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Morgrave Miscellany

Morgrave Miscellany


BACK IN SESSION! Returning students, faculty, and those pondering admissions! The halls are once again open as we have completed University referbishment. You'll find the facilities updated to be in-line with the recent releases of Eberron Rising & Exploring Eberron. With that, we're proud to say we've also been rated the #1 party school on Eberron....   [click here for more]
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Rats of Waterdeep

Rats of Waterdeep


Solve a brutal crime on the mean streets of Waterdeep in this madcap companion adventure for Xanathar's Guide to Everything! This adventure was brought to you by D&D designer Lysa Penrose and Tomb of Annihilation author Will Doyle, as part of the Guild Adepts program. The product also includes new player options and NPC villains...   [click here for more]
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Waterdeep: A Tail of Two Fishies

Waterdeep: A Tail of Two Fishies


This is the PDF version. The Fantasy Grounds version is here. This product has been updated to version 1.2 with some fixes and additions (see full changelog below). Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes. This is a five-hour adventure for 1st to 4th level characters....   [click here for more]
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Urban Archetypes: 30 Urban-Themed Subclasses

Urban Archetypes: 30 Urban-Themed Subclasses


Urban Archetypes has made it to Fantasy Grounds! Grab it here! Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below. Barbarian Path of the Stonefist Brawler. Consumed...   [click here for more]
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Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")

Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")


Genies! Lovers! Monsters! Assassins! Fire! It's all here! "Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media "The best adventure I've played in years!"...   [click here for more]
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Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery


Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
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The Clown

The Clown


Welcome to the crazy world of clowns! With this supplement, you’ll have at your fingertips a class built around being highly adaptable and able to fill any role needed by the party at almost any time simply by changing their facepaint. Here’s what you get: • The Clown class, complete with all sixteen subclasses — the auguste, the blood, the dandy, the grotesque, the harlequin, the hobo, the...   [click here for more]
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Battles, Brawls & Belts

Battles, Brawls & Belts


Step into the arena, and the world of "combat-entertainment"! Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it. Inside these pages you will find... Twelve new subclasses,...   [click here for more]
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Prestige Path: Master Spy

Prestige Path: Master Spy


This was created by combining the 3.5e Spymaster and the 4e Master Spy. “I’ve seen the things you never intended me to see, heard whispers meant only for your conspirators. I know you well enough to take you down.” – Spy Master Rodrick Some adventurers glory in their reputations—the wider their exploits are known, the happier they are. By contrast,...   [click here for more]
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Way of the Drunken Master - A Monastic Tradition for Monks (5e)

Way of the Drunken Master - A Monastic Tradition for Monks (5e)


Monks perfect their bodies, minds and souls via martial and spiritual paths often referred to as monastic traditions. These traditions were created generations ago by the original masters, monks who had reached spiritual enlightenment and desired to pass their teachings onward. These traditions are normally tightly interwoven with religious belief and sometimes carry certain restrictions on their practitioners:...   [click here for more]
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Druid:  Beast Forms, An essential guide

Druid: Beast Forms, An essential guide


Eyesight as sharp as an eagle, the strength of a bear and or speed of a cheetah; beast forms give druids an incredible array of skills and abilities to draw upon. But the choice of forms available can be very confusing and often results in a druid player sitting at the gaming table trying desperately to find a form that is legal and has the abilities that he needs. This book makes that search...   [click here for more]
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Bone Knight: Paladin Oath of Bones

Bone Knight: Paladin Oath of Bones


“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies, and marshal...   [click here for more]
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The Urban Druid 5E Circle Option

The Urban Druid 5E Circle Option


    Grab this exciting new archetype to find the power of nature hidden in the busy city. Includes: -1 brand new Druid Subclass -Lore and ideas for incorporating Urban Druids into your game -13 new Urban Beast stat blocks -3 Urban Druid NPC stats blocks -Gorgeous Artwork...   [click here for more]
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Mechanical Options (5e)

Mechanical Options (5e)


A set of character options for the machine-minded, providing solid utility alternatives to magic use. Includes: 2 New Classes! The Gunslinger, a ranged fighter with a specialized weapon that constantly evolves The Trapper, a master of ambush and environmental control 2 New Subclasses! The Druid's Circle of Steel, an atypical druid that focuses on artificial life. The Warlock's Primus patron, providing...   [click here for more]
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The Inventor Class

The Inventor Class


Tinkerers, artificers, gadgeteers - the Inventor knows many names! Through ingenuity and practice, the Inventor outsmarts any challenge. Unlike a wizard in her ivory tower or a sorcerer whose powers are beyond him, the Inventor acts with genius and precision. No matter the obstacle, there's a tool for it! The Inventor Class includes more than 20 pages of new content for your DnD table, all related...   [click here for more]
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The Clockwork Mage

The Clockwork Mage


A new take on the Clockwork Mage, for 5e! Since its first appearance in "The Complete Sha'ir's Handbook" in 1994, the Clockwork Mage has gripped the imagination of countless players looking for an alternative approach to using magic. Attempts to recreate the archetype since then have run into a puzzling design challenge, however; in its original conception, the Clockwork Mage didn't cast spells, it...   [click here for more]
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Alchemist Monster - New class for D&D 5th Edition

Alchemist Monster - New class for D&D 5th Edition


Inspired by the tale of Dr. Jekyll and Hyde, this new class allow you to explore more from the alchemy, at the same time that you can face the dangerous path of the D&D 5th edition universe. The perfect mix of one alchemist, medic or bureaucrat, someone socially kind and charming, and an obscured hidden side, sometimes moved by Fury, by Protection, or by the thirst of Eating Souls ...   [click here for more]
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Waterdeep: A Tail of Two Fishies (Fantasy Grounds)

Waterdeep: A Tail of Two Fishies (Fantasy Grounds)


This is the Fantasy Grounds version. The PDF version is here. Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes. This is a five-hour adventure for 1st to 4th level characters. When playing this adventure, expect to encounter any of the following: a talking goldfish,...   [click here for more]
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Mercy & Justice

Mercy & Justice


Are you tired of murderhobos in your game? Are you tired of murderhobos being the only option? Dungeon Master’s Lab: Mercy & Justice presents character options (including spell options for all core spellcasting classes) that let player characters play genuine heroes who don’t have to slay their enemies (at least not all the time). No longer must you hunt down every last goblin, or waste...   [click here for more]
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Summerfest Festivals with Comedian Bard

Summerfest Festivals with Comedian Bard


Your party arrives outside of the Dwarven mining town of Oresville just in time for the Oresville Mining Festival is underway. There are many games and contests abound, but none of them are as anticipated as the "Open Mah-Eek Night" where Bards who lack the musical prowess have traded for their Comedic performance. Think you have what it takes to win the grand prize? The Summerfest Festivals await!...   [click here for more]
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Science - Fantasy Character Options

Science - Fantasy Character Options


The Science Fantasy Character options pack comes with a collection of homebrew content for use in urban, modern, futuristic, post-apocalyptic, or post-futuristic campaign settings. Inspired by the ad hoc blend of technology and fantasy seen in stories such as Big Trouble in Little China, Shadowrun, the works of Ray Bradbury and Poul Anderson, and Wil Wheaton's Titansgrave, this pack...   [click here for more]
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Path of the Street Fighter - Urban Barbarian Path (5e)

Path of the Street Fighter - Urban Barbarian Path (5e)


Barbarian of the Savage Streets Born of the slums and ghettos of the largest cities, wits and reflexes honed in the struggle to survive, relying on whatever weapons can be found at hand – or on fists and grit alone. Those barbarians who follow the Path of the Street Fighter are creatures of the savage city streets, often having grown up as gang members, pit fighters, or muscle-for-hire. Every...   [click here for more]
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Fangs in the Night

Fangs in the Night


The vampire is a very popular monster in fiction and they have a rich history within Dungeons & Dragons. Fifth Edition has its own take on vampiric horror in the 2016 Curse of Strahd adventure path. This supplement seeks to give players and Dungeon Masters new options for exploring the world of the vampire in their own games. The Sire is a new Patron for the warlock class. It...   [click here for more]
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Hound Master-5e Class

Hound Master-5e Class


A reimagining of my previous Hound Master Fighter Archetype, the new Hound Master class has been designed for people who want a specialized Beast master experience. With three archetype, players can vary up their Hound master play and fulfill various roles that their party may need filled. Using the Fifth edition system, the Hound master provides all the damage and utility a Ranger Beast master provides...   [click here for more]
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Reflections: 3 Class Archetypes

Reflections: 3 Class Archetypes


This PDF features three character options for the Sorcerer, Rogue, and Warlock. Each one is a reflection, either of someone else's thoughts, someone else's style, or one's own patron. The Sorcerer option has a focus on conjuration and illusion magic, the Rogue option has a focus on doing as others do, and the Warlock option has a focus on taking a fearsome melee-capable form. Sorcerous...   [click here for more]
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The Watcher -- A Versatile Class

The Watcher -- A Versatile Class


Watchers serve dual roles as versatile, skillful operators and potent, responsive warriors. Whereas paladins and rangers—among others—supplement their combat abilities with magic, watchers live by their reflexes and their wits. The Watcher is an original, non-magic-based class focused on a mixture of dextrous combat and social roleplaying. It features capabilities drawn from other classes...   [click here for more]
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5MWD Presents: Tactician Class

5MWD Presents: Tactician Class


5 Minute Workday Presents: Tactician Class A new class focused on tactical combat and teamwork  Inspired by the 4th Edition Warlord class, the tactician is a martial leader who uses masterty of combat, teamwork, and preperation to achieve victory. Tacticians are smart and knowledgable warriors, winning battles through intelligence as much as steel. This class was designed to reward clevery strategy...   [click here for more]
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Bard College - College of the Bladedancer

Bard College - College of the Bladedancer


This is a tribute to one of my first MMO loves. From the game Lineage 2 i was inspired over years to make so many dual wielding bards as characters that i may have borrowed both my players and GM’s. I was young like all were and i found the inspiring by a front line dual wielding dancing badass helping entire groups bring down colossal monsters. Thank you for giving me the inspiration for this...   [click here for more]
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Revelry Domain (5e)

Revelry Domain (5e)


Priests, Clerics, and other holy leaders have many duties within their holy work. Clerics have long been shepherds of the dead, protectors of the faithful, or keepers of godly knowledge. However, there is one very important function which has been long neglected. The Revelry Cleric is jolly, in love with life, drink, and always up for a good party. They are the adherents of Gods and Goddesses of the...   [click here for more]
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Monk Way Of Twisted Bones (5e)

Monk Way Of Twisted Bones (5e)


The skeleton is the framework upon which one's body rests, the structure that allows us to walk, fight, and speak. It protects our most delicate parts from harm, cradling them in its calcified lattice so that they will be guarded from outside forces. But these bones can be more; they can be as hard as adamantium, as sharp as a sword, as deadly as any weapon. All it takes is someone with the skill and...   [click here for more]
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Gunpowder Domain

Gunpowder Domain


A cleric domain centered around the use of firearms. ...   [click here for more]
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The Compendium of Urban Guides

The Compendium of Urban Guides


Has your druid ever felt defeated by just walking into the stone laid prison that is Waterdeep? Has your fiendish warlock lost his way in the cold underbelly of Neverwinter? Maybe your barbarian loses his rage when he has to act regal in front of the lords and ladies that he needs to impress. The only foliage your wood elf ranger can find is the moss near the sewer grates. This supplement is an arrangement...   [click here for more]
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Cleric Con Lxxvii

Cleric Con Lxxvii


Get the full package in this convention-play, minimal-prep adventure pack! CLERIC CON LXXVII is a prestigious annual gathering to which our players characters have been invited, a meeting of the minds, an opportunity to learn for all clerics across Faerun. While it could be a relaxing day... we all know it won't be. CLERIC CON LXXVII includes: A four hour adventure set in Neverwinter Player...   [click here for more]
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The City is Ours: New Urban Class Options

The City is Ours: New Urban Class Options


The City is Ours a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Harlequin: Part jester, part acrobat, part thief, all action. The harlequin uses dexterity and charisma in and out of combat, is very tough, uses magic and looks cool. Jack...   [click here for more]
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Roguish Archetype: The Investigator

Roguish Archetype: The Investigator


This is a class option for Rogue characters: the Investigator archetype. Investigators are students of the craft of discovery. This archetype includes agents of law working to bring criminals to justice, cynical sleuths willing to find the truth for those who can pay, and criminals uncovering dirty secrets to blackmail the rich and powerful. Whatever their motives, investigators are in their element...   [click here for more]
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New Bardic College: Crown College

New Bardic College: Crown College


The bards of the Crown are courtiers, messengers, and ambassadors extraordinary and plenipotentiary for the societies in which they are found. Diplomats without peer, they shape courts and domains they serve. If you enjoy this title, please consider leaving a comment or review. You might also like these other titles from the same author. ...   [click here for more]
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War Sorcerer

War Sorcerer


The War Sorcerer is a homebrewed subclass, designed and tested to be used in any D&D setting at your table that uses 5th edition. The War Sorcerer answers the question of what happenes when your Glass Cannon becomes a Molotov, thrown into the heart of combat as well as raining down distruction from a distance. ...   [click here for more]
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Warlock Patron: Master of the Unseen Hand

Warlock Patron: Master of the Unseen Hand


A redefined Warlock Patron for 5th Edition Dungeons & Dragons Characters A local gambling den owner finds pages from his logbook missing. A bandit nearly makes it away with a young elf's coinpurse but his throat is met with a levitating sword. A noose is cut by a dagger moments before the headmans drops the gallows bottom. This reimagined Warlock Patron allows one...   [click here for more]
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Bard College Of Power (5e)

Bard College Of Power (5e)


The common perception of bards typically portrays them as mincing fops playing lutes and lyres and jotting down poetry, or capering fools entertaining others with pratfalls and buffoonery, or even as skulking knowledge brokers who engage in skullduggery in their pursuit of information. No matter which way you slice it, most bards will never enter the halls of glory the way that noble warriors do, for...   [click here for more]
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Reef of Madness Premium Edition

Reef of Madness Premium Edition


Reef of Madness puts a psychedelic and tropical spin on standard low-level fantasy adventures. A collection of 5 mini adventuers ready to be assembled into a short campaign for characters levels 1 to 3. This premium edition download includes both the adventure, the character options supplement, and high-res art files. Named for the sapphire blue squid found in great number just off the coast,...   [click here for more]
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The Vanguard - Fighter Archetype

The Vanguard - Fighter Archetype


Someone's got to be the first through the door. Someone has to find those booby traps. Someone's got to hold the line so the rogue can get into flanking position. And the Vanguard will be damned if they let anyone else take that risk. The Vanguard is the fighter who has trained to be the tip of the spear. They are medieval special forces; they go in first, break the enemy fast, and hold out...   [click here for more]
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Circle of the Planar Clockwork - Druid Circle

Circle of the Planar Clockwork - Druid Circle


We all know druids are those in tune with nature, but what happens when a druid becomes attuned to the higher nature of the mutliverse?  In the light of the tightly balanced and orchestrated wheel of the planes, is a city really less natural than a forest?  Or a finely tuned clorckwork more contrary to nature than a tree or a stone? To the druids of the Planar Clockwork, chaos is an illusion; it...   [click here for more]
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The Warlord

The Warlord


The Warlord is designed to offer a martial healer. This is the perfect build for a low-fantasy campaign where magic of either the arcane or divine types are not available. Competent in combat, the warlord excells at setting up allies for victory and enemies for defeat. Borrowing mechanically from the Battlemaster Fighter, this build allows you to gain some of those benefits from Level 1, making this...   [click here for more]
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Dark Powers Rising

Dark Powers Rising


Three sinister archetypes for the Fighter, Wizard, and Rogue. Features are designed with the approach that each feature can be substituted for its equivalent in another archetype allowing a more traditional character to become cursed or redeemed at any point in their carreer. - The Accursed Warrior grants powers that mimic those of classic monsters like Unholy Stamina and the ability to transform...   [click here for more]
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Weird & Wonderful: Archetypes of the Realms: Ophiomancy

Weird & Wonderful: Archetypes of the Realms: Ophiomancy


Greetings Adventurers, ever wanted to have some sway with Serpents and divine prophecies within their motions? Well now ancient secrets have been revealed to bring this Archetype from realms far away and hidden deep beneath the sands of time. ...   [click here for more]
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Hero's Codex

Hero's Codex


Do you find yourself looking for more options for your character? Are the options for each class feeling stale and repetitive? The Hero's Codex contains three new options for each of the classes contained in the original Player's Handbook. These options aim to provide a new experience for you and your new character. Examples of what you will find within: The Druid Circle of...   [click here for more]
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Soul Render Class (5e)

Soul Render Class (5e)


The soul is a tricky thing to manipulate, with the greatest extent most folk will get being returning someone's soul to their body, questioning it through necromantic ritual, or binding it in service for all eternity. But for a precious few, the soul is something more; less an extension of the self and more an addition to it, able to manifest and manipulate the very essence of others for your benefit...   [click here for more]
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Nocturnal Violet City

Nocturnal Violet City


Nocturnal Violet city is a settlement which can be used in any setting with minor flavor adaptations. Within you find: - The city's background - The stats for Natasha, the empress of the city - Stats for Bloody Violets (army of the city) - A bard college inspired by Natasha's (College of the Balck Widow) - A fighter archetype inspired by the Knight of Nocturnal Violet (Leader of the Troop) - A short...   [click here for more]
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Gambit: Magic Class

Gambit: Magic Class


Many people have learned ways of magic in various ways. Some believe they have inherited magic, some believe that magic is achieved in the commune with nature, and some believe to work for their magic they have inherited. The Gambits, however, have learned how to enchant their cards with magic by nothing but their might and will. This class use their new found power in cards to protect themselves,...   [click here for more]
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Alchemist

Alchemist


This character class is a cross-cultural archetype of antiquity and the Middle Ages. The alchemist is presented as a seeker of divine truth, both in nature and in spirit. The class has a full level-range (1-20) and two subtypes (Research Foci). An alchemist is not a spellcaster, does not create stock magic items, does not build machines, and does not use firearms. Nor are they intended to hold their...   [click here for more]
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