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"Very creative and well written. There is something in this little supplement for everyone!" — M.T. Black
"I loved it." — Guy Sclanders of How to be a Great Game Master
Masks are more than a mere disguise — they are objects of art, representations of a cultural heritage, spiritual totems, symbols of oppression, depictions of our deepest nightmares, and tools for the storyteller.... [click here for more] |
Dungeon Masters Guild |
$1.25
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THE BRAWLER
A BARBARIAN PATH
To enter the rush of combat is a love that almost all barbarians thirst for. Whether they’re crushing a goblin’s skull with a maul, splitting a kobold in twain with a greataxe, or piercing a mighty lion with a spear, they all have the drive and certainly the means to conquer their foe.
However, here are many barbarian cultures who believe the best way to... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Heroes of Hell features 6 new class archetypes and 6 new backgrounds - options for characters adventuring in the Nine Hells.
In addition each archetype comes with a fully detailed Non-Player Character complete with histories, motivations, advice on campaign use, secrets and plots and two statblocks for mid level and high level play.
Designed to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A supplement for DMs and Players alike, this book gives necromancers numerous additional tools to cause havoc and terror in the living and unliving alike. Within you will find two new class archetypes: The Blood Sorcerer, an origin for the sorcerer revolving around using blood to fuel your magics. And the Grim Harvester, a necromantic take on the pet archetype. Additionally, you will find a rework... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Welcome to Time and Again! This is a book of 14 subclasses all based around the concept of time. It started as a discussion about an interesting design idea and grew into what you see here. We hope there’s something for everyone here—we have subclasses about the past, the present, and the future; about preserving time and destroying it; about splitting seconds and splitting timelines. Enjoy!
Includes... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bring the Blood Wars to your table with this new Sacred Oath.
In this new supplement for the Blood Wars, you are introduced to the paladins of the Nine Hells.
In Oath of the Infernal, you meet paladins who cannot only fight but conjure devils to aid them. These paladins fight and corrupt with equal ease.
What you find inside
The Sacred Oath: Oath of the Infernal
6 New Infernal spells
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Samurai, a new playable class, a melee class that while on its journey will follow one of three paths. From the armor clad honor bound samurai, to a disgraced ronnin fighting and robbing travelers day to day for his food, to a samurai who has stumbled upon a cursed weapon that binds itself to its new wielder, granting him power with dark magic. These are just some of what could happen when you play... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Arm your character with fully customizable firearms that are adaptable to any setting and become an unparalleled shooter as The Gunslinger!
Note: The 1.5 update is here! This features an entire rewrite and conversion from Homebrewery to Laura Hirsbrunner's Word template, as well as an additional 10 pages of content featuring new subclasses for the artificer, barbarian, bard, cleric,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Outlandish Adventure Productions presents, in celebration of our Elementalist class receiving a Copper Best Seller medal:
Outlandish Elements, a new Control Style, a new Prime Element, a new Specialty for each of the original Prime Elements, and 8 new spells for OAP's Elementalist Class!
Control Style: Player - Inspired by the Ember Island Players of Avatar: The Last Airbender, learn... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Not all power is wholly natural… Keepers are adventurers who, by fate or fortune, find and bind with a symbiote - an entity (either organic, mechanical, or arcane) of great power. Through their symbiotic bond, the symbiote & adventurer gain strength together, able to assume a Hybrid form of remarkable power.
A keeper’s strength doesn’t come from studying books or years of training, but from... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
They say necromancers worship and manipulate death, but that’s only half the story.
While some certainly do, others draw upon that same source of power to worship
and manipulate life – after all, who can tell the difference?
What’s Inside?
Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Inspired by the themes of World of Warcraft’s Death Knight and the 5E Paladin, Mythic Manuscripts’ Death Knight is the dark mirror of the Paladin. Rather than the divine power and righteousness, the Death Knight fights using unholy energies. Rather than supporting their allies with powerful auras, the Death Knight grinds their foes down with horrific auras. This class book provides you with the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Pick up a gun, its time to fight!
As a Gunslinger, you work to master a weapon unlike any other. Your reckless daring-do stands to let your name live on in infamy.
Inside you will find:
The Gunslinger class and its trademark personas.
The Mysterious Stranger, the Stern Lawbringer, the Affable Outlaw, the Roughneck, the Horsewhisperer, the Renegade Ecclesiast, and the Gun Nut.
Rules... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Shadows Are Yours to Control!
The shadowcaster is an updated version of the original shadow-controlling spellcasting class, written by the class’ original creator, Ari Marmell, and developed by now-WotC-designer, Dan Dillon.
A student of the umbral ways, the shadowcaster knows that the gloaming is more than a mere absence of light. Before time, before light, before life, there was darkness.... [click here for more] |
Dungeon Masters Guild |
$5.95
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In times of peace and war alike, well-made weapons are needed to venture into the unknown, defend the helpless, and survive the dangers of the world. Witchforgers are artificers that dedicate themselves wholly to the creation of special magic weapons called “witchblades”.
This artificer specialization focuses on creating a specialized magic weapon that burns with elemental energy,... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Ruthless Rogues
While all Rogues live life on the wrong side of the law, some relish in the pain and suffering they cause. This collection of shady sub classes will provide you with plenty of new options for your dark heroes or dastardly villains.
Abyssal Servant - A killer who with the help of an Abyssal Fiend at their side, stalks their prey and offers the victim's soul to the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Epic Level Sourcebook
Rules for character levels 21-30
7 all new epic classes
Over 60 epic feats to customise your character's power
Thematic influence system to reflect your character's status
Epic level rituals
Powerful templates to make monsters an appropriate challenge
This supplement contains rules for playing characters at epic levels from 21 to 30. During... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bring the Blood Wars to your table with this new Sacred Oath.
In this new supplement for the Blood Wars, you are introduced to the paladins of the Abyss.
In Oath of the Abyss, you meet paladins who cannot only fight but conjure demons to aid them.
What you find inside
The Sacred Oath: Oath of the Abyss
5 New Abyssal spells
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Far to the East of Faerun lies the ancient and war-torn land of Kara-Tur. The archipelago nation of Kozakura is famous for its Samurai clans and their legendary conflicts.
This book is *FULLY ILLUSTRATED* on every page with authentic Meiji-era Japanese artwork.
Contained in this book are the following Backgrounds for Player Characters:
Samurai: Honorable caste... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Some sorcerers really are just so special that the universe bent over backwards to make sure they were born. Sorcerers born through improbable means tend to have odd abilities that seem to let them meddle with the see the future, meddle with fate, and overcome stark odds.
In reality, sorcerers born of fate are manipulators of chance. This sorcerer archetype revolves almost exclusively around altering... [click here for more] |
Dungeon Masters Guild |
$0.75
|
This supplement presents a new specialization for the artificer class with strong ties to the world presented in Mythic Odysseys of Theros but playable in any campaign setting. Anvilwright artificers carry on the practice of crafting anvilwrought creatures—metal constructs first forged by the Theran god Purphoros. Those who pursue this specialty create and bond with... [click here for more] |
Dungeon Masters Guild |
$1.50
|
A new risk-taking roguish archetype!
Why Play a Gambler?
Thematically, the gambler is a new player option for risk-taking or thrill-seeking characters who always have an ace up their sleeve!
Mechanically, the gambler provides players with a wide-ranging toolbox that always gives them an angle or chink in the armor to try and exploit. The cornerstone... [click here for more] |
Dungeon Masters Guild |
$1.95
|
You were not strong enough. Not capable enough. Your body, as it was, could only do so much.
So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine.
You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Heroes of Wildspace
The pilot fired his crossbow over his shoulder, dashing between the halls of the space station like a dog let loose from its kennel. He only had a few minutes to reach his ship before the entire station collapsed—but if ten years at the Bral Academy was worth anything, he’d be able to hack any locked door or pressurized airlock in his way. He silently thanked the stars for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Battle gigantic monsters in epic locales.
As a hunter, you'll take on quests to hunt monsters in a variety of habitats. Take down these monsters and receive materials that you can use to create stronger weapons and armor in order to hunt even more dangerous monsters.
Have you or one of your players ever killed a boss monster and then asked "Can I make a weapon out of it?"... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Do you want a variety of new and unique subclasses for your game of D&d 5e? Well, you're in luck! Quinn the GM's Class Compendium catalogues every subclass I have made to date, all of which have been revised and updated for balance and grammar. Every single official 5e class is covered here, in addition to an option for Matthew Mercer's Blood Hunter. Additionally, this bundle includes a brand... [click here for more] |
Dungeon Masters Guild |
$0.50
|
What's Inside?
5 New Ancestry Options
Levanesling: A chameleon race that can blend in with their environment, and hit things with their tongue.
Mischieflēs: A rat-like race that uses radiation exposure to channel temporary mutagens.
Otterfolk: An otter race that has four different styles, and is great with tools.
Sanderige: A sand cat race that can mold earth, gain power from taking... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A set of content for those who wish slime, ooze, and other gross fluids were more prominent in the game! Includes:
1 New Race (Slimelings, a humanoid ooze creature)
4 New Subclasses (the Cleric's "Corrosion Domain", the Paladin's "Oath of Hunger", the Sorcerer's "Slime Soul", and the Warlock's "Faceless Lord" patron)
4 New Eldritch Invocations
6 New Oozes and Ooze-related Monsters
7 New Magic... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Circle of Elementals is a new druid subclass option for Dungeons & Dragons 5th edition.
Every plane has its wilds, their forgotten natures specific to those planes, and this includes the elemental planes. A druid can tap into the magic that flows forth from these planes, connecting them with something more primal and powerful than anything found on the material plane.
Druids... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Remaining normal was never an option. After you witnessed otherwordly greatness of the place beyond the stars, there's only one more thing left to do.
Let go of the frames of reality. Let go of what keeps you sane.
May your untapped potential wander the horizons of the Far Realm.
Born From The Preternatural expands the content of Those Lost In Madness by adding... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Inspired by the Knights of literature, movies and television, the Knight Class is Mythic Manuscripts’ take on a noble warrior of the Middle Ages. We’ve always felt that the Fighter leaves something wanting when attempting to roleplay as a Knight and that the Paladin was too inherently religious and divinely magical to achieve the feel we wanted. So rather than trying to force it with either of... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Hello Everyone, This is my first official upload to the DM's Guild Site and I will admit I am a little nervous over publishing this after the last four months worth of researching I've done in making this class. My main motivation for making this summoner class is that I enjoyed the concept of a wizard that spurned the traditional laws and schooling when it came to conjuration and delved into deeper... [click here for more] |
Dungeon Masters Guild |
$3.00
|
do you wanna horribly and efficiently mutate your body? well then this is the handbook for you
This Handbook Includes -The Mutant Abberation Class with 3 Subclasses -10 Items based on the abberations from the monster manual -30 Racial feats for the races in the brackets, 2 for each race (Changeling, Centaur, Goblin, Hobgoblin,... [click here for more] |
Dungeon Masters Guild |
$7.99
|
The Slayer
The Slayer is inspired by the Demon Slayers of Kimetsu no Yaiba. Their style of fighting combines incredible swordsmanship inspired by various elements of nature and intense physical conditioning. From honing their speed and reflexes, to developing masterful sword techniques, the Slayer can face any foe head on without hesitation.
Sword Mastery. Slayers exclusively... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A secretive school of magic that was originally an arcane study that was taught by a famous magus household who passed down these teachings to the next generation to uphold their legacy. A Jewel Mage studies the tedious art of creating and energizing gemstones with magical energy to perform specialized attributes to assist the caster in various situations. With the versatility of this uncommon spellcasting,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"They pull the strings of fate and the puppets perform."
Puppeteers are arcane performers that manipulate their enchanted companions with eldritch strings. A full 1st to 20th level class, the puppeteer is a balanced, well rounded but specialized, partial caster character class perfect for anyone interested in trying something new.
This product contains three archetypes for the class: the... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Now updated to reflect the new character options in Fizban's Treasury of Dragons!
The Draconomicon introduces new dragon species that were available throughout D&D's history. This document contains 10 new dragon species for use in your 5e games. Three chromatic dragons (the brown dragon, gray dragon, and purple dragon) and seven metallic dragons (the adamantine dragon, cobalt... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Heroes of Wildspace
The pilot fired his crossbow over his shoulder, dashing between the halls of the space station like a dog let loose from its kennel. He only had a few minutes to reach his ship before the entire station collapsed—but if ten years at the Bral Academy was worth anything, he’d be able to hack any locked door or pressurized airlock in his way. He silently thanked the stars for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Outlandish Adventure Productions presents, in celebration of our Justiciar class receiving a Copper Best Seller medal:
Outlandish Justice, an additional Judiciary Division and six new spells for OAP's Justiciar Class!
Judiciary Division
The Division of Archives - Your duties include the care of the Arcane Court's libraries, and maintaining the chain of custody... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Dall'autore della Seconda Alba Nera:
Il Giuramento Dell'Inquisitore.
In questo supplemento, adattabile a qualsiasi ambientazione, troverai:
- 1 Nuovo Giuramento per il Paladino - Il Giuramento della Verità - 1 Nuovo Background - L'Inquisitore (utilizzabile con qualsiasi classe)
- 2 Nuovi Ordini Religiosi - Gli Zeloti di Tyr e il Sacro Ordine degli Inquisitori... [click here for more] |
Dungeon Masters Guild |
$1.95
|
If you've played AD&D 2e psionicist and are not satisfied with UA Mystic. This handbook is for you!
You have a complete conversion of Psionicist class based on 2e and the revised psionicist.
- You have 5 subclasses based on the 5 disciplines.
- 242 new psionic powers, divided in Devotions (Cantrips) and Sciences (1-9 lvl)
- revamped attack and defenses modes for psionic combat
- Wild Talent... [click here for more] |
Dungeon Masters Guild |
$16.99
|
"Book of Artifice" is a collection of 4 subclasses for the revisited Artificer class, as presented in Wizard of the Coast's Unearthed Arcana series. Includes:
The Clothier, a sewing savant with a sentient cloak and a thousand disguises
The Crystallist, a collector of crystals with a magical crystal ward that absorbs various types of damage
The Lensmaster, a camera creator and glassworker with a legion... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Marvellous Archetypes 2 - Mutant Archetypes
The long awaited sequel to the best selling Marvellous Archetypes dives into mutant super powers from everyones favourite school of the gifted! Wield kinetic energy and rip apart your enemies, move lightning quick through your foes, sap their energy with a touch or simply wreak havoc with raw arcane power! With 21 new Archetypes to choose from you wont... [click here for more] |
Dungeon Masters Guild |
$4.95
|
While most Bards make a name for themselves singing songs of valor and telling stories of inspiration, there are some who find their magic in the macabre. Bards who study at the College of Nightmares bring to life horrors that haunt the night. Their words cause fear and alter reality, leaving their listeners broken and mad. They spread their stories in order that people remember there are horrors in... [click here for more] |
Dungeon Masters Guild |
$1.00
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Psionic power returns to 5th Edition! Built from scratch based on the original Dark Sun psionic devotions. Full class and robust new subclasses with 9 features each: Egoist, Seer, and Telepath. No messy new spell system. No 28-page Unearthed Arcana Mystic tome. Simple rules, dynamic powers, cohesive themes.
Psions rely on their mental prowess to manipulate their surroundings, including the individuals... [click here for more] |
Dungeon Masters Guild |
$2.49
|
The tiefling, whose bloodline is both his greatest power and most loathed curse, grimly grits his teeth as he slices open his palm. The blood flows freely from the wound onto the corpse at his feet, which returns to life with a shuddering cough. Only life can pay for life.
Blood magic is a vile and painful practice, performed only by damned and degenerate souls. This compact, 7-page supplement... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Clockwork Master, an Archetype for crafty rogues
As any rogue should, you rely on your skill, stealth, and your foes' vulnerabilities to get the upper hand in any situation.
On top of that, you are skilled with non magical craftsmanship, your ingenuity and inventiveness have been harnessed to create autonomous clockwork companions and pieces of equipment with a very wide array of uses.
Your creations... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Outlandish Adventure Productions presents, in celebration of our Dracoknight class receiving a Copper Best Seller medal:
Outlandish Bonds, three additional Draconic Bonds for OAP's Dracoknight Class!
Draconic Bonds
Bond of the Champion - You base your bond with your dragon companion on being a champion of the people, becoming a beacon of hope that can inspire and heal your allies.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Synopsis
The Oath of the Vigilant is a sacred commitment taken by paladins. They dedicate themselves to the protection and welfare of others, regardless of personal sacrifice. These noble warriors stand as unwavering guardians against the encroaching darkness. These paladins will offer aid and shelter to those in need. Their tenets emphasize selflessness, readiness to assist, and perpetual vigilance... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Kitsune
A Player Race & Sorcerous Origin for Spellcasters
A legend reborn, from the most vague of myths and stories comes the Kitsune, a mischievous race that is known for their affinity for deception, illusions, and their every increasing power towards their mystical tails.
This archetype focuses on the... [click here for more] |
Dungeon Masters Guild |
$1.50
|