annual gathering to which our players characters have been invited, a meeting of the minds, an opportunity to learn for all clerics across Faerun. While it could be a relaxing day... we all know it won't be. CLERIC CON LXXVII includes: A four hour adventure set in Neverwinter Player...   [click here for more]
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Heroes of Saltmarsh I - martial archetypes for 5th Edition

Heroes of Saltmarsh I - martial archetypes for 5th Edition


Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. Here you'll find six archetypes, all of which are heavily inspired by classic tales of the seas and ships, and the fantastical characters who inhabit these stories: from Jack Sparrow and Ahab to Odysseus and the feared...   [click here for more]
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Reef of Madness Character Options

Reef of Madness Character Options


Find the Reef of Madness adventure guide here! This document contains additional options for characters taking part in Reef of Madness or another tropcial adventure. In this document you will find the Cosmos warlock otherworldly patron, as well as four unique feats. Also included are five new backgrounds and a tropical-themed trinket table with 100 new trinkets. ...   [click here for more]
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Rats of Waterdeep

Rats of Waterdeep


Solve a brutal crime on the mean streets of Waterdeep in this madcap companion adventure for Xanathar's Guide to Everything! This adventure was brought to you by D&D Adventurers League admin Lysa Chen and Tomb of Annihilation author Will Doyle, as part of the Guild Adepts program. The product...   [click here for more]
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The Compendium of Urban Guides

The Compendium of Urban Guides


Has your druid ever felt defeated by just walking into the stone laid prison that is Waterdeep? Has your fiendish warlock lost his way in the cold underbelly of Neverwinter? Maybe your barbarian loses his rage when he has to act regal in front of the lords and ladies that he needs to impress. The only foliage your wood elf ranger can find is the moss near the sewer grates. This supplement is an arrangement...   [click here for more]
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Waterdeep: A Tail of Two Fishies

Waterdeep: A Tail of Two Fishies


This is the PDF version. The Fantasy Grounds version is here. This product has been updated to version 1.2 with some fixes and additions (see full changelog below). Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes. This is a five-hour adventure for 1st to 4th level characters....   [click here for more]
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Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery


Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
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Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")

Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")


Genies! Lovers! Monsters! Assassins! Fire! It's all here! "Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media "The best adventure I've played in years!"...   [click here for more]
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Waterdeep: A Tail of Two Fishies (Fantasy Grounds)

Waterdeep: A Tail of Two Fishies (Fantasy Grounds)


This is the Fantasy Grounds version. The PDF version is here. Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes. This is a five-hour adventure for 1st to 4th level characters. When playing this adventure, expect to encounter any of the following: a talking goldfish,...   [click here for more]
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