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An Artificer Specialization dedicated to crafting your own Mech!
A Mechaneer can count themselves among the best and the brightest engineering minds of their time. Using their technical know-how and a little bit of arcane ingenuity, they have constructed a device that empowers them both on and off the battlefield. These mechs are devastating behemoths to be reckoned with, each... [click here for more] |
Dungeon Masters Guild |
$2.95
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Arcane tinkerers are inventors, engineers and wizards—usually in that order. By imbuing mundane objects with arcane power, they can create tools for almost any occasion. With enough practise and experimentation, arcane tinkerers can use these tools to enhance already powerful spells, combining their magical affinity with mechanical efficiency. As long as they keep their tools in good working order,... [click here for more] |
Dungeon Masters Guild |
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Channel the beast within with this monastic tradition made by the shifters of Eberron!
During the 50-year purge of lycanthropy by the Church of the Silver Flame, a shifter monk named Zev Jhaxos was wrongly accused and sentenced to months in an Aundarian purification camp. Scrawled into the walls of his cell was found the doctrine of his way.
Monks of the Way of the Shackled Beast learn to manipulate... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Otherworldly Patron: The Arboreal - A Tree and Plant-Based Patron For Warlocks!
You have become entangled in a pact with a sentient plant. Such beings have power over the green and growing things of the world, and are often motivated by protecting the secret groves where they flourish, preserving the balance of nature, or extending their growth into new lands.
Potential Arboreal patrons include... [click here for more] |
Dungeon Masters Guild |
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A Deep Dive into Eberron's Iconic Artificer Class
Explore the Artificer Class across the world of Eberron. Get inspiration for your next Artificer PCs, NPCs, heroes, and villains. If you have ever asked the question, "Can an Artificer really use Cook's Utensils as their focus?" then this is the book for you.
Adam d'Cannith's Guide to Artificers offers the following:
Character... [click here for more] |
Dungeon Masters Guild |
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Here is the Cannith Wand Adept, a reinterpretation of a classic of Eberron, updated and presented as a new Martial Archetype option.
In a time of innovation, arcanic tricks once limited to powerful Sorcerers and studied Wizards were tied to wands and rods, and made simple enough for anyone to use. Cooking, cleaning, and other household chores were made easy, but so were the darker arts of... [click here for more] |
Dungeon Masters Guild |
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A Master Engineer Has Your Back
The Wondermaker is a Warlock Patron for anyone who’s ever considered that it would be cool to have your own Q, Lucius Fox, or Leonardo Da Vinci building incredible gadgets and tools for your adventuring character.
Inside, you’ll find the complete Wondermaker subclass. The Player’s Handbook or Basic Rules, and either Tasha’s Cauldron of Everything... [click here for more] |
Dungeon Masters Guild |
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Study hard. Fight smart. Unlock magical secrets.
"Whether they’re an expert in archaeology, zoology, or something else entirely, Scholars are researchers that use their magic as a tool to enhance their studies. Scholars can read any spell and can craft a set of spectacles which enable them to see with incredible precision. With impressive utility and flexibility, a Scholar is a... [click here for more] |
Dungeon Masters Guild |
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|
This pdf introduces a new divine domain, Festivity and Revelry! This fun and thematic cleric subclass can be used in any setting, but is particularly well suited to Eberron (Olladra), the Forgotten Realms (Lliiara), or Theros (Xenagos). ... [click here for more] |
Dungeon Masters Guild |
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The Herbologist is a new subclass for the Artificer focused on exploration, mutation and botanical magic.
Herbologists are green-thumbed scientists often found breeding bizarre botanical beasts in arcane greenhouse or traveling the world in search of exotic specimins.
Manipulate flora with the magic of artifice!
Grow a Wandering Plant companion! ... [click here for more] |
Dungeon Masters Guild |
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From the minds of Marco Michelutto, Maximilian Hart, and Marc Anderson come
With this supplement, you won't have to brave the dangers of Eberron's Valenar in order to learn more about the elves that call it home.
Step into the saddles of the Valaes Tairn elves and the Siyal Marrain (Horse Watchers) and find:
- Two new subclasses: the Circle of the Horse Watcher for druids and... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A new roguish archetype option for 5th edition Dungeons & Dragons.
No secret is safe.
Notion thief rogues steal from their victim’s minds, rather than their pockets. They can use their abilities to gather information and gain an edge over their opponents.
Some rogues are not happy with stealing merely a purse. These rogues may value information and other, less tangible... [click here for more] |
Dungeon Masters Guild |
$0.65
|
Artificers combine magic and machinery for their miraculous creations. They create automata, weapons, tools, armor, and all manner of wondrous things. But for some artificers, these things do not give them what they crave. They are too… stationary. These artificers have an itch and a mighty need. They have a need…
A Need for Speed
Pilots specialize in creating mechanical transport that will aid... [click here for more] |
Dungeon Masters Guild |
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|
"All Artificers possess a deep connection to science, though their areas of specialization can vary wildly. Luckily for the world at large, some of these magical inventors study the natural world, and every creature’s place in it. These Artificers are known as Biologists, and they spend their days researching plants, natural life, and all types of creatures. The knowledge they gain from this study... [click here for more] |
Dungeon Masters Guild |
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All royalties go to Doctors Without Borders.
Doctors Without Borders is a charity that supports medical professionals in medical disaster situations. Charity Navigator rates gives them 4 stars, the highest possible rating.
Two Coronavirus Themed Subclasses!
Druid: Circle of the Plague Features
Circle Spells
Command Disease
Decay
Oozing Form
Plague
Circle of Disease... [click here for more] |
Dungeon Masters Guild |
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While others may revel in the ability to change their plans on the fly, that’s only because their plans aren’t good ones to begin with. You, however, excel in planning ahead. You know exactly what you’re going to need for the day and maximize the power and efficiency of your spells by bottling them ahead of time for easy access. With little effort at all, even simple spells become... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Stormcaller presents a brand new Ranger archetype for your Eberron campaigns! It also includes four new spells themed around the dangerous Thunder Sea.
... [click here for more] |
Dungeon Masters Guild |
$2.95
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Within these pages, you will find my version of the revised Artificer. It addresses several issues in the last release. This includes a mechanic that is more reminiscent of the original spell storing item feature, a new mechanic for the ability to create magic items, weapons, and armors on the fly, replacing the Gunsmith with the Wand Expert, and removing the construct features to allow for a new archetype:... [click here for more] |
Dungeon Masters Guild |
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Who ya gonna call? A Ghost Hunter an expert at combating extraplanar threats. These artificers study paranormal events, trap evil spirits, and even save whole worlds from extraplanar invasion. ... [click here for more] |
Dungeon Masters Guild |
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A traveling merchant is taking a rest on the side of the road, calling out to a adventurer passing by. "Ahoy there, I heard a couple travellers passing by talking about Magewrights. Do you know where I could find them?" "Magewrights, never heard of them." "Oh, well that is good then. The protections are still in place. By the way, would you like to purchase a bag of magic missiles?" "Don't you... [click here for more] |
Dungeon Masters Guild |
$4.99
|
ORDER OF THE SPIRAL TOWER
A wild magic arcane tradition for wizards
Harness the chaotic energy of the multiverse to empower your spellcraft. Inspired by a 4th Edition Paragon Path, The Order of the Spiral Tower focuses on creating a powerful spellcasting focus that is infused with surges of wild magic. At higher levels, the wizard can further customize their implements shaping... [click here for more] |
Dungeon Masters Guild |
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Danger lurks around every corner in Eberron. Are you brave enough to face the challenges?
This product offers players the five new class options for use while adventuring in Sharn, along with the rest of Eberron:
Barbarian Path of the Unbound Champion - barbarians who fight best when unrestrained by armor.
Ranger Archetype: the Seeker - rangers who see all... [click here for more] |
Dungeon Masters Guild |
$2.99
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Expand your campaign in a multitude of directions!
Eberron Essentials brings quality additions to your daring adventure setting. The Dragonmarked Houses, Five Nations, secretive cults, and more all come to life in this line of expansions for your Eberron game!
Rogue Archetype: Orien Swiftblade
Dare to unlock the secrets of the Mark of Passage. Gain insight into this secretive branch of elite... [click here for more] |
Dungeon Masters Guild |
$1.49
|
The potential to command sorcery is not always given by Fate...
Sorcerers carry the ability to cast spells internally. Raw sorcery flows through their veins. Most of the time, this ability is rare and who is granted the ability is decided by chance. In a world where the very fabric of the universe can be manipulated, there are those who seek to control this chance.
...but sometimes taken by those... [click here for more] |
Dungeon Masters Guild |
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|
THE WEIRD & THE WONDERFUL
A slew of new character options, spells, and magic items to put into your game! With new subclasses focused on the horrid, the weird, the fabulous and the wonderful, this supplement comes to liven up your game with new character possibilities!
16 new subclass options! The Path of Abomination! The Spirit Walker! The Oath of Suffering! The Trap Smith! The Graft... [click here for more] |
Dungeon Masters Guild |
$2.50
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The first title of Eccentric Wizard Games, Circle of the Wyrm is intended to allow players access to a new option for their dragon-themed characters. ... [click here for more] |
Dungeon Masters Guild |
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A unique approach to clerics.
This subclass will make you go absolutely mad with joy.
You will love driving others mad through the powers of the Ethereal Plane. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Harness the power of the Warforged collective in order to brutally and efficiently dispatch your foes!
A Worldmind Artificer inherits the raw calculative power of the previous Warforged Artificers and uses it to deploy tactical strikes and construct complicated mathematical scenarios in order to combat enemies in close combat. ... [click here for more] |
Dungeon Masters Guild |
$1.25
|
The Astral Tinkerer
A new Artificer Specialization for Dungeons & Dragons 5th Edition!
The magic of artifice is often focused on literal nuts and bolts. Devices crafted from metals, woods, and other natural materials, or concoctions brewed in beakers, form the basis for their abilities. But what if an idea was all you needed? What happens when the limitless world of your imagination takes shape... [click here for more] |
Dungeon Masters Guild |
$4.00
|
A thunderous roar rips through an open field as smoke fills the sky. The wheel of ages turns and brings with it new technologies created by the brilliant, the reckless, and the mad. Firearms change the way combat works, just as much as gunpoweder itself does through the medium of grenades, mines, and propulsion. AGE OF SMOKE AND FIRE by Taka SK This book contains 9 subclasses... [click here for more] |
Dungeon Masters Guild |
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Have you ever wanted to play a chef in 5th edition Dungeons & Dragons? Well, now you can! This artificer subclass will let you cook up dishes from your magical menu to buff allies, control enemies, and feed... well, everyone! Have I whet your appetite?
If you enjoy this product, be sure to follow me on Twitter @dice_dork_imi for updates on upcoming projects, and check out my other products linked... [click here for more] |
Dungeon Masters Guild |
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This is the Class for anyone who wondered what a magical cyborg would be. Do you want a mechanical tail with flanged mace? Done. Want to fly on metal wings and use them to fell your enemies? Done. There are thousands of combinations to be had in the Arcanic. The key to the individual Arcanic is the Augmentations list. No two Arcanic are the same, unless thats what you want. Take the mind of a mechanic... [click here for more] |
Dungeon Masters Guild |
$1.99
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The ruler of Beast archetype focuses on combining the use of mechanic and life. After the war that almost devastated Eberron the Lord of Beasts focused his knowledge and skills on help the living beings and retore habitats losted in battle. His tools and skills make him someone capable of helping and restoring the life that his feet touch or destroy those ones who want to attack the enviroment. ... [click here for more] |
Dungeon Masters Guild |
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The age of man will be undone
As gray mists from the Mournland flow.
Flesh and steel will be as one
Through secrets none were meant to know.
UPDATE: The print-friendly version is now included here. Additionally, I have added a version of the subclass that is compatible with the UA Artificer Revisited, published by Wizards of the Coast.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A new fighter subclass that allows you to enhance your combat style through technology. By creating a suit of armour called a Mantle you use technology to augment it with special weapons and defenses that make you unmatched. ... [click here for more] |
Dungeon Masters Guild |
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Welcome to
Champions from Beyond!
A supplement for fifth edition that brings new character subclasses and DM rules to your game!
Featuring:
Two races adapted from v4, the Shardmind and the Wilden!
A new subclass for every class option, including the new Arborist for the Artificer class from the Eberron setting!
DM rules for Lycanthropy characters and new racial ability rules!
Random... [click here for more] |
Dungeon Masters Guild |
$2.50
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House Daegan & the Lichborne is a DM’s tool which introduces a new House and Class for the Eberron setting.
House Daegan
This resource book outlines the history of House Daegan as well as locations in which they operate. Detailed information can be learned of their House’s past, their oral traditions, and tales of the beginnings of the House’s foundations. An event, the Blackest Night,... [click here for more] |
Dungeon Masters Guild |
$1.99
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"Kinda mixing stuff up… they're thinking of ways to tweak the existing classes and existing options, and that's pretty cool. So if you're interested in wizards, you should check this out."
– Splintverse
A collection of Grandmage Dagfi's wizard options for Dungeons & Dragons 5th edition. This small supplement includes two new wizard subclasses (theology, school of animation), a few... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A subclass for artificers that want to dabble in illusion
i make new content almost daily on my twitch channel https://www.twitch.tv/zoot_ ... [click here for more] |
Dungeon Masters Guild |
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A Golemancer is an expert at creating temporary companions that have limited functions. Mainly used as work horses and helpers since the Warforged gained their independence. ... [click here for more] |
Dungeon Masters Guild |
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Weaveblade artificers have discovered their ability to use the weave to interact with the world around them. Using their mind to manipulate the objects and creatures around them, weaveblade artificers hone their mystical powers over years of dedication and training. These artificers have unlocked a connection to the weave and have constructed a blade of energy as their primary tool. For good or ill,... [click here for more] |
Dungeon Masters Guild |
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A Chimerist specializes in raising cultures of ooze that can be shaped into many useful forms. Chimerists cultivate special cultures that can replicate materials and even living flesh. Chimerists are widely sought after for cosmetic procedures, but their hearts long for improvement of their form. ... [click here for more] |
Dungeon Masters Guild |
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Wish your arm had a grafted cannon? Your body need a bit more scaley carapace to fend off attacks? Just looking to fulfill your mad scientist fantasies?
The Metamorphosist is an Artificer specialization with the ability to enhance creatures with your aritificer spells and infusions by integrating magic with the physical body. At later levels, these abilities increase to allow creatures to mimic the... [click here for more] |
Dungeon Masters Guild |
$0.99
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Tap into the divine potential in everyone with the Empowerment Domain! ... [click here for more] |
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The House Vadalis Griffonmaster is a variant of the beastmaster ranger presented in the PHB. It presents a modified version of the Beastmasters level 3 class feature to help balance the fact that your beast companion is a CR2 griffon, is large, and can serve as a flying mount.
In my playtesting of this build, I have determined that some additional restrictions were required, and that about halfway... [click here for more] |
Dungeon Masters Guild |
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Signalleers are roving trailblazers of wild frontiers who wield a flare gun to warn of danger, or to signal the attack. The archetype is presented as a military themed ranger, watching the wilderness for new threats.
Find complete rules for the use of the iconic signal flare gun, along with archetype abilities for this expert tracker and scout. Alternative thematic variations are included for other... [click here for more] |
Dungeon Masters Guild |
$2.00
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This is a subclass created for the artificer focused on using weapon teams to deal devastating damage with medieval machines of war! This class combines the ability to create siege equipment, such as catapults and defensive walls, and an arcane twist to enhance the power of each.
... [click here for more] |
Dungeon Masters Guild |
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"Beyond the astral plane, there is a forgotten, distant, dark, otherworldly dimension. A realm where storms rain down oil on rusted metal plains and rivers of grease flow to black seas. In the center of the realm, there exists a living mechanical being known only as the Archanic. A being with a calculating consciousness, developing strange complex plans that confound the minds of living creatures.... [click here for more] |
Dungeon Masters Guild |
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A Dabbler is the person you go to when you cannot afford the more expensive House Cannith Artificers. In fact they are the only ones that usually run their own shops without House Cannith's involvement. The work they do may not be the prettiest of things but they will work and just about anyone should be able to afford them. ... [click here for more] |
Dungeon Masters Guild |
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The age of man will be undone
As gray mists from the Mournland flow.
Flesh and steel will be as one
Through secrets none were meant to know.
UPDATE: I have added a variation of this subclass that is compatible with the UA Artificer Revisited, published by Wizards of the Coast.
The Renegade Mastermaker is a new subclass that... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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