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Morgrave Miscellany

Morgrave Miscellany


BACK IN SESSION! Returning students, faculty, and those pondering admissions! The halls are once again open as we have completed University referbishment. You'll find the facilities updated to be in-line with the recent releases of Eberron Rising & Exploring Eberron. With that, we're proud to say we've also been rated the #1 party school on Eberron....   [click here for more]
Dungeon Masters Guild  $14.95

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{WH} Expanded Artificer! New subclass and infusion options

{WH} Expanded Artificer! New subclass and infusion options


Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend. But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery....   [click here for more]
Dungeon Masters Guild  $2.00

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Tools of the Trade: Artificer Options

Tools of the Trade: Artificer Options


Fill out your utility belt with these new artificer specialties! Updated for Eberron: Rising from the Last War! With the recent release of the much-anticipated artificer revision, we wanted to strap on our goggles and get to work on these fascinating class. We hope these artificer specialities let you explore different playstyles while still maintaining the arcane inventor theme....   [click here for more]
Dungeon Masters Guild  $4.99

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The Wandslinger's Guide for Eberron

The Wandslinger's Guide for Eberron


The Wandslingers of Khorvaire “Wandslinger” is a broad term used throughout Khorvaire. It represents any arcane spellcaster who chooses to use a wand as their primary arcane focus. A wandslinger could be a Korrenberg city guard standing at the ready with a fire bolt and shield, or it could be an accomplished artificer studying the secrets of these oft-used magical implements. In The...   [click here for more]
Dungeon Masters Guild  $2.95

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The Korranberg Chronicle: Adventurer's Almanac

The Korranberg Chronicle: Adventurer's Almanac


Get ready for adventure with The Korranberg Chronicle - Adventurer's Almanac! Fully compatible with the Wayfinder's Guide to Eberron, Eberron: Rising from the Last War, and Keith Baker's Exploring Eberron, this massive tome is dedicated to all the Eberron players out there! Find a wealth of options within these pages, including: Subraces, Variant Traits,...   [click here for more]
Dungeon Masters Guild  $12.99

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Eberron Archetypes: Heroes of the Five Nations

Eberron Archetypes: Heroes of the Five Nations


ALSO AVAILABLE FOR FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version - click here. Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed...   [click here for more]
Dungeon Masters Guild  $9.95

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Alchemical Archetypes: Created & Creators

Alchemical Archetypes: Created & Creators


NOW REVISED: Version 2.0 updates all subclasses based on playtesting and customer feedback, revises warforged subraces as feats for full compatibility with Eberron: Rising from the Last War, adds new spells, and features an entirely new layout.   Alchemical Archetypes: Created & Creators provides new character options...   [click here for more]
Dungeon Masters Guild  $4.95

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Spells & Formulae of Eberron

Spells & Formulae of Eberron


Artificers take note: This one's just for you! In this book you get an assortment of spells and alchemical formulae specifically for Artificers, as well as an Artificer Specialty designed to help you survive in the wilds of Eberron's Xen'drik!  Designed for use with Wayfinder's Guide to Eberron, Spells & Formulae...   [click here for more]
Dungeon Masters Guild  $1.95

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The Advanced Artificer

The Advanced Artificer


Forge a new path with the Advanced Artificer 2.0 (Revised and Upgraded)! The Advanced Artificer is your resource for customizing and expanding the brand new artificer class. The options and abilities in this book have revised to work with the published artificer class and expanded to provide your PCs with even more options! Perfect for DMs and players of Eberron campaigns but useful...   [click here for more]
Dungeon Masters Guild  $1.95

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Khyber Khronicle Volume #05

Khyber Khronicle Volume #05


Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure and player options for existing or new characters. Within this volume includes: Play a dragon! Learn about the Draconic Prophecy and how to use it in your games.A Draconic Prophecy school of magic SO MANY TRAPS! New dragons to stalk your party Join the Soldiers of Light Suggested...   [click here for more]
Dungeon Masters Guild  $4.95

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Minions of Vulkoor

Minions of Vulkoor


In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron. Minions of Vulkoor...   [click here for more]
Dungeon Masters Guild  $1.95

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Prestige Path: Inquisitor of the Silver Flame

Prestige Path: Inquisitor of the Silver Flame


This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame. “Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,...   [click here for more]
Dungeon Masters Guild  $1.00

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Prestige Path: Techsmith

Prestige Path: Techsmith


This was created by combining the 3.5e Techsmith and the 4e Master of the Forge. “Technology is not good or evil in and of itself. It's all about how people choose to use it.” – David Wong The forge rune is a rare divine rune that few priests learn to master. Only by toiling at a forge for years in training can one hope to learn its secrets. You are one such...   [click here for more]
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Artifice and Artisanship

Artifice and Artisanship


Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the official Artificer as seen in Eberron: Rising From the Last WarArtifice and Artisanship contains: Four Artificer subclasses: Animator, Gunsmith, Herbalist, and Trapmaker. New rules regarding constructs and traps. New magic items & spells MORE...   [click here for more]
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The Twelve Presents Cannith: Masters of Magic Item Manufacturing

The Twelve Presents Cannith: Masters of Magic Item Manufacturing


Cannith: Masters of Magic Item Manufacturing is the first in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house, an explanation of the internal factions of the house, a new subclass: the Cyre Scout. It also includes tables to randomly generate a player character from House Cannith....   [click here for more]
Dungeon Masters Guild  $2.50

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Bone Knight: Paladin Oath of Bones

Bone Knight: Paladin Oath of Bones


“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies, and marshal...   [click here for more]
Dungeon Masters Guild  $1.00

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Barbarian Path of the Reaver

Barbarian Path of the Reaver


A Silver Best Seller! The Path of the Reaver is a Barbarian subclass focused on death, blood, and violence. You are a master of fear whose power grows as you become injured. No matter -- death is your ally! Nothing gets your adrenaline pumping like a fresh kill.  Excellent for players who want to play a Carrion Tribe barbarian from Eberron's Demon Wastes! Please check out...   [click here for more]
Dungeon Masters Guild  $1.00

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The Rule of 12: Subclasses

The Rule of 12: Subclasses


Rule of 12: Subclasses The Last War spawned many innovations in the art of battle and adventurers blazing their own paths. I asked myself, "What archetypes are unfulfilled in D&D and what world would easily accept them?" I designed these subclasses and I knew just where they belonged. Whether in Eberron or another world of pulp action these subclasses will add new mechanics and open up new styles...   [click here for more]
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Mordenkainen's Musings: Nature & Nurture in the Multiverse

Mordenkainen's Musings: Nature & Nurture in the Multiverse


Have you ever wanted to play a race and class combination that seemed fun, but decided not to because you wouldn't get a 16 or better in your primary ability score? If so, then this supplement is for you! We are also tired of seeing your class dictate your fantasy race. We have rectified this prolem by hacking the 5E ruleset. By adapting a rule from 13th Age, now you will get an ability score from...   [click here for more]
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The Dragon's Heirs

The Dragon's Heirs


Prestige classes for Eberron's dragonmarked heirs. Prestige classes are a concept from earlier editions of Dungeons & Dragons that rang true with players and Dungeon Masters alike. They allowed characters to specialize in a narrow focus or become members of elite groups. Eberron's dragonmarked heirs are a perfect opportunity to update the concept for 5th edition. What's...   [click here for more]
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